Make `ShuttleGunBase child of BaseStructure` (#35085)
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@@ -2,40 +2,22 @@
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- type: entity
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id: ShuttleGunBase
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parent: BaseStructure
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name: shittle gun
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abstract: true
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placement:
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mode: SnapgridCenter
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components:
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- type: Appearance
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- type: Clickable
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- type: InteractionOutline
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- type: Anchorable
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- type: Pullable
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- type: Rotatable
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- type: Physics
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bodyType: Static
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- type: ContainerContainer
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- type: Gun
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selectedMode: SemiAuto
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availableModes:
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- SemiAuto
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- type: Fixtures
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fixtures:
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fix1:
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shape:
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!type:PhysShapeAabb
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bounds: "-0.45,-0.45,0.45,0.45"
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density: 450
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mask:
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- MachineMask
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layer:
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- MachineLayer
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- type: Damageable
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damageContainer: StructuralInorganic
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damageModifierSet: Electronic
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- type: Transform
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anchored: true
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- type: DeviceNetwork
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deviceNetId: Wireless
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receiveFrequencyId: BasicDevice
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