Upstrearm sync (#94)

* Fix for the salvage ice labs map. (#26928)

* done

* more work

* Automatic changelog update

* Update Credits (#26938)

Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>

* Fix cryostorage identifying unknown characters as captain (#26927)

Fixed cryostorage getting captain's record for unknown jobs.
Also localized Unknown job string.

* Automatic changelog update

* Fixed Honkbot/jonkbot honking like crazy, gave honkbot/jonkbot standard idle ai. (#26939)

* Fixed Honkbot/jonkbot honking like crazy, gave honkbot/jonkbot standard idle ai.

* Update Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>

* Automatic changelog update

* Bug fix: Force cancellation of RCD constructions if the construction type is changed (#26935)

Force cancellation of RCD constructions if the construction type is changed

* Fix standart -> standard and dressfilled test fail (#26942)

Fix standart -> standard

* Add Ability to stop sound when MobState is Dead (#26905)

* Add stopsWhenEntityDead to sound components

* Convert component

* Review

* Fix dupe sub

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Fix rockets and lasers looking like they have nothing loaded (#26933)

* Automatic changelog update

* You can now see paper on crates (with color!) (#26834)

* Implement changes on not-cooked branch

* Made it work

* Fix update appearance calls

* Fix extra indents, clean-up code, fix tests hopefully

* Fix hammy cagecrate

* Fix messing up the yml, add artifact crate specific labels back in

* Visual Studio hates yml, sad

* Seperate the colors for cargonia

* sorry json

* make label move with artifact door

* Apply suggestion changes

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Fix remaining crate offsets, add a few for livestock and graves (why are you labeling graves) and coffin label sprites (why are you labeling coffins??)

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Make UtensilSystem and SharpSystem not run AfterInteract if it has already been handled (#25826)

* Make UtensilSystem and SharpSystem not run AfterInteract if it has already been handled

* merge conflicts

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>

* Automatic changelog update

* Add two-message overload to PopupPredicted (#26907)

Added two-message overload to PopupPredicted

* Update submodule to 218.0.0 (#26945)

* Autism pins! (#25597)

* hee hee he ha ha

* added gold varients, forgive me for my spritework

* maints loot, copying from past PRs

* Trying to fix RSI

* speedran these sprites in break time, pictures will be later

* Fixed/Tweaked glows

* consensus

* gregregation

* dam copiryte

* oops i forgot to delete 2 fields hope this works

* Automatic changelog update

* Fix database round start date issues (#26838)

How can ONE DATABASE COLUMN have so many cursed issues I don't know, but it certainly pissed off the devil in its previous life.

The start_date column on round entities in the database was added by https://github.com/space-wizards/space-station-14/pull/21153. For some reason, this PR gave the column a nonsensical default value instead of making it nullable. This default value causes the code from #25280 to break. It actually trips an assert though that's not what the original issue report ran into.

This didn't get noticed on wizden servers because we at some point backfilled the start_date column based on the stored admin logs.

So I change the database model to make this column nullable, updated the C# code to match, and made the existing migration set the invalid values to be NULL instead. Cool.

Wait how's SQLite handle in this scenario anyways? Well actually turns out the column was *completely broken* in the first place!

The code for inserting into the round table was copy pasted between SQLite and PostgreSQL, with the only difference being that the SQLite key manually assigned the primary key instead of letting SQLite AUTOINCREMENT it. And then the code to give a start_date value was only added to the PostgreSQL version (which is actually in the base class already). So for SQLite that column's been filled up with the same invalid default the whole time.

Why was the code manually assigning a PK? I checked the SQLite docs for AUTOINCREMENT[1], and the behavior seems appropriate.

I removed the SQLite-specific code path and it just seems to work regardless. The migration just sets the old values to NULL too.

BUT WAIT, THERE'S MORE!

Turns out just doing the migration on SQLite is a pain in the ass! EF Core has to create a new table to apply the nullability change, because SQLite doesn't support proper ALTER COLUMN. This causes the generated SQL commands to be weird and the UPDATE for the migration goes BEFORE the nullability change... I ended up having to make TWO migrations for SQLite. Yay.

Fixes #26800

[1]: https://www.sqlite.org/autoinc.html

* Fix options menu crashing in replays (#26911)

Not having the nullable set properly is annoying but fixing that would probably be a significant amount of work.

* Greyscale color clothing (#26943)

* greyscales color gloves, color jumpsuits, and shoes

* remove popbob

* fix test fails

* Automatic changelog update

* WT550 Buffs + Burst Mode for WT550 & C-20R (#26886)

* Slightly increased WT550 Firerate, drastically reduced recoil, and given it the option to fire in 5 round bursts.

* Given the C-20 a 5 round burst aswell

* Automatic changelog update

* make holoparasites actually holographic (#26862)

it's over

* Automatic changelog update

* Add character sheets to board game crate (#26926)

add character sheets to board game crate

* Automatic changelog update

* Game server admin API (#26880)

* Reapply "Game server api" (#26871)

This reverts commit 3aee197923.

* Rewrite 75% of the code it's good now

* Wield recoil components (#26915)

* WieldRecoilComponents

* WieldRecoilComponents

* Update Content.Shared/Weapons/Ranged/Components/GunWieldBonusComponent.cs

Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>

* Update Content.Shared/Weapons/Ranged/Components/GunWieldBonusComponent.cs

---------

Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Clown shoes make you waddle, as God intended (#26338)

* Clown shoes make you waddle, as God intended

* OOPS

* Toned down, client system name fix

* Tidy namespacing for @deltanedas

* Refactor to handle prediction better, etc.

* Resolve PR comments.

* Automatic changelog update

* Use round time instead of server time for criminal history (#26949)

make criminal records computer use round time for history instead of the server time

* Rotate and Offset station CCVar nuke (#26175)

* no content

* add noRot to Europa

* bruh. and this

* yay

* fix

* Update debug.yml

---------

Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: superjj18 <gagnonjake@gmail.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: GreaseMonk <1354802+GreaseMonk@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Terraspark4941 <terraspark4941@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com>
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
Co-authored-by: Tyzemol <85772526+Tyzemol@users.noreply.github.com>
Co-authored-by: Froffy025 <78222136+Froffy025@users.noreply.github.com>
Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
Co-authored-by: ilya.mikheev.coder <imc-ext+github@ilyamikcoder.com>
This commit is contained in:
Ed
2024-04-14 20:34:16 +03:00
committed by GitHub
parent 3bc8114498
commit 684ec72541
471 changed files with 8965 additions and 2411 deletions

View File

@@ -0,0 +1,31 @@
using Content.Shared.Clothing.Components;
using Content.Shared.Movement.Components;
using Content.Shared.Inventory.Events;
namespace Content.Client.Clothing.Systems;
public sealed class WaddleClothingSystem : EntitySystem
{
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<WaddleWhenWornComponent, GotEquippedEvent>(OnGotEquipped);
SubscribeLocalEvent<WaddleWhenWornComponent, GotUnequippedEvent>(OnGotUnequipped);
}
private void OnGotEquipped(EntityUid entity, WaddleWhenWornComponent comp, GotEquippedEvent args)
{
var waddleAnimComp = EnsureComp<WaddleAnimationComponent>(args.Equipee);
waddleAnimComp.AnimationLength = comp.AnimationLength;
waddleAnimComp.HopIntensity = comp.HopIntensity;
waddleAnimComp.RunAnimationLengthMultiplier = comp.RunAnimationLengthMultiplier;
waddleAnimComp.TumbleIntensity = comp.TumbleIntensity;
}
private void OnGotUnequipped(EntityUid entity, WaddleWhenWornComponent comp, GotUnequippedEvent args)
{
RemComp<WaddleAnimationComponent>(args.Equipee);
}
}

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@@ -0,0 +1,135 @@
using System.Numerics;
using Content.Client.Gravity;
using Content.Shared.Movement.Components;
using Content.Shared.Movement.Events;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.Animations;
using Robust.Shared.Timing;
namespace Content.Client.Movement.Systems;
public sealed class WaddleAnimationSystem : EntitySystem
{
[Dependency] private readonly AnimationPlayerSystem _animation = default!;
[Dependency] private readonly GravitySystem _gravity = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
SubscribeLocalEvent<WaddleAnimationComponent, MoveInputEvent>(OnMovementInput);
SubscribeLocalEvent<WaddleAnimationComponent, StartedWaddlingEvent>(OnStartedWalking);
SubscribeLocalEvent<WaddleAnimationComponent, StoppedWaddlingEvent>(OnStoppedWalking);
SubscribeLocalEvent<WaddleAnimationComponent, AnimationCompletedEvent>(OnAnimationCompleted);
}
private void OnMovementInput(EntityUid entity, WaddleAnimationComponent component, MoveInputEvent args)
{
// Prediction mitigation. Prediction means that MoveInputEvents are spammed repeatedly, even though you'd assume
// they're once-only for the user actually doing something. As such do nothing if we're just repeating this FoR.
if (!_timing.IsFirstTimePredicted)
{
return;
}
if (!args.HasDirectionalMovement && component.IsCurrentlyWaddling)
{
component.IsCurrentlyWaddling = false;
var stopped = new StoppedWaddlingEvent(entity);
RaiseLocalEvent(entity, ref stopped);
return;
}
// Only start waddling if we're not currently AND we're actually moving.
if (component.IsCurrentlyWaddling || !args.HasDirectionalMovement)
return;
component.IsCurrentlyWaddling = true;
var started = new StartedWaddlingEvent(entity);
RaiseLocalEvent(entity, ref started);
}
private void OnStartedWalking(EntityUid uid, WaddleAnimationComponent component, StartedWaddlingEvent args)
{
if (_animation.HasRunningAnimation(uid, component.KeyName))
{
return;
}
if (!TryComp<InputMoverComponent>(uid, out var mover))
{
return;
}
if (_gravity.IsWeightless(uid))
{
return;
}
var tumbleIntensity = component.LastStep ? 360 - component.TumbleIntensity : component.TumbleIntensity;
var len = mover.Sprinting ? component.AnimationLength * component.RunAnimationLengthMultiplier : component.AnimationLength;
component.LastStep = !component.LastStep;
component.IsCurrentlyWaddling = true;
var anim = new Animation()
{
Length = TimeSpan.FromSeconds(len),
AnimationTracks =
{
new AnimationTrackComponentProperty()
{
ComponentType = typeof(SpriteComponent),
Property = nameof(SpriteComponent.Rotation),
InterpolationMode = AnimationInterpolationMode.Linear,
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(0), 0),
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(tumbleIntensity), len/2),
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(0), len/2),
}
},
new AnimationTrackComponentProperty()
{
ComponentType = typeof(SpriteComponent),
Property = nameof(SpriteComponent.Offset),
InterpolationMode = AnimationInterpolationMode.Linear,
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(new Vector2(), 0),
new AnimationTrackProperty.KeyFrame(component.HopIntensity, len/2),
new AnimationTrackProperty.KeyFrame(new Vector2(), len/2),
}
}
}
};
_animation.Play(uid, anim, component.KeyName);
}
private void OnStoppedWalking(EntityUid uid, WaddleAnimationComponent component, StoppedWaddlingEvent args)
{
_animation.Stop(uid, component.KeyName);
if (!TryComp<SpriteComponent>(uid, out var sprite))
{
return;
}
sprite.Offset = new Vector2();
sprite.Rotation = Angle.FromDegrees(0);
component.IsCurrentlyWaddling = false;
}
private void OnAnimationCompleted(EntityUid uid, WaddleAnimationComponent component, AnimationCompletedEvent args)
{
var started = new StartedWaddlingEvent(uid);
RaiseLocalEvent(uid, ref started);
}
}

View File

@@ -59,8 +59,10 @@ namespace Content.Client.Options.UI.Tabs
UpdateApplyButton();
};
ShowOocPatronColor.Visible = _playerManager.LocalSession?.Channel.UserData.PatronTier is { } patron;
// Channel can be null in replays so.
// ReSharper disable once ConditionalAccessQualifierIsNonNullableAccordingToAPIContract
ShowOocPatronColor.Visible = _playerManager.LocalSession?.Channel?.UserData.PatronTier is { };
HudThemeOption.OnItemSelected += OnHudThemeChanged;
DiscordRich.OnToggled += OnCheckBoxToggled;
ShowOocPatronColor.OnToggled += OnCheckBoxToggled;

View File

@@ -184,6 +184,12 @@ namespace Content.Client.Popups
PopupEntity(message, uid, recipient.Value, type);
}
public override void PopupPredicted(string? recipientMessage, string? othersMessage, EntityUid uid, EntityUid? recipient, PopupType type = PopupType.Small)
{
if (recipient != null && _timing.IsFirstTimePredicted)
PopupEntity(recipientMessage, uid, recipient.Value, type);
}
#endregion
#region Network Event Handlers

View File

@@ -40,7 +40,7 @@ public sealed partial class GunSystem
if (sprite == null) return;
if (args.AppearanceData.TryGetValue(AmmoVisuals.MagLoaded, out var magloaded) &&
if (!args.AppearanceData.TryGetValue(AmmoVisuals.MagLoaded, out var magloaded) ||
magloaded is true)
{
if (!args.AppearanceData.TryGetValue(AmmoVisuals.AmmoMax, out var capacity))

View File

@@ -0,0 +1,40 @@
using System;
using Microsoft.EntityFrameworkCore.Migrations;
#nullable disable
namespace Content.Server.Database.Migrations.Postgres
{
/// <inheritdoc />
public partial class FixRoundStartDateNullability : Migration
{
/// <inheritdoc />
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AlterColumn<DateTime>(
name: "start_date",
table: "round",
type: "timestamp with time zone",
nullable: true,
oldClrType: typeof(DateTime),
oldType: "timestamp with time zone",
oldDefaultValue: new DateTime(1, 1, 1, 0, 0, 0, 0, DateTimeKind.Unspecified));
migrationBuilder.Sql("UPDATE round SET start_date = NULL WHERE start_date = '-Infinity';");
}
/// <inheritdoc />
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.AlterColumn<DateTime>(
name: "start_date",
table: "round",
type: "timestamp with time zone",
nullable: false,
defaultValue: new DateTime(1, 1, 1, 0, 0, 0, 0, DateTimeKind.Unspecified),
oldClrType: typeof(DateTime),
oldType: "timestamp with time zone",
oldNullable: true);
}
}
}

View File

@@ -845,10 +845,8 @@ namespace Content.Server.Database.Migrations.Postgres
.HasColumnType("integer")
.HasColumnName("server_id");
b.Property<DateTime>("StartDate")
.ValueGeneratedOnAdd()
b.Property<DateTime?>("StartDate")
.HasColumnType("timestamp with time zone")
.HasDefaultValue(new DateTime(1, 1, 1, 0, 0, 0, 0, DateTimeKind.Unspecified))
.HasColumnName("start_date");
b.HasKey("Id")

View File

@@ -0,0 +1,38 @@
using System;
using Microsoft.EntityFrameworkCore.Migrations;
#nullable disable
namespace Content.Server.Database.Migrations.Sqlite
{
/// <inheritdoc />
public partial class FixRoundStartDateNullability : Migration
{
/// <inheritdoc />
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.AlterColumn<DateTime>(
name: "start_date",
table: "round",
type: "TEXT",
nullable: true,
oldClrType: typeof(DateTime),
oldType: "TEXT",
oldDefaultValue: new DateTime(1, 1, 1, 0, 0, 0, 0, DateTimeKind.Unspecified));
}
/// <inheritdoc />
protected override void Down(MigrationBuilder migrationBuilder)
{
migrationBuilder.AlterColumn<DateTime>(
name: "start_date",
table: "round",
type: "TEXT",
nullable: false,
defaultValue: new DateTime(1, 1, 1, 0, 0, 0, 0, DateTimeKind.Unspecified),
oldClrType: typeof(DateTime),
oldType: "TEXT",
oldNullable: true);
}
}
}

View File

@@ -0,0 +1,25 @@
using Microsoft.EntityFrameworkCore.Migrations;
#nullable disable
namespace Content.Server.Database.Migrations.Sqlite
{
/// <inheritdoc />
public partial class FixRoundStartDateNullability2 : Migration
{
/// <inheritdoc />
protected override void Up(MigrationBuilder migrationBuilder)
{
// This needs to be its own separate migration,
// because EF Core re-arranges the order of the commands if it's a single migration...
// (only relevant for SQLite since it needs cursed shit to do ALTER COLUMN)
migrationBuilder.Sql("UPDATE round SET start_date = NULL WHERE start_date = '0001-01-01 00:00:00';");
}
/// <inheritdoc />
protected override void Down(MigrationBuilder migrationBuilder)
{
}
}
}

View File

@@ -796,10 +796,8 @@ namespace Content.Server.Database.Migrations.Sqlite
.HasColumnType("INTEGER")
.HasColumnName("server_id");
b.Property<DateTime>("StartDate")
.ValueGeneratedOnAdd()
b.Property<DateTime?>("StartDate")
.HasColumnType("TEXT")
.HasDefaultValue(new DateTime(1, 1, 1, 0, 0, 0, 0, DateTimeKind.Unspecified))
.HasColumnName("start_date");
b.HasKey("Id")

View File

@@ -118,10 +118,6 @@ namespace Content.Server.Database
modelBuilder.Entity<Round>()
.HasIndex(round => round.StartDate);
modelBuilder.Entity<Round>()
.Property(round => round.StartDate)
.HasDefaultValue(default(DateTime));
modelBuilder.Entity<AdminLogPlayer>()
.HasKey(logPlayer => new {logPlayer.RoundId, logPlayer.LogId, logPlayer.PlayerUserId});
@@ -494,7 +490,7 @@ namespace Content.Server.Database
[Key, DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public DateTime StartDate { get; set; }
public DateTime? StartDate { get; set; }
public List<Player> Players { get; set; } = default!;

View File

@@ -0,0 +1,147 @@
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using Robust.Server.ServerStatus;
namespace Content.Server.Administration;
public sealed partial class ServerApi
{
private void RegisterHandler(HttpMethod method, string exactPath, Func<IStatusHandlerContext, Task> handler)
{
_statusHost.AddHandler(async context =>
{
if (context.RequestMethod != method || context.Url.AbsolutePath != exactPath)
return false;
if (!await CheckAccess(context))
return true;
await handler(context);
return true;
});
}
private void RegisterActorHandler(HttpMethod method, string exactPath, Func<IStatusHandlerContext, Actor, Task> handler)
{
RegisterHandler(method, exactPath, async context =>
{
if (await CheckActor(context) is not { } actor)
return;
await handler(context, actor);
});
}
/// <summary>
/// Async helper function which runs a task on the main thread and returns the result.
/// </summary>
private async Task<T> RunOnMainThread<T>(Func<T> func)
{
var taskCompletionSource = new TaskCompletionSource<T>();
_taskManager.RunOnMainThread(() =>
{
try
{
taskCompletionSource.TrySetResult(func());
}
catch (Exception e)
{
taskCompletionSource.TrySetException(e);
}
});
var result = await taskCompletionSource.Task;
return result;
}
/// <summary>
/// Runs an action on the main thread. This does not return any value and is meant to be used for void functions. Use <see cref="RunOnMainThread{T}"/> for functions that return a value.
/// </summary>
private async Task RunOnMainThread(Action action)
{
var taskCompletionSource = new TaskCompletionSource();
_taskManager.RunOnMainThread(() =>
{
try
{
action();
taskCompletionSource.TrySetResult();
}
catch (Exception e)
{
taskCompletionSource.TrySetException(e);
}
});
await taskCompletionSource.Task;
}
private async Task RunOnMainThread(Func<Task> action)
{
var taskCompletionSource = new TaskCompletionSource();
// ReSharper disable once AsyncVoidLambda
_taskManager.RunOnMainThread(async () =>
{
try
{
await action();
taskCompletionSource.TrySetResult();
}
catch (Exception e)
{
taskCompletionSource.TrySetException(e);
}
});
await taskCompletionSource.Task;
}
/// <summary>
/// Helper function to read JSON encoded data from the request body.
/// </summary>
private static async Task<T?> ReadJson<T>(IStatusHandlerContext context) where T : notnull
{
try
{
var json = await context.RequestBodyJsonAsync<T>();
if (json == null)
await RespondBadRequest(context, "Request body is null");
return json;
}
catch (Exception e)
{
await RespondBadRequest(context, "Unable to parse request body", ExceptionData.FromException(e));
return default;
}
}
private static async Task RespondError(
IStatusHandlerContext context,
ErrorCode errorCode,
HttpStatusCode statusCode,
string message,
ExceptionData? exception = null)
{
await context.RespondJsonAsync(new BaseResponse(message, errorCode, exception), statusCode)
.ConfigureAwait(false);
}
private static async Task RespondBadRequest(
IStatusHandlerContext context,
string message,
ExceptionData? exception = null)
{
await RespondError(context, ErrorCode.BadRequest, HttpStatusCode.BadRequest, message, exception)
.ConfigureAwait(false);
}
private static async Task RespondOk(IStatusHandlerContext context)
{
await context.RespondJsonAsync(new BaseResponse("OK"))
.ConfigureAwait(false);
}
private static string FormatLogActor(Actor actor) => $"{actor.Name} ({actor.Guid})";
}

View File

@@ -0,0 +1,711 @@
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Security.Cryptography;
using System.Text;
using System.Text.Json;
using System.Text.Json.Nodes;
using System.Threading.Tasks;
using Content.Server.Administration.Systems;
using Content.Server.GameTicking;
using Content.Server.GameTicking.Presets;
using Content.Server.GameTicking.Rules.Components;
using Content.Server.Maps;
using Content.Server.RoundEnd;
using Content.Shared.Administration.Managers;
using Content.Shared.CCVar;
using Content.Shared.Prototypes;
using Robust.Server.ServerStatus;
using Robust.Shared.Asynchronous;
using Robust.Shared.Configuration;
using Robust.Shared.Network;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server.Administration;
/// <summary>
/// Exposes various admin-related APIs via the game server's <see cref="StatusHost"/>.
/// </summary>
public sealed partial class ServerApi : IPostInjectInit
{
private const string SS14TokenScheme = "SS14Token";
private static readonly HashSet<string> PanicBunkerCVars =
[
CCVars.PanicBunkerEnabled.Name,
CCVars.PanicBunkerDisableWithAdmins.Name,
CCVars.PanicBunkerEnableWithoutAdmins.Name,
CCVars.PanicBunkerCountDeadminnedAdmins.Name,
CCVars.PanicBunkerShowReason.Name,
CCVars.PanicBunkerMinAccountAge.Name,
CCVars.PanicBunkerMinOverallHours.Name,
CCVars.PanicBunkerCustomReason.Name,
];
[Dependency] private readonly IStatusHost _statusHost = default!;
[Dependency] private readonly IConfigurationManager _config = default!;
[Dependency] private readonly ISharedPlayerManager _playerManager = default!;
[Dependency] private readonly ISharedAdminManager _adminManager = default!;
[Dependency] private readonly IGameMapManager _gameMapManager = default!;
[Dependency] private readonly IServerNetManager _netManager = default!;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IComponentFactory _componentFactory = default!;
[Dependency] private readonly ITaskManager _taskManager = default!;
[Dependency] private readonly EntityManager _entityManager = default!;
[Dependency] private readonly ILogManager _logManager = default!;
[Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
[Dependency] private readonly ILocalizationManager _loc = default!;
private string _token = string.Empty;
private ISawmill _sawmill = default!;
void IPostInjectInit.PostInject()
{
_sawmill = _logManager.GetSawmill("serverApi");
// Get
RegisterActorHandler(HttpMethod.Get, "/admin/info", InfoHandler);
RegisterHandler(HttpMethod.Get, "/admin/game_rules", GetGameRules);
RegisterHandler(HttpMethod.Get, "/admin/presets", GetPresets);
// Post
RegisterActorHandler(HttpMethod.Post, "/admin/actions/round/start", ActionRoundStart);
RegisterActorHandler(HttpMethod.Post, "/admin/actions/round/end", ActionRoundEnd);
RegisterActorHandler(HttpMethod.Post, "/admin/actions/round/restartnow", ActionRoundRestartNow);
RegisterActorHandler(HttpMethod.Post, "/admin/actions/kick", ActionKick);
RegisterActorHandler(HttpMethod.Post, "/admin/actions/add_game_rule", ActionAddGameRule);
RegisterActorHandler(HttpMethod.Post, "/admin/actions/end_game_rule", ActionEndGameRule);
RegisterActorHandler(HttpMethod.Post, "/admin/actions/force_preset", ActionForcePreset);
RegisterActorHandler(HttpMethod.Post, "/admin/actions/set_motd", ActionForceMotd);
RegisterActorHandler(HttpMethod.Patch, "/admin/actions/panic_bunker", ActionPanicPunker);
}
public void Initialize()
{
_config.OnValueChanged(CCVars.AdminApiToken, UpdateToken, true);
}
public void Shutdown()
{
_config.UnsubValueChanged(CCVars.AdminApiToken, UpdateToken);
}
private void UpdateToken(string token)
{
_token = token;
}
#region Actions
/// <summary>
/// Changes the panic bunker settings.
/// </summary>
private async Task ActionPanicPunker(IStatusHandlerContext context, Actor actor)
{
var request = await ReadJson<JsonObject>(context);
if (request == null)
return;
var toSet = new Dictionary<string, object>();
foreach (var (cVar, value) in request)
{
if (!PanicBunkerCVars.Contains(cVar))
{
await RespondBadRequest(context, $"Invalid panic bunker CVar: '{cVar}'");
return;
}
if (value == null)
{
await RespondBadRequest(context, $"Value is null: '{cVar}'");
return;
}
if (value is not JsonValue jsonValue)
{
await RespondBadRequest(context, $"Value is not valid: '{cVar}'");
return;
}
object castValue;
var cVarType = _config.GetCVarType(cVar);
if (cVarType == typeof(bool))
{
if (!jsonValue.TryGetValue(out bool b))
{
await RespondBadRequest(context, $"CVar '{cVar}' must be of type bool.");
return;
}
castValue = b;
}
else if (cVarType == typeof(int))
{
if (!jsonValue.TryGetValue(out int i))
{
await RespondBadRequest(context, $"CVar '{cVar}' must be of type int.");
return;
}
castValue = i;
}
else if (cVarType == typeof(string))
{
if (!jsonValue.TryGetValue(out string? s))
{
await RespondBadRequest(context, $"CVar '{cVar}' must be of type string.");
return;
}
castValue = s;
}
else
{
throw new NotSupportedException("Unsupported CVar type");
}
toSet[cVar] = castValue;
}
await RunOnMainThread(() =>
{
foreach (var (cVar, value) in toSet)
{
_config.SetCVar(cVar, value);
_sawmill.Info(
$"Panic bunker property '{cVar}' changed to '{value}' by {FormatLogActor(actor)}.");
}
});
await RespondOk(context);
}
/// <summary>
/// Sets the current MOTD.
/// </summary>
private async Task ActionForceMotd(IStatusHandlerContext context, Actor actor)
{
var motd = await ReadJson<MotdActionBody>(context);
if (motd == null)
return;
_sawmill.Info($"MOTD changed to \"{motd.Motd}\" by {FormatLogActor(actor)}.");
await RunOnMainThread(() => _config.SetCVar(CCVars.MOTD, motd.Motd));
// A hook in the MOTD system sends the changes to each client
await RespondOk(context);
}
/// <summary>
/// Forces the next preset-
/// </summary>
private async Task ActionForcePreset(IStatusHandlerContext context, Actor actor)
{
var body = await ReadJson<PresetActionBody>(context);
if (body == null)
return;
await RunOnMainThread(async () =>
{
var ticker = _entitySystemManager.GetEntitySystem<GameTicker>();
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
{
await RespondError(
context,
ErrorCode.InvalidRoundState,
HttpStatusCode.Conflict,
"Game must be in pre-round lobby");
return;
}
var preset = ticker.FindGamePreset(body.PresetId);
if (preset == null)
{
await RespondError(
context,
ErrorCode.GameRuleNotFound,
HttpStatusCode.UnprocessableContent,
$"Game rule '{body.PresetId}' doesn't exist");
return;
}
ticker.SetGamePreset(preset);
_sawmill.Info($"Forced the game to start with preset {body.PresetId} by {FormatLogActor(actor)}.");
await RespondOk(context);
});
}
/// <summary>
/// Ends an active game rule.
/// </summary>
private async Task ActionEndGameRule(IStatusHandlerContext context, Actor actor)
{
var body = await ReadJson<GameRuleActionBody>(context);
if (body == null)
return;
await RunOnMainThread(async () =>
{
var ticker = _entitySystemManager.GetEntitySystem<GameTicker>();
var gameRule = ticker
.GetActiveGameRules()
.FirstOrNull(rule =>
_entityManager.MetaQuery.GetComponent(rule).EntityPrototype?.ID == body.GameRuleId);
if (gameRule == null)
{
await RespondError(context,
ErrorCode.GameRuleNotFound,
HttpStatusCode.UnprocessableContent,
$"Game rule '{body.GameRuleId}' not found or not active");
return;
}
_sawmill.Info($"Ended game rule {body.GameRuleId} by {FormatLogActor(actor)}.");
ticker.EndGameRule(gameRule.Value);
await RespondOk(context);
});
}
/// <summary>
/// Adds a game rule to the current round.
/// </summary>
private async Task ActionAddGameRule(IStatusHandlerContext context, Actor actor)
{
var body = await ReadJson<GameRuleActionBody>(context);
if (body == null)
return;
await RunOnMainThread(async () =>
{
var ticker = _entitySystemManager.GetEntitySystem<GameTicker>();
if (!_prototypeManager.HasIndex<EntityPrototype>(body.GameRuleId))
{
await RespondError(context,
ErrorCode.GameRuleNotFound,
HttpStatusCode.UnprocessableContent,
$"Game rule '{body.GameRuleId}' not found or not active");
return;
}
var ruleEntity = ticker.AddGameRule(body.GameRuleId);
_sawmill.Info($"Added game rule {body.GameRuleId} by {FormatLogActor(actor)}.");
if (ticker.RunLevel == GameRunLevel.InRound)
{
ticker.StartGameRule(ruleEntity);
_sawmill.Info($"Started game rule {body.GameRuleId} by {FormatLogActor(actor)}.");
}
await RespondOk(context);
});
}
/// <summary>
/// Kicks a player.
/// </summary>
private async Task ActionKick(IStatusHandlerContext context, Actor actor)
{
var body = await ReadJson<KickActionBody>(context);
if (body == null)
return;
await RunOnMainThread(async () =>
{
if (!_playerManager.TryGetSessionById(new NetUserId(body.Guid), out var player))
{
await RespondError(
context,
ErrorCode.PlayerNotFound,
HttpStatusCode.UnprocessableContent,
"Player not found");
return;
}
var reason = body.Reason ?? "No reason supplied";
reason += " (kicked by admin)";
_netManager.DisconnectChannel(player.Channel, reason);
await RespondOk(context);
_sawmill.Info($"Kicked player {player.Name} ({player.UserId}) for {reason} by {FormatLogActor(actor)}");
});
}
private async Task ActionRoundStart(IStatusHandlerContext context, Actor actor)
{
await RunOnMainThread(async () =>
{
var ticker = _entitySystemManager.GetEntitySystem<GameTicker>();
if (ticker.RunLevel != GameRunLevel.PreRoundLobby)
{
await RespondError(
context,
ErrorCode.InvalidRoundState,
HttpStatusCode.Conflict,
"Round already started");
return;
}
ticker.StartRound();
_sawmill.Info($"Forced round start by {FormatLogActor(actor)}");
await RespondOk(context);
});
}
private async Task ActionRoundEnd(IStatusHandlerContext context, Actor actor)
{
await RunOnMainThread(async () =>
{
var roundEndSystem = _entitySystemManager.GetEntitySystem<RoundEndSystem>();
var ticker = _entitySystemManager.GetEntitySystem<GameTicker>();
if (ticker.RunLevel != GameRunLevel.InRound)
{
await RespondError(
context,
ErrorCode.InvalidRoundState,
HttpStatusCode.Conflict,
"Round is not active");
return;
}
roundEndSystem.EndRound();
_sawmill.Info($"Forced round end by {FormatLogActor(actor)}");
await RespondOk(context);
});
}
private async Task ActionRoundRestartNow(IStatusHandlerContext context, Actor actor)
{
await RunOnMainThread(async () =>
{
var ticker = _entitySystemManager.GetEntitySystem<GameTicker>();
ticker.RestartRound();
_sawmill.Info($"Forced instant round restart by {FormatLogActor(actor)}");
await RespondOk(context);
});
}
#endregion
#region Fetching
/// <summary>
/// Returns an array containing all available presets.
/// </summary>
private async Task GetPresets(IStatusHandlerContext context)
{
var presets = await RunOnMainThread(() =>
{
var presets = new List<PresetResponse.Preset>();
foreach (var preset in _prototypeManager.EnumeratePrototypes<GamePresetPrototype>())
{
presets.Add(new PresetResponse.Preset
{
Id = preset.ID,
ModeTitle = _loc.GetString(preset.ModeTitle),
Description = _loc.GetString(preset.Description)
});
}
return presets;
});
await context.RespondJsonAsync(new PresetResponse
{
Presets = presets
});
}
/// <summary>
/// Returns an array containing all game rules.
/// </summary>
private async Task GetGameRules(IStatusHandlerContext context)
{
var gameRules = new List<string>();
foreach (var gameRule in _prototypeManager.EnumeratePrototypes<EntityPrototype>())
{
if (gameRule.Abstract)
continue;
if (gameRule.HasComponent<GameRuleComponent>(_componentFactory))
gameRules.Add(gameRule.ID);
}
await context.RespondJsonAsync(new GameruleResponse
{
GameRules = gameRules
});
}
/// <summary>
/// Handles fetching information.
/// </summary>
private async Task InfoHandler(IStatusHandlerContext context, Actor actor)
{
/*
Information to display
Round number
Connected players
Active admins
Active game rules
Active game preset
Active map
MOTD
Panic bunker status
*/
var info = await RunOnMainThread<InfoResponse>(() =>
{
var ticker = _entitySystemManager.GetEntitySystem<GameTicker>();
var adminSystem = _entitySystemManager.GetEntitySystem<AdminSystem>();
var players = new List<InfoResponse.Player>();
foreach (var player in _playerManager.Sessions)
{
var adminData = _adminManager.GetAdminData(player, true);
players.Add(new InfoResponse.Player
{
UserId = player.UserId.UserId,
Name = player.Name,
IsAdmin = adminData != null,
IsDeadminned = !adminData?.Active ?? false
});
}
InfoResponse.MapInfo? mapInfo = null;
if (_gameMapManager.GetSelectedMap() is { } mapPrototype)
{
mapInfo = new InfoResponse.MapInfo
{
Id = mapPrototype.ID,
Name = mapPrototype.MapName
};
}
var gameRules = new List<string>();
foreach (var addedGameRule in ticker.GetActiveGameRules())
{
var meta = _entityManager.MetaQuery.GetComponent(addedGameRule);
gameRules.Add(meta.EntityPrototype?.ID ?? meta.EntityPrototype?.Name ?? "Unknown");
}
var panicBunkerCVars = PanicBunkerCVars.ToDictionary(c => c, c => _config.GetCVar(c));
return new InfoResponse
{
Players = players,
RoundId = ticker.RoundId,
Map = mapInfo,
PanicBunker = panicBunkerCVars,
GamePreset = ticker.CurrentPreset?.ID,
GameRules = gameRules,
MOTD = _config.GetCVar(CCVars.MOTD)
};
});
await context.RespondJsonAsync(info);
}
#endregion
private async Task<bool> CheckAccess(IStatusHandlerContext context)
{
var auth = context.RequestHeaders.TryGetValue("Authorization", out var authToken);
if (!auth)
{
await RespondError(
context,
ErrorCode.AuthenticationNeeded,
HttpStatusCode.Unauthorized,
"Authorization is required");
return false;
}
var authHeaderValue = authToken.ToString();
var spaceIndex = authHeaderValue.IndexOf(' ');
if (spaceIndex == -1)
{
await RespondBadRequest(context, "Invalid Authorization header value");
return false;
}
var authScheme = authHeaderValue[..spaceIndex];
var authValue = authHeaderValue[spaceIndex..].Trim();
if (authScheme != SS14TokenScheme)
{
await RespondBadRequest(context, "Invalid Authorization scheme");
return false;
}
if (_token == "")
{
_sawmill.Debug("No authorization token set for admin API");
}
else if (CryptographicOperations.FixedTimeEquals(
Encoding.UTF8.GetBytes(authValue),
Encoding.UTF8.GetBytes(_token)))
{
return true;
}
await RespondError(
context,
ErrorCode.AuthenticationInvalid,
HttpStatusCode.Unauthorized,
"Authorization is invalid");
// Invalid auth header, no access
_sawmill.Info($"Unauthorized access attempt to admin API from {context.RemoteEndPoint}");
return false;
}
private async Task<Actor?> CheckActor(IStatusHandlerContext context)
{
// The actor is JSON encoded in the header
var actor = context.RequestHeaders.TryGetValue("Actor", out var actorHeader) ? actorHeader.ToString() : null;
if (actor == null)
{
await RespondBadRequest(context, "Actor must be supplied");
return null;
}
Actor? actorData;
try
{
actorData = JsonSerializer.Deserialize<Actor>(actor);
if (actorData == null)
{
await RespondBadRequest(context, "Actor is null");
return null;
}
}
catch (JsonException exception)
{
await RespondBadRequest(context, "Actor field JSON is invalid", ExceptionData.FromException(exception));
return null;
}
return actorData;
}
#region From Client
private sealed class Actor
{
public required Guid Guid { get; init; }
public required string Name { get; init; }
}
private sealed class KickActionBody
{
public required Guid Guid { get; init; }
public string? Reason { get; init; }
}
private sealed class GameRuleActionBody
{
public required string GameRuleId { get; init; }
}
private sealed class PresetActionBody
{
public required string PresetId { get; init; }
}
private sealed class MotdActionBody
{
public required string Motd { get; init; }
}
#endregion
#region Responses
private record BaseResponse(
string Message,
ErrorCode ErrorCode = ErrorCode.None,
ExceptionData? Exception = null);
private record ExceptionData(string Message, string? StackTrace = null)
{
public static ExceptionData FromException(Exception e)
{
return new ExceptionData(e.Message, e.StackTrace);
}
}
private enum ErrorCode
{
None = 0,
AuthenticationNeeded = 1,
AuthenticationInvalid = 2,
InvalidRoundState = 3,
PlayerNotFound = 4,
GameRuleNotFound = 5,
BadRequest = 6,
}
#endregion
#region Misc
/// <summary>
/// Record used to send the response for the info endpoint.
/// </summary>
private sealed class InfoResponse
{
public required int RoundId { get; init; }
public required List<Player> Players { get; init; }
public required List<string> GameRules { get; init; }
public required string? GamePreset { get; init; }
public required MapInfo? Map { get; init; }
public required string? MOTD { get; init; }
public required Dictionary<string, object> PanicBunker { get; init; }
public sealed class Player
{
public required Guid UserId { get; init; }
public required string Name { get; init; }
public required bool IsAdmin { get; init; }
public required bool IsDeadminned { get; init; }
}
public sealed class MapInfo
{
public required string Id { get; init; }
public required string Name { get; init; }
}
}
private sealed class PresetResponse
{
public required List<Preset> Presets { get; init; }
public sealed class Preset
{
public required string Id { get; init; }
public required string Description { get; init; }
public required string ModeTitle { get; init; }
}
}
private sealed class GameruleResponse
{
public required List<string> GameRules { get; init; }
}
#endregion
}

View File

@@ -61,7 +61,7 @@ namespace Content.Server.Administration.Systems
public IReadOnlySet<NetUserId> RoundActivePlayers => _roundActivePlayers;
private readonly HashSet<NetUserId> _roundActivePlayers = new();
private readonly PanicBunkerStatus _panicBunker = new();
public readonly PanicBunkerStatus PanicBunker = new();
public override void Initialize()
{
@@ -240,7 +240,7 @@ namespace Content.Server.Administration.Systems
private void OnPanicBunkerChanged(bool enabled)
{
_panicBunker.Enabled = enabled;
PanicBunker.Enabled = enabled;
_chat.SendAdminAlert(Loc.GetString(enabled
? "admin-ui-panic-bunker-enabled-admin-alert"
: "admin-ui-panic-bunker-disabled-admin-alert"
@@ -251,52 +251,52 @@ namespace Content.Server.Administration.Systems
private void OnPanicBunkerDisableWithAdminsChanged(bool enabled)
{
_panicBunker.DisableWithAdmins = enabled;
PanicBunker.DisableWithAdmins = enabled;
UpdatePanicBunker();
}
private void OnPanicBunkerEnableWithoutAdminsChanged(bool enabled)
{
_panicBunker.EnableWithoutAdmins = enabled;
PanicBunker.EnableWithoutAdmins = enabled;
UpdatePanicBunker();
}
private void OnPanicBunkerCountDeadminnedAdminsChanged(bool enabled)
{
_panicBunker.CountDeadminnedAdmins = enabled;
PanicBunker.CountDeadminnedAdmins = enabled;
UpdatePanicBunker();
}
private void OnShowReasonChanged(bool enabled)
{
_panicBunker.ShowReason = enabled;
PanicBunker.ShowReason = enabled;
SendPanicBunkerStatusAll();
}
private void OnPanicBunkerMinAccountAgeChanged(int minutes)
{
_panicBunker.MinAccountAgeHours = minutes / 60;
PanicBunker.MinAccountAgeHours = minutes / 60;
SendPanicBunkerStatusAll();
}
private void OnPanicBunkerMinOverallHoursChanged(int hours)
{
_panicBunker.MinOverallHours = hours;
PanicBunker.MinOverallHours = hours;
SendPanicBunkerStatusAll();
}
private void UpdatePanicBunker()
{
var admins = _panicBunker.CountDeadminnedAdmins
var admins = PanicBunker.CountDeadminnedAdmins
? _adminManager.AllAdmins
: _adminManager.ActiveAdmins;
var hasAdmins = admins.Any();
if (hasAdmins && _panicBunker.DisableWithAdmins)
if (hasAdmins && PanicBunker.DisableWithAdmins)
{
_config.SetCVar(CCVars.PanicBunkerEnabled, false);
}
else if (!hasAdmins && _panicBunker.EnableWithoutAdmins)
else if (!hasAdmins && PanicBunker.EnableWithoutAdmins)
{
_config.SetCVar(CCVars.PanicBunkerEnabled, true);
}
@@ -306,7 +306,7 @@ namespace Content.Server.Administration.Systems
private void SendPanicBunkerStatusAll()
{
var ev = new PanicBunkerChangedEvent(_panicBunker);
var ev = new PanicBunkerChangedEvent(PanicBunker);
foreach (var admin in _adminManager.AllAdmins)
{
RaiseNetworkEvent(ev, admin);

View File

@@ -2,6 +2,7 @@ using Content.Server.CrystallPunk.Temperature;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Audio;
using Content.Shared.Mobs;
namespace Content.Server.Audio;

View File

@@ -225,13 +225,16 @@ public sealed class CryostorageSystem : SharedCryostorageSystem
if (!TryComp<StationRecordsComponent>(station, out var stationRecords))
return;
var key = new StationRecordKey(_stationRecords.GetRecordByName(station.Value, name) ?? default(uint), station.Value);
var jobName = "Unknown";
var jobName = Loc.GetString("earlyleave-cryo-job-unknown");
var recordId = _stationRecords.GetRecordByName(station.Value, name);
if (recordId != null)
{
var key = new StationRecordKey(recordId.Value, station.Value);
if (_stationRecords.TryGetRecord<GeneralStationRecord>(key, out var entry, stationRecords))
jobName = entry.JobTitle;
if (_stationRecords.TryGetRecord<GeneralStationRecord>(key, out var entry, stationRecords))
jobName = entry.JobTitle;
_stationRecords.RemoveRecord(key, stationRecords);
_stationRecords.RemoveRecord(key, stationRecords);
}
_chatSystem.DispatchStationAnnouncement(station.Value,
Loc.GetString(

View File

@@ -3,7 +3,7 @@ using Content.Server.StationRecords.Systems;
using Content.Shared.CriminalRecords;
using Content.Shared.Security;
using Content.Shared.StationRecords;
using Robust.Shared.Timing;
using Content.Server.GameTicking;
namespace Content.Server.CriminalRecords.Systems;
@@ -17,7 +17,7 @@ namespace Content.Server.CriminalRecords.Systems;
/// </summary>
public sealed class CriminalRecordsSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly StationRecordsSystem _stationRecords = default!;
public override void Initialize()
@@ -71,7 +71,7 @@ public sealed class CriminalRecordsSystem : EntitySystem
/// </summary>
public bool TryAddHistory(StationRecordKey key, string line)
{
var entry = new CrimeHistory(_timing.CurTime, line);
var entry = new CrimeHistory(_ticker.RoundDuration(), line);
return TryAddHistory(key, entry);
}

View File

@@ -123,6 +123,6 @@ public sealed record PlayerRecord(
IPAddress LastSeenAddress,
ImmutableArray<byte>? HWId);
public sealed record RoundRecord(int Id, DateTimeOffset StartDate, ServerRecord Server);
public sealed record RoundRecord(int Id, DateTimeOffset? StartDate, ServerRecord Server);
public sealed record ServerRecord(int Id, string Name);

View File

@@ -696,7 +696,7 @@ namespace Content.Server.Database
await db.DbContext.SaveChangesAsync(cancel);
}
public virtual async Task<int> AddNewRound(Server server, params Guid[] playerIds)
public async Task<int> AddNewRound(Server server, params Guid[] playerIds)
{
await using var db = await GetDb();

View File

@@ -452,34 +452,6 @@ namespace Content.Server.Database
return (admins.Select(p => (p.a, p.LastSeenUserName)).ToArray(), adminRanks)!;
}
public override async Task<int> AddNewRound(Server server, params Guid[] playerIds)
{
await using var db = await GetDb();
var players = await db.DbContext.Player
.Where(player => playerIds.Contains(player.UserId))
.ToListAsync();
var nextId = 1;
if (await db.DbContext.Round.AnyAsync())
{
nextId = db.DbContext.Round.Max(round => round.Id) + 1;
}
var round = new Round
{
Id = nextId,
Players = players,
ServerId = server.Id
};
db.DbContext.Round.Add(round);
await db.DbContext.SaveChangesAsync();
return round.Id;
}
protected override IQueryable<AdminLog> StartAdminLogsQuery(ServerDbContext db, LogFilter? filter = null)
{
IQueryable<AdminLog> query = db.AdminLog;

View File

@@ -102,6 +102,7 @@ namespace Content.Server.Entry
IoCManager.Resolve<ContentNetworkResourceManager>().Initialize();
IoCManager.Resolve<GhostKickManager>().Initialize();
IoCManager.Resolve<ServerInfoManager>().Initialize();
IoCManager.Resolve<ServerApi>().Initialize();
_voteManager.Initialize();
_updateManager.Initialize();
@@ -167,6 +168,7 @@ namespace Content.Server.Entry
{
_playTimeTracking?.Shutdown();
_dbManager?.Shutdown();
IoCManager.Resolve<ServerApi>().Shutdown();
}
private static void LoadConfigPresets(IConfigurationManager cfg, IResourceManager res, ISawmill sawmill)

View File

@@ -58,6 +58,7 @@ namespace Content.Server.IoC
IoCManager.Register<PoissonDiskSampler>();
IoCManager.Register<DiscordWebhook>();
IoCManager.Register<ServerDbEntryManager>();
IoCManager.Register<ServerApi>();
}
}
}

View File

@@ -1,5 +1,7 @@
using Content.Server.Body.Systems;
using Content.Server.Kitchen.Components;
using Content.Server.Nutrition.EntitySystems;
using Content.Shared.Body.Components;
using Content.Shared.Administration.Logs;
using Content.Shared.Body.Components;
using Content.Shared.Database;
@@ -11,9 +13,14 @@ using Content.Shared.Storage;
using Content.Shared.Verbs;
using Content.Shared.Destructible;
using Content.Shared.DoAfter;
using Content.Shared.Interaction;
using Content.Shared.Kitchen;
using Content.Shared.Mobs.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Nutrition.Components;
using Content.Shared.Popups;
using Content.Shared.Storage;
using Content.Shared.Verbs;
using Robust.Server.Containers;
using Robust.Shared.Random;
using Robust.Shared.Utility;
@@ -35,7 +42,7 @@ public sealed class SharpSystem : EntitySystem
{
base.Initialize();
SubscribeLocalEvent<SharpComponent, AfterInteractEvent>(OnAfterInteract, before: new[] { typeof(UtensilSystem) });
SubscribeLocalEvent<SharpComponent, AfterInteractEvent>(OnAfterInteract, before: [typeof(UtensilSystem)]);
SubscribeLocalEvent<SharpComponent, SharpDoAfterEvent>(OnDoAfter);
SubscribeLocalEvent<ButcherableComponent, GetVerbsEvent<InteractionVerb>>(OnGetInteractionVerbs);
@@ -43,16 +50,14 @@ public sealed class SharpSystem : EntitySystem
private void OnAfterInteract(EntityUid uid, SharpComponent component, AfterInteractEvent args)
{
if (args.Handled)
if (args.Handled || args.Target is null || !args.CanReach)
return;
if (args.Target is null || !args.CanReach)
return;
args.Handled = TryStartButcherDoAfter(uid, args.Target.Value, args.User);
if (TryStartButcherDoafter(uid, args.Target.Value, args.User))
args.Handled = true;
}
private bool TryStartButcherDoAfter(EntityUid knife, EntityUid target, EntityUid user)
private bool TryStartButcherDoafter(EntityUid knife, EntityUid target, EntityUid user)
{
if (!TryComp<ButcherableComponent>(target, out var butcher))
return false;
@@ -66,11 +71,11 @@ public sealed class SharpSystem : EntitySystem
if (butcher.Type != ButcheringType.Knife && target != user)
{
_popupSystem.PopupEntity(Loc.GetString("butcherable-different-tool", ("target", target)), knife, user);
return true;
return false;
}
if (!sharp.Butchering.Add(target))
return true;
return false;
var doAfter =
new DoAfterArgs(EntityManager, user, sharp.ButcherDelayModifier * butcher.ButcherDelay, new SharpDoAfterEvent(), knife, target: target, used: knife)
@@ -165,7 +170,7 @@ public sealed class SharpSystem : EntitySystem
Act = () =>
{
if (!disabled)
TryStartButcherDoAfter(args.Using!.Value, args.Target, args.User);
TryStartButcherDoafter(args.Using!.Value, args.Target, args.User);
},
Message = message,
Disabled = disabled,

View File

@@ -84,10 +84,7 @@ namespace Content.Server.Labels
{
_itemSlotsSystem.AddItemSlot(uid, ContainerName, component.LabelSlot);
if (!EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
return;
_appearance.SetData(uid, PaperLabelVisuals.HasLabel, false, appearance);
UpdateAppearance((uid, component));
}
private void OnComponentRemove(EntityUid uid, PaperLabelComponent component, ComponentRemove args)
@@ -131,10 +128,18 @@ namespace Content.Server.Labels
if (args.Container.ID != label.LabelSlot.ID)
return;
if (!EntityManager.TryGetComponent(uid, out AppearanceComponent? appearance))
UpdateAppearance((uid, label));
}
private void UpdateAppearance(Entity<PaperLabelComponent, AppearanceComponent?> ent)
{
if (!Resolve(ent, ref ent.Comp2, false))
return;
_appearance.SetData(uid, PaperLabelVisuals.HasLabel, label.LabelSlot.HasItem, appearance);
var slot = ent.Comp1.LabelSlot;
_appearance.SetData(ent, PaperLabelVisuals.HasLabel, slot.HasItem, ent.Comp2);
if (TryComp<PaperLabelTypeComponent>(slot.Item, out var type))
_appearance.SetData(ent, PaperLabelVisuals.LabelType, type.PaperType, ent.Comp2);
}
}
}

View File

@@ -1,12 +1,11 @@
using Content.Shared.Containers.ItemSlots;
using Content.Server.Nutrition.Components;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Content.Server.Popups;
using Content.Shared.Interaction;
using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Player;
using Robust.Shared.Random;
namespace Content.Server.Nutrition.EntitySystems
@@ -34,10 +33,7 @@ namespace Content.Server.Nutrition.EntitySystems
/// </summary>
private void OnAfterInteract(EntityUid uid, UtensilComponent component, AfterInteractEvent ev)
{
if (ev.Handled)
return;
if (ev.Target == null || !ev.CanReach)
if (ev.Handled || ev.Target == null || !ev.CanReach)
return;
var result = TryUseUtensil(ev.User, ev.Target.Value, component);

View File

@@ -126,5 +126,10 @@ namespace Content.Server.Popups
RaiseNetworkEvent(new PopupEntityEvent(message, type, GetNetEntity(uid)));
}
}
public override void PopupPredicted(string? recipientMessage, string? othersMessage, EntityUid uid, EntityUid? recipient, PopupType type = PopupType.Small)
{
PopupPredicted(othersMessage, uid, recipient, type);
}
}
}

View File

@@ -40,7 +40,6 @@ public sealed class EmitSoundSystem : SharedEmitSoundSystem
SubscribeLocalEvent<EmitSoundOnTriggerComponent, TriggerEvent>(HandleEmitSoundOnTrigger);
SubscribeLocalEvent<EmitSoundOnUIOpenComponent, AfterActivatableUIOpenEvent>(HandleEmitSoundOnUIOpen);
SubscribeLocalEvent<SpamEmitSoundComponent, MapInitEvent>(HandleSpamEmitSoundMapInit);
}

View File

@@ -0,0 +1,16 @@
using Content.Server.Station.Systems;
namespace Content.Server.Station.Components;
/// <summary>
/// Stores station parameters that can be randomized by the roundstart
/// </summary>
[RegisterComponent, Access(typeof(StationSystem))]
public sealed partial class StationRandomTransformComponent : Component
{
[DataField]
public float? MaxStationOffset = 100.0f;
[DataField]
public bool EnableStationRotation = true;
}

View File

@@ -1,9 +1,10 @@
using System.Linq;
using System.Numerics;
using Content.Server.Chat.Systems;
using Content.Server.GameTicking;
using Content.Server.Station.Components;
using Content.Server.Station.Events;
using Content.Shared.CCVar;
using Content.Shared.Fax;
using Content.Shared.Station;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
@@ -49,17 +50,12 @@ public sealed class StationSystem : EntitySystem
_sawmill = _logManager.GetSawmill("station");
SubscribeLocalEvent<GameRunLevelChangedEvent>(OnRoundEnd);
SubscribeLocalEvent<PreGameMapLoad>(OnPreGameMapLoad);
SubscribeLocalEvent<PostGameMapLoad>(OnPostGameMapLoad);
SubscribeLocalEvent<StationDataComponent, ComponentStartup>(OnStationAdd);
SubscribeLocalEvent<StationDataComponent, ComponentShutdown>(OnStationDeleted);
SubscribeLocalEvent<StationMemberComponent, ComponentShutdown>(OnStationGridDeleted);
SubscribeLocalEvent<StationMemberComponent, PostGridSplitEvent>(OnStationSplitEvent);
Subs.CVar(_configurationManager, CCVars.StationOffset, x => _randomStationOffset = x, true);
Subs.CVar(_configurationManager, CCVars.MaxStationOffset, x => _maxRandomStationOffset = x, true);
Subs.CVar(_configurationManager, CCVars.StationRotation, x => _randomStationRotation = x, true);
_player.PlayerStatusChanged += OnPlayerStatusChanged;
}
@@ -112,19 +108,6 @@ public sealed class StationSystem : EntitySystem
RaiseNetworkEvent(new StationsUpdatedEvent(GetStationNames()), Filter.Broadcast());
}
private void OnPreGameMapLoad(PreGameMapLoad ev)
{
// this is only for maps loaded during round setup!
if (_gameTicker.RunLevel == GameRunLevel.InRound)
return;
if (_randomStationOffset)
ev.Options.Offset += _random.NextVector2(_maxRandomStationOffset);
if (_randomStationRotation)
ev.Options.Rotation = _random.NextAngle();
}
private void OnPostGameMapLoad(PostGameMapLoad ev)
{
var dict = new Dictionary<string, List<EntityUid>>();
@@ -311,6 +294,8 @@ public sealed class StationSystem : EntitySystem
// Use overrides for setup.
var station = EntityManager.SpawnEntity(stationConfig.StationPrototype, MapCoordinates.Nullspace, stationConfig.StationComponentOverrides);
if (name is not null)
RenameStation(station, name, false);
@@ -319,11 +304,48 @@ public sealed class StationSystem : EntitySystem
var data = Comp<StationDataComponent>(station);
name ??= MetaData(station).EntityName;
foreach (var grid in gridIds ?? Array.Empty<EntityUid>())
var entry = gridIds ?? Array.Empty<EntityUid>();
foreach (var grid in entry)
{
AddGridToStation(station, grid, null, data, name);
}
if (TryComp<StationRandomTransformComponent>(station, out var random))
{
Angle? rotation = null;
Vector2? offset = null;
if (random.MaxStationOffset != null)
offset = _random.NextVector2(-random.MaxStationOffset.Value, random.MaxStationOffset.Value);
if (random.EnableStationRotation)
rotation = _random.NextAngle();
foreach (var grid in entry)
{
//planetary maps give an error when trying to change from position or rotation.
//This is still the case, but it will be irrelevant after the https://github.com/space-wizards/space-station-14/pull/26510
if (rotation != null && offset != null)
{
var pos = _transform.GetWorldPosition(grid);
_transform.SetWorldPositionRotation(grid, pos + offset.Value, rotation.Value);
continue;
}
if (rotation != null)
{
_transform.SetWorldRotation(grid, rotation.Value);
continue;
}
if (offset != null)
{
var pos = _transform.GetWorldPosition(grid);
_transform.SetWorldPosition(grid, pos + offset.Value);
continue;
}
}
}
var ev = new StationPostInitEvent((station, data));
RaiseLocalEvent(station, ref ev, true);

View File

@@ -1,3 +1,4 @@
using Content.Shared.Mobs;
using Robust.Shared.Audio;
using Robust.Shared.GameStates;
@@ -12,6 +13,7 @@ public abstract class SharedAmbientSoundSystem : EntitySystem
base.Initialize();
SubscribeLocalEvent<AmbientSoundComponent, ComponentGetState>(GetCompState);
SubscribeLocalEvent<AmbientSoundComponent, ComponentHandleState>(HandleCompState);
_query = GetEntityQuery<AmbientSoundComponent>();
}

View File

@@ -0,0 +1,10 @@
using Content.Shared.Sound.Components;
using Robust.Shared.GameStates;
namespace Content.Shared.Audio;
/// <summary>
/// Toggles <see cref="AmbientSoundComponent"/> and <see cref="SpamEmitSoundComponent"/> off when this entity's MobState isn't Alive.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class SoundWhileAliveComponent : Component;

View File

@@ -116,8 +116,9 @@ public sealed class BurialSystem : EntitySystem
{
if (used != null)
{
_popupSystem.PopupClient(Loc.GetString("grave-start-digging-user", ("grave", uid), ("tool", used)), user, user);
_popupSystem.PopupEntity(Loc.GetString("grave-start-digging-others", ("user", user), ("grave", uid), ("tool", used)), user, Filter.PvsExcept(user), true);
var selfMessage = Loc.GetString("grave-start-digging-user", ("grave", uid), ("tool", used));
var othersMessage = Loc.GetString("grave-start-digging-others", ("user", user), ("grave", uid), ("tool", used));
_popupSystem.PopupPredicted(selfMessage, othersMessage, user, user);
component.ActiveShovelDigging = true;
Dirty(uid, component);
}

View File

@@ -229,25 +229,6 @@ namespace Content.Shared.CCVar
public static readonly CVarDef<bool>
GameCryoSleepRejoining = CVarDef.Create("game.cryo_sleep_rejoining", false, CVar.SERVER | CVar.REPLICATED);
/// <summary>
/// Whether a random position offset will be applied to the station on roundstart.
/// </summary>
public static readonly CVarDef<bool> StationOffset =
CVarDef.Create("game.station_offset", true);
/// <summary>
/// When the default blueprint is loaded what is the maximum amount it can be offset from 0,0.
/// Does nothing without <see cref="StationOffset"/> as true.
/// </summary>
public static readonly CVarDef<float> MaxStationOffset =
CVarDef.Create("game.maxstationoffset", 1000.0f);
/// <summary>
/// Whether a random rotation will be applied to the station on roundstart.
/// </summary>
public static readonly CVarDef<bool> StationRotation =
CVarDef.Create("game.station_rotation", true);
/// <summary>
/// When enabled, guests will be assigned permanent UIDs and will have their preferences stored.
/// </summary>
@@ -776,6 +757,13 @@ namespace Content.Shared.CCVar
public static readonly CVarDef<bool> AdminAnnounceLogout =
CVarDef.Create("admin.announce_logout", true, CVar.SERVERONLY);
/// <summary>
/// The token used to authenticate with the admin API. Leave empty to disable the admin API. This is a secret! Do not share!
/// </summary>
public static readonly CVarDef<string> AdminApiToken =
CVarDef.Create("admin.api_token", string.Empty, CVar.SERVERONLY | CVar.CONFIDENTIAL);
/// <summary>
/// Should users be able to see their own notes? Admins will be able to see and set notes regardless
/// </summary>

View File

@@ -57,9 +57,11 @@ public sealed partial class BonkSystem : EntitySystem
if (user == source)
{
// Non-local, non-bonking players
_popupSystem.PopupEntity(Loc.GetString("bonkable-success-message-others", ("user", userName), ("bonkable", bonkableName)), user, Filter.PvsExcept(user), true);
var othersMessage = Loc.GetString("bonkable-success-message-others", ("user", userName), ("bonkable", bonkableName));
// Local, bonking player
_popupSystem.PopupClient(Loc.GetString("bonkable-success-message-user", ("user", userName), ("bonkable", bonkableName)), user, user);
var selfMessage = Loc.GetString("bonkable-success-message-user", ("user", userName), ("bonkable", bonkableName));
_popupSystem.PopupPredicted(selfMessage, othersMessage, user, user);
}
else if (source != null)
{

View File

@@ -307,8 +307,7 @@ public sealed partial class ClimbSystem : VirtualController
("climbable", climbable));
}
_popupSystem.PopupEntity(othersMessage, uid, Filter.PvsExcept(user, entityManager: EntityManager), true);
_popupSystem.PopupClient(selfMessage, uid, user);
_popupSystem.PopupPredicted(selfMessage, othersMessage, uid, user);
}
/// <summary>

View File

@@ -0,0 +1,35 @@
using System.Numerics;
namespace Content.Shared.Clothing.Components;
/// <summary>
/// Defines something as causing waddling when worn.
/// </summary>
[RegisterComponent]
public sealed partial class WaddleWhenWornComponent : Component
{
///<summary>
/// How high should they hop during the waddle? Higher hop = more energy.
/// </summary>
[DataField]
public Vector2 HopIntensity = new(0, 0.25f);
/// <summary>
/// How far should they rock backward and forward during the waddle?
/// Each step will alternate between this being a positive and negative rotation. More rock = more scary.
/// </summary>
[DataField]
public float TumbleIntensity = 20.0f;
/// <summary>
/// How long should a complete step take? Less time = more chaos.
/// </summary>
[DataField]
public float AnimationLength = 0.66f;
/// <summary>
/// How much shorter should the animation be when running?
/// </summary>
[DataField]
public float RunAnimationLengthMultiplier = 0.568f;
}

View File

@@ -0,0 +1,16 @@
using Robust.Shared.GameStates;
namespace Content.Shared.Labels.Components;
/// <summary>
/// Specifies the paper type (see textures/storage/crates/labels.rsi to see currently supported paper types) to show on crates this label is attached to.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class PaperLabelTypeComponent : Component
{
/// <summary>
/// The type of label to show.
/// </summary>
[DataField]
public string PaperType = "Paper";
}

View File

@@ -13,9 +13,11 @@ namespace Content.Shared.Labels
}
[Serializable, NetSerializable]
public enum PaperLabelVisuals
public enum PaperLabelVisuals : byte
{
Layer,
HasLabel,
LabelType
}
/// <summary>

View File

@@ -0,0 +1,72 @@
using System.Numerics;
namespace Content.Shared.Movement.Components;
/// <summary>
/// Declares that an entity has started to waddle like a duck/clown.
/// </summary>
/// <param name="Entity">The newly be-waddled.</param>
[ByRefEvent]
public record struct StartedWaddlingEvent(EntityUid Entity)
{
public EntityUid Entity = Entity;
}
/// <summary>
/// Declares that an entity has stopped waddling like a duck/clown.
/// </summary>
/// <param name="Entity">The former waddle-er.</param>
[ByRefEvent]
public record struct StoppedWaddlingEvent(EntityUid Entity)
{
public EntityUid Entity = Entity;
}
/// <summary>
/// Defines something as having a waddle animation when it moves.
/// </summary>
[RegisterComponent]
public sealed partial class WaddleAnimationComponent : Component
{
/// <summary>
/// What's the name of this animation? Make sure it's unique so it can play along side other animations.
/// This prevents someone accidentally causing two identical waddling effects to play on someone at the same time.
/// </summary>
[DataField]
public string KeyName = "Waddle";
///<summary>
/// How high should they hop during the waddle? Higher hop = more energy.
/// </summary>
[DataField]
public Vector2 HopIntensity = new(0, 0.25f);
/// <summary>
/// How far should they rock backward and forward during the waddle?
/// Each step will alternate between this being a positive and negative rotation. More rock = more scary.
/// </summary>
[DataField]
public float TumbleIntensity = 20.0f;
/// <summary>
/// How long should a complete step take? Less time = more chaos.
/// </summary>
[DataField]
public float AnimationLength = 0.66f;
/// <summary>
/// How much shorter should the animation be when running?
/// </summary>
[DataField]
public float RunAnimationLengthMultiplier = 0.568f;
/// <summary>
/// Stores which step we made last, so if someone cancels out of the animation mid-step then restarts it looks more natural.
/// </summary>
public bool LastStep;
/// <summary>
/// Stores if we're currently waddling so we can start/stop as appropriate and can tell other systems our state.
/// </summary>
public bool IsCurrentlyWaddling;
}

View File

@@ -94,6 +94,12 @@ namespace Content.Shared.Popups
/// will do nothing and the server will show the message to every player in PVS range.
/// </summary>
public abstract void PopupPredicted(string? message, EntityUid uid, EntityUid? recipient, PopupType type = PopupType.Small);
/// <summary>
/// Variant of <see cref="PopupPredicted(string?, EntityUid, EntityUid?, PopupType)"/> that displays <paramref name="recipientMessage"/>
/// to the recipient and <paramref name="othersMessage"/> to everyone else in PVS range.
/// </summary>
public abstract void PopupPredicted(string? recipientMessage, string? othersMessage, EntityUid uid, EntityUid? recipient, PopupType type = PopupType.Small);
}
/// <summary>

View File

@@ -230,13 +230,19 @@ public class RCDSystem : EntitySystem
// Exit if the RCD prototype has changed
if (component.ProtoId != args.Event.StartingProtoId)
{
args.Cancel();
return;
}
// Ensure the RCD operation is still valid
var location = GetCoordinates(args.Event.Location);
if (!TryGetMapGridData(location, out var mapGridData))
{
args.Cancel();
return;
}
if (!IsRCDOperationStillValid(uid, component, mapGridData.Value, args.Event.Target, args.Event.User))
args.Cancel();

View File

@@ -1,7 +1,10 @@
using Content.Shared.Audio;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Events;
using Content.Shared.Maps;
using Content.Shared.Mobs;
using Content.Shared.Popups;
using Content.Shared.Sound.Components;
using Content.Shared.Throwing;
@@ -28,7 +31,8 @@ public abstract class SharedEmitSoundSystem : EntitySystem
[Dependency] private readonly INetManager _netMan = default!;
[Dependency] private readonly ITileDefinitionManager _tileDefMan = default!;
[Dependency] protected readonly IRobustRandom Random = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] private readonly SharedAmbientSoundSystem _ambient = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
[Dependency] protected readonly SharedPopupSystem Popup = default!;
public override void Initialize()
@@ -44,6 +48,20 @@ public abstract class SharedEmitSoundSystem : EntitySystem
SubscribeLocalEvent<EmitSoundOnInteractUsingComponent, InteractUsingEvent>(OnEmitSoundOnInteractUsing);
SubscribeLocalEvent<EmitSoundOnCollideComponent, StartCollideEvent>(OnEmitSoundOnCollide);
SubscribeLocalEvent<SoundWhileAliveComponent, MobStateChangedEvent>(OnMobState);
}
private void OnMobState(Entity<SoundWhileAliveComponent> entity, ref MobStateChangedEvent args)
{
// Disable this component rather than removing it because it can be brought back to life.
if (TryComp<SpamEmitSoundComponent>(entity, out var comp))
{
comp.Enabled = args.NewMobState == MobState.Alive;
Dirty(entity.Owner, comp);
}
_ambient.SetAmbience(entity.Owner, args.NewMobState != MobState.Dead);
}
private void OnEmitSpawnOnInit(EntityUid uid, EmitSoundOnSpawnComponent component, MapInitEvent args)

View File

@@ -17,4 +17,20 @@ public sealed partial class GunWieldBonusComponent : Component
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("maxAngle"), AutoNetworkedField]
public Angle MaxAngle = Angle.FromDegrees(-43);
/// <summary>
/// Recoil bonuses applied upon being wielded.
/// Higher angle decay bonus, quicker recovery.
/// Lower angle increase bonus (negative numbers), slower buildup.
/// </summary>
[DataField, AutoNetworkedField]
public Angle AngleDecay = Angle.FromDegrees(0);
/// <summary>
/// Recoil bonuses applied upon being wielded.
/// Higher angle decay bonus, quicker recovery.
/// Lower angle increase bonus (negative numbers), slower buildup.
/// </summary>
[DataField, AutoNetworkedField]
public Angle AngleIncrease = Angle.FromDegrees(0);
}

View File

@@ -1,7 +1,6 @@
using Content.Shared.Examine;
using Content.Shared.Interaction.Events;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Ranged.Components;
using Content.Shared.Weapons.Ranged.Events;
using Robust.Shared.Containers;
@@ -13,6 +12,7 @@ public abstract partial class SharedGunSystem
protected virtual void InitializeMagazine()
{
SubscribeLocalEvent<MagazineAmmoProviderComponent, MapInitEvent>(OnMagazineMapInit);
SubscribeLocalEvent<MagazineAmmoProviderComponent, TakeAmmoEvent>(OnMagazineTakeAmmo);
SubscribeLocalEvent<MagazineAmmoProviderComponent, GetAmmoCountEvent>(OnMagazineAmmoCount);
SubscribeLocalEvent<MagazineAmmoProviderComponent, GetVerbsEvent<AlternativeVerb>>(OnMagazineVerb);
@@ -22,6 +22,11 @@ public abstract partial class SharedGunSystem
SubscribeLocalEvent<MagazineAmmoProviderComponent, ExaminedEvent>(OnMagazineExamine);
}
private void OnMagazineMapInit(Entity<MagazineAmmoProviderComponent> ent, ref MapInitEvent args)
{
MagazineSlotChanged(ent);
}
private void OnMagazineExamine(EntityUid uid, MagazineAmmoProviderComponent component, ExaminedEvent args)
{
if (!args.IsInDetailsRange)
@@ -62,16 +67,21 @@ public abstract partial class SharedGunSystem
if (MagazineSlot != args.Container.ID)
return;
UpdateAmmoCount(uid);
if (!TryComp<AppearanceComponent>(uid, out var appearance))
MagazineSlotChanged((uid, component));
}
private void MagazineSlotChanged(Entity<MagazineAmmoProviderComponent> ent)
{
UpdateAmmoCount(ent);
if (!TryComp<AppearanceComponent>(ent, out var appearance))
return;
var magEnt = GetMagazineEntity(uid);
Appearance.SetData(uid, AmmoVisuals.MagLoaded, magEnt != null, appearance);
var magEnt = GetMagazineEntity(ent);
Appearance.SetData(ent, AmmoVisuals.MagLoaded, magEnt != null, appearance);
if (magEnt != null)
{
UpdateMagazineAppearance(uid, component, magEnt.Value);
UpdateMagazineAppearance(ent, ent, magEnt.Value);
}
}

View File

@@ -90,6 +90,8 @@ public sealed class WieldableSystem : EntitySystem
{
args.MinAngle += bonus.Comp.MinAngle;
args.MaxAngle += bonus.Comp.MaxAngle;
args.AngleDecay += bonus.Comp.AngleDecay;
args.AngleIncrease += bonus.Comp.AngleIncrease;
}
}
@@ -195,8 +197,9 @@ public sealed class WieldableSystem : EntitySystem
&& !_delay.TryResetDelay((used, useDelay), true))
return false;
_popupSystem.PopupClient(Loc.GetString("wieldable-component-successful-wield", ("item", used)), user, user);
_popupSystem.PopupEntity(Loc.GetString("wieldable-component-successful-wield-other", ("user", user), ("item", used)), user, Filter.PvsExcept(user), true);
var selfMessage = Loc.GetString("wieldable-component-successful-wield", ("item", used));
var othersMessage = Loc.GetString("wieldable-component-successful-wield-other", ("user", user), ("item", used));
_popupSystem.PopupPredicted(selfMessage, othersMessage, user, user);
var targEv = new ItemWieldedEvent();
RaiseLocalEvent(used, ref targEv);
@@ -239,10 +242,9 @@ public sealed class WieldableSystem : EntitySystem
if (component.UnwieldSound != null)
_audioSystem.PlayPredicted(component.UnwieldSound, uid, args.User);
_popupSystem.PopupClient(Loc.GetString("wieldable-component-failed-wield",
("item", uid)), args.User.Value, args.User.Value);
_popupSystem.PopupEntity(Loc.GetString("wieldable-component-failed-wield-other",
("user", args.User.Value), ("item", uid)), args.User.Value, Filter.PvsExcept(args.User.Value), true);
var selfMessage = Loc.GetString("wieldable-component-failed-wield", ("item", uid));
var othersMessage = Loc.GetString("wieldable-component-failed-wield-other", ("user", args.User.Value), ("item", uid));
_popupSystem.PopupPredicted(selfMessage, othersMessage, args.User.Value, args.User.Value);
}
_appearance.SetData(uid, WieldableVisuals.Wielded, false);

View File

@@ -1,94 +1,4 @@
Entries:
- author: Jajsha
changes:
- message: Emagged borgs now recieve laws recontextualizing who's a crew member
instead of recieving a completely new lawset.
type: Tweak
id: 5843
time: '2024-02-01T05:02:49.0000000+00:00'
url: https://api.github.com/repos/space-wizards/space-station-14/pulls/24698
- author: PJB3005
changes:
- message: Health analyzers now show if somebody is starving.
type: Add
id: 5844
time: '2024-02-01T06:28:17.0000000+00:00'
url: https://api.github.com/repos/space-wizards/space-station-14/pulls/24789
- author: PixelTK
changes:
- message: The arachnid plushie now has a new sprite.
type: Tweak
id: 5845
time: '2024-02-01T06:36:43.0000000+00:00'
url: https://api.github.com/repos/space-wizards/space-station-14/pulls/24747
- author: lzk228
changes:
- message: Yellow oxygen tank was removed to standardise gas tank colourings.
type: Remove
id: 5846
time: '2024-02-01T06:53:33.0000000+00:00'
url: https://api.github.com/repos/space-wizards/space-station-14/pulls/24374
- author: koteq
changes:
- message: Fixed indicator near SSD players
type: Fix
id: 5847
time: '2024-02-01T08:30:07.0000000+00:00'
url: https://api.github.com/repos/space-wizards/space-station-14/pulls/24589
- author: TheShuEd
changes:
- message: Anomaly generator can now only be used by a scientist.
type: Tweak
id: 5848
time: '2024-02-01T08:45:24.0000000+00:00'
url: https://api.github.com/repos/space-wizards/space-station-14/pulls/24464
- author: PJB3005
changes:
- message: Removed starvation damage
type: Remove
id: 5849
time: '2024-02-01T09:01:52.0000000+00:00'
url: https://api.github.com/repos/space-wizards/space-station-14/pulls/24790
- author: SlamBamActionman
changes:
- message: The Visitor job can now be given to ID cards via the ID Card Console/Agent
IDs.
type: Add
id: 5850
time: '2024-02-01T10:13:44.0000000+00:00'
url: https://api.github.com/repos/space-wizards/space-station-14/pulls/23972
- author: Dygon
changes:
- message: When slipping on lube you now keep sliding until you reach a tile without
lube.
type: Tweak
id: 5851
time: '2024-02-01T10:39:10.0000000+00:00'
url: https://api.github.com/repos/space-wizards/space-station-14/pulls/24801
- author: FungiFellow
changes:
- message: Added Binary Key in RD's Locker
type: Add
- message: 50% off Binary Key
type: Tweak
id: 5852
time: '2024-02-01T10:42:12.0000000+00:00'
url: https://api.github.com/repos/space-wizards/space-station-14/pulls/24778
- author: Dygon
changes:
- message: Paraplegic entities have their legs healed when zombified.
type: Fix
id: 5853
time: '2024-02-01T11:06:05.0000000+00:00'
url: https://api.github.com/repos/space-wizards/space-station-14/pulls/24169
- author: PJB3005
changes:
- message: The AME can now single-handedly power the entire station until one of
our cool coders gets their shit together and fixes engineering.
type: Fix
id: 5854
time: '2024-02-01T11:06:52.0000000+00:00'
url: https://api.github.com/repos/space-wizards/space-station-14/pulls/24806
- author: Varen
changes:
- message: Cutting wires will now properly electrocute if enough power is available.
@@ -3828,3 +3738,104 @@
id: 6342
time: '2024-04-13T15:36:05.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/26499
- author: Boaz1111
changes:
- message: The doors on the ice expedition map can now be accessed by anyone instead
of... botanists.
type: Fix
id: 6343
time: '2024-04-13T20:49:02.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/26928
- author: Tayrtahn
changes:
- message: Placing a player with no entry in the manifest into cryostorage no longer
removes the captain from the crew manifest.
type: Fix
id: 6344
time: '2024-04-14T02:19:42.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/26927
- author: superjj18
changes:
- message: Honkbot's basic AI has been restored and honks have returned to being
at random intervals!
type: Fix
id: 6345
time: '2024-04-14T02:51:24.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/26939
- author: GreaseMonk
changes:
- message: Added StopsWhenEntityDead property to audio components
type: Add
id: 6346
time: '2024-04-14T03:12:38.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/26905
- author: DrSmugleaf
changes:
- message: Fixed rocket launchers and laser guns looking like they have nothing
loaded.
type: Fix
id: 6347
time: '2024-04-14T03:17:17.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/26933
- author: Vermidia
changes:
- message: You can now see paper attached on crates. Color differs depending on
the paper used.
type: Add
- message: The labels on bodybags also have different colors depending on the paper
used.
type: Tweak
- message: Cargo Invoices are now blueish (to differentiate them from Cargo Bounties)
type: Tweak
id: 6348
time: '2024-04-14T03:39:02.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/26834
- author: Terraspark4941
changes:
- message: Autism pins have been added to maintenance loot!
type: Add
id: 6349
time: '2024-04-14T05:35:35.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/25597
- author: Flareguy
changes:
- message: Colored jumpsuits, shoes, and (most) colored gloves are now colorized
off of one set of greyscale sprites. They should now be more consistent & significantly
less ugly.
type: Tweak
id: 6350
time: '2024-04-14T08:41:39.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/26943
- author: BramvanZijp
changes:
- message: Nanotrasen's Small Arms Division has slightly improved the firerate and
drastically improved the accuracy on its WT550 SMGs.
type: Tweak
- message: The WT550 and C-20R SMGs can now fire in a 5 round burst-fire mode, making
it easier for their users to control the recoil on these weapons.
type: Add
id: 6351
time: '2024-04-14T08:51:07.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/26886
- author: Dutch-VanDerLinde
changes:
- message: Holoparasites and holoclowns will now phase through projectiles such
as bullets, like a holocarp.
type: Tweak
id: 6352
time: '2024-04-14T08:52:57.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/26862
- author: Tyzemol
changes:
- message: Board game crate now comes with character sheets
type: Add
id: 6353
time: '2024-04-14T08:54:40.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/26926
- author: FairlySadPanda
changes:
- message: Clown shoes make you waddle, as God intended.
type: Add
id: 6354
time: '2024-04-14T12:12:54.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/26338

File diff suppressed because one or more lines are too long

View File

@@ -1,5 +1,6 @@
### Announcement
earlyleave-cryo-job-unknown = Unknown
earlyleave-cryo-announcement = {$character} ({$job}) has entered cryogenic storage!
earlyleave-cryo-sender = Station

View File

@@ -180,6 +180,8 @@
- id: GrassBattlemap
- id: DiceBag
amount: 6
- id: PaperCNCSheet
amount: 6
- type: entity
id: CrateFunSadTromboneImplants

View File

@@ -38,7 +38,7 @@
amount: 3
- id: ClothingUniformRandomArmless
amount: 5
- id: ClothingUniformRandomStandart
- id: ClothingUniformRandomStandard
amount: 5
- id: ClothingUniformRandomBra
amount: 5

View File

@@ -34,3 +34,13 @@
spawned:
- id: MaterialCloth1
amount: 1
# gloves that cover the fingertips and have synthetic fibers
- type: entity
abstract: true
parent: ClothingHandsButcherable
id: ClothingHandsGlovesSyntheticBase
components:
- type: Fiber
fiberMaterial: fibers-synthetic
- type: FingerprintMask

View File

@@ -1,13 +1,8 @@
# gloves that cover the fingertips and have synthetic fibers
- type: entity
abstract: true
parent: ClothingHandsButcherable
id: ClothingHandsGlovesSyntheticBase
components:
- type: Fiber
fiberMaterial: fibers-synthetic
- type: FingerprintMask
#DO NOT MAKE THESE THE SAME COLOR AS THE JUMPSUIT. It is going to cause contrast issues for those wearing the full set of color clothing and is almost definitely going to look worse.
#If you want to make it similar to the jumpsuit color, it should be slightly off.
#P.S: Most of these just use the shoe colors, so they end up having a nice "secondary" color when wearing the full set of color clothing.
# Purple Gloves
- type: entity
parent: ClothingHandsGlovesSyntheticBase
id: ClothingHandsGlovesColorPurple
@@ -15,12 +10,28 @@
description: Regular purple gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/purple.rsi
sprite: Clothing/Hands/Gloves/Color/color.rsi
layers:
- state: icon
color: "#9C0DE1"
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#9C0DE1"
right:
- state: inhand-right
color: "#9C0DE1"
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/purple.rsi
sprite: Clothing/Hands/Gloves/Color/color.rsi
clothingVisuals:
gloves:
- state: equipped-HAND
color: "#9C0DE1"
- type: Fiber
fiberColor: fibers-purple
# Red Gloves
- type: entity
parent: ClothingHandsGlovesSyntheticBase
id: ClothingHandsGlovesColorRed
@@ -28,12 +39,232 @@
description: Regular red gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/red.rsi
sprite: Clothing/Hands/Gloves/Color/color.rsi
layers:
- state: icon
color: "#940000"
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#940000"
right:
- state: inhand-right
color: "#940000"
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/red.rsi
sprite: Clothing/Hands/Gloves/Color/color.rsi
clothingVisuals:
gloves:
- state: equipped-HAND
color: "#940000"
- type: Fiber
fiberColor: fibers-red
# Blue Gloves
- type: entity
parent: ClothingHandsGlovesSyntheticBase
id: ClothingHandsGlovesColorBlue
name: blue gloves
description: Regular blue gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/color.rsi
layers:
- state: icon
color: "#0089EF"
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#0089EF"
right:
- state: inhand-right
color: "#0089EF"
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/color.rsi
clothingVisuals:
gloves:
- state: equipped-HAND
color: "#0089EF"
- type: Fiber
fiberColor: fibers-blue
# Brown Gloves
- type: entity
parent: ClothingHandsGlovesSyntheticBase
id: ClothingHandsGlovesColorBrown
name: brown gloves
description: Regular brown gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/color.rsi
layers:
- state: icon
color: "#723A02"
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#723A02"
right:
- state: inhand-right
color: "#723A02"
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/color.rsi
clothingVisuals:
gloves:
- state: equipped-HAND
color: "#723A02"
- type: Fiber
fiberColor: fibers-brown
# Grey Gloves
- type: entity
parent: ClothingHandsGlovesSyntheticBase
id: ClothingHandsGlovesColorGray
name: grey gloves
description: Regular grey gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/color.rsi
layers:
- state: icon
color: "#999999"
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#999999"
right:
- state: inhand-right
color: "#999999"
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/color.rsi
clothingVisuals:
gloves:
- state: equipped-HAND
color: "#999999"
- type: Fiber
fiberColor: fibers-grey
# Green Gloves
- type: entity
parent: ClothingHandsGlovesSyntheticBase
id: ClothingHandsGlovesColorGreen
name: green gloves
description: Regular green gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/color.rsi
layers:
- state: icon
color: "#5ABF2F"
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#5ABF2F"
right:
- state: inhand-right
color: "#5ABF2F"
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/color.rsi
clothingVisuals:
gloves:
- state: equipped-HAND
color: "#5ABF2F"
- type: Fiber
fiberColor: fibers-green
# Light Brown Gloves
- type: entity
parent: ClothingHandsGlovesSyntheticBase
id: ClothingHandsGlovesColorLightBrown
name: light brown gloves
description: Regular light brown gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/color.rsi
layers:
- state: icon
color: "#C09F72"
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#C09F72"
right:
- state: inhand-right
color: "#C09F72"
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/color.rsi
clothingVisuals:
gloves:
- state: equipped-HAND
color: "#C09F72"
- type: Fiber
fiberColor: fibers-brown
# Orange Gloves
- type: entity
parent: ClothingHandsGlovesSyntheticBase
id: ClothingHandsGlovesColorOrange
name: orange gloves
description: Regular orange gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/color.rsi
layers:
- state: icon
color: "#EF8100"
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#EF8100"
right:
- state: inhand-right
color: "#EF8100"
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/color.rsi
clothingVisuals:
gloves:
- state: equipped-HAND
color: "#EF8100"
- type: Fiber
fiberColor: fibers-orange
# White Gloves
- type: entity
parent: ClothingHandsGlovesSyntheticBase
id: ClothingHandsGlovesColorWhite
name: white gloves
description: Regular white gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/color.rsi
layers:
- state: icon
color: "#EAE8E8"
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#EAE8E8"
right:
- state: inhand-right
color: "#EAE8E8"
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/color.rsi
clothingVisuals:
gloves:
- state: equipped-HAND
color: "#EAE8E8"
- type: Fiber
fiberColor: fibers-white
# Black Gloves
# TECHNICALLY, if you ported the worn state to the RSI, this could be greyscaled, but I do not really feel like doing that.
- type: entity
parent: ClothingHandsGlovesSyntheticBase
id: ClothingHandsGlovesColorBlack
@@ -42,6 +273,14 @@
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/black.rsi
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#535353"
right:
- state: inhand-right
color: "#535353"
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/black.rsi
- type: GloveHeatResistance
@@ -53,97 +292,8 @@
- type: Fiber
fiberColor: fibers-black
- type: entity
parent: ClothingHandsGlovesSyntheticBase
id: ClothingHandsGlovesColorBlue
name: blue gloves
description: Regular blue gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/blue.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/blue.rsi
- type: Fiber
fiberColor: fibers-blue
- type: entity
parent: ClothingHandsGlovesSyntheticBase
id: ClothingHandsGlovesColorBrown
name: brown gloves
description: Regular brown gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/brown.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/brown.rsi
- type: Fiber
fiberColor: fibers-brown
- type: entity
parent: ClothingHandsGlovesSyntheticBase
id: ClothingHandsGlovesColorGray
name: grey gloves
description: Regular grey gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/gray.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/gray.rsi
- type: Fiber
fiberColor: fibers-grey
- type: entity
parent: ClothingHandsGlovesSyntheticBase
id: ClothingHandsGlovesColorGreen
name: green gloves
description: Regular green gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/green.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/green.rsi
- type: Fiber
fiberColor: fibers-green
- type: entity
parent: ClothingHandsGlovesSyntheticBase
id: ClothingHandsGlovesColorLightBrown
name: light brown gloves
description: Regular light brown gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/lightbrown.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/lightbrown.rsi
- type: Fiber
fiberColor: fibers-brown
- type: entity
parent: ClothingHandsGlovesSyntheticBase
id: ClothingHandsGlovesColorOrange
name: orange gloves
description: Regular orange gloves that do not keep you from frying.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/orange.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/orange.rsi
- type: Fiber
fiberColor: fibers-orange
- type: entity
parent: ClothingHandsGlovesSyntheticBase
id: ClothingHandsGlovesColorWhite
name: white gloves
description: Those gloves look fancy.
components:
- type: Sprite
sprite: Clothing/Hands/Gloves/Color/white.rsi
- type: Clothing
sprite: Clothing/Hands/Gloves/Color/white.rsi
- type: Fiber
fiberColor: fibers-white
# Insulated Gloves (Yellow Gloves)
# Currently can not be greyscaled without looking like shit.
- type: entity
parent: ClothingHandsBase
id: ClothingHandsGlovesColorYellow
@@ -166,6 +316,7 @@
fiberMaterial: fibers-insulative
fiberColor: fibers-yellow
# Budget Insulated Gloves
- type: entity
parent: ClothingHandsGlovesColorYellow
id: ClothingHandsGlovesColorYellowBudget
@@ -192,6 +343,7 @@
- 3.5
- 4
# Conductive Insulated Gloves
- type: entity
parent: ClothingHandsGlovesColorYellow
id: ClothingHandsGlovesConducting

View File

@@ -151,3 +151,35 @@
clothingVisuals:
neck:
- state: trans-equipped
- type: entity
parent: ClothingNeckPinBase
id: ClothingNeckAutismPin
name: autism pin
description: be autism do crime
components:
- type: Sprite
sprite: Clothing/Neck/Misc/autismpin.rsi
layers:
- state: autism
- type: Clothing
sprite: Clothing/Neck/Misc/autismpin.rsi
clothingVisuals:
neck:
- state: autism-equipped
- type: entity
parent: ClothingNeckPinBase
id: ClothingNeckGoldAutismPin
name: golden autism pin
description: be autism do warcrime
components:
- type: Sprite
sprite: Clothing/Neck/Misc/goldautismpin.rsi
layers:
- state: goldautism
- type: Clothing
sprite: Clothing/Neck/Misc/goldautismpin.rsi
clothingVisuals:
neck:
- state: goldautism-equipped

View File

@@ -1,3 +1,6 @@
# DO NOT ARBITRARILY CHANGE THESE TO MAKE THEM "CONSISTENT" WITH THE COLOR JUMPSUITS. You are probably just going to make them look worse.
# Black Shoes
- type: entity
parent: ClothingShoesBaseButcherable
id: ClothingShoesColorBlack
@@ -5,76 +8,30 @@
description: Stylish black shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/Color/black.rsi
sprite: Clothing/Shoes/color.rsi
layers:
- state: icon
color: "#3f3f3f" #Different from the worn state for contrast reasons.
- state: soles-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#3f3f3f"
- state: soles-inhand-left
right:
- state: inhand-right
color: "#3f3f3f"
- state: soles-inhand-right
- type: Clothing
sprite: Clothing/Shoes/Color/black.rsi
- type: entity
parent: ClothingShoesBaseButcherable
id: ClothingShoesColorBlue
name: blue shoes
description: Stylish blue shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/Color/blue.rsi
- type: Clothing
sprite: Clothing/Shoes/Color/blue.rsi
- type: entity
parent: ClothingShoesBaseButcherable
id: ClothingShoesColorBrown
name: brown shoes
description: A pair of brown shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/Color/brown.rsi
- type: Clothing
sprite: Clothing/Shoes/Color/brown.rsi
- type: entity
parent: ClothingShoesBaseButcherable
id: ClothingShoesColorGreen
name: green shoes
description: Stylish green shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/Color/green.rsi
- type: Clothing
sprite: Clothing/Shoes/Color/green.rsi
- type: entity
parent: ClothingShoesBaseButcherable
id: ClothingShoesColorOrange
name: orange shoes
description: Stylish orange shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/Color/orange.rsi
- type: Clothing
sprite: Clothing/Shoes/Color/orange.rsi
- type: entity
parent: ClothingShoesBaseButcherable
id: ClothingShoesColorPurple
name: purple shoes
description: Stylish purple shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/Color/purple.rsi
- type: Clothing
sprite: Clothing/Shoes/Color/purple.rsi
- type: entity
parent: ClothingShoesBaseButcherable
id: ClothingShoesColorRed
name: red shoes
description: Stylish red shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/Color/red.rsi
- type: Clothing
sprite: Clothing/Shoes/Color/red.rsi
sprite: Clothing/Shoes/color.rsi
clothingVisuals:
shoes:
- state: equipped-FEET
color: "#1d1d1d"
- state: soles-equipped-FEET
# White Shoes
- type: entity
parent: ClothingShoesBaseButcherable
id: ClothingShoesColorWhite
@@ -82,10 +39,183 @@
description: Don't take them off at your office Christmas party.
components:
- type: Sprite
sprite: Clothing/Shoes/Color/white.rsi
sprite: Clothing/Shoes/color.rsi
layers:
- state: icon
color: "#EAE8E8" #Deliberately NOT pure white
- state: soles-icon
- type: Item
inhandVisuals: #We don't want the sole icons. Since this is white, it's just going to look weird (white on white doesn't really contrast.)
left:
- state: inhand-left
color: "#EAE8E8"
right:
- state: inhand-right
color: "#EAE8E8"
- type: Clothing
sprite: Clothing/Shoes/Color/white.rsi
sprite: Clothing/Shoes/color.rsi
clothingVisuals:
shoes:
- state: equipped-FEET
color: "#EAE8E8"
- state: contrastedsoles-equipped-FEET
# Blue Shoes
- type: entity
parent: ClothingShoesBaseButcherable
id: ClothingShoesColorBlue
name: blue shoes
description: Stylish blue shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/color.rsi
layers:
- state: icon
color: "#0089EF"
- state: soles-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#0089EF"
- state: soles-inhand-left
right:
- state: inhand-right
color: "#0089EF"
- state: soles-inhand-right
- type: Clothing
sprite: Clothing/Shoes/color.rsi
clothingVisuals:
shoes:
- state: equipped-FEET
color: "#0089EF"
- state: soles-equipped-FEET
# Brown Shoes
- type: entity
parent: ClothingShoesBaseButcherable
id: ClothingShoesColorBrown
name: brown shoes
description: A pair of brown shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/color.rsi
layers:
- state: icon
color: "#723A02"
- state: soles-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#723A02"
- state: soles-inhand-left
right:
- state: inhand-right
color: "#723A02"
- state: soles-inhand-right
- type: Clothing
sprite: Clothing/Shoes/color.rsi
clothingVisuals:
shoes:
- state: equipped-FEET
color: "#592D01"
- state: soles-equipped-FEET
# Green Shoes
- type: entity
parent: ClothingShoesBaseButcherable
id: ClothingShoesColorGreen
name: green shoes
description: Stylish green shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/color.rsi
layers:
- state: icon
color: "#5ABF2F"
- state: soles-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#5ABF2F"
- state: soles-inhand-left
right:
- state: inhand-right
color: "#5ABF2F"
- state: soles-inhand-right
- type: Clothing
sprite: Clothing/Shoes/color.rsi
clothingVisuals:
shoes:
- state: equipped-FEET
color: "#5ABF2F"
- state: soles-equipped-FEET
# Orange Shoes
- type: entity
parent: ClothingShoesBaseButcherable
id: ClothingShoesColorOrange
name: orange shoes
description: Stylish orange shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/color.rsi
layers:
- state: icon
color: "#EF8100"
- state: soles-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#EF8100"
- state: soles-inhand-left
right:
- state: inhand-right
color: "#EF8100"
- state: soles-inhand-right
- type: Clothing
sprite: Clothing/Shoes/color.rsi
clothingVisuals:
shoes:
- state: equipped-FEET
color: "#EF8100"
- state: soles-equipped-FEET
# Red Shoes
- type: entity
parent: ClothingShoesBaseButcherable
id: ClothingShoesColorRed
name: red shoes
description: Stylish red shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/color.rsi
layers:
- state: icon
color: "#940000"
- state: soles-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#940000"
- state: soles-inhand-left
right:
- state: inhand-right
color: "#940000"
- state: soles-inhand-right
- type: Clothing
sprite: Clothing/Shoes/color.rsi
clothingVisuals:
shoes:
- state: equipped-FEET
color: "#940000"
- state: soles-equipped-FEET
# Yellow Shoes
- type: entity
parent: ClothingShoesBaseButcherable
id: ClothingShoesColorYellow
@@ -93,6 +223,56 @@
description: Stylish yellow shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/Color/yellow.rsi
sprite: Clothing/Shoes/color.rsi
layers:
- state: icon
color: "#EBE216"
- state: soles-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#EBE216"
- state: soles-inhand-left
right:
- state: inhand-right
color: "#EBE216"
- state: soles-inhand-right
- type: Clothing
sprite: Clothing/Shoes/Color/yellow.rsi
sprite: Clothing/Shoes/color.rsi
clothingVisuals:
shoes:
- state: equipped-FEET
color: "#EBE216"
- state: soles-equipped-FEET
# Purple Shoes
- type: entity
parent: ClothingShoesBaseButcherable
id: ClothingShoesColorPurple
name: purple shoes
description: Stylish purple shoes.
components:
- type: Sprite
sprite: Clothing/Shoes/color.rsi
layers:
- state: icon
color: "#9C0DE1"
- state: soles-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#9C0DE1"
- state: soles-inhand-left
right:
- state: inhand-right
color: "#9C0DE1"
- state: soles-inhand-right
- type: Clothing
sprite: Clothing/Shoes/color.rsi
clothingVisuals:
shoes:
- state: equipped-FEET
color: "#9C0DE1"
- state: soles-equipped-FEET

View File

@@ -15,6 +15,7 @@
parent: [ClothingShoesBaseButcherable, ClothingSlotBase]
id: ClothingShoesClownBase
components:
- type: WaddleWhenWorn
- type: ItemSlots
slots:
item:
@@ -157,9 +158,28 @@
- type: Tag
tags: [] # ignore "WhitelistChameleon" tag
- type: Sprite
sprite: Clothing/Shoes/Color/black.rsi
sprite: Clothing/Shoes/color.rsi
layers:
- state: icon
color: "#3f3f3f"
- state: soles-icon
- type: Clothing
sprite: Clothing/Shoes/Color/black.rsi
sprite: Clothing/Shoes/color.rsi
clothingVisuals:
shoes:
- state: equipped-FEET
color: "#1d1d1d"
- state: soles-equipped-FEET
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#3f3f3f"
- state: soles-inhand-left
right:
- state: inhand-right
color: "#3f3f3f"
- state: soles-inhand-right
- type: ChameleonClothing
slot: [FEET]
default: ClothingShoesColorBlack

View File

@@ -0,0 +1,491 @@
# White Jumpskirt
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpskirtColorWhite
name: white jumpskirt
description: A generic white jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
layers:
- state: icon
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
- state: trinkets-inhand-left
right:
- state: inhand-right
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
- state: trinkets-equipped-INNERCLOTHING
# Grey Jumpskirt
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpskirtColorGrey
name: grey jumpskirt
description: A tasteful grey jumpskirt that reminds you of the good old days.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
layers:
- state: icon
color: "#b3b3b3"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#b3b3b3"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#b3b3b3"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#b3b3b3"
- state: trinkets-equipped-INNERCLOTHING
# Black Jumpskirt
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpskirtColorBlack
name: black jumpskirt
description: A generic black jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
layers:
- state: icon
color: "#3f3f3f"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#3f3f3f"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#3f3f3f"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#3f3f3f"
- state: trinkets-equipped-INNERCLOTHING
# Blue Jumpskirt
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpskirtColorBlue
name: blue jumpskirt
description: A generic blue jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
layers:
- state: icon
color: "#52aecc"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#52aecc"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#52aecc"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#52aecc"
- state: trinkets-equipped-INNERCLOTHING
# Dark Blue Jumpskirt
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpskirtColorDarkBlue
name: dark blue jumpskirt
description: A generic dark blue jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
layers:
- state: icon
color: "#3285ba"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#3285ba"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#3285ba"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#3285ba"
- state: trinkets-equipped-INNERCLOTHING
# Teal Jumpskirt
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpskirtColorTeal
name: teal jumpskirt
description: A generic teal jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
layers:
- state: icon
color: "#77f3b7"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#77f3b7"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#77f3b7"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#77f3b7"
- state: trinkets-equipped-INNERCLOTHING
# Green Jumpskirt
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpskirtColorGreen
name: green jumpskirt
description: A generic green jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
layers:
- state: icon
color: "#9ed63a"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#9ed63a"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#9ed63a"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#9ed63a"
- state: trinkets-equipped-INNERCLOTHING
# Dark Green Jumpskirt
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpskirtColorDarkGreen
name: dark green jumpskirt
description: A generic dark green jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
layers:
- state: icon
color: "#79CC26"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#79CC26"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#79CC26"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#79CC26"
- state: trinkets-equipped-INNERCLOTHING
# Orange Jumpskirt
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpskirtColorOrange
name: orange jumpskirt
description: Don't wear this near paranoid security officers.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
layers:
- state: icon
color: "#ff8c19"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#ff8c19"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#ff8c19"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#ff8c19"
- state: trinkets-equipped-INNERCLOTHING
# Pink Jumpskirt
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpskirtColorPink
name: pink jumpskirt
description: Just looking at this makes you feel <i>fabulous</i>.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
layers:
- state: icon
color: "#ffa69b"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#ffa69b"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#ffa69b"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#ffa69b"
- state: trinkets-equipped-INNERCLOTHING
# Red Jumpskirt
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpskirtColorRed
name: red jumpskirt
description: A generic red jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
layers:
- state: icon
color: "#eb0c07"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#eb0c07"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#eb0c07"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#eb0c07"
- state: trinkets-equipped-INNERCLOTHING
# Yellow Jumpskirt
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpskirtColorYellow
name: yellow jumpskirt
description: A generic yellow jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
layers:
- state: icon
color: "#ffe14d"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#ffe14d"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#ffe14d"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#ffe14d"
- state: trinkets-equipped-INNERCLOTHING
# Purple Jumpskirt
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpskirtColorPurple
name: purple jumpskirt
description: A generic light purple jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
layers:
- state: icon
color: "#9f70cc"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#9f70cc"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#9f70cc"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#9f70cc"
- state: trinkets-equipped-INNERCLOTHING
# Light Brown Jumpskirt
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpskirtColorLightBrown
name: light brown jumpskirt
description: A generic light brown jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
layers:
- state: icon
color: "#c59431"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#c59431"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#c59431"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#c59431"
- state: trinkets-equipped-INNERCLOTHING
# Brown Jumpskirt
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpskirtColorBrown
name: brown jumpskirt
description: A generic brown jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
layers:
- state: icon
color: "#a17229"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#a17229"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#a17229"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#a17229"
- state: trinkets-equipped-INNERCLOTHING
# Maroon Jumpskirt
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpskirtColorMaroon
name: maroon jumpskirt
description: A generic maroon jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
layers:
- state: icon
color: "#cc295f"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#cc295f"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#cc295f"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#cc295f"
- state: trinkets-equipped-INNERCLOTHING

View File

@@ -0,0 +1,503 @@
# White Jumpsuit
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorWhite
name: white jumpsuit
description: A generic white jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
layers:
- state: icon
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
- state: trinkets-inhand-left
right:
- state: inhand-right
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
- state: trinkets-equipped-INNERCLOTHING
# Grey Jumpsuit
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorGrey
name: grey jumpsuit
description: A tasteful grey jumpsuit that reminds you of the good old days.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
layers:
- state: icon
color: "#b3b3b3"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#b3b3b3"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#b3b3b3"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#b3b3b3"
- state: trinkets-equipped-INNERCLOTHING
# Black Jumpsuit
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorBlack
name: black jumpsuit
description: A generic black jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
layers:
- state: icon
color: "#3f3f3f"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#3f3f3f"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#3f3f3f"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#3f3f3f"
- state: trinkets-equipped-INNERCLOTHING
# Blue Jumpsuit
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorBlue
name: blue jumpsuit
description: A generic blue jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
layers:
- state: icon
color: "#52aecc"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#52aecc"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#52aecc"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#52aecc"
- state: trinkets-equipped-INNERCLOTHING
# Dark Blue Jumpsuit
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorDarkBlue
name: dark blue jumpsuit
description: A generic dark blue jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
layers:
- state: icon
color: "#3285ba"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#3285ba"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#3285ba"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#3285ba"
- state: trinkets-equipped-INNERCLOTHING
# Teal Jumpsuit
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorTeal
name: teal jumpsuit
description: A generic teal jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
layers:
- state: icon
color: "#77f3b7"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#77f3b7"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#77f3b7"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#77f3b7"
- state: trinkets-equipped-INNERCLOTHING
# Green Jumpsuit
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorGreen
name: green jumpsuit
description: A generic green jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
layers:
- state: icon
color: "#9ed63a"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#9ed63a"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#9ed63a"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#9ed63a"
- state: trinkets-equipped-INNERCLOTHING
# Dark Green Jumpsuit
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorDarkGreen
name: dark green jumpsuit
description: A generic dark green jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
layers:
- state: icon
color: "#79CC26"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#79CC26"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#79CC26"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#79CC26"
- state: trinkets-equipped-INNERCLOTHING
# Orange Jumpsuit
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorOrange
name: orange jumpsuit
description: Don't wear this near paranoid security officers.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
layers:
- state: icon
color: "#ff8c19"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#ff8c19"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#ff8c19"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#ff8c19"
- state: trinkets-equipped-INNERCLOTHING
# Pink Jumpsuit
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorPink
name: pink jumpsuit
description: Just looking at this makes you feel <i>fabulous</i>.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
layers:
- state: icon
color: "#ffa69b"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#ffa69b"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#ffa69b"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#ffa69b"
- state: trinkets-equipped-INNERCLOTHING
# Red Jumpsuit
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorRed
name: red jumpsuit
description: A generic red jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
layers:
- state: icon
color: "#eb0c07"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#eb0c07"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#eb0c07"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#eb0c07"
- state: trinkets-equipped-INNERCLOTHING
# Yellow Jumpsuit
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorYellow
name: yellow jumpsuit
description: A generic yellow jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
layers:
- state: icon
color: "#ffe14d"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#ffe14d"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#ffe14d"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#ffe14d"
- state: trinkets-equipped-INNERCLOTHING
# Purple Jumpsuit
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorPurple
name: purple jumpsuit
description: A generic light purple jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
layers:
- state: icon
color: "#9f70cc"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#9f70cc"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#9f70cc"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#9f70cc"
- state: trinkets-equipped-INNERCLOTHING
# Light Brown Jumpsuit
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorLightBrown
name: light brown jumpsuit
description: A generic light brown jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
layers:
- state: icon
color: "#c59431"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#c59431"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#c59431"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#c59431"
- state: trinkets-equipped-INNERCLOTHING
# Brown Jumpsuit
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorBrown
name: brown jumpsuit
description: A generic brown jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
layers:
- state: icon
color: "#a17229"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#a17229"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#a17229"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#a17229"
- state: trinkets-equipped-INNERCLOTHING
# Maroon Jumpsuit
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorMaroon
name: maroon jumpsuit
description: A generic maroon jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
layers:
- state: icon
color: "#cc295f"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#cc295f"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#cc295f"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#cc295f"
- state: trinkets-equipped-INNERCLOTHING
# Rainbow Jumpsuit
- type: entity
parent: ClothingUniformBase
id: ClothingUniformColorRainbow
name: rainbow jumpsuit
description: A multi-colored jumpsuit!
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/rainbow.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/rainbow.rsi

View File

@@ -263,15 +263,34 @@
sprite: Clothing/Uniforms/Jumpskirt/brigmedic.rsi
- type: entity
parent: ClothingUniformSkirtBase
parent: ClothingUniformBase
id: ClothingUniformJumpskirtPrisoner
name: prisoner jumpskirt
description: Busted.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/prisoner.rsi
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
layers:
- state: icon
color: "#ff8300"
- state: prisoner-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#ff8300"
- state: prisoner-inhand-left
right:
- state: inhand-right
color: "#ff8300"
- state: prisoner-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/prisoner.rsi
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#ff8300"
- state: prisoner-equipped-INNERCLOTHING
- type: SuitSensor
controlsLocked: true
randomMode: false
@@ -279,8 +298,8 @@
- type: Tag
tags:
- ClothMade
- WhitelistChameleon
- PrisonUniform
- WhitelistChameleon
- type: entity
parent: ClothingUniformSkirtBase
@@ -359,184 +378,6 @@
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/warden.rsi
# COLORS
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorGrey
description: A tasteful grey jumpskirt that reminds you of the good old days.
name: grey jumpskirt
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/grey.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/grey.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorBlack
name: black jumpskirt
description: A generic black jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/black.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/black.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorBlue
name: blue jumpskirt
description: A generic blue jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/blue.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/blue.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorGreen
name: green jumpskirt
description: A generic green jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/green.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/green.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorOrange
name: orange jumpskirt
description: "Don't wear this near paranoid security officers."
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/orange.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/orange.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorPink
name: pink jumpskirt
description: "Just looking at this makes you feel fabulous."
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/pink.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/pink.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorRed
name: red jumpskirt
description: A generic red jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/red.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/red.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorWhite
name: white jumpskirt
description: A generic white jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/white.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/white.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorYellow
name: yellow jumpskirt
description: A generic yellow jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/yellow.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/yellow.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorDarkBlue
name: dark blue jumpskirt
description: A generic dark blue jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/darkblue.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/darkblue.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorTeal
name: teal jumpskirt
description: A generic teal jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/teal.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/teal.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorPurple
name: purple jumpskirt
description: A generic purple jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/lightpurple.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/lightpurple.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorDarkGreen
name: dark green jumpskirt
description: A generic dark green jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/darkgreen.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/darkgreen.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorLightBrown
name: light brown jumpskirt
description: A generic light brown jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/lightbrown.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/lightbrown.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorBrown
name: brown jumpskirt
description: A generic brown jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/brown.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/brown.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtColorMaroon
name: maroon jumpskirt
description: A generic maroon jumpskirt with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpskirt/Color/maroon.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpskirt/Color/maroon.rsi
- type: entity
parent: ClothingUniformSkirtBase
id: ClothingUniformJumpskirtLibrarian

View File

@@ -458,9 +458,28 @@
description: Busted.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/prisoner.rsi
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
layers:
- state: icon
color: "#ff8300"
- state: prisoner-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#ff8300"
- state: prisoner-inhand-left
right:
- state: inhand-right
color: "#ff8300"
- state: prisoner-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/prisoner.rsi
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
clothingVisuals:
jumpsuit:
- state: equipped-INNERCLOTHING
color: "#ff8300"
- state: prisoner-equipped-INNERCLOTHING
- type: SuitSensor
controlsLocked: true
randomMode: false
@@ -592,195 +611,6 @@
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/warden.rsi
# COLORS
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorGrey
description: A tasteful grey jumpsuit that reminds you of the good old days.
name: grey jumpsuit
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/grey.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/grey.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorBlack
name: black jumpsuit
description: A generic black jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/black.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/black.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorBlue
name: blue jumpsuit
description: A generic blue jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/blue.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/blue.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorGreen
name: green jumpsuit
description: A generic green jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/green.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/green.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorOrange
name: orange jumpsuit
description: "Don't wear this near paranoid security officers."
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/orange.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/orange.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorPink
name: pink jumpsuit
description: "Just looking at this makes you feel fabulous."
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/pink.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/pink.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorRed
name: red jumpsuit
description: A generic red jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/red.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/red.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorWhite
name: white jumpsuit
description: A generic white jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/white.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/white.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorYellow
name: yellow jumpsuit
description: A generic yellow jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/yellow.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/yellow.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorDarkBlue
name: dark blue jumpsuit
description: A generic dark blue jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/darkblue.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/darkblue.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorTeal
name: teal jumpsuit
description: A generic teal jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/teal.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/teal.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorPurple
name: purple jumpsuit
description: A generic purple jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/lightpurple.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/lightpurple.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorDarkGreen
name: dark green jumpsuit
description: A generic dark green jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/darkgreen.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/darkgreen.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorLightBrown
name: light brown jumpsuit
description: A generic light brown jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/lightbrown.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/lightbrown.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorBrown
name: brown jumpsuit
description: A generic brown jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/brown.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/brown.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformJumpsuitColorMaroon
name: maroon jumpsuit
description: A generic maroon jumpsuit with no rank markings.
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/maroon.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/maroon.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformColorRainbow
name: rainbow jumpsuit
description: A multi-colored jumpsuit!
components:
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/rainbow.rsi
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/rainbow.rsi
- type: entity
parent: ClothingUniformBase
id: ClothingUniformOveralls

View File

@@ -10,9 +10,9 @@
- type: Sprite
sprite: Clothing/Uniforms/procedural.rsi
layers:
- state: base_torso_standart
- state: base_torso_standard
map: [ "torso" ]
- state: base_leg_standart
- state: base_leg_standard
map: [ "leg" ]
- state: mask_null
map: [ "decor" ]
@@ -24,9 +24,9 @@
sprite: Clothing/Uniforms/procedural.rsi
clothingVisuals:
jumpsuit:
- state: base_torso_standart
- state: base_torso_standard
map: [ "torso" ]
- state: base_leg_standart
- state: base_leg_standard
map: [ "leg" ]
- state: mask_null
map: [ "decor" ]
@@ -42,7 +42,7 @@
offset: 0
prototypes:
- ClothingUniformRandomArmless
- ClothingUniformRandomStandart
- ClothingUniformRandomStandard
- ClothingUniformRandomBra
- ClothingUniformRandomShorts
- ClothingUniformRandomShirt
@@ -57,7 +57,7 @@
- torso:
base_torso_armless: Sixteen
leg:
base_leg_standart: Sixteen
base_leg_standard: Sixteen
base_leg_short: Sixteen
base_leg_skirt: Sixteen
base_leg_skirt_long: Sixteen
@@ -76,16 +76,16 @@
- type: entity
parent: ClothingUniformRandom
id: ClothingUniformRandomStandart
id: ClothingUniformRandomStandard
name: colorful costume
components:
- type: RandomSprite
available:
- torso:
base_torso_standart: Sixteen
base_torso_standart2: Sixteen
base_torso_standard: Sixteen
base_torso_standard2: Sixteen
leg:
base_leg_standart: Sixteen
base_leg_standard: Sixteen
base_leg_short: Sixteen
base_leg_skirt: Sixteen
base_leg_skirt_long: Sixteen
@@ -100,15 +100,15 @@
decor_torso_armless8: Sixteen
decor_torso_armless9: Sixteen
decor_torso_armless10: Sixteen
decor_torso_standart1: Sixteen
decor_torso_standart2: Sixteen
decor_torso_standart3: Sixteen
decor_torso_standart4: Sixteen
decor_torso_standart5: Sixteen
decor_torso_standart6: Sixteen
decor_torso_standart7: Sixteen
decor_torso_standart8: Sixteen
decor_torso_standart9: Sixteen
decor_torso_standard1: Sixteen
decor_torso_standard2: Sixteen
decor_torso_standard3: Sixteen
decor_torso_standard4: Sixteen
decor_torso_standard5: Sixteen
decor_torso_standard6: Sixteen
decor_torso_standard7: Sixteen
decor_torso_standard8: Sixteen
decor_torso_standard9: Sixteen
mask_null: ""
- type: entity
@@ -121,7 +121,7 @@
- torso:
base_torso_bra: Sixteen
leg:
base_leg_standart: Sixteen
base_leg_standard: Sixteen
base_leg_short: Sixteen
base_leg_skirt: Sixteen
base_leg_skirt_long: Sixteen
@@ -143,7 +143,7 @@
- torso:
mask_null: ""
leg:
base_leg_standart: Sixteen
base_leg_standard: Sixteen
base_leg_short: Sixteen
base_leg_skirt: Sixteen
base_leg_skirt_long: Sixteen
@@ -159,11 +159,11 @@
base_torso_armless: Sixteen
mask_null: ""
leg:
base_leg_standart: Sixteen
base_leg_standard: Sixteen
base_leg_short: Sixteen
decor:
base_torso_shirt: Sixteen
overlay:
decor_torso_shirt1: Sixteen
decor_torso_shirt2: Sixteen
decor_torso_shirt3: Sixteen
decor_torso_shirt3: Sixteen

View File

@@ -8,9 +8,28 @@
- type: Tag
tags: [] # ignore "WhitelistChameleon" tag
- type: Sprite
sprite: Clothing/Uniforms/Jumpsuit/Color/black.rsi
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
layers:
- state: icon
color: "#3f3f3f"
- state: trinkets-icon
- type: Item
inhandVisuals:
left:
- state: inhand-left
color: "#3f3f3f"
- state: trinkets-inhand-left
right:
- state: inhand-right
color: "#3f3f3f"
- state: trinkets-inhand-right
- type: Clothing
sprite: Clothing/Uniforms/Jumpsuit/Color/black.rsi
sprite: Clothing/Shoes/color.rsi
clothingVisuals:
shoes:
- state: equipped-FEET
color: "#1d1d1d"
- state: soles-equipped-FEET
- type: SuitSensor
randomMode: false
mode: SensorOff

View File

@@ -66,6 +66,8 @@
- ClothingUniformJumpsuitPirate
- ClothingShoesBootsCowboyFancy
- ClothingHeadHatCowboyBountyHunter
- ClothingNeckAutismPin
- ClothingNeckGoldAutismPin
rareChance: 0.01
prototypes:
- Lighter

View File

@@ -114,11 +114,16 @@
description: Horrifying.
components:
- type: SpamEmitSound
minInterval: 2
maxInterval: 12
sound:
collection: BikeHorn
- type: Sprite
sprite: Mobs/Silicon/Bots/honkbot.rsi
state: honkbot
- type: HTN
rootTask:
task: HonkbotCompound
- type: Slippery
launchForwardsMultiplier: 2
- type: Speech

View File

@@ -66,7 +66,7 @@
mask:
- FlyingMobMask
layer:
- FlyingMobLayer
- Opaque
- type: Damageable
damageContainer: Biological
- type: MobState
@@ -86,6 +86,8 @@
animation: WeaponArcFist
attackRate: 1.8
autoAttack: true
soundHit:
collection: Punch
damage:
types:
Blunt: 20
@@ -227,6 +229,8 @@
angle: 30
animation: WeaponArcFist
attackRate: 1.8
soundHit:
collection: BikeHorn
damage:
types:
Blunt: 5

View File

@@ -5,5 +5,5 @@
description: "Like a cigar, but for tough teens. (WARNING:Pour only water into the vape)"
components:
- type: Sprite
sprite: Objects/Consumable/Smokeables/Vapes/vape-standart.rsi
state: icon
sprite: Objects/Consumable/Smokeables/Vapes/vape-standard.rsi
state: icon

View File

@@ -15,6 +15,7 @@
map: ["enum.PaperVisualLayers.Stamp"]
visible: false
- type: Paper
- type: PaperLabelType
- type: ActivatableUI
key: enum.PaperUiKey.Key
closeOnHandDeselect: false
@@ -143,6 +144,8 @@
- state: paper_stamp-generic
map: ["enum.PaperVisualLayers.Stamp"]
visible: false
- type: PaperLabelType
paperType: CaptainsPaper
- type: PaperVisuals
headerImagePath: "/Textures/Interface/Paper/paper_heading_captains_thoughts.svg.96dpi.png"
backgroundImagePath: "/Textures/Interface/Paper/paper_background_default.svg.96dpi.png"
@@ -160,19 +163,21 @@
sprite: Objects/Misc/bureaucracy.rsi
layers:
- state: paper
color: "#f7e574"
color: "#9ef5ff"
- state: paper_words
map: ["enum.PaperVisualLayers.Writing"]
color: "#f7e574"
color: "#9ef5ff"
visible: false
- state: paper_stamp-generic
map: ["enum.PaperVisualLayers.Stamp"]
visible: false
- type: PaperLabelType
paperType: Invoice
- type: PaperVisuals
backgroundImagePath: "/Textures/Interface/Paper/paper_background_default.svg.96dpi.png"
contentImagePath: "/Textures/Interface/Paper/paper_content_lined.svg.96dpi.png"
backgroundModulate: "#f7e574"
contentImageModulate: "#f7e574"
backgroundModulate: "#9ef5ff"
contentImageModulate: "#9ef5ff"
backgroundPatchMargin: 16.0, 16.0, 16.0, 16.0
contentMargin: 16.0, 16.0, 16.0, 16.0
headerImagePath: "/Textures/Interface/Paper/paper_heading_cargo_invoice.svg.96dpi.png"
@@ -184,6 +189,29 @@
name: bounty manifest
description: A paper label designating a crate as containing a bounty. Selling a crate with this label will fulfill the bounty.
components:
- type: Sprite
sprite: Objects/Misc/bureaucracy.rsi
layers:
- state: paper
color: "#f7e574"
- state: paper_words
map: ["enum.PaperVisualLayers.Writing"]
color: "#f7e574"
visible: false
- state: paper_stamp-generic
map: ["enum.PaperVisualLayers.Stamp"]
visible: false
- type: PaperLabelType
paperType: Bounty
- type: PaperVisuals
backgroundImagePath: "/Textures/Interface/Paper/paper_background_default.svg.96dpi.png"
contentImagePath: "/Textures/Interface/Paper/paper_content_lined.svg.96dpi.png"
backgroundModulate: "#f7e574"
contentImageModulate: "#f7e574"
backgroundPatchMargin: 16.0, 16.0, 16.0, 16.0
contentMargin: 16.0, 16.0, 16.0, 16.0
headerImagePath: "/Textures/Interface/Paper/paper_heading_cargo_invoice.svg.96dpi.png"
headerMargin: 0.0, 12.0, 0.0, 0.0
- type: CargoBountyLabel
- type: StaticPrice
price: 0

View File

@@ -17,8 +17,8 @@
visible: false
- state: open_overlay
map: ["enum.StorageVisualLayers.Door"]
- state: label_overlay
map: ["enum.BodyBagVisualLayers.Label"]
- state: paper
map: ["enum.PaperLabelVisuals.Layer"]
- type: Icon
sprite: Objects/Specific/Medical/Morgue/bodybags.rsi
state: bag
@@ -62,9 +62,15 @@
- type: GenericVisualizer
visuals:
enum.PaperLabelVisuals.HasLabel:
enum.BodyBagVisualLayers.Label:
enum.PaperLabelVisuals.Layer:
True: {visible: true}
False: {visible: false}
enum.PaperLabelVisuals.LabelType:
enum.PaperLabelVisuals.Layer:
Paper: { state: paper }
Bounty: { state: bounty }
CaptainsPaper: { state: captains_paper }
Invoice: { state: invoice }
enum.FoldedVisuals.State:
foldedLayer:
True: {visible: true}

View File

@@ -1,4 +1,4 @@
- type: entity
- type: entity
id: CrateArtifactContainer
parent: BaseStructureDynamic
name: artifact container
@@ -24,6 +24,8 @@
- state: locked
map: ["enum.LockVisualLayers.Lock"]
shader: unshaded
- state: paper
map: ["enum.PaperLabelVisuals.Layer"]
- type: InteractionOutline
- type: Physics
- type: Fixtures
@@ -73,6 +75,23 @@
- type: EntityStorageVisuals
stateDoorOpen: artifact_container_open
stateDoorClosed: artifact_container_door
- type: GenericVisualizer
visuals:
enum.PaperLabelVisuals.HasLabel:
enum.PaperLabelVisuals.Layer:
True: { visible: true }
False: { visible: false }
enum.PaperLabelVisuals.LabelType:
enum.PaperLabelVisuals.Layer:
Paper: { state: paper }
Bounty: { state: bounty }
CaptainsPaper: { state: captains_paper }
Invoice: { state: invoice }
enum.StorageVisuals.Open:
enum.PaperLabelVisuals.Layer:
True: { offset: "0.0,0.3125" }
False: { offset: "0.0,0.0" }
- type: LockVisuals
- type: ItemSlots
- type: ContainerContainer

View File

@@ -21,7 +21,7 @@
maxAngle: 16
fireRate: 8
angleIncrease: 3
angleDecay: 16
angleDecay: 16
selectedMode: FullAuto
availableModes:
- SemiAuto
@@ -95,6 +95,11 @@
- type: Clothing
sprite: Objects/Weapons/Guns/SMGs/c20r.rsi
- type: Gun
shotsPerBurst: 5
availableModes:
- SemiAuto
- Burst
- FullAuto
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/c-20r.ogg
- type: ChamberMagazineAmmoProvider
@@ -222,9 +227,16 @@
- type: ChamberMagazineAmmoProvider
boltClosed: null
- type: Gun
fireRate: 5
fireRate: 5.5
minAngle: 1
maxAngle: 6
angleIncrease: 1.5
angleDecay: 6
selectedMode: FullAuto
shotsPerBurst: 5
availableModes:
- SemiAuto
- Burst
- FullAuto
- type: ItemSlots
slots:

View File

@@ -4,6 +4,12 @@
components:
- type: StationData
- type: entity
id: BaseRandomStation
abstract: true
components:
- type: StationRandomTransform
- type: entity
id: BaseStationCargo
abstract: true

View File

@@ -25,6 +25,7 @@
- BaseStationSiliconLawCrewsimov
- BaseStationAllEventsEligible
- BaseStationNanotrasen
- BaseRandomStation
noSpawn: true
components:
- type: Transform

View File

@@ -53,18 +53,6 @@
components:
- type: StorageFill
contents:
- id: ClothingUniformRandomArmless
prob: 0.05
orGroup: dressermainloot
- id: ClothingUniformRandomStandart
prob: 0.05
orGroup: dressermainloot
- id: ClothingUniformRandomBra
prob: 0.05
orGroup: dressermainloot
- id: ClothingUniformRandomShorts
prob: 0.05
orGroup: dressermainloot
- id: ClothingNeckLGBTPin
prob: 0.06
orGroup: dressermainloot

View File

@@ -21,6 +21,9 @@
- state: welded
visible: false
map: ["enum.WeldableLayers.BaseWelded"]
- state: paper
sprite: Structures/Storage/Crates/labels.rsi
map: ["enum.PaperLabelVisuals.Layer"]
- type: InteractionOutline
- type: Physics
- type: Fixtures
@@ -55,6 +58,18 @@
- type: EntityStorageVisuals
stateDoorOpen: open
stateDoorClosed: closed
- type: GenericVisualizer
visuals:
enum.PaperLabelVisuals.HasLabel:
enum.PaperLabelVisuals.Layer:
True: { visible: true }
False: { visible: false }
enum.PaperLabelVisuals.LabelType:
enum.PaperLabelVisuals.Layer:
Paper: { state: paper }
Bounty: { state: bounty }
CaptainsPaper: { state: captains_paper }
Invoice: { state: invoice }
- type: PaperLabel
labelSlot:
insertVerbText: Attach Label
@@ -106,6 +121,9 @@
- state: locked
map: ["enum.LockVisualLayers.Lock"]
shader: unshaded
- state: paper
sprite: Structures/Storage/Crates/labels.rsi
map: ["enum.PaperLabelVisuals.Layer"]
- type: Damageable
damageContainer: StructuralInorganic
damageModifierSet: StructuralMetallic

View File

@@ -138,6 +138,9 @@
map: ["enum.StorageVisualLayers.Base"]
- state: closed
map: ["enum.StorageVisualLayers.Door"]
- state: paper
sprite: Structures/Storage/Crates/labels.rsi
map: ["enum.PaperLabelVisuals.Layer"]
- type: Construction
graph: WebStructures
node: crate
@@ -320,6 +323,10 @@
- state: base
- state: closed
map: ["enum.StorageVisualLayers.Door"]
- state: paper
sprite: Structures/Storage/Crates/labels.rsi
offset: "-0.25,0.625"
map: ["enum.PaperLabelVisuals.Layer"]
- type: Icon
sprite: Structures/Storage/Crates/livestock.rsi
state: base
@@ -371,6 +378,10 @@
- state: base
- state: closed
map: ["enum.StorageVisualLayers.Door"]
- state: paper
sprite: Structures/Storage/Crates/labels.rsi
offset: "0.0,0.125"
map: ["enum.PaperLabelVisuals.Layer"]
- type: Icon
sprite: Structures/Storage/Crates/cage.rsi
- type: Destructible
@@ -424,6 +435,10 @@
- state: welded
visible: false
map: ["enum.WeldableLayers.BaseWelded"]
- state: paper
sprite: Structures/Storage/Crates/labels.rsi
offset: "0.0,-0.09375"
map: ["enum.PaperLabelVisuals.Layer"]
- type: Icon
sprite: Structures/Storage/Crates/piratechest.rsi
state: crate_icon
@@ -449,6 +464,8 @@
- state: welded
visible: false
map: ["enum.WeldableLayers.BaseWelded"]
- state: paper
map: ["enum.PaperLabelVisuals.Layer"]
- type: Icon
sprite: Structures/Storage/Crates/toybox.rsi
state: crate_icon
@@ -465,6 +482,8 @@
- state: base
- state: closed
map: ["enum.StorageVisualLayers.Door"]
- state: paper
map: ["enum.PaperLabelVisuals.Layer"]
- type: Icon
sprite: Structures/Storage/Crates/coffin.rsi
state: base
@@ -503,6 +522,10 @@
- state: base
- state: closed
map: ["enum.StorageVisualLayers.Door"]
- state: paper
sprite: Structures/Storage/Crates/labels.rsi
offset: "-0.28125,0.625"
map: ["enum.PaperLabelVisuals.Layer"]
- type: Icon
sprite: Structures/Storage/Crates/wooden_grave.rsi
state: base
@@ -547,6 +570,10 @@
- state: base
- state: closed
map: ["enum.StorageVisualLayers.Door"]
- state: paper
sprite: Structures/Storage/Crates/labels.rsi
offset: "-0.3125,0.5625"
map: ["enum.PaperLabelVisuals.Layer"]
- type: Icon
sprite: Structures/Storage/Crates/stone_grave.rsi
state: base
@@ -571,6 +598,17 @@
sprite: Structures/Storage/Crates/trashcart.rsi
- type: Sprite
sprite: Structures/Storage/Crates/trashcart.rsi
layers:
- state: base
- state: closed
map: ["enum.StorageVisualLayers.Door"]
- state: welded
visible: false
map: ["enum.WeldableLayers.BaseWelded"]
- state: paper
sprite: Structures/Storage/Crates/labels.rsi
offset: "0.0,0.03125"
map: ["enum.PaperLabelVisuals.Layer"]
- type: entity
parent: CrateBaseSecure
@@ -581,6 +619,20 @@
sprite: Structures/Storage/Crates/trashcart_jani.rsi
- type: Sprite
sprite: Structures/Storage/Crates/trashcart_jani.rsi
layers:
- state: base
- state: closed
map: ["enum.StorageVisualLayers.Door"]
- state: welded
visible: false
map: ["enum.WeldableLayers.BaseWelded"]
- state: locked
map: ["enum.LockVisualLayers.Lock"]
shader: unshaded
- state: paper
sprite: Structures/Storage/Crates/labels.rsi
offset: "0.0,0.03125"
map: ["enum.PaperLabelVisuals.Layer"]
- type: AccessReader
access: [["Janitor"]]

View File

@@ -24,6 +24,9 @@
Dev:
stationProto: StandardNanotrasenStation
components:
- type: StationRandomTransform
enableStationRotation: false
maxStationOffset: null
- type: StationBiome
- type: StationNameSetup
mapNameTemplate: "Dev"

View File

@@ -8,6 +8,9 @@
# Europa:
# stationProto: StandardNanotrasenStation
# components:
# - type: StationRandomTransform
# enableStationRotation: false
# maxStationOffset: null
# - type: StationNameSetup
# mapNameTemplate: '{0} Europa {1}'
# nameGenerator:
@@ -61,3 +64,4 @@
# Mime: [ 1, 1 ]
# Musician: [ 1, 1 ]
# Reporter: [ 1, 1 ]
#

View File

@@ -8,6 +8,8 @@
# Train:
# stationProto: StandardNanotrasenStation
# components:
# - type: StationRandomTransform
# enableStationRotation: false
# - type: StationNameSetup
# mapNameTemplate: 'Train "Sentipode" {0}-{1}'
# nameGenerator:

View File

@@ -0,0 +1,6 @@
- type: htnCompound
id: HonkbotCompound
branches:
- tasks:
- !type:HTNCompoundTask
task: IdleCompound

View File

@@ -292,11 +292,11 @@
- !type:JunctionPostGen
width: 1
entities:
- AirlockHydroGlassLocked
- AirlockGlass
- !type:JunctionPostGen
entities:
- AirlockHydroGlassLocked
- AirlockGlass
- !type:AutoCablingPostGen

View File

@@ -82,7 +82,7 @@
- type: latheRecipe
id: Vape
icon:
sprite: Objects/Consumable/Smokeables/Vapes/vape-standart.rsi
sprite: Objects/Consumable/Smokeables/Vapes/vape-standard.rsi
state: icon
result: Vape
completetime: 2

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@@ -1,26 +0,0 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "equipped-HAND",
"directions": 4
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
}
]
}

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@@ -1,7 +1,7 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e",
"copyright": "Taken from tgstation at commit https://github.com/tgstation/tgstation/commit/4f6190e2895e09116663ef282d3ce1d8b35c032e and modified by Flareguy for Space Station 14",
"size": {
"x": 32,
"y": 32

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