fix #1470
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@@ -12,7 +12,7 @@ uniform highp vec2 renderScale;
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uniform highp vec3 shaderColor;
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const highp float radiusFalloff = 20.0;
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const highp float noiseScale = 6;
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const highp float noiseScale = 6.0;
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const highp float timeScale = 0.1;
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highp float noise( highp vec2 p ) {
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