Restore the longer traitor briefing message (#30404)

* Restore the long traitor briefing

* highlights
This commit is contained in:
Errant
2024-08-05 06:41:34 +02:00
committed by GitHub
parent 71a8fd5eab
commit 6264a557a6
2 changed files with 6 additions and 6 deletions

View File

@@ -122,9 +122,9 @@ public sealed class TraitorRuleSystem : GameRuleSystem<TraitorRuleComponent>
{
var sb = new StringBuilder();
sb.AppendLine(Loc.GetString("traitor-role-greeting", ("corporation", objectiveIssuer ?? Loc.GetString("objective-issuer-unknown"))));
sb.AppendLine(Loc.GetString("traitor-role-codewords-short", ("codewords", string.Join(", ", codewords))));
sb.AppendLine(Loc.GetString("traitor-role-codewords", ("codewords", string.Join(", ", codewords))));
if (uplinkCode != null)
sb.AppendLine(Loc.GetString("traitor-role-uplink-code-short", ("code", string.Join("-", uplinkCode).Replace("sharp", "#"))));
sb.AppendLine(Loc.GetString("traitor-role-uplink-code", ("code", string.Join("-", uplinkCode).Replace("sharp", "#"))));
return sb.ToString();
}

View File

@@ -24,17 +24,17 @@ traitor-death-match-end-round-description-entry = {$originalName}'s PDA, with {$
# TraitorRole
traitor-role-greeting =
You are an agent sent by {$corporation} on behalf of The Syndicate.
You are an agent sent by {$corporation} on behalf of [color = darkred]The Syndicate.[/color]
Your objectives and codewords are listed in the character menu.
Use the uplink loaded into your PDA to buy the tools you'll need for this mission.
Death to Nanotrasen!
traitor-role-codewords =
The codewords are:
{$codewords}.
The codewords are: [color = lightgray]
{$codewords}.[/color]
Codewords can be used in regular conversation to identify yourself discretely to other syndicate agents.
Listen for them, and keep them secret.
traitor-role-uplink-code =
Set your ringtone to the notes {$code} to lock or unlock your uplink.
Set your ringtone to the notes [color = lightgray]{$code}[/color] to lock or unlock your uplink.
Remember to lock it after, or the stations crew will easily open it too!
# don't need all the flavour text for character menu