Basilisk Nerfs for Gameplay (#38089)

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
This commit is contained in:
Princess Cheeseballs
2025-06-11 13:20:48 -07:00
committed by GitHub
parent a4fb272ef4
commit 6052b1cfba
2 changed files with 5 additions and 4 deletions

View File

@@ -374,12 +374,12 @@
Dead:
Base: basilisk_dead
- type: MovementSpeedModifier
baseWalkSpeed : 3
baseSprintSpeed : 3.5
baseWalkSpeed : 2
baseSprintSpeed : 3
- type: MobThresholds
thresholds:
0: Alive
80: Dead
75: Dead
- type: MeleeWeapon
angle: 0
animation: WeaponArcBite
@@ -391,6 +391,7 @@
Piercing: 5
- type: Gun
fireRate: 0.75
projectileSpeed: 10.0 # When we get predicted guns and projectiles this should be raised to like 15, 15 mis-predicts too much right now unfortunately.
selectedMode: SemiAuto
showExamineText: false
availableModes: [ SemiAuto ]

View File

@@ -461,7 +461,7 @@
projectile:
shape:
!type:PhysShapeAabb
bounds: "-0.2,-0.2,0.2,0.2"
bounds: "-0.05,-0.05,0.05,0.05"
hard: false
mask:
- Opaque