Updated an incorrect sprite in the smite menu (#33043)
changed the synth sprite used in the icon for the instrumentify smite out for the more accurate supersynth sprite
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@@ -651,7 +651,7 @@ public sealed partial class AdminVerbSystem
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{
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Text = "admin-smite-become-mouse-name",
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Category = VerbCategory.Smite,
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Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Fun/Instruments/h_synthesizer.rsi"), "icon"),
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Icon = new SpriteSpecifier.Rsi(new ("/Textures/Objects/Fun/Instruments/h_synthesizer.rsi"), "supersynth"),
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Act = () =>
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{
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_polymorphSystem.PolymorphEntity(args.Target, "AdminInstrumentSmite");
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