Magic spells backend (#358)
* add EntityEffect aability support * delayed actions * renaming * delayed projectile spells * spawn on self + entityEffect on self spells * spawn on point spell * rename * clean up base species components * magic alert * move magic energy to Shared, add manacost to spells * magic recoil * improve magic recoil * verbal aspect * somatic aspect * add simple vfx proto and sprites * add casting VFX * add TODO
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37
Content.Server/_CP14/Magic/CP14MagicSystem.cs
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37
Content.Server/_CP14/Magic/CP14MagicSystem.cs
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using Content.Server.Chat.Systems;
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using Content.Shared._CP14.Magic;
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using Content.Shared._CP14.Magic.Components;
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using Content.Shared._CP14.Magic.Events;
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namespace Content.Server._CP14.Magic;
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public sealed partial class CP14MagicSystem : CP14SharedMagicSystem
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{
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[Dependency] private readonly ChatSystem _chat = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<CP14MagicEffectVerbalAspectComponent, CP14VerbalAspectSpeechEvent>(OnSpellSpoken);
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SubscribeLocalEvent<CP14MagicEffectCastingVisualComponent, CP14StartCastMagicEffectEvent>(OnSpawnMagicVisualEffect);
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SubscribeLocalEvent<CP14MagicEffectCastingVisualComponent, CP14StopCastMagicEffectEvent>(OnDespawnMagicVisualEffect);
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}
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private void OnSpellSpoken(Entity<CP14MagicEffectVerbalAspectComponent> ent, ref CP14VerbalAspectSpeechEvent args)
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{
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if (args.Performer is not null && args.Speech is not null)
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_chat.TrySendInGameICMessage(args.Performer.Value, args.Speech, InGameICChatType.Speak, false);
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}
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private void OnSpawnMagicVisualEffect(Entity<CP14MagicEffectCastingVisualComponent> ent, ref CP14StartCastMagicEffectEvent args)
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{
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var vfx = SpawnAttachedTo(ent.Comp.Proto, Transform(args.Performer).Coordinates);
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ent.Comp.SpawnedEntity = vfx;
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}
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private void OnDespawnMagicVisualEffect(Entity<CP14MagicEffectCastingVisualComponent> ent, ref CP14StopCastMagicEffectEvent args)
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{
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QueueDel(ent.Comp.SpawnedEntity);
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ent.Comp.SpawnedEntity = null;
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}
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}
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