Upstrearm sync (#94)
* Fix for the salvage ice labs map. (#26928)
* done
* more work
* Automatic changelog update
* Update Credits (#26938)
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
* Fix cryostorage identifying unknown characters as captain (#26927)
Fixed cryostorage getting captain's record for unknown jobs.
Also localized Unknown job string.
* Automatic changelog update
* Fixed Honkbot/jonkbot honking like crazy, gave honkbot/jonkbot standard idle ai. (#26939)
* Fixed Honkbot/jonkbot honking like crazy, gave honkbot/jonkbot standard idle ai.
* Update Resources/Prototypes/Entities/Mobs/NPCs/silicon.yml
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Automatic changelog update
* Bug fix: Force cancellation of RCD constructions if the construction type is changed (#26935)
Force cancellation of RCD constructions if the construction type is changed
* Fix standart -> standard and dressfilled test fail (#26942)
Fix standart -> standard
* Add Ability to stop sound when MobState is Dead (#26905)
* Add stopsWhenEntityDead to sound components
* Convert component
* Review
* Fix dupe sub
---------
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Fix rockets and lasers looking like they have nothing loaded (#26933)
* Automatic changelog update
* You can now see paper on crates (with color!) (#26834)
* Implement changes on not-cooked branch
* Made it work
* Fix update appearance calls
* Fix extra indents, clean-up code, fix tests hopefully
* Fix hammy cagecrate
* Fix messing up the yml, add artifact crate specific labels back in
* Visual Studio hates yml, sad
* Seperate the colors for cargonia
* sorry json
* make label move with artifact door
* Apply suggestion changes
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Fix remaining crate offsets, add a few for livestock and graves (why are you labeling graves) and coffin label sprites (why are you labeling coffins??)
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Make UtensilSystem and SharpSystem not run AfterInteract if it has already been handled (#25826)
* Make UtensilSystem and SharpSystem not run AfterInteract if it has already been handled
* merge conflicts
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Add two-message overload to PopupPredicted (#26907)
Added two-message overload to PopupPredicted
* Update submodule to 218.0.0 (#26945)
* Autism pins! (#25597)
* hee hee he ha ha
* added gold varients, forgive me for my spritework
* maints loot, copying from past PRs
* Trying to fix RSI
* speedran these sprites in break time, pictures will be later
* Fixed/Tweaked glows
* consensus
* gregregation
* dam copiryte
* oops i forgot to delete 2 fields hope this works
* Automatic changelog update
* Fix database round start date issues (#26838)
How can ONE DATABASE COLUMN have so many cursed issues I don't know, but it certainly pissed off the devil in its previous life.
The start_date column on round entities in the database was added by https://github.com/space-wizards/space-station-14/pull/21153. For some reason, this PR gave the column a nonsensical default value instead of making it nullable. This default value causes the code from #25280 to break. It actually trips an assert though that's not what the original issue report ran into.
This didn't get noticed on wizden servers because we at some point backfilled the start_date column based on the stored admin logs.
So I change the database model to make this column nullable, updated the C# code to match, and made the existing migration set the invalid values to be NULL instead. Cool.
Wait how's SQLite handle in this scenario anyways? Well actually turns out the column was *completely broken* in the first place!
The code for inserting into the round table was copy pasted between SQLite and PostgreSQL, with the only difference being that the SQLite key manually assigned the primary key instead of letting SQLite AUTOINCREMENT it. And then the code to give a start_date value was only added to the PostgreSQL version (which is actually in the base class already). So for SQLite that column's been filled up with the same invalid default the whole time.
Why was the code manually assigning a PK? I checked the SQLite docs for AUTOINCREMENT[1], and the behavior seems appropriate.
I removed the SQLite-specific code path and it just seems to work regardless. The migration just sets the old values to NULL too.
BUT WAIT, THERE'S MORE!
Turns out just doing the migration on SQLite is a pain in the ass! EF Core has to create a new table to apply the nullability change, because SQLite doesn't support proper ALTER COLUMN. This causes the generated SQL commands to be weird and the UPDATE for the migration goes BEFORE the nullability change... I ended up having to make TWO migrations for SQLite. Yay.
Fixes #26800
[1]: https://www.sqlite.org/autoinc.html
* Fix options menu crashing in replays (#26911)
Not having the nullable set properly is annoying but fixing that would probably be a significant amount of work.
* Greyscale color clothing (#26943)
* greyscales color gloves, color jumpsuits, and shoes
* remove popbob
* fix test fails
* Automatic changelog update
* WT550 Buffs + Burst Mode for WT550 & C-20R (#26886)
* Slightly increased WT550 Firerate, drastically reduced recoil, and given it the option to fire in 5 round bursts.
* Given the C-20 a 5 round burst aswell
* Automatic changelog update
* make holoparasites actually holographic (#26862)
it's over
* Automatic changelog update
* Add character sheets to board game crate (#26926)
add character sheets to board game crate
* Automatic changelog update
* Game server admin API (#26880)
* Reapply "Game server api" (#26871)
This reverts commit 3aee197923.
* Rewrite 75% of the code it's good now
* Wield recoil components (#26915)
* WieldRecoilComponents
* WieldRecoilComponents
* Update Content.Shared/Weapons/Ranged/Components/GunWieldBonusComponent.cs
Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
* Update Content.Shared/Weapons/Ranged/Components/GunWieldBonusComponent.cs
---------
Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
* Clown shoes make you waddle, as God intended (#26338)
* Clown shoes make you waddle, as God intended
* OOPS
* Toned down, client system name fix
* Tidy namespacing for @deltanedas
* Refactor to handle prediction better, etc.
* Resolve PR comments.
* Automatic changelog update
* Use round time instead of server time for criminal history (#26949)
make criminal records computer use round time for history instead of the server time
* Rotate and Offset station CCVar nuke (#26175)
* no content
* add noRot to Europa
* bruh. and this
* yay
* fix
* Update debug.yml
---------
Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
Co-authored-by: superjj18 <gagnonjake@gmail.com>
Co-authored-by: chromiumboy <50505512+chromiumboy@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: GreaseMonk <1354802+GreaseMonk@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: Verm <32827189+Vermidia@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Terraspark4941 <terraspark4941@gmail.com>
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: BramvanZijp <56019239+BramvanZijp@users.noreply.github.com>
Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
Co-authored-by: Tyzemol <85772526+Tyzemol@users.noreply.github.com>
Co-authored-by: Froffy025 <78222136+Froffy025@users.noreply.github.com>
Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
Co-authored-by: ilya.mikheev.coder <imc-ext+github@ilyamikcoder.com>
This commit is contained in:
@@ -180,6 +180,8 @@
|
||||
- id: GrassBattlemap
|
||||
- id: DiceBag
|
||||
amount: 6
|
||||
- id: PaperCNCSheet
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amount: 6
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||||
|
||||
- type: entity
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||||
id: CrateFunSadTromboneImplants
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|
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@@ -38,7 +38,7 @@
|
||||
amount: 3
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||||
- id: ClothingUniformRandomArmless
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amount: 5
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- id: ClothingUniformRandomStandart
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- id: ClothingUniformRandomStandard
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amount: 5
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- id: ClothingUniformRandomBra
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amount: 5
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@@ -34,3 +34,13 @@
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spawned:
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- id: MaterialCloth1
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amount: 1
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||||
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||||
# gloves that cover the fingertips and have synthetic fibers
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- type: entity
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||||
abstract: true
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parent: ClothingHandsButcherable
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id: ClothingHandsGlovesSyntheticBase
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components:
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- type: Fiber
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fiberMaterial: fibers-synthetic
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- type: FingerprintMask
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@@ -1,13 +1,8 @@
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# gloves that cover the fingertips and have synthetic fibers
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- type: entity
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abstract: true
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parent: ClothingHandsButcherable
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id: ClothingHandsGlovesSyntheticBase
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components:
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- type: Fiber
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fiberMaterial: fibers-synthetic
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- type: FingerprintMask
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#DO NOT MAKE THESE THE SAME COLOR AS THE JUMPSUIT. It is going to cause contrast issues for those wearing the full set of color clothing and is almost definitely going to look worse.
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#If you want to make it similar to the jumpsuit color, it should be slightly off.
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#P.S: Most of these just use the shoe colors, so they end up having a nice "secondary" color when wearing the full set of color clothing.
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# Purple Gloves
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- type: entity
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parent: ClothingHandsGlovesSyntheticBase
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id: ClothingHandsGlovesColorPurple
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||||
@@ -15,12 +10,28 @@
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||||
description: Regular purple gloves that do not keep you from frying.
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||||
components:
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||||
- type: Sprite
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||||
sprite: Clothing/Hands/Gloves/Color/purple.rsi
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sprite: Clothing/Hands/Gloves/Color/color.rsi
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||||
layers:
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||||
- state: icon
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||||
color: "#9C0DE1"
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||||
- type: Item
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||||
inhandVisuals:
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||||
left:
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- state: inhand-left
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color: "#9C0DE1"
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||||
right:
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||||
- state: inhand-right
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||||
color: "#9C0DE1"
|
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- type: Clothing
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sprite: Clothing/Hands/Gloves/Color/purple.rsi
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sprite: Clothing/Hands/Gloves/Color/color.rsi
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clothingVisuals:
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gloves:
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- state: equipped-HAND
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color: "#9C0DE1"
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- type: Fiber
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fiberColor: fibers-purple
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# Red Gloves
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- type: entity
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parent: ClothingHandsGlovesSyntheticBase
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id: ClothingHandsGlovesColorRed
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@@ -28,12 +39,232 @@
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description: Regular red gloves that do not keep you from frying.
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components:
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- type: Sprite
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sprite: Clothing/Hands/Gloves/Color/red.rsi
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sprite: Clothing/Hands/Gloves/Color/color.rsi
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layers:
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- state: icon
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||||
color: "#940000"
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- type: Item
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||||
inhandVisuals:
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left:
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- state: inhand-left
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color: "#940000"
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right:
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- state: inhand-right
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color: "#940000"
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- type: Clothing
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sprite: Clothing/Hands/Gloves/Color/red.rsi
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sprite: Clothing/Hands/Gloves/Color/color.rsi
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clothingVisuals:
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gloves:
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- state: equipped-HAND
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color: "#940000"
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- type: Fiber
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fiberColor: fibers-red
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# Blue Gloves
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- type: entity
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parent: ClothingHandsGlovesSyntheticBase
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id: ClothingHandsGlovesColorBlue
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name: blue gloves
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description: Regular blue gloves that do not keep you from frying.
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components:
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- type: Sprite
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sprite: Clothing/Hands/Gloves/Color/color.rsi
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layers:
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||||
- state: icon
|
||||
color: "#0089EF"
|
||||
- type: Item
|
||||
inhandVisuals:
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||||
left:
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- state: inhand-left
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||||
color: "#0089EF"
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||||
right:
|
||||
- state: inhand-right
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color: "#0089EF"
|
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- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/color.rsi
|
||||
clothingVisuals:
|
||||
gloves:
|
||||
- state: equipped-HAND
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||||
color: "#0089EF"
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||||
- type: Fiber
|
||||
fiberColor: fibers-blue
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||||
|
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# Brown Gloves
|
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- type: entity
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parent: ClothingHandsGlovesSyntheticBase
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id: ClothingHandsGlovesColorBrown
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name: brown gloves
|
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description: Regular brown gloves that do not keep you from frying.
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components:
|
||||
- type: Sprite
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||||
sprite: Clothing/Hands/Gloves/Color/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#723A02"
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#723A02"
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#723A02"
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/color.rsi
|
||||
clothingVisuals:
|
||||
gloves:
|
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- state: equipped-HAND
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||||
color: "#723A02"
|
||||
- type: Fiber
|
||||
fiberColor: fibers-brown
|
||||
|
||||
# Grey Gloves
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- type: entity
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parent: ClothingHandsGlovesSyntheticBase
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id: ClothingHandsGlovesColorGray
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name: grey gloves
|
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description: Regular grey gloves that do not keep you from frying.
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components:
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- type: Sprite
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sprite: Clothing/Hands/Gloves/Color/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#999999"
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#999999"
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#999999"
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/color.rsi
|
||||
clothingVisuals:
|
||||
gloves:
|
||||
- state: equipped-HAND
|
||||
color: "#999999"
|
||||
- type: Fiber
|
||||
fiberColor: fibers-grey
|
||||
|
||||
# Green Gloves
|
||||
- type: entity
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||||
parent: ClothingHandsGlovesSyntheticBase
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||||
id: ClothingHandsGlovesColorGreen
|
||||
name: green gloves
|
||||
description: Regular green gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/Color/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#5ABF2F"
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#5ABF2F"
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#5ABF2F"
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/color.rsi
|
||||
clothingVisuals:
|
||||
gloves:
|
||||
- state: equipped-HAND
|
||||
color: "#5ABF2F"
|
||||
- type: Fiber
|
||||
fiberColor: fibers-green
|
||||
|
||||
# Light Brown Gloves
|
||||
- type: entity
|
||||
parent: ClothingHandsGlovesSyntheticBase
|
||||
id: ClothingHandsGlovesColorLightBrown
|
||||
name: light brown gloves
|
||||
description: Regular light brown gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/Color/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#C09F72"
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#C09F72"
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#C09F72"
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/color.rsi
|
||||
clothingVisuals:
|
||||
gloves:
|
||||
- state: equipped-HAND
|
||||
color: "#C09F72"
|
||||
- type: Fiber
|
||||
fiberColor: fibers-brown
|
||||
|
||||
# Orange Gloves
|
||||
- type: entity
|
||||
parent: ClothingHandsGlovesSyntheticBase
|
||||
id: ClothingHandsGlovesColorOrange
|
||||
name: orange gloves
|
||||
description: Regular orange gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/Color/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#EF8100"
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#EF8100"
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#EF8100"
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/color.rsi
|
||||
clothingVisuals:
|
||||
gloves:
|
||||
- state: equipped-HAND
|
||||
color: "#EF8100"
|
||||
- type: Fiber
|
||||
fiberColor: fibers-orange
|
||||
|
||||
# White Gloves
|
||||
- type: entity
|
||||
parent: ClothingHandsGlovesSyntheticBase
|
||||
id: ClothingHandsGlovesColorWhite
|
||||
name: white gloves
|
||||
description: Regular white gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/Color/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#EAE8E8"
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#EAE8E8"
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#EAE8E8"
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/color.rsi
|
||||
clothingVisuals:
|
||||
gloves:
|
||||
- state: equipped-HAND
|
||||
color: "#EAE8E8"
|
||||
- type: Fiber
|
||||
fiberColor: fibers-white
|
||||
|
||||
# Black Gloves
|
||||
# TECHNICALLY, if you ported the worn state to the RSI, this could be greyscaled, but I do not really feel like doing that.
|
||||
- type: entity
|
||||
parent: ClothingHandsGlovesSyntheticBase
|
||||
id: ClothingHandsGlovesColorBlack
|
||||
@@ -42,6 +273,14 @@
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/Color/black.rsi
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#535353"
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#535353"
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/black.rsi
|
||||
- type: GloveHeatResistance
|
||||
@@ -53,97 +292,8 @@
|
||||
- type: Fiber
|
||||
fiberColor: fibers-black
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsGlovesSyntheticBase
|
||||
id: ClothingHandsGlovesColorBlue
|
||||
name: blue gloves
|
||||
description: Regular blue gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/Color/blue.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/blue.rsi
|
||||
- type: Fiber
|
||||
fiberColor: fibers-blue
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsGlovesSyntheticBase
|
||||
id: ClothingHandsGlovesColorBrown
|
||||
name: brown gloves
|
||||
description: Regular brown gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/Color/brown.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/brown.rsi
|
||||
- type: Fiber
|
||||
fiberColor: fibers-brown
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsGlovesSyntheticBase
|
||||
id: ClothingHandsGlovesColorGray
|
||||
name: grey gloves
|
||||
description: Regular grey gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/Color/gray.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/gray.rsi
|
||||
- type: Fiber
|
||||
fiberColor: fibers-grey
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsGlovesSyntheticBase
|
||||
id: ClothingHandsGlovesColorGreen
|
||||
name: green gloves
|
||||
description: Regular green gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/Color/green.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/green.rsi
|
||||
- type: Fiber
|
||||
fiberColor: fibers-green
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsGlovesSyntheticBase
|
||||
id: ClothingHandsGlovesColorLightBrown
|
||||
name: light brown gloves
|
||||
description: Regular light brown gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/Color/lightbrown.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/lightbrown.rsi
|
||||
- type: Fiber
|
||||
fiberColor: fibers-brown
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsGlovesSyntheticBase
|
||||
id: ClothingHandsGlovesColorOrange
|
||||
name: orange gloves
|
||||
description: Regular orange gloves that do not keep you from frying.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/Color/orange.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/orange.rsi
|
||||
- type: Fiber
|
||||
fiberColor: fibers-orange
|
||||
|
||||
- type: entity
|
||||
parent: ClothingHandsGlovesSyntheticBase
|
||||
id: ClothingHandsGlovesColorWhite
|
||||
name: white gloves
|
||||
description: Those gloves look fancy.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Hands/Gloves/Color/white.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Hands/Gloves/Color/white.rsi
|
||||
- type: Fiber
|
||||
fiberColor: fibers-white
|
||||
|
||||
# Insulated Gloves (Yellow Gloves)
|
||||
# Currently can not be greyscaled without looking like shit.
|
||||
- type: entity
|
||||
parent: ClothingHandsBase
|
||||
id: ClothingHandsGlovesColorYellow
|
||||
@@ -166,6 +316,7 @@
|
||||
fiberMaterial: fibers-insulative
|
||||
fiberColor: fibers-yellow
|
||||
|
||||
# Budget Insulated Gloves
|
||||
- type: entity
|
||||
parent: ClothingHandsGlovesColorYellow
|
||||
id: ClothingHandsGlovesColorYellowBudget
|
||||
@@ -192,6 +343,7 @@
|
||||
- 3.5
|
||||
- 4
|
||||
|
||||
# Conductive Insulated Gloves
|
||||
- type: entity
|
||||
parent: ClothingHandsGlovesColorYellow
|
||||
id: ClothingHandsGlovesConducting
|
||||
|
||||
@@ -151,3 +151,35 @@
|
||||
clothingVisuals:
|
||||
neck:
|
||||
- state: trans-equipped
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckPinBase
|
||||
id: ClothingNeckAutismPin
|
||||
name: autism pin
|
||||
description: be autism do crime
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Misc/autismpin.rsi
|
||||
layers:
|
||||
- state: autism
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/Misc/autismpin.rsi
|
||||
clothingVisuals:
|
||||
neck:
|
||||
- state: autism-equipped
|
||||
|
||||
- type: entity
|
||||
parent: ClothingNeckPinBase
|
||||
id: ClothingNeckGoldAutismPin
|
||||
name: golden autism pin
|
||||
description: be autism do warcrime
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Neck/Misc/goldautismpin.rsi
|
||||
layers:
|
||||
- state: goldautism
|
||||
- type: Clothing
|
||||
sprite: Clothing/Neck/Misc/goldautismpin.rsi
|
||||
clothingVisuals:
|
||||
neck:
|
||||
- state: goldautism-equipped
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
# DO NOT ARBITRARILY CHANGE THESE TO MAKE THEM "CONSISTENT" WITH THE COLOR JUMPSUITS. You are probably just going to make them look worse.
|
||||
|
||||
# Black Shoes
|
||||
- type: entity
|
||||
parent: ClothingShoesBaseButcherable
|
||||
id: ClothingShoesColorBlack
|
||||
@@ -5,76 +8,30 @@
|
||||
description: Stylish black shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Color/black.rsi
|
||||
sprite: Clothing/Shoes/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#3f3f3f" #Different from the worn state for contrast reasons.
|
||||
- state: soles-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#3f3f3f"
|
||||
- state: soles-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#3f3f3f"
|
||||
- state: soles-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Color/black.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBaseButcherable
|
||||
id: ClothingShoesColorBlue
|
||||
name: blue shoes
|
||||
description: Stylish blue shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Color/blue.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Color/blue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBaseButcherable
|
||||
id: ClothingShoesColorBrown
|
||||
name: brown shoes
|
||||
description: A pair of brown shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Color/brown.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Color/brown.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBaseButcherable
|
||||
id: ClothingShoesColorGreen
|
||||
name: green shoes
|
||||
description: Stylish green shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Color/green.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Color/green.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBaseButcherable
|
||||
id: ClothingShoesColorOrange
|
||||
name: orange shoes
|
||||
description: Stylish orange shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Color/orange.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Color/orange.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBaseButcherable
|
||||
id: ClothingShoesColorPurple
|
||||
name: purple shoes
|
||||
description: Stylish purple shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Color/purple.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Color/purple.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingShoesBaseButcherable
|
||||
id: ClothingShoesColorRed
|
||||
name: red shoes
|
||||
description: Stylish red shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Color/red.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Color/red.rsi
|
||||
sprite: Clothing/Shoes/color.rsi
|
||||
clothingVisuals:
|
||||
shoes:
|
||||
- state: equipped-FEET
|
||||
color: "#1d1d1d"
|
||||
- state: soles-equipped-FEET
|
||||
|
||||
# White Shoes
|
||||
- type: entity
|
||||
parent: ClothingShoesBaseButcherable
|
||||
id: ClothingShoesColorWhite
|
||||
@@ -82,10 +39,183 @@
|
||||
description: Don't take them off at your office Christmas party.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Color/white.rsi
|
||||
sprite: Clothing/Shoes/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#EAE8E8" #Deliberately NOT pure white
|
||||
- state: soles-icon
|
||||
- type: Item
|
||||
inhandVisuals: #We don't want the sole icons. Since this is white, it's just going to look weird (white on white doesn't really contrast.)
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#EAE8E8"
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#EAE8E8"
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Color/white.rsi
|
||||
sprite: Clothing/Shoes/color.rsi
|
||||
clothingVisuals:
|
||||
shoes:
|
||||
- state: equipped-FEET
|
||||
color: "#EAE8E8"
|
||||
- state: contrastedsoles-equipped-FEET
|
||||
|
||||
# Blue Shoes
|
||||
- type: entity
|
||||
parent: ClothingShoesBaseButcherable
|
||||
id: ClothingShoesColorBlue
|
||||
name: blue shoes
|
||||
description: Stylish blue shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#0089EF"
|
||||
- state: soles-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#0089EF"
|
||||
- state: soles-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#0089EF"
|
||||
- state: soles-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/color.rsi
|
||||
clothingVisuals:
|
||||
shoes:
|
||||
- state: equipped-FEET
|
||||
color: "#0089EF"
|
||||
- state: soles-equipped-FEET
|
||||
|
||||
# Brown Shoes
|
||||
- type: entity
|
||||
parent: ClothingShoesBaseButcherable
|
||||
id: ClothingShoesColorBrown
|
||||
name: brown shoes
|
||||
description: A pair of brown shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#723A02"
|
||||
- state: soles-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#723A02"
|
||||
- state: soles-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#723A02"
|
||||
- state: soles-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/color.rsi
|
||||
clothingVisuals:
|
||||
shoes:
|
||||
- state: equipped-FEET
|
||||
color: "#592D01"
|
||||
- state: soles-equipped-FEET
|
||||
|
||||
# Green Shoes
|
||||
- type: entity
|
||||
parent: ClothingShoesBaseButcherable
|
||||
id: ClothingShoesColorGreen
|
||||
name: green shoes
|
||||
description: Stylish green shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#5ABF2F"
|
||||
- state: soles-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#5ABF2F"
|
||||
- state: soles-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#5ABF2F"
|
||||
- state: soles-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/color.rsi
|
||||
clothingVisuals:
|
||||
shoes:
|
||||
- state: equipped-FEET
|
||||
color: "#5ABF2F"
|
||||
- state: soles-equipped-FEET
|
||||
|
||||
# Orange Shoes
|
||||
- type: entity
|
||||
parent: ClothingShoesBaseButcherable
|
||||
id: ClothingShoesColorOrange
|
||||
name: orange shoes
|
||||
description: Stylish orange shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#EF8100"
|
||||
- state: soles-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#EF8100"
|
||||
- state: soles-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#EF8100"
|
||||
- state: soles-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/color.rsi
|
||||
clothingVisuals:
|
||||
shoes:
|
||||
- state: equipped-FEET
|
||||
color: "#EF8100"
|
||||
- state: soles-equipped-FEET
|
||||
|
||||
# Red Shoes
|
||||
- type: entity
|
||||
parent: ClothingShoesBaseButcherable
|
||||
id: ClothingShoesColorRed
|
||||
name: red shoes
|
||||
description: Stylish red shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#940000"
|
||||
- state: soles-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#940000"
|
||||
- state: soles-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#940000"
|
||||
- state: soles-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/color.rsi
|
||||
clothingVisuals:
|
||||
shoes:
|
||||
- state: equipped-FEET
|
||||
color: "#940000"
|
||||
- state: soles-equipped-FEET
|
||||
|
||||
# Yellow Shoes
|
||||
- type: entity
|
||||
parent: ClothingShoesBaseButcherable
|
||||
id: ClothingShoesColorYellow
|
||||
@@ -93,6 +223,56 @@
|
||||
description: Stylish yellow shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Color/yellow.rsi
|
||||
sprite: Clothing/Shoes/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#EBE216"
|
||||
- state: soles-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#EBE216"
|
||||
- state: soles-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#EBE216"
|
||||
- state: soles-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Color/yellow.rsi
|
||||
sprite: Clothing/Shoes/color.rsi
|
||||
clothingVisuals:
|
||||
shoes:
|
||||
- state: equipped-FEET
|
||||
color: "#EBE216"
|
||||
- state: soles-equipped-FEET
|
||||
|
||||
# Purple Shoes
|
||||
- type: entity
|
||||
parent: ClothingShoesBaseButcherable
|
||||
id: ClothingShoesColorPurple
|
||||
name: purple shoes
|
||||
description: Stylish purple shoes.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#9C0DE1"
|
||||
- state: soles-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#9C0DE1"
|
||||
- state: soles-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#9C0DE1"
|
||||
- state: soles-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/color.rsi
|
||||
clothingVisuals:
|
||||
shoes:
|
||||
- state: equipped-FEET
|
||||
color: "#9C0DE1"
|
||||
- state: soles-equipped-FEET
|
||||
@@ -15,6 +15,7 @@
|
||||
parent: [ClothingShoesBaseButcherable, ClothingSlotBase]
|
||||
id: ClothingShoesClownBase
|
||||
components:
|
||||
- type: WaddleWhenWorn
|
||||
- type: ItemSlots
|
||||
slots:
|
||||
item:
|
||||
@@ -157,9 +158,28 @@
|
||||
- type: Tag
|
||||
tags: [] # ignore "WhitelistChameleon" tag
|
||||
- type: Sprite
|
||||
sprite: Clothing/Shoes/Color/black.rsi
|
||||
sprite: Clothing/Shoes/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#3f3f3f"
|
||||
- state: soles-icon
|
||||
- type: Clothing
|
||||
sprite: Clothing/Shoes/Color/black.rsi
|
||||
sprite: Clothing/Shoes/color.rsi
|
||||
clothingVisuals:
|
||||
shoes:
|
||||
- state: equipped-FEET
|
||||
color: "#1d1d1d"
|
||||
- state: soles-equipped-FEET
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#3f3f3f"
|
||||
- state: soles-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#3f3f3f"
|
||||
- state: soles-inhand-right
|
||||
- type: ChameleonClothing
|
||||
slot: [FEET]
|
||||
default: ClothingShoesColorBlack
|
||||
|
||||
@@ -0,0 +1,491 @@
|
||||
# White Jumpskirt
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpskirtColorWhite
|
||||
name: white jumpskirt
|
||||
description: A generic white jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Grey Jumpskirt
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpskirtColorGrey
|
||||
name: grey jumpskirt
|
||||
description: A tasteful grey jumpskirt that reminds you of the good old days.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#b3b3b3"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#b3b3b3"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#b3b3b3"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#b3b3b3"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Black Jumpskirt
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpskirtColorBlack
|
||||
name: black jumpskirt
|
||||
description: A generic black jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#3f3f3f"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#3f3f3f"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#3f3f3f"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#3f3f3f"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Blue Jumpskirt
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpskirtColorBlue
|
||||
name: blue jumpskirt
|
||||
description: A generic blue jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#52aecc"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#52aecc"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#52aecc"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#52aecc"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Dark Blue Jumpskirt
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpskirtColorDarkBlue
|
||||
name: dark blue jumpskirt
|
||||
description: A generic dark blue jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#3285ba"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#3285ba"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#3285ba"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#3285ba"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Teal Jumpskirt
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpskirtColorTeal
|
||||
name: teal jumpskirt
|
||||
description: A generic teal jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#77f3b7"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#77f3b7"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#77f3b7"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#77f3b7"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Green Jumpskirt
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpskirtColorGreen
|
||||
name: green jumpskirt
|
||||
description: A generic green jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#9ed63a"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#9ed63a"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#9ed63a"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#9ed63a"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Dark Green Jumpskirt
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpskirtColorDarkGreen
|
||||
name: dark green jumpskirt
|
||||
description: A generic dark green jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#79CC26"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#79CC26"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#79CC26"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#79CC26"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Orange Jumpskirt
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpskirtColorOrange
|
||||
name: orange jumpskirt
|
||||
description: Don't wear this near paranoid security officers.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#ff8c19"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#ff8c19"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#ff8c19"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#ff8c19"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Pink Jumpskirt
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpskirtColorPink
|
||||
name: pink jumpskirt
|
||||
description: Just looking at this makes you feel <i>fabulous</i>.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#ffa69b"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#ffa69b"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#ffa69b"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#ffa69b"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Red Jumpskirt
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpskirtColorRed
|
||||
name: red jumpskirt
|
||||
description: A generic red jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#eb0c07"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#eb0c07"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#eb0c07"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#eb0c07"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Yellow Jumpskirt
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpskirtColorYellow
|
||||
name: yellow jumpskirt
|
||||
description: A generic yellow jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#ffe14d"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#ffe14d"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#ffe14d"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#ffe14d"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Purple Jumpskirt
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpskirtColorPurple
|
||||
name: purple jumpskirt
|
||||
description: A generic light purple jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#9f70cc"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#9f70cc"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#9f70cc"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#9f70cc"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Light Brown Jumpskirt
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpskirtColorLightBrown
|
||||
name: light brown jumpskirt
|
||||
description: A generic light brown jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#c59431"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#c59431"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#c59431"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#c59431"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Brown Jumpskirt
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpskirtColorBrown
|
||||
name: brown jumpskirt
|
||||
description: A generic brown jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#a17229"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#a17229"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#a17229"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#a17229"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Maroon Jumpskirt
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpskirtColorMaroon
|
||||
name: maroon jumpskirt
|
||||
description: A generic maroon jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#cc295f"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#cc295f"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#cc295f"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#cc295f"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
@@ -0,0 +1,503 @@
|
||||
# White Jumpsuit
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorWhite
|
||||
name: white jumpsuit
|
||||
description: A generic white jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Grey Jumpsuit
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorGrey
|
||||
name: grey jumpsuit
|
||||
description: A tasteful grey jumpsuit that reminds you of the good old days.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#b3b3b3"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#b3b3b3"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#b3b3b3"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#b3b3b3"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Black Jumpsuit
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorBlack
|
||||
name: black jumpsuit
|
||||
description: A generic black jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#3f3f3f"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#3f3f3f"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#3f3f3f"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#3f3f3f"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Blue Jumpsuit
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorBlue
|
||||
name: blue jumpsuit
|
||||
description: A generic blue jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#52aecc"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#52aecc"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#52aecc"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#52aecc"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Dark Blue Jumpsuit
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorDarkBlue
|
||||
name: dark blue jumpsuit
|
||||
description: A generic dark blue jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#3285ba"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#3285ba"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#3285ba"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#3285ba"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Teal Jumpsuit
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorTeal
|
||||
name: teal jumpsuit
|
||||
description: A generic teal jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#77f3b7"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#77f3b7"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#77f3b7"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#77f3b7"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Green Jumpsuit
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorGreen
|
||||
name: green jumpsuit
|
||||
description: A generic green jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#9ed63a"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#9ed63a"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#9ed63a"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#9ed63a"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Dark Green Jumpsuit
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorDarkGreen
|
||||
name: dark green jumpsuit
|
||||
description: A generic dark green jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#79CC26"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#79CC26"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#79CC26"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#79CC26"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Orange Jumpsuit
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorOrange
|
||||
name: orange jumpsuit
|
||||
description: Don't wear this near paranoid security officers.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#ff8c19"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#ff8c19"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#ff8c19"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#ff8c19"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Pink Jumpsuit
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorPink
|
||||
name: pink jumpsuit
|
||||
description: Just looking at this makes you feel <i>fabulous</i>.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#ffa69b"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#ffa69b"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#ffa69b"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#ffa69b"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Red Jumpsuit
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorRed
|
||||
name: red jumpsuit
|
||||
description: A generic red jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#eb0c07"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#eb0c07"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#eb0c07"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#eb0c07"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Yellow Jumpsuit
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorYellow
|
||||
name: yellow jumpsuit
|
||||
description: A generic yellow jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#ffe14d"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#ffe14d"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#ffe14d"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#ffe14d"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Purple Jumpsuit
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorPurple
|
||||
name: purple jumpsuit
|
||||
description: A generic light purple jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#9f70cc"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#9f70cc"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#9f70cc"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#9f70cc"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Light Brown Jumpsuit
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorLightBrown
|
||||
name: light brown jumpsuit
|
||||
description: A generic light brown jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#c59431"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#c59431"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#c59431"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#c59431"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Brown Jumpsuit
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorBrown
|
||||
name: brown jumpsuit
|
||||
description: A generic brown jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#a17229"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#a17229"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#a17229"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#a17229"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Maroon Jumpsuit
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorMaroon
|
||||
name: maroon jumpsuit
|
||||
description: A generic maroon jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#cc295f"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#cc295f"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#cc295f"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#cc295f"
|
||||
- state: trinkets-equipped-INNERCLOTHING
|
||||
|
||||
# Rainbow Jumpsuit
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformColorRainbow
|
||||
name: rainbow jumpsuit
|
||||
description: A multi-colored jumpsuit!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/rainbow.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/rainbow.rsi
|
||||
@@ -263,15 +263,34 @@
|
||||
sprite: Clothing/Uniforms/Jumpskirt/brigmedic.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpskirtPrisoner
|
||||
name: prisoner jumpskirt
|
||||
description: Busted.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/prisoner.rsi
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#ff8300"
|
||||
- state: prisoner-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#ff8300"
|
||||
- state: prisoner-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#ff8300"
|
||||
- state: prisoner-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/prisoner.rsi
|
||||
sprite: Clothing/Uniforms/Jumpskirt/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#ff8300"
|
||||
- state: prisoner-equipped-INNERCLOTHING
|
||||
- type: SuitSensor
|
||||
controlsLocked: true
|
||||
randomMode: false
|
||||
@@ -279,8 +298,8 @@
|
||||
- type: Tag
|
||||
tags:
|
||||
- ClothMade
|
||||
- WhitelistChameleon
|
||||
- PrisonUniform
|
||||
- WhitelistChameleon
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
@@ -359,184 +378,6 @@
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/warden.rsi
|
||||
|
||||
# COLORS
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorGrey
|
||||
description: A tasteful grey jumpskirt that reminds you of the good old days.
|
||||
name: grey jumpskirt
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/grey.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/grey.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorBlack
|
||||
name: black jumpskirt
|
||||
description: A generic black jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/black.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/black.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorBlue
|
||||
name: blue jumpskirt
|
||||
description: A generic blue jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/blue.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/blue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorGreen
|
||||
name: green jumpskirt
|
||||
description: A generic green jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/green.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/green.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorOrange
|
||||
name: orange jumpskirt
|
||||
description: "Don't wear this near paranoid security officers."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/orange.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/orange.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorPink
|
||||
name: pink jumpskirt
|
||||
description: "Just looking at this makes you feel fabulous."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/pink.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/pink.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorRed
|
||||
name: red jumpskirt
|
||||
description: A generic red jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/red.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/red.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorWhite
|
||||
name: white jumpskirt
|
||||
description: A generic white jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/white.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/white.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorYellow
|
||||
name: yellow jumpskirt
|
||||
description: A generic yellow jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/yellow.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/yellow.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorDarkBlue
|
||||
name: dark blue jumpskirt
|
||||
description: A generic dark blue jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/darkblue.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/darkblue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorTeal
|
||||
name: teal jumpskirt
|
||||
description: A generic teal jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/teal.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/teal.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorPurple
|
||||
name: purple jumpskirt
|
||||
description: A generic purple jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/lightpurple.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/lightpurple.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorDarkGreen
|
||||
name: dark green jumpskirt
|
||||
description: A generic dark green jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/darkgreen.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/darkgreen.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorLightBrown
|
||||
name: light brown jumpskirt
|
||||
description: A generic light brown jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/lightbrown.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/lightbrown.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorBrown
|
||||
name: brown jumpskirt
|
||||
description: A generic brown jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/brown.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/brown.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtColorMaroon
|
||||
name: maroon jumpskirt
|
||||
description: A generic maroon jumpskirt with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/maroon.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpskirt/Color/maroon.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformSkirtBase
|
||||
id: ClothingUniformJumpskirtLibrarian
|
||||
|
||||
@@ -458,9 +458,28 @@
|
||||
description: Busted.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/prisoner.rsi
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#ff8300"
|
||||
- state: prisoner-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#ff8300"
|
||||
- state: prisoner-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#ff8300"
|
||||
- state: prisoner-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/prisoner.rsi
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: equipped-INNERCLOTHING
|
||||
color: "#ff8300"
|
||||
- state: prisoner-equipped-INNERCLOTHING
|
||||
- type: SuitSensor
|
||||
controlsLocked: true
|
||||
randomMode: false
|
||||
@@ -592,195 +611,6 @@
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/warden.rsi
|
||||
|
||||
# COLORS
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorGrey
|
||||
description: A tasteful grey jumpsuit that reminds you of the good old days.
|
||||
name: grey jumpsuit
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/grey.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/grey.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorBlack
|
||||
name: black jumpsuit
|
||||
description: A generic black jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/black.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/black.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorBlue
|
||||
name: blue jumpsuit
|
||||
description: A generic blue jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/blue.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/blue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorGreen
|
||||
name: green jumpsuit
|
||||
description: A generic green jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/green.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/green.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorOrange
|
||||
name: orange jumpsuit
|
||||
description: "Don't wear this near paranoid security officers."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/orange.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/orange.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorPink
|
||||
name: pink jumpsuit
|
||||
description: "Just looking at this makes you feel fabulous."
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/pink.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/pink.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorRed
|
||||
name: red jumpsuit
|
||||
description: A generic red jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/red.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/red.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorWhite
|
||||
name: white jumpsuit
|
||||
description: A generic white jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/white.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/white.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorYellow
|
||||
name: yellow jumpsuit
|
||||
description: A generic yellow jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/yellow.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/yellow.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorDarkBlue
|
||||
name: dark blue jumpsuit
|
||||
description: A generic dark blue jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/darkblue.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/darkblue.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorTeal
|
||||
name: teal jumpsuit
|
||||
description: A generic teal jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/teal.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/teal.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorPurple
|
||||
name: purple jumpsuit
|
||||
description: A generic purple jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/lightpurple.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/lightpurple.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorDarkGreen
|
||||
name: dark green jumpsuit
|
||||
description: A generic dark green jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/darkgreen.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/darkgreen.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorLightBrown
|
||||
name: light brown jumpsuit
|
||||
description: A generic light brown jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/lightbrown.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/lightbrown.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorBrown
|
||||
name: brown jumpsuit
|
||||
description: A generic brown jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/brown.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/brown.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformJumpsuitColorMaroon
|
||||
name: maroon jumpsuit
|
||||
description: A generic maroon jumpsuit with no rank markings.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/maroon.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/maroon.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformColorRainbow
|
||||
name: rainbow jumpsuit
|
||||
description: A multi-colored jumpsuit!
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/rainbow.rsi
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/rainbow.rsi
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformBase
|
||||
id: ClothingUniformOveralls
|
||||
|
||||
@@ -10,9 +10,9 @@
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/procedural.rsi
|
||||
layers:
|
||||
- state: base_torso_standart
|
||||
- state: base_torso_standard
|
||||
map: [ "torso" ]
|
||||
- state: base_leg_standart
|
||||
- state: base_leg_standard
|
||||
map: [ "leg" ]
|
||||
- state: mask_null
|
||||
map: [ "decor" ]
|
||||
@@ -24,9 +24,9 @@
|
||||
sprite: Clothing/Uniforms/procedural.rsi
|
||||
clothingVisuals:
|
||||
jumpsuit:
|
||||
- state: base_torso_standart
|
||||
- state: base_torso_standard
|
||||
map: [ "torso" ]
|
||||
- state: base_leg_standart
|
||||
- state: base_leg_standard
|
||||
map: [ "leg" ]
|
||||
- state: mask_null
|
||||
map: [ "decor" ]
|
||||
@@ -42,7 +42,7 @@
|
||||
offset: 0
|
||||
prototypes:
|
||||
- ClothingUniformRandomArmless
|
||||
- ClothingUniformRandomStandart
|
||||
- ClothingUniformRandomStandard
|
||||
- ClothingUniformRandomBra
|
||||
- ClothingUniformRandomShorts
|
||||
- ClothingUniformRandomShirt
|
||||
@@ -57,7 +57,7 @@
|
||||
- torso:
|
||||
base_torso_armless: Sixteen
|
||||
leg:
|
||||
base_leg_standart: Sixteen
|
||||
base_leg_standard: Sixteen
|
||||
base_leg_short: Sixteen
|
||||
base_leg_skirt: Sixteen
|
||||
base_leg_skirt_long: Sixteen
|
||||
@@ -76,16 +76,16 @@
|
||||
|
||||
- type: entity
|
||||
parent: ClothingUniformRandom
|
||||
id: ClothingUniformRandomStandart
|
||||
id: ClothingUniformRandomStandard
|
||||
name: colorful costume
|
||||
components:
|
||||
- type: RandomSprite
|
||||
available:
|
||||
- torso:
|
||||
base_torso_standart: Sixteen
|
||||
base_torso_standart2: Sixteen
|
||||
base_torso_standard: Sixteen
|
||||
base_torso_standard2: Sixteen
|
||||
leg:
|
||||
base_leg_standart: Sixteen
|
||||
base_leg_standard: Sixteen
|
||||
base_leg_short: Sixteen
|
||||
base_leg_skirt: Sixteen
|
||||
base_leg_skirt_long: Sixteen
|
||||
@@ -100,15 +100,15 @@
|
||||
decor_torso_armless8: Sixteen
|
||||
decor_torso_armless9: Sixteen
|
||||
decor_torso_armless10: Sixteen
|
||||
decor_torso_standart1: Sixteen
|
||||
decor_torso_standart2: Sixteen
|
||||
decor_torso_standart3: Sixteen
|
||||
decor_torso_standart4: Sixteen
|
||||
decor_torso_standart5: Sixteen
|
||||
decor_torso_standart6: Sixteen
|
||||
decor_torso_standart7: Sixteen
|
||||
decor_torso_standart8: Sixteen
|
||||
decor_torso_standart9: Sixteen
|
||||
decor_torso_standard1: Sixteen
|
||||
decor_torso_standard2: Sixteen
|
||||
decor_torso_standard3: Sixteen
|
||||
decor_torso_standard4: Sixteen
|
||||
decor_torso_standard5: Sixteen
|
||||
decor_torso_standard6: Sixteen
|
||||
decor_torso_standard7: Sixteen
|
||||
decor_torso_standard8: Sixteen
|
||||
decor_torso_standard9: Sixteen
|
||||
mask_null: ""
|
||||
|
||||
- type: entity
|
||||
@@ -121,7 +121,7 @@
|
||||
- torso:
|
||||
base_torso_bra: Sixteen
|
||||
leg:
|
||||
base_leg_standart: Sixteen
|
||||
base_leg_standard: Sixteen
|
||||
base_leg_short: Sixteen
|
||||
base_leg_skirt: Sixteen
|
||||
base_leg_skirt_long: Sixteen
|
||||
@@ -143,7 +143,7 @@
|
||||
- torso:
|
||||
mask_null: ""
|
||||
leg:
|
||||
base_leg_standart: Sixteen
|
||||
base_leg_standard: Sixteen
|
||||
base_leg_short: Sixteen
|
||||
base_leg_skirt: Sixteen
|
||||
base_leg_skirt_long: Sixteen
|
||||
@@ -159,11 +159,11 @@
|
||||
base_torso_armless: Sixteen
|
||||
mask_null: ""
|
||||
leg:
|
||||
base_leg_standart: Sixteen
|
||||
base_leg_standard: Sixteen
|
||||
base_leg_short: Sixteen
|
||||
decor:
|
||||
base_torso_shirt: Sixteen
|
||||
overlay:
|
||||
decor_torso_shirt1: Sixteen
|
||||
decor_torso_shirt2: Sixteen
|
||||
decor_torso_shirt3: Sixteen
|
||||
decor_torso_shirt3: Sixteen
|
||||
|
||||
@@ -8,9 +8,28 @@
|
||||
- type: Tag
|
||||
tags: [] # ignore "WhitelistChameleon" tag
|
||||
- type: Sprite
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/black.rsi
|
||||
sprite: Clothing/Uniforms/Jumpsuit/color.rsi
|
||||
layers:
|
||||
- state: icon
|
||||
color: "#3f3f3f"
|
||||
- state: trinkets-icon
|
||||
- type: Item
|
||||
inhandVisuals:
|
||||
left:
|
||||
- state: inhand-left
|
||||
color: "#3f3f3f"
|
||||
- state: trinkets-inhand-left
|
||||
right:
|
||||
- state: inhand-right
|
||||
color: "#3f3f3f"
|
||||
- state: trinkets-inhand-right
|
||||
- type: Clothing
|
||||
sprite: Clothing/Uniforms/Jumpsuit/Color/black.rsi
|
||||
sprite: Clothing/Shoes/color.rsi
|
||||
clothingVisuals:
|
||||
shoes:
|
||||
- state: equipped-FEET
|
||||
color: "#1d1d1d"
|
||||
- state: soles-equipped-FEET
|
||||
- type: SuitSensor
|
||||
randomMode: false
|
||||
mode: SensorOff
|
||||
|
||||
@@ -66,6 +66,8 @@
|
||||
- ClothingUniformJumpsuitPirate
|
||||
- ClothingShoesBootsCowboyFancy
|
||||
- ClothingHeadHatCowboyBountyHunter
|
||||
- ClothingNeckAutismPin
|
||||
- ClothingNeckGoldAutismPin
|
||||
rareChance: 0.01
|
||||
prototypes:
|
||||
- Lighter
|
||||
|
||||
@@ -114,11 +114,16 @@
|
||||
description: Horrifying.
|
||||
components:
|
||||
- type: SpamEmitSound
|
||||
minInterval: 2
|
||||
maxInterval: 12
|
||||
sound:
|
||||
collection: BikeHorn
|
||||
- type: Sprite
|
||||
sprite: Mobs/Silicon/Bots/honkbot.rsi
|
||||
state: honkbot
|
||||
- type: HTN
|
||||
rootTask:
|
||||
task: HonkbotCompound
|
||||
- type: Slippery
|
||||
launchForwardsMultiplier: 2
|
||||
- type: Speech
|
||||
|
||||
@@ -66,7 +66,7 @@
|
||||
mask:
|
||||
- FlyingMobMask
|
||||
layer:
|
||||
- FlyingMobLayer
|
||||
- Opaque
|
||||
- type: Damageable
|
||||
damageContainer: Biological
|
||||
- type: MobState
|
||||
@@ -86,6 +86,8 @@
|
||||
animation: WeaponArcFist
|
||||
attackRate: 1.8
|
||||
autoAttack: true
|
||||
soundHit:
|
||||
collection: Punch
|
||||
damage:
|
||||
types:
|
||||
Blunt: 20
|
||||
@@ -227,6 +229,8 @@
|
||||
angle: 30
|
||||
animation: WeaponArcFist
|
||||
attackRate: 1.8
|
||||
soundHit:
|
||||
collection: BikeHorn
|
||||
damage:
|
||||
types:
|
||||
Blunt: 5
|
||||
|
||||
@@ -5,5 +5,5 @@
|
||||
description: "Like a cigar, but for tough teens. (WARNING:Pour only water into the vape)"
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Consumable/Smokeables/Vapes/vape-standart.rsi
|
||||
state: icon
|
||||
sprite: Objects/Consumable/Smokeables/Vapes/vape-standard.rsi
|
||||
state: icon
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
map: ["enum.PaperVisualLayers.Stamp"]
|
||||
visible: false
|
||||
- type: Paper
|
||||
- type: PaperLabelType
|
||||
- type: ActivatableUI
|
||||
key: enum.PaperUiKey.Key
|
||||
closeOnHandDeselect: false
|
||||
@@ -143,6 +144,8 @@
|
||||
- state: paper_stamp-generic
|
||||
map: ["enum.PaperVisualLayers.Stamp"]
|
||||
visible: false
|
||||
- type: PaperLabelType
|
||||
paperType: CaptainsPaper
|
||||
- type: PaperVisuals
|
||||
headerImagePath: "/Textures/Interface/Paper/paper_heading_captains_thoughts.svg.96dpi.png"
|
||||
backgroundImagePath: "/Textures/Interface/Paper/paper_background_default.svg.96dpi.png"
|
||||
@@ -160,19 +163,21 @@
|
||||
sprite: Objects/Misc/bureaucracy.rsi
|
||||
layers:
|
||||
- state: paper
|
||||
color: "#f7e574"
|
||||
color: "#9ef5ff"
|
||||
- state: paper_words
|
||||
map: ["enum.PaperVisualLayers.Writing"]
|
||||
color: "#f7e574"
|
||||
color: "#9ef5ff"
|
||||
visible: false
|
||||
- state: paper_stamp-generic
|
||||
map: ["enum.PaperVisualLayers.Stamp"]
|
||||
visible: false
|
||||
- type: PaperLabelType
|
||||
paperType: Invoice
|
||||
- type: PaperVisuals
|
||||
backgroundImagePath: "/Textures/Interface/Paper/paper_background_default.svg.96dpi.png"
|
||||
contentImagePath: "/Textures/Interface/Paper/paper_content_lined.svg.96dpi.png"
|
||||
backgroundModulate: "#f7e574"
|
||||
contentImageModulate: "#f7e574"
|
||||
backgroundModulate: "#9ef5ff"
|
||||
contentImageModulate: "#9ef5ff"
|
||||
backgroundPatchMargin: 16.0, 16.0, 16.0, 16.0
|
||||
contentMargin: 16.0, 16.0, 16.0, 16.0
|
||||
headerImagePath: "/Textures/Interface/Paper/paper_heading_cargo_invoice.svg.96dpi.png"
|
||||
@@ -184,6 +189,29 @@
|
||||
name: bounty manifest
|
||||
description: A paper label designating a crate as containing a bounty. Selling a crate with this label will fulfill the bounty.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: Objects/Misc/bureaucracy.rsi
|
||||
layers:
|
||||
- state: paper
|
||||
color: "#f7e574"
|
||||
- state: paper_words
|
||||
map: ["enum.PaperVisualLayers.Writing"]
|
||||
color: "#f7e574"
|
||||
visible: false
|
||||
- state: paper_stamp-generic
|
||||
map: ["enum.PaperVisualLayers.Stamp"]
|
||||
visible: false
|
||||
- type: PaperLabelType
|
||||
paperType: Bounty
|
||||
- type: PaperVisuals
|
||||
backgroundImagePath: "/Textures/Interface/Paper/paper_background_default.svg.96dpi.png"
|
||||
contentImagePath: "/Textures/Interface/Paper/paper_content_lined.svg.96dpi.png"
|
||||
backgroundModulate: "#f7e574"
|
||||
contentImageModulate: "#f7e574"
|
||||
backgroundPatchMargin: 16.0, 16.0, 16.0, 16.0
|
||||
contentMargin: 16.0, 16.0, 16.0, 16.0
|
||||
headerImagePath: "/Textures/Interface/Paper/paper_heading_cargo_invoice.svg.96dpi.png"
|
||||
headerMargin: 0.0, 12.0, 0.0, 0.0
|
||||
- type: CargoBountyLabel
|
||||
- type: StaticPrice
|
||||
price: 0
|
||||
|
||||
@@ -17,8 +17,8 @@
|
||||
visible: false
|
||||
- state: open_overlay
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: label_overlay
|
||||
map: ["enum.BodyBagVisualLayers.Label"]
|
||||
- state: paper
|
||||
map: ["enum.PaperLabelVisuals.Layer"]
|
||||
- type: Icon
|
||||
sprite: Objects/Specific/Medical/Morgue/bodybags.rsi
|
||||
state: bag
|
||||
@@ -62,9 +62,15 @@
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.PaperLabelVisuals.HasLabel:
|
||||
enum.BodyBagVisualLayers.Label:
|
||||
enum.PaperLabelVisuals.Layer:
|
||||
True: {visible: true}
|
||||
False: {visible: false}
|
||||
enum.PaperLabelVisuals.LabelType:
|
||||
enum.PaperLabelVisuals.Layer:
|
||||
Paper: { state: paper }
|
||||
Bounty: { state: bounty }
|
||||
CaptainsPaper: { state: captains_paper }
|
||||
Invoice: { state: invoice }
|
||||
enum.FoldedVisuals.State:
|
||||
foldedLayer:
|
||||
True: {visible: true}
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
- type: entity
|
||||
- type: entity
|
||||
id: CrateArtifactContainer
|
||||
parent: BaseStructureDynamic
|
||||
name: artifact container
|
||||
@@ -24,6 +24,8 @@
|
||||
- state: locked
|
||||
map: ["enum.LockVisualLayers.Lock"]
|
||||
shader: unshaded
|
||||
- state: paper
|
||||
map: ["enum.PaperLabelVisuals.Layer"]
|
||||
- type: InteractionOutline
|
||||
- type: Physics
|
||||
- type: Fixtures
|
||||
@@ -73,6 +75,23 @@
|
||||
- type: EntityStorageVisuals
|
||||
stateDoorOpen: artifact_container_open
|
||||
stateDoorClosed: artifact_container_door
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.PaperLabelVisuals.HasLabel:
|
||||
enum.PaperLabelVisuals.Layer:
|
||||
True: { visible: true }
|
||||
False: { visible: false }
|
||||
enum.PaperLabelVisuals.LabelType:
|
||||
enum.PaperLabelVisuals.Layer:
|
||||
Paper: { state: paper }
|
||||
Bounty: { state: bounty }
|
||||
CaptainsPaper: { state: captains_paper }
|
||||
Invoice: { state: invoice }
|
||||
enum.StorageVisuals.Open:
|
||||
enum.PaperLabelVisuals.Layer:
|
||||
True: { offset: "0.0,0.3125" }
|
||||
False: { offset: "0.0,0.0" }
|
||||
|
||||
- type: LockVisuals
|
||||
- type: ItemSlots
|
||||
- type: ContainerContainer
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
maxAngle: 16
|
||||
fireRate: 8
|
||||
angleIncrease: 3
|
||||
angleDecay: 16
|
||||
angleDecay: 16
|
||||
selectedMode: FullAuto
|
||||
availableModes:
|
||||
- SemiAuto
|
||||
@@ -95,6 +95,11 @@
|
||||
- type: Clothing
|
||||
sprite: Objects/Weapons/Guns/SMGs/c20r.rsi
|
||||
- type: Gun
|
||||
shotsPerBurst: 5
|
||||
availableModes:
|
||||
- SemiAuto
|
||||
- Burst
|
||||
- FullAuto
|
||||
soundGunshot:
|
||||
path: /Audio/Weapons/Guns/Gunshots/c-20r.ogg
|
||||
- type: ChamberMagazineAmmoProvider
|
||||
@@ -222,9 +227,16 @@
|
||||
- type: ChamberMagazineAmmoProvider
|
||||
boltClosed: null
|
||||
- type: Gun
|
||||
fireRate: 5
|
||||
fireRate: 5.5
|
||||
minAngle: 1
|
||||
maxAngle: 6
|
||||
angleIncrease: 1.5
|
||||
angleDecay: 6
|
||||
selectedMode: FullAuto
|
||||
shotsPerBurst: 5
|
||||
availableModes:
|
||||
- SemiAuto
|
||||
- Burst
|
||||
- FullAuto
|
||||
- type: ItemSlots
|
||||
slots:
|
||||
|
||||
@@ -4,6 +4,12 @@
|
||||
components:
|
||||
- type: StationData
|
||||
|
||||
- type: entity
|
||||
id: BaseRandomStation
|
||||
abstract: true
|
||||
components:
|
||||
- type: StationRandomTransform
|
||||
|
||||
- type: entity
|
||||
id: BaseStationCargo
|
||||
abstract: true
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
- BaseStationSiliconLawCrewsimov
|
||||
- BaseStationAllEventsEligible
|
||||
- BaseStationNanotrasen
|
||||
- BaseRandomStation
|
||||
noSpawn: true
|
||||
components:
|
||||
- type: Transform
|
||||
|
||||
@@ -53,18 +53,6 @@
|
||||
components:
|
||||
- type: StorageFill
|
||||
contents:
|
||||
- id: ClothingUniformRandomArmless
|
||||
prob: 0.05
|
||||
orGroup: dressermainloot
|
||||
- id: ClothingUniformRandomStandart
|
||||
prob: 0.05
|
||||
orGroup: dressermainloot
|
||||
- id: ClothingUniformRandomBra
|
||||
prob: 0.05
|
||||
orGroup: dressermainloot
|
||||
- id: ClothingUniformRandomShorts
|
||||
prob: 0.05
|
||||
orGroup: dressermainloot
|
||||
- id: ClothingNeckLGBTPin
|
||||
prob: 0.06
|
||||
orGroup: dressermainloot
|
||||
|
||||
@@ -21,6 +21,9 @@
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- state: paper
|
||||
sprite: Structures/Storage/Crates/labels.rsi
|
||||
map: ["enum.PaperLabelVisuals.Layer"]
|
||||
- type: InteractionOutline
|
||||
- type: Physics
|
||||
- type: Fixtures
|
||||
@@ -55,6 +58,18 @@
|
||||
- type: EntityStorageVisuals
|
||||
stateDoorOpen: open
|
||||
stateDoorClosed: closed
|
||||
- type: GenericVisualizer
|
||||
visuals:
|
||||
enum.PaperLabelVisuals.HasLabel:
|
||||
enum.PaperLabelVisuals.Layer:
|
||||
True: { visible: true }
|
||||
False: { visible: false }
|
||||
enum.PaperLabelVisuals.LabelType:
|
||||
enum.PaperLabelVisuals.Layer:
|
||||
Paper: { state: paper }
|
||||
Bounty: { state: bounty }
|
||||
CaptainsPaper: { state: captains_paper }
|
||||
Invoice: { state: invoice }
|
||||
- type: PaperLabel
|
||||
labelSlot:
|
||||
insertVerbText: Attach Label
|
||||
@@ -106,6 +121,9 @@
|
||||
- state: locked
|
||||
map: ["enum.LockVisualLayers.Lock"]
|
||||
shader: unshaded
|
||||
- state: paper
|
||||
sprite: Structures/Storage/Crates/labels.rsi
|
||||
map: ["enum.PaperLabelVisuals.Layer"]
|
||||
- type: Damageable
|
||||
damageContainer: StructuralInorganic
|
||||
damageModifierSet: StructuralMetallic
|
||||
|
||||
@@ -138,6 +138,9 @@
|
||||
map: ["enum.StorageVisualLayers.Base"]
|
||||
- state: closed
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: paper
|
||||
sprite: Structures/Storage/Crates/labels.rsi
|
||||
map: ["enum.PaperLabelVisuals.Layer"]
|
||||
- type: Construction
|
||||
graph: WebStructures
|
||||
node: crate
|
||||
@@ -320,6 +323,10 @@
|
||||
- state: base
|
||||
- state: closed
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: paper
|
||||
sprite: Structures/Storage/Crates/labels.rsi
|
||||
offset: "-0.25,0.625"
|
||||
map: ["enum.PaperLabelVisuals.Layer"]
|
||||
- type: Icon
|
||||
sprite: Structures/Storage/Crates/livestock.rsi
|
||||
state: base
|
||||
@@ -371,6 +378,10 @@
|
||||
- state: base
|
||||
- state: closed
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: paper
|
||||
sprite: Structures/Storage/Crates/labels.rsi
|
||||
offset: "0.0,0.125"
|
||||
map: ["enum.PaperLabelVisuals.Layer"]
|
||||
- type: Icon
|
||||
sprite: Structures/Storage/Crates/cage.rsi
|
||||
- type: Destructible
|
||||
@@ -424,6 +435,10 @@
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- state: paper
|
||||
sprite: Structures/Storage/Crates/labels.rsi
|
||||
offset: "0.0,-0.09375"
|
||||
map: ["enum.PaperLabelVisuals.Layer"]
|
||||
- type: Icon
|
||||
sprite: Structures/Storage/Crates/piratechest.rsi
|
||||
state: crate_icon
|
||||
@@ -449,6 +464,8 @@
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- state: paper
|
||||
map: ["enum.PaperLabelVisuals.Layer"]
|
||||
- type: Icon
|
||||
sprite: Structures/Storage/Crates/toybox.rsi
|
||||
state: crate_icon
|
||||
@@ -465,6 +482,8 @@
|
||||
- state: base
|
||||
- state: closed
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: paper
|
||||
map: ["enum.PaperLabelVisuals.Layer"]
|
||||
- type: Icon
|
||||
sprite: Structures/Storage/Crates/coffin.rsi
|
||||
state: base
|
||||
@@ -503,6 +522,10 @@
|
||||
- state: base
|
||||
- state: closed
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: paper
|
||||
sprite: Structures/Storage/Crates/labels.rsi
|
||||
offset: "-0.28125,0.625"
|
||||
map: ["enum.PaperLabelVisuals.Layer"]
|
||||
- type: Icon
|
||||
sprite: Structures/Storage/Crates/wooden_grave.rsi
|
||||
state: base
|
||||
@@ -547,6 +570,10 @@
|
||||
- state: base
|
||||
- state: closed
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: paper
|
||||
sprite: Structures/Storage/Crates/labels.rsi
|
||||
offset: "-0.3125,0.5625"
|
||||
map: ["enum.PaperLabelVisuals.Layer"]
|
||||
- type: Icon
|
||||
sprite: Structures/Storage/Crates/stone_grave.rsi
|
||||
state: base
|
||||
@@ -571,6 +598,17 @@
|
||||
sprite: Structures/Storage/Crates/trashcart.rsi
|
||||
- type: Sprite
|
||||
sprite: Structures/Storage/Crates/trashcart.rsi
|
||||
layers:
|
||||
- state: base
|
||||
- state: closed
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- state: paper
|
||||
sprite: Structures/Storage/Crates/labels.rsi
|
||||
offset: "0.0,0.03125"
|
||||
map: ["enum.PaperLabelVisuals.Layer"]
|
||||
|
||||
- type: entity
|
||||
parent: CrateBaseSecure
|
||||
@@ -581,6 +619,20 @@
|
||||
sprite: Structures/Storage/Crates/trashcart_jani.rsi
|
||||
- type: Sprite
|
||||
sprite: Structures/Storage/Crates/trashcart_jani.rsi
|
||||
layers:
|
||||
- state: base
|
||||
- state: closed
|
||||
map: ["enum.StorageVisualLayers.Door"]
|
||||
- state: welded
|
||||
visible: false
|
||||
map: ["enum.WeldableLayers.BaseWelded"]
|
||||
- state: locked
|
||||
map: ["enum.LockVisualLayers.Lock"]
|
||||
shader: unshaded
|
||||
- state: paper
|
||||
sprite: Structures/Storage/Crates/labels.rsi
|
||||
offset: "0.0,0.03125"
|
||||
map: ["enum.PaperLabelVisuals.Layer"]
|
||||
- type: AccessReader
|
||||
access: [["Janitor"]]
|
||||
|
||||
|
||||
@@ -24,6 +24,9 @@
|
||||
Dev:
|
||||
stationProto: StandardNanotrasenStation
|
||||
components:
|
||||
- type: StationRandomTransform
|
||||
enableStationRotation: false
|
||||
maxStationOffset: null
|
||||
- type: StationBiome
|
||||
- type: StationNameSetup
|
||||
mapNameTemplate: "Dev"
|
||||
|
||||
@@ -8,6 +8,9 @@
|
||||
# Europa:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationRandomTransform
|
||||
# enableStationRotation: false
|
||||
# maxStationOffset: null
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: '{0} Europa {1}'
|
||||
# nameGenerator:
|
||||
@@ -61,3 +64,4 @@
|
||||
# Mime: [ 1, 1 ]
|
||||
# Musician: [ 1, 1 ]
|
||||
# Reporter: [ 1, 1 ]
|
||||
#
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
# Train:
|
||||
# stationProto: StandardNanotrasenStation
|
||||
# components:
|
||||
# - type: StationRandomTransform
|
||||
# enableStationRotation: false
|
||||
# - type: StationNameSetup
|
||||
# mapNameTemplate: 'Train "Sentipode" {0}-{1}'
|
||||
# nameGenerator:
|
||||
|
||||
6
Resources/Prototypes/NPCs/honkbot.yml
Normal file
6
Resources/Prototypes/NPCs/honkbot.yml
Normal file
@@ -0,0 +1,6 @@
|
||||
- type: htnCompound
|
||||
id: HonkbotCompound
|
||||
branches:
|
||||
- tasks:
|
||||
- !type:HTNCompoundTask
|
||||
task: IdleCompound
|
||||
@@ -292,11 +292,11 @@
|
||||
- !type:JunctionPostGen
|
||||
width: 1
|
||||
entities:
|
||||
- AirlockHydroGlassLocked
|
||||
- AirlockGlass
|
||||
|
||||
- !type:JunctionPostGen
|
||||
entities:
|
||||
- AirlockHydroGlassLocked
|
||||
- AirlockGlass
|
||||
|
||||
- !type:AutoCablingPostGen
|
||||
|
||||
|
||||
@@ -82,7 +82,7 @@
|
||||
- type: latheRecipe
|
||||
id: Vape
|
||||
icon:
|
||||
sprite: Objects/Consumable/Smokeables/Vapes/vape-standart.rsi
|
||||
sprite: Objects/Consumable/Smokeables/Vapes/vape-standard.rsi
|
||||
state: icon
|
||||
result: Vape
|
||||
completetime: 2
|
||||
|
||||
Reference in New Issue
Block a user