* Adds Survivor Antag * Adds Survivor Role * Adds Survivor Rule ECS, adds a survivor role event, adds make antagonist to random global spawn spell * Moves Survivor Ensurecomp to event handler. Makes Add Survivor Role a broadcast. Adds Survivor Component. Removes redundant briefing. * Adds Survivor Antagonist role type for admins to keep track of this easier, adds it to Survivor. * Adds access to survivor game rule system * Adds Survivor Rule * Adds end of round survivor text * Adds end of round reporting logic. Adds logic to start the survivor rule. * Changes desc from centcomm to shuttle * survivor (S) * Checks if they're alive on the shuttle instead of centcomm. * ftl text selection based on number of survivors. * Removed Survivor Antagonist, replaced it with Free Agent. * Adds InvalidForGlobalSpawnSpell tag, checks for it on spawnspell, and adds it to a zombified person. * Changes logic so we launch the game rule if it hasnt launched yet. Moves rule logic starting to server. Moved survivor rule logic out of event and into Start method. * Fixes invalid entity issue * Descs for Survivor Rule and Survivor comps * Moves Survivor Rule to its own yml * Checks for dead survivors, changes survivor checks for mind. Adds survivor comp to mind to fix any mindswap issues. Same for invalid survivor tag * Changes shuttle xform call to just mapid * Protoid fix * THE WIZARD * Wizard spawner * adds the correct state * Wizard preset and weight * Fixes wizard rule * Weight back to 100% * Adds Random Metadata * Wizard locs * Puts requirements in the right place * Adds wiz ghost spawner and mob * wizard spawnpoint fix + shuttle mapping * wizard loadout + fix wizard spawning + wizard random name * comment * Adds Wizard testing * FIXES SHUTTLE ISSUE BASED REI * THE WIZARD LOBBY SONG. Special thanks to song creator Chris Remo for allowing us to use this. * Free Objective ECS + Base Free Objective * Space Wizard Federation for Wiz Obj issuer. * Wizard Objectives * Moves wizard shuttle to base wizard rule. Gives Wizard their objectives. Removes WizardRule * Renames midround to subgamemodes. Adds wizard sub game mode. * Adds SubWizard to SubGameModesRule. Adds a SubGameMode with no wizard. Adds No SubGamemodeRule for Wizard preset * Wizard midround event * Fixes wizard midround * Wizard Guidebook * Removes todo * Fixes text * Removes wizard rule ECS, not needed * Wizard jetpack --------- Co-authored-by: ScarKy0 <scarky0@onet.eu> Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
MapSystem.DeleteMap instead of IMapManager.DeleteMap in StartingGearPrototypeStorageTest` (#35474)
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, our homegrown engine written in C#.
This is the primary repo for Space Station 14. To prevent people forking RobustToolbox, a "content" pack is loaded by the client and server. This content pack contains everything needed to play the game on one specific server.
If you want to host or create content for SS14, this is the repo you need. It contains both RobustToolbox and the content pack for development of new content packs.
Links
Website | Discord | Forum | Steam | Standalone Download
Documentation/Wiki
Our docs site has documentation on SS14s content, engine, game design and more. We also have lots of resources for new contributors to the project.
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Just make sure your changes and pull requests are in accordance with the contribution guidelines.
We are not currently accepting translations of the game on our main repository. If you would like to translate the game into another language consider creating a fork or contributing to a fork.
Building
- Clone this repo.
- Run
RUN_THIS.pyto init submodules and download the engine. - Compile the solution.
More detailed instructions on building the project.
License
All code for the content repository is licensed under MIT.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.
Note that some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.