Restore the longer traitor briefing message (#30404)
* Restore the long traitor briefing * highlights
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@@ -122,9 +122,9 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
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{
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var sb = new StringBuilder();
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sb.AppendLine(Loc.GetString("traitor-role-greeting", ("corporation", objectiveIssuer ?? Loc.GetString("objective-issuer-unknown"))));
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sb.AppendLine(Loc.GetString("traitor-role-codewords-short", ("codewords", string.Join(", ", codewords))));
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sb.AppendLine(Loc.GetString("traitor-role-codewords", ("codewords", string.Join(", ", codewords))));
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if (uplinkCode != null)
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sb.AppendLine(Loc.GetString("traitor-role-uplink-code-short", ("code", string.Join("-", uplinkCode).Replace("sharp", "#"))));
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sb.AppendLine(Loc.GetString("traitor-role-uplink-code", ("code", string.Join("-", uplinkCode).Replace("sharp", "#"))));
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return sb.ToString();
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}
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@@ -24,17 +24,17 @@ traitor-death-match-end-round-description-entry = {$originalName}'s PDA, with {$
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# TraitorRole
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traitor-role-greeting =
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You are an agent sent by {$corporation} on behalf of The Syndicate.
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You are an agent sent by {$corporation} on behalf of [color = darkred]The Syndicate.[/color]
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Your objectives and codewords are listed in the character menu.
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Use the uplink loaded into your PDA to buy the tools you'll need for this mission.
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Death to Nanotrasen!
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traitor-role-codewords =
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The codewords are:
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{$codewords}.
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The codewords are: [color = lightgray]
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{$codewords}.[/color]
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Codewords can be used in regular conversation to identify yourself discretely to other syndicate agents.
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Listen for them, and keep them secret.
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traitor-role-uplink-code =
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Set your ringtone to the notes {$code} to lock or unlock your uplink.
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Set your ringtone to the notes [color = lightgray]{$code}[/color] to lock or unlock your uplink.
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Remember to lock it after, or the stations crew will easily open it too!
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# don't need all the flavour text for character menu
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