THE WIZARD (#35406)
* Adds Survivor Antag * Adds Survivor Role * Adds Survivor Rule ECS, adds a survivor role event, adds make antagonist to random global spawn spell * Moves Survivor Ensurecomp to event handler. Makes Add Survivor Role a broadcast. Adds Survivor Component. Removes redundant briefing. * Adds Survivor Antagonist role type for admins to keep track of this easier, adds it to Survivor. * Adds access to survivor game rule system * Adds Survivor Rule * Adds end of round survivor text * Adds end of round reporting logic. Adds logic to start the survivor rule. * Changes desc from centcomm to shuttle * survivor (S) * Checks if they're alive on the shuttle instead of centcomm. * ftl text selection based on number of survivors. * Removed Survivor Antagonist, replaced it with Free Agent. * Adds InvalidForGlobalSpawnSpell tag, checks for it on spawnspell, and adds it to a zombified person. * Changes logic so we launch the game rule if it hasnt launched yet. Moves rule logic starting to server. Moved survivor rule logic out of event and into Start method. * Fixes invalid entity issue * Descs for Survivor Rule and Survivor comps * Moves Survivor Rule to its own yml * Checks for dead survivors, changes survivor checks for mind. Adds survivor comp to mind to fix any mindswap issues. Same for invalid survivor tag * Changes shuttle xform call to just mapid * Protoid fix * THE WIZARD * Wizard spawner * adds the correct state * Wizard preset and weight * Fixes wizard rule * Weight back to 100% * Adds Random Metadata * Wizard locs * Puts requirements in the right place * Adds wiz ghost spawner and mob * wizard spawnpoint fix + shuttle mapping * wizard loadout + fix wizard spawning + wizard random name * comment * Adds Wizard testing * FIXES SHUTTLE ISSUE BASED REI * THE WIZARD LOBBY SONG. Special thanks to song creator Chris Remo for allowing us to use this. * Free Objective ECS + Base Free Objective * Space Wizard Federation for Wiz Obj issuer. * Wizard Objectives * Moves wizard shuttle to base wizard rule. Gives Wizard their objectives. Removes WizardRule * Renames midround to subgamemodes. Adds wizard sub game mode. * Adds SubWizard to SubGameModesRule. Adds a SubGameMode with no wizard. Adds No SubGamemodeRule for Wizard preset * Wizard midround event * Fixes wizard midround * Wizard Guidebook * Removes todo * Fixes text * Removes wizard rule ECS, not needed * Wizard jetpack --------- Co-authored-by: ScarKy0 <scarky0@onet.eu> Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
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@@ -111,3 +111,11 @@
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id: BaseCodeObjective
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components:
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- type: CodeCondition
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# a free objective, which is a free greentext
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- type: entity
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abstract: true
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parent: BaseObjective
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id: BaseFreeObjective
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components:
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- type: FreeObjective
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35
Resources/Prototypes/Objectives/wizard.yml
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35
Resources/Prototypes/Objectives/wizard.yml
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@@ -0,0 +1,35 @@
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- type: entity
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abstract: true
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parent: BaseObjective
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id: BaseWizardObjective
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components:
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- type: Objective
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# required but not used
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difficulty: 1
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issuer: objective-issuer-swf
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- type: RoleRequirement
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roles:
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mindRoles:
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- WizardRole
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- type: entity
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parent: [BaseWizardObjective, BaseSurviveObjective]
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id: WizardSurviveObjective
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name: Survive
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description: The Space Wizards Federation want you to live!
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components:
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- type: Objective
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icon:
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sprite: Clothing/Head/Hats/wizardhat.rsi
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state: icon
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- type: entity
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parent: [BaseWizardObjective, BaseFreeObjective]
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id: WizardDemonstrateObjective
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name: Demonstration
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description: Give the station a good demonstration of your powers!
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components:
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- type: Objective
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icon:
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sprite: Objects/Magic/magicactions.rsi
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state: fireball
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