Adjusts the lethality of meteor explosions (#29199)
* make changes * int oops
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@@ -39,8 +39,11 @@
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damageContainer: Inorganic
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- type: Explosive
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explosionType: Default
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intensitySlope: 4
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intensitySlope: 2
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maxIntensity: 100
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maxTileBreak: 1
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tileBreakScale: 2
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- type: entity
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parent: BaseMeteor
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@@ -99,7 +102,7 @@
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- Impassable
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- BulletImpassable
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- type: Explosive
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totalIntensity: 100
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totalIntensity: 50
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- type: Destructible
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thresholds:
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- trigger:
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@@ -139,7 +142,7 @@
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- Impassable
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- BulletImpassable
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- type: Explosive
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totalIntensity: 200
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totalIntensity: 100
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- type: Destructible
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thresholds:
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- trigger:
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@@ -167,7 +170,7 @@
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- type: Sprite
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state: big
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- type: Explosive
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totalIntensity: 300
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totalIntensity: 150
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- type: Destructible
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thresholds:
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- trigger:
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