Reinforcement teleporter (#9983)
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@@ -237,7 +237,6 @@
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- id: BoxSurvivalSyndicate
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- id: SurvivalKnife
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- id: WeaponPistolViper
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- id: BaseUplinkRadio40TC
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- id: PinpointerNuclear
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@@ -255,8 +254,8 @@
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- id: Cautery
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- id: Retractor
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- id: ScalpelAdvanced
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- id: BaseUplinkRadio40TC
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- id: BoxSurvivalSyndicate
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- id: SurvivalKnife
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- id: WeaponPistolViper
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- id: PinpointerNuclear
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- id: HandheldHealthAnalyzer
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@@ -193,6 +193,15 @@
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icon: Objects/Tanks/Jetpacks/black.rsi/icon.png
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price: 5
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- type: uplinkListing
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id: ReinforcementTeleporterSyndicate
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category: Utility
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itemId: ReinforcementTeleporterSyndicate
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listingName: Reinforcement Teleporter
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description: Teleport in an agent of extremely questionable quality. No off button, buy this if you're ready to party. They have a pistol with no reserve ammo, and a knife. That's it.
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icon: Objects/Devices/communication.rsi/old-radio.png
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price: 25
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#TODO: Increase the price of this to 4-5/remove it when we get encrpytion keys
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- type: uplinkListing
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id: UplinkHeadset
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@@ -188,3 +188,15 @@
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state: ertjanitoreva
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- type: Loadout
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prototype: ERTJanitorGearEVA
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#Syndie
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- type: entity
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parent: MobHuman
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id: MobHumanSyndicateAgent
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name: Syndicate Agent
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components:
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- type: Loadout
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prototype: SyndicateOperativeGearExtremelyBasic
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- type: RandomMetadata
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nameSet: names_death_commando
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@@ -0,0 +1,16 @@
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- type: entity
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parent: BaseItem
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id: ReinforcementTeleporterSyndicate
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name: syndicate reinforcement teleporter
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description: Call in a syndicate agent of questionable quality, instantly! Only basic equipment provided.
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components:
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- type: Sprite
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sprite: Objects/Devices/communication.rsi
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layers:
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- state: old-radio
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netsync: false
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- type: GhostRoleMobSpawner
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prototype: MobHumanSyndicateAgent
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name: Syndicate Agent
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description: Someone needs reinforcements. You, the first person the syndicate could find, will help them.
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rules: Normal syndicate antagonist rules apply. Work with whoever called you in, and don't harm them.
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@@ -66,6 +66,19 @@
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satchel: ClothingBackpackDuffelSyndicateAmmo
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duffelbag: ClothingBackpackDuffelSyndicateAmmo
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# Syndicate Operative Outfit - Poverty
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- type: startingGear
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id: SyndicateOperativeGearExtremelyBasic
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equipment:
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jumpsuit: ClothingUniformJumpsuitOperative
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back: ClothingBackpackDuffelSyndicateOperative
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shoes: ClothingShoesBootsCombat
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innerclothingskirt: ClothingUniformJumpsuitOperative
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satchel: ClothingBackpackDuffelSyndicateOperative
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duffelbag: ClothingBackpackDuffelSyndicateOperative
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#Syndicate Operative Outfit - Basic
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- type: startingGear
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id: SyndicateOperativeGearBasic
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@@ -75,6 +88,7 @@
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ears: ClothingHeadsetAltSyndicate
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gloves: ClothingHandsGlovesCombat
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shoes: ClothingShoesBootsCombat
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pocket1: BaseUplinkRadio40TC
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id: AgentIDCard
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innerclothingskirt: ClothingUniformJumpsuitOperative
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satchel: ClothingBackpackDuffelSyndicateOperative
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@@ -95,6 +109,7 @@
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shoes: ClothingShoesBootsCombat
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id: AgentIDCard
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pocket1: ExtendedEmergencyOxygenTankFilled
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pocket2: BaseUplinkRadio40TC
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belt: ClothingBeltMilitaryWebbing
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innerclothingskirt: ClothingUniformJumpskirtOperative
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satchel: ClothingBackpackDuffelSyndicateOperative
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@@ -114,6 +129,7 @@
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shoes: ClothingShoesBootsCombat
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id: SyndiPDA
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pocket1: ExtendedEmergencyOxygenTankFilled
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pocket2: BaseUplinkRadio40TC
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belt: ClothingBeltMilitaryWebbing
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innerclothingskirt: ClothingUniformJumpskirtOperative
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satchel: ClothingBackpackDuffelSyndicateOperative
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@@ -132,7 +148,7 @@
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shoes: ClothingShoesBootsMagSyndie
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id: SyndiPDA
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pocket1: DoubleEmergencyOxygenTankFilled
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pocket2: HandheldHealthAnalyzer
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pocket2: BaseUplinkRadio40TC
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belt: ClothingBeltMilitaryWebbingMedFilled
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innerclothingskirt: ClothingUniformJumpskirtOperative
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satchel: ClothingBackpackDuffelSyndicateOperativeMedic
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@@ -157,4 +173,4 @@
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belt: ClothingBeltBandolier
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innerclothingskirt: ClothingUniformJumpsuitColorBrown
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satchel: ClothingBackpackDuffelCBURN
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duffelbag: ClothingBackpackDuffelCBURN
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duffelbag: ClothingBackpackDuffelCBURN
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