Magic spells backend (#358)
* add EntityEffect aability support * delayed actions * renaming * delayed projectile spells * spawn on self + entityEffect on self spells * spawn on point spell * rename * clean up base species components * magic alert * move magic energy to Shared, add manacost to spells * magic recoil * improve magic recoil * verbal aspect * somatic aspect * add simple vfx proto and sprites * add casting VFX * add TODO
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@@ -2,7 +2,6 @@ using Content.Server._CP14.MagicEnergy.Components;
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using Content.Shared._CP14.MagicEnergy;
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using Content.Shared._CP14.MagicEnergy.Components;
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using Content.Shared.Examine;
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using Content.Shared.FixedPoint;
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using Content.Shared.Inventory;
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using Robust.Server.GameObjects;
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using Robust.Shared.Timing;
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@@ -18,6 +17,7 @@ public sealed partial class CP14MagicEnergySystem : SharedCP14MagicEnergySystem
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public override void Initialize()
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{
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SubscribeLocalEvent<CP14MagicEnergyDrawComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<CP14MagicEnergyPointLightControllerComponent, CP14MagicEnergyLevelChangeEvent>(OnEnergyChange);
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SubscribeLocalEvent<CP14MagicEnergyExaminableComponent, ExaminedEvent>(OnExamined);
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@@ -58,8 +58,6 @@ public sealed partial class CP14MagicEnergySystem : SharedCP14MagicEnergySystem
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args.PushMarkup(GetEnergyExaminedText(ent, magicContainer));
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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@@ -92,61 +90,4 @@ public sealed partial class CP14MagicEnergySystem : SharedCP14MagicEnergySystem
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ChangeEnergy(energyEnt.Value, energyComp, draw.Energy, draw.Safe);
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}
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}
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public bool TryConsumeEnergy(EntityUid uid, FixedPoint2 energy, CP14MagicEnergyContainerComponent? component = null, bool safe = false)
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{
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if (!Resolve(uid, ref component))
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return false;
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if (energy <= 0)
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return true;
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// Attempting to absorb more energy than is contained in the carrier will still waste all the energy
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if (component.Energy < energy)
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{
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ChangeEnergy(uid, component, -component.Energy);
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return false;
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}
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ChangeEnergy(uid, component, -energy, safe);
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return true;
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}
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public void ChangeEnergy(EntityUid uid, CP14MagicEnergyContainerComponent component, FixedPoint2 energy, bool safe = false)
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{
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if (!safe)
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{
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//Overload
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if (component.Energy + energy > component.MaxEnergy)
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{
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RaiseLocalEvent(uid, new CP14MagicEnergyOverloadEvent()
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{
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OverloadEnergy = (component.Energy + energy) - component.MaxEnergy,
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});
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}
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//Burn out
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if (component.Energy + energy < 0)
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{
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RaiseLocalEvent(uid, new CP14MagicEnergyBurnOutEvent()
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{
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BurnOutEnergy = -energy - component.Energy
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});
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}
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}
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var oldEnergy = component.Energy;
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var newEnergy = Math.Clamp((float)component.Energy + (float)energy, 0, (float)component.MaxEnergy);
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component.Energy = newEnergy;
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if (oldEnergy != newEnergy)
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{
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RaiseLocalEvent(uid, new CP14MagicEnergyLevelChangeEvent()
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{
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OldValue = component.Energy,
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NewValue = newEnergy,
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MaxValue = component.MaxEnergy,
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});
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}
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}
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}
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