Add support for true randomized characters (#14918)
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@@ -8,18 +8,21 @@ using Content.Server.PDA;
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using Content.Server.Roles;
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using Content.Server.Station.Components;
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using Content.Server.Mind.Commands;
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using Content.Server.Shuttles.Components;
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using Content.Shared.Access.Systems;
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using Content.Shared.CCVar;
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using Content.Shared.Humanoid;
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using Content.Shared.Humanoid.Prototypes;
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using Content.Shared.Inventory;
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using Content.Shared.PDA;
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using Content.Shared.Preferences;
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using Content.Shared.Random;
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using Content.Shared.Random.Helpers;
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using Content.Shared.Roles;
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using JetBrains.Annotations;
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using Robust.Shared.Configuration;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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@@ -33,6 +36,7 @@ namespace Content.Server.Station.Systems;
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public sealed class StationSpawningSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly HandsSystem _handsSystem = default!;
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[Dependency] private readonly HumanoidAppearanceSystem _humanoidSystem = default!;
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@@ -42,10 +46,13 @@ public sealed class StationSpawningSystem : EntitySystem
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[Dependency] private readonly SharedAccessSystem _accessSystem = default!;
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[Dependency] private readonly IdentitySystem _identity = default!;
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private bool _randomizeCharacters;
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/// <inheritdoc/>
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public override void Initialize()
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{
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SubscribeLocalEvent<StationInitializedEvent>(OnStationInitialized);
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_configurationManager.OnValueChanged(CCVars.ICRandomCharacters, e => _randomizeCharacters = e, true);
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}
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private void OnStationInitialized(StationInitializedEvent ev)
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@@ -106,12 +113,31 @@ public sealed class StationSpawningSystem : EntitySystem
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return jobEntity;
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}
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if (!_prototypeManager.TryIndex(profile?.Species ?? HumanoidAppearanceSystem.DefaultSpecies, out SpeciesPrototype? species))
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string speciesId;
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if (_randomizeCharacters)
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{
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species = _prototypeManager.Index<SpeciesPrototype>(HumanoidAppearanceSystem.DefaultSpecies);
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var weightId = _configurationManager.GetCVar(CCVars.ICRandomSpeciesWeights);
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var weights = _prototypeManager.Index<WeightedRandomPrototype>(weightId);
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speciesId = weights.Pick(_random);
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}
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else if (profile != null)
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{
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speciesId = profile.Species;
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}
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else
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{
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speciesId = SharedHumanoidAppearanceSystem.DefaultSpecies;
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}
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var entity = EntityManager.SpawnEntity(species.Prototype, coordinates);
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if (!_prototypeManager.TryIndex<SpeciesPrototype>(speciesId, out var species))
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throw new ArgumentException($"Invalid species prototype was used: {speciesId}");
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var entity = Spawn(species.Prototype, coordinates);
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if (_randomizeCharacters)
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{
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profile = HumanoidCharacterProfile.RandomWithSpecies(speciesId);
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}
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if (job?.StartingGear != null)
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{
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@@ -124,10 +150,10 @@ public sealed class StationSpawningSystem : EntitySystem
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if (profile != null)
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{
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_humanoidSystem.LoadProfile(entity, profile);
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EntityManager.GetComponent<MetaDataComponent>(entity).EntityName = profile.Name;
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MetaData(entity).EntityName = profile.Name;
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if (profile.FlavorText != "" && _configurationManager.GetCVar(CCVars.FlavorText))
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{
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EntityManager.AddComponent<DetailExaminableComponent>(entity).Content = profile.FlavorText;
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AddComp<DetailExaminableComponent>(entity).Content = profile.FlavorText;
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}
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}
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@@ -1300,6 +1300,18 @@ namespace Content.Shared.CCVar
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public static readonly CVarDef<bool> ICNameCase =
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CVarDef.Create("ic.name_case", true, CVar.SERVER | CVar.REPLICATED);
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/// <summary>
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/// Whether or not players' characters are randomly generated rather than using their selected characters in the creator.
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/// </summary>
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public static readonly CVarDef<bool> ICRandomCharacters =
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CVarDef.Create("ic.random_characters", false, CVar.SERVER);
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/// <summary>
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/// A weighted random prototype used to determine the species selected for random characters.
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/// </summary>
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public static readonly CVarDef<string> ICRandomSpeciesWeights =
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CVarDef.Create("ic.random_species_weights", "SpeciesWeights", CVar.SERVER);
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/*
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* Salvage
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*/
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8
Resources/Prototypes/Species/species_weights.yml
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8
Resources/Prototypes/Species/species_weights.yml
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@@ -0,0 +1,8 @@
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#default species weights used for randomly selected species
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- type: weightedRandom
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id: SpeciesWeights
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weights:
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Human: 5
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Reptilian: 4
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SlimePerson: 4
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Diona: 2
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