KBAS5 clothing + Jaraten Structures (#120)
* add barbarian clothes * add jaraten floors and wall * locale * add stonebrick walls and gold\silver ore cave walls * fix brick black, update cave arena * Update roundstart.yml * Update cave-arena.yml
@@ -5,10 +5,20 @@ ent-CP14ClothingCloakBlacksmithArpon = фартук кузнеца
|
||||
.desc = Свободные кожанные полоски, все еще фактически являющиеся одеждой.
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||||
ent-CP14ClothingCloakHoodieYellow = желтый короткий плащ с капюшоном
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||||
.desc = Защищает ваши плечи и голову от холода и интереса противоположного пола.
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||||
ent-CP14ClothingCloakFurcapeBlack = меховая накидка
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||||
.desc = Брутальная, выделанная из шерсти, накидка на плечи.
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||||
ent-CP14ClothingCloakFurcapeBlue = { ent-CP14ClothingCloakFurcapeBlack }
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||||
.desc = { ent-CP14ClothingCloakFurcapeBlack.desc }
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||||
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||||
# Gloves
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||||
ent-CP14ClothingGlovesGirdles = железные наручи
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.desc = Бронированные боевые наручи из металла.
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# Helmet
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ent-CP14ClothingHeadHoodieYellow = желтый капюшон
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.desc = Вы получаете +2 к броскам скрытности от внимания противоположного пола.
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ent-CP14ClothingHeadMetalHeadband = металлический обруч
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.desc = Вероятность, что он защитит от попадания в голову, крайне мала.
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# Mask
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ent-CP14ClothingMaskSinner = маска грешника
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@@ -23,6 +33,8 @@ ent-CP14ClothingPantsHarlequinRed = красно-желтые штаны арл
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.desc = С одной стороны кроваво красные, с другой стороны солнечно желтые. Дуальность жизни и смерти всегда хороший повод для шуток.
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ent-CP14ClothingPantsAristocratic = штаны аристократа
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.desc = Они из достаточно дорогой ткани, чтобы вы не хотели в них шляться по пещерам.
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ent-CP14ClothingPantsLoincloth = набедренная повязка
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.desc = Свободные, ничего не мешает, да еще и выглядят экстремально брутально
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# Shirt
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ent-CP14ClothingShirtHarlequineRed = красная рубаха арлекина
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@@ -34,4 +46,6 @@ ent-CP14ClothingShirtSteampunk = укрепленная латунью руба
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ent-CP14ClothingShoesBlack = простые черные ботинки
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.desc = Влагу они не удержат, но это лучше чем ходить босиком.
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ent-CP14ClothingAristocraticShoesBlack = черные туфли аристократа
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.desc = Они достаточно дорогие, чтобы вы не хотели в них шляться по пещерам.
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.desc = Они достаточно дорогие, чтобы вы не хотели в них шляться по пещерам.
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ent-CP14ClothingShoesSandals = сандали
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.desc = Сандали, сделанные из грубой кожи и металлических креплений.
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@@ -55,6 +55,10 @@ ent-CP14CaveStoneWallGoldOre = { ent-CP14CaveStoneWall }
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ent-CP14CardboardWall = стена из картона
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.desc = Тонкая, непрочная стена из бумаги и картона. Пользуется популярностью в теплых странах.
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# Windows
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ent-CP14WindowStoneBrick = окно в стене из каменного кирпича
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.desc = Каменная кирпичная стена, и проделанным в ней стеклянным окном.
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# Sharpening stone
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ent-CPBaseSharpeningStoneStructure = стационарный точильный камень
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.desc = прочный, долговечный точильный камень, способный затачивать оружие без особого вреда для него.
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@@ -42,6 +42,28 @@
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- type: Clothing
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sprite: _CP14/Clothing/Cloak/blacksmith_apron.rsi
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- type: entity
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parent: CP14ClothingCloakBase
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id: CP14ClothingCloakFurcapeBlack
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name: furcape
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description: Brutal woolen wool cape
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Cloak/furcape2.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Cloak/furcape2.rsi
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- type: entity
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parent: CP14ClothingCloakBase
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id: CP14ClothingCloakFurcapeBlue
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name: furcape
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description: Brutal woolen wool cape
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Cloak/furcape.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Cloak/furcape.rsi
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- type: entity
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parent: CP14ClothingCloakBase
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id: CP14ClothingCloakHoodieYellow
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@@ -0,0 +1,26 @@
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- type: entity
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abstract: true
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parent: Clothing
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id: CP14ClothingGlovesBase
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components:
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- type: Clothing
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equipDelay: 0.2
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unequipDelay: 0.2
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slots:
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- gloves
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- type: Sprite
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state: icon
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- type: Item
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size: Small
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storedRotation: -90
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- type: entity
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parent: CP14ClothingGlovesBase
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id: CP14ClothingGlovesGirdles
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name: iron girdles
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description: Armored combat girdles.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Gloves/girdles.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Gloves/girdles.rsi
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@@ -27,4 +27,15 @@
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sprite: _CP14/Clothing/Head/yellowhoodie.rsi
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- type: Tag
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tags:
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- HidesHair
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- HidesHair
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- type: entity
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parent: CP14ClothingHeadBase
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id: CP14ClothingHeadMetalHeadband
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name: metall headband
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description: The odds of it protecting you from a head shot are slim to none.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Head/metalheadband.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Head/metalheadband.rsi
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@@ -31,4 +31,15 @@
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- type: Sprite
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sprite: _CP14/Clothing/Pants/aristocratic.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Pants/aristocratic.rsi
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sprite: _CP14/Clothing/Pants/aristocratic.rsi
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- type: entity
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parent: CP14ClothingPantsBase
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id: CP14ClothingPantsLoincloth
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name: loincloth
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description: Free, spacious, nothing gets in the way, and it also looks extremely rugged
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Pants/loincloth.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Pants/loincloth.rsi
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@@ -26,11 +26,22 @@
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- type: entity
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parent: CP14ClothingShoesBase
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id: CP14ClothingAristocraticShoesBlack
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id: CP14ClothingShoesAristocraticBlack
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name: aristocratic black boots
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description: They're expensive enough that you don't want to go caving in them.
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components:
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||||
- type: Sprite
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sprite: _CP14/Clothing/Shoes/aristocratic_black.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Shoes/aristocratic_black.rsi
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sprite: _CP14/Clothing/Shoes/aristocratic_black.rsi
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- type: entity
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parent: CP14ClothingShoesBase
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id: CP14ClothingShoesSandals
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name: sandals
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description: Sandals made of rough leather and metal fastenings
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Shoes/sandals.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Shoes/sandals.rsi
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@@ -118,4 +118,40 @@
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wood_big_4: ""
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- type: Construction
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graph: CP14Floor
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node: CP14FloorWoodBig
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node: CP14FloorWoodBig
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- type: entity
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parent: CP14FloorBase
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id: CP14FloorBricks
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components:
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- type: Sprite
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sprite: _CP14/Structures/Floors/bricks.rsi
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layers:
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- state: bricks
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- type: entity
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parent: CP14FloorBase
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id: CP14FloorBricksCarvedSmall1
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components:
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- type: Sprite
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sprite: _CP14/Structures/Floors/bricks.rsi
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layers:
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- state: small_carved_bricks1
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- type: entity
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parent: CP14FloorBase
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id: CP14FloorBricksCarvedSmall2
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components:
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- type: Sprite
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sprite: _CP14/Structures/Floors/bricks.rsi
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layers:
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- state: small_carved_bricks2
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- type: entity
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parent: CP14FloorBase
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id: CP14FloorBricksCarvedSquare
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components:
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- type: Sprite
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sprite: _CP14/Structures/Floors/bricks.rsi
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layers:
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- state: square_carved_bricks
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@@ -85,60 +85,64 @@
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# min: 1
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# max: 5
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#
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#- type: entity
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# id: CP14CaveStoneWallSilverOre
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# suffix: silver ore
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# parent: CP14CaveStoneWall
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# description: A solid stone natural wall. You see the tantalizing particles of silver in it.
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# components:
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# - type: Sprite
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# sprite: _CP14/Structures/Walls/cave_stone_silver.rsi
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# - type: Icon
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# sprite: _CP14/Structures/Walls/cave_stone_silver.rsi
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# - type: Destructible
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# thresholds:
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# - trigger:
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# !type:DamageTrigger
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# damage: 100
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# behaviors:
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# - !type:DoActsBehavior
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# acts: ["Destruction"]
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# - !type:PlaySoundBehavior
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# sound:
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# path: /Audio/Effects/break_stone.ogg
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# params:
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# volume: -6
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# - !type:SpawnEntitiesBehavior
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# spawn:
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# CP14OreSilver:
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# min: 1
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# max: 5
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#
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#- type: entity
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# id: CP14CaveStoneWallGoldOre
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# suffix: gold ore
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# parent: CP14CaveStoneWall
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# description: A solid stone natural wall. You see the tantalizing particles of gold in it.
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# components:
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||||
# - type: Sprite
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# sprite: _CP14/Structures/Walls/cave_stone_gold.rsi
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# - type: Icon
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# sprite: _CP14/Structures/Walls/cave_stone_gold.rsi
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# - type: Destructible
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||||
# thresholds:
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# - trigger:
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||||
# !type:DamageTrigger
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# damage: 100
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# behaviors:
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||||
# - !type:DoActsBehavior
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# acts: ["Destruction"]
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# - !type:PlaySoundBehavior
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# sound:
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# path: /Audio/Effects/break_stone.ogg
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# params:
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# volume: -6
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# - !type:SpawnEntitiesBehavior
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# spawn:
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# CP14OreGold:
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# min: 1
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# max: 5
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- type: entity
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id: CP14CaveStoneWallSilverOre
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suffix: silver ore
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parent: CP14CaveStoneWall
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description: A solid stone natural wall. You see the tantalizing particles of silver in it.
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components:
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- type: Sprite
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sprite: _CP14/Structures/Walls/cave_stone_silver.rsi
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- type: Icon
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||||
sprite: _CP14/Structures/Walls/cave_stone_silver.rsi
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||||
- type: Destructible
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thresholds:
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||||
- trigger:
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||||
!type:DamageTrigger
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damage: 100
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behaviors:
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||||
- !type:DoActsBehavior
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acts: ["Destruction"]
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||||
- !type:PlaySoundBehavior
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sound:
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||||
path: /Audio/Effects/break_stone.ogg
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||||
params:
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||||
volume: -6
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- !type:SpawnEntitiesBehavior
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spawn:
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CP14OreSilver:
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min: 1
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max: 5
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- type: IconSmooth
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base: wall
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- type: entity
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id: CP14CaveStoneWallGoldOre
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suffix: gold ore
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parent: CP14CaveStoneWall
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description: A solid stone natural wall. You see the tantalizing particles of gold in it.
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components:
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||||
- type: Sprite
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||||
sprite: _CP14/Structures/Walls/cave_stone_gold.rsi
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||||
- type: Icon
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||||
sprite: _CP14/Structures/Walls/cave_stone_gold.rsi
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||||
- type: Destructible
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||||
thresholds:
|
||||
- trigger:
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||||
!type:DamageTrigger
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||||
damage: 100
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||||
behaviors:
|
||||
- !type:DoActsBehavior
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||||
acts: ["Destruction"]
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||||
- !type:PlaySoundBehavior
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||||
sound:
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||||
path: /Audio/Effects/break_stone.ogg
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||||
params:
|
||||
volume: -6
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||||
- !type:SpawnEntitiesBehavior
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||||
spawn:
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||||
CP14OreGold:
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||||
min: 1
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||||
max: 5
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||||
- type: IconSmooth
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||||
base: wall
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||||
@@ -17,7 +17,7 @@
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base: stone
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- type: entity
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||||
id: CP14DebugWall
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||||
id: CP14WallDebug
|
||||
name: debug wall
|
||||
suffix: DEBUG
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||||
parent: CP14BaseWall
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||||
@@ -30,9 +30,23 @@
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state: full
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||||
- type: IconSmooth
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||||
base: wood
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||||
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- type: entity
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id: CP14WallStonebrick
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name: stone brick wall
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||||
parent: CP14BaseWall
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||||
description: Ужасы
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||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Walls/bricks_stone_wall.rsi
|
||||
- type: Icon
|
||||
sprite: _CP14/Structures/Walls/bricks_stone_wall.rsi
|
||||
state: full
|
||||
- type: IconSmooth
|
||||
base: stonebricks
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||||
|
||||
- type: entity
|
||||
id: CP14DebugWindow #TODO remove
|
||||
id: CP14WindowDebug #TODO remove
|
||||
name: debug window
|
||||
suffix: DEBUG
|
||||
parent: CP14BaseWall
|
||||
@@ -41,15 +55,30 @@
|
||||
- type: Occluder
|
||||
enabled: false
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Walls/TEMPLATE_WINDOW.rsi
|
||||
sprite: _CP14/Structures/Windows/TEMPLATE_WINDOW.rsi
|
||||
drawdepth: Mobs
|
||||
- type: Icon
|
||||
sprite: _CP14/Structures/Walls/TEMPLATE_WINDOW.rsi
|
||||
sprite: _CP14/Structures/Windows/TEMPLATE_WINDOW.rsi
|
||||
state: full
|
||||
- type: IconSmooth
|
||||
base: wood
|
||||
key: CPwindow
|
||||
|
||||
- type: entity
|
||||
id: CP14WindowStoneBrick
|
||||
parent: CP14WindowDebug
|
||||
name: stone brick window
|
||||
description: A stone brick wall with a glass window in it.
|
||||
components:
|
||||
- type: Sprite
|
||||
sprite: _CP14/Structures/Windows/stone_bricks_window.rsi
|
||||
drawdepth: Mobs
|
||||
- type: Icon
|
||||
sprite: _CP14/Structures/Windows/stone_bricks_window.rsi
|
||||
state: full
|
||||
- type: IconSmooth
|
||||
base: stone_bricks_window
|
||||
|
||||
- type: entity
|
||||
id: CP14CardboardWall
|
||||
name: cardboard Wall
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
components:
|
||||
- type: DeathMatchRule
|
||||
gear: CP14DeathMatchGear
|
||||
killCap: 10
|
||||
rewardSpawns:
|
||||
- id: HealingToolbox
|
||||
- id: CP14BaseThrowableSpear
|
||||
|
||||
|
After Width: | Height: | Size: 479 B |
BIN
Resources/Textures/_CP14/Clothing/Cloak/furcape.rsi/icon.png
Normal file
|
After Width: | Height: | Size: 325 B |
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "CrystallPunk14, by KBAS5",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-CLOAK",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 493 B |
BIN
Resources/Textures/_CP14/Clothing/Cloak/furcape2.rsi/icon.png
Normal file
|
After Width: | Height: | Size: 355 B |
@@ -0,0 +1,18 @@
|
||||
{
|
||||
"version": 1,
|
||||
"license": "CC-BY-SA-3.0",
|
||||
"copyright": "CrystallPunk14, by KBAS5",
|
||||
"size": {
|
||||
"x": 32,
|
||||
"y": 32
|
||||
},
|
||||
"states": [
|
||||
{
|
||||
"name": "icon"
|
||||
},
|
||||
{
|
||||
"name": "equipped-CLOAK",
|
||||
"directions": 4
|
||||
}
|
||||
]
|
||||
}
|
||||
|
After Width: | Height: | Size: 328 B |
BIN
Resources/Textures/_CP14/Clothing/Gloves/girdles.rsi/icon.png
Normal file
|
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Resources/Textures/_CP14/Clothing/Pants/loincloth.rsi/icon.png
Normal file
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Resources/Textures/_CP14/Clothing/Shoes/sandals.rsi/icon.png
Normal file
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After Width: | Height: | Size: 245 B |
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Resources/Textures/_CP14/Structures/Floors/bricks.rsi/bricks.png
Normal file
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After Width: | Height: | Size: 279 B |
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After Width: | Height: | Size: 331 B |
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After Width: | Height: | Size: 362 B |
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{
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After Width: | Height: | Size: 1.2 KiB |
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After Width: | Height: | Size: 2.3 KiB |
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After Width: | Height: | Size: 1.7 KiB |
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After Width: | Height: | Size: 1.7 KiB |
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Before Width: | Height: | Size: 1.2 KiB |
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Before Width: | Height: | Size: 1.5 KiB |
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Before Width: | Height: | Size: 257 B |
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After Width: | Height: | Size: 2.4 KiB |
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After Width: | Height: | Size: 1.8 KiB |
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After Width: | Height: | Size: 2.4 KiB |
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After Width: | Height: | Size: 1.7 KiB |
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After Width: | Height: | Size: 1.8 KiB |
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After Width: | Height: | Size: 1015 B |
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After Width: | Height: | Size: 267 B |
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After Width: | Height: | Size: 1.4 KiB |
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After Width: | Height: | Size: 1.7 KiB |
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After Width: | Height: | Size: 1.3 KiB |
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