Basilisk Nerfs for Gameplay (#38089)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
This commit is contained in:
committed by
GitHub
parent
a4fb272ef4
commit
6052b1cfba
@@ -374,12 +374,12 @@
|
||||
Dead:
|
||||
Base: basilisk_dead
|
||||
- type: MovementSpeedModifier
|
||||
baseWalkSpeed : 3
|
||||
baseSprintSpeed : 3.5
|
||||
baseWalkSpeed : 2
|
||||
baseSprintSpeed : 3
|
||||
- type: MobThresholds
|
||||
thresholds:
|
||||
0: Alive
|
||||
80: Dead
|
||||
75: Dead
|
||||
- type: MeleeWeapon
|
||||
angle: 0
|
||||
animation: WeaponArcBite
|
||||
@@ -391,6 +391,7 @@
|
||||
Piercing: 5
|
||||
- type: Gun
|
||||
fireRate: 0.75
|
||||
projectileSpeed: 10.0 # When we get predicted guns and projectiles this should be raised to like 15, 15 mis-predicts too much right now unfortunately.
|
||||
selectedMode: SemiAuto
|
||||
showExamineText: false
|
||||
availableModes: [ SemiAuto ]
|
||||
|
||||
@@ -461,7 +461,7 @@
|
||||
projectile:
|
||||
shape:
|
||||
!type:PhysShapeAabb
|
||||
bounds: "-0.2,-0.2,0.2,0.2"
|
||||
bounds: "-0.05,-0.05,0.05,0.05"
|
||||
hard: false
|
||||
mask:
|
||||
- Opaque
|
||||
|
||||
Reference in New Issue
Block a user