Bugfixes + QoL (#1218)
* fix keyring * fix #1209 * fix #1116 * fix water, test reenable ambient loop * recipe categories in workbecnhes * Update CP14StoreWindow.xaml * refactor: review * Update CP14WorkbenchWindow.xaml.cs * Update SharedCP14MagicEnergySystem.cs * categorizize all recipes + some UI fix * Update round_end.yml --------- Co-authored-by: Tornado Tech <54727692+Tornado-Technology@users.noreply.github.com>
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@@ -43,14 +43,11 @@ public sealed partial class ContentAudioSystem
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private void CP14UpdateAmbientLoops()
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{
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return; //DISABLED UNTIL CLIENT ERROR SPAM FIXED
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if (_timing.CurTime <= _nextUpdateTime)
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return;
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_nextUpdateTime = _timing.CurTime + _updateFrequency;
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if (_state.CurrentState is not GameplayState)
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return;
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