KBAS5 clothing + Jaraten Structures (#120)

* add barbarian clothes

* add jaraten floors and wall

* locale

* add stonebrick walls and gold\silver ore cave walls

* fix brick black, update cave arena

* Update roundstart.yml

* Update cave-arena.yml
This commit is contained in:
Ed
2024-04-28 22:47:01 +03:00
committed by GitHub
parent 33d04ef35b
commit 6cb97502aa
103 changed files with 10788 additions and 1916 deletions

View File

@@ -42,6 +42,28 @@
- type: Clothing
sprite: _CP14/Clothing/Cloak/blacksmith_apron.rsi
- type: entity
parent: CP14ClothingCloakBase
id: CP14ClothingCloakFurcapeBlack
name: furcape
description: Brutal woolen wool cape
components:
- type: Sprite
sprite: _CP14/Clothing/Cloak/furcape2.rsi
- type: Clothing
sprite: _CP14/Clothing/Cloak/furcape2.rsi
- type: entity
parent: CP14ClothingCloakBase
id: CP14ClothingCloakFurcapeBlue
name: furcape
description: Brutal woolen wool cape
components:
- type: Sprite
sprite: _CP14/Clothing/Cloak/furcape.rsi
- type: Clothing
sprite: _CP14/Clothing/Cloak/furcape.rsi
- type: entity
parent: CP14ClothingCloakBase
id: CP14ClothingCloakHoodieYellow

View File

@@ -0,0 +1,26 @@
- type: entity
abstract: true
parent: Clothing
id: CP14ClothingGlovesBase
components:
- type: Clothing
equipDelay: 0.2
unequipDelay: 0.2
slots:
- gloves
- type: Sprite
state: icon
- type: Item
size: Small
storedRotation: -90
- type: entity
parent: CP14ClothingGlovesBase
id: CP14ClothingGlovesGirdles
name: iron girdles
description: Armored combat girdles.
components:
- type: Sprite
sprite: _CP14/Clothing/Gloves/girdles.rsi
- type: Clothing
sprite: _CP14/Clothing/Gloves/girdles.rsi

View File

@@ -27,4 +27,15 @@
sprite: _CP14/Clothing/Head/yellowhoodie.rsi
- type: Tag
tags:
- HidesHair
- HidesHair
- type: entity
parent: CP14ClothingHeadBase
id: CP14ClothingHeadMetalHeadband
name: metall headband
description: The odds of it protecting you from a head shot are slim to none.
components:
- type: Sprite
sprite: _CP14/Clothing/Head/metalheadband.rsi
- type: Clothing
sprite: _CP14/Clothing/Head/metalheadband.rsi

View File

@@ -31,4 +31,15 @@
- type: Sprite
sprite: _CP14/Clothing/Pants/aristocratic.rsi
- type: Clothing
sprite: _CP14/Clothing/Pants/aristocratic.rsi
sprite: _CP14/Clothing/Pants/aristocratic.rsi
- type: entity
parent: CP14ClothingPantsBase
id: CP14ClothingPantsLoincloth
name: loincloth
description: Free, spacious, nothing gets in the way, and it also looks extremely rugged
components:
- type: Sprite
sprite: _CP14/Clothing/Pants/loincloth.rsi
- type: Clothing
sprite: _CP14/Clothing/Pants/loincloth.rsi

View File

@@ -26,11 +26,22 @@
- type: entity
parent: CP14ClothingShoesBase
id: CP14ClothingAristocraticShoesBlack
id: CP14ClothingShoesAristocraticBlack
name: aristocratic black boots
description: They're expensive enough that you don't want to go caving in them.
components:
- type: Sprite
sprite: _CP14/Clothing/Shoes/aristocratic_black.rsi
- type: Clothing
sprite: _CP14/Clothing/Shoes/aristocratic_black.rsi
sprite: _CP14/Clothing/Shoes/aristocratic_black.rsi
- type: entity
parent: CP14ClothingShoesBase
id: CP14ClothingShoesSandals
name: sandals
description: Sandals made of rough leather and metal fastenings
components:
- type: Sprite
sprite: _CP14/Clothing/Shoes/sandals.rsi
- type: Clothing
sprite: _CP14/Clothing/Shoes/sandals.rsi

View File

@@ -118,4 +118,40 @@
wood_big_4: ""
- type: Construction
graph: CP14Floor
node: CP14FloorWoodBig
node: CP14FloorWoodBig
- type: entity
parent: CP14FloorBase
id: CP14FloorBricks
components:
- type: Sprite
sprite: _CP14/Structures/Floors/bricks.rsi
layers:
- state: bricks
- type: entity
parent: CP14FloorBase
id: CP14FloorBricksCarvedSmall1
components:
- type: Sprite
sprite: _CP14/Structures/Floors/bricks.rsi
layers:
- state: small_carved_bricks1
- type: entity
parent: CP14FloorBase
id: CP14FloorBricksCarvedSmall2
components:
- type: Sprite
sprite: _CP14/Structures/Floors/bricks.rsi
layers:
- state: small_carved_bricks2
- type: entity
parent: CP14FloorBase
id: CP14FloorBricksCarvedSquare
components:
- type: Sprite
sprite: _CP14/Structures/Floors/bricks.rsi
layers:
- state: square_carved_bricks

View File

@@ -85,60 +85,64 @@
# min: 1
# max: 5
#
#- type: entity
# id: CP14CaveStoneWallSilverOre
# suffix: silver ore
# parent: CP14CaveStoneWall
# description: A solid stone natural wall. You see the tantalizing particles of silver in it.
# components:
# - type: Sprite
# sprite: _CP14/Structures/Walls/cave_stone_silver.rsi
# - type: Icon
# sprite: _CP14/Structures/Walls/cave_stone_silver.rsi
# - type: Destructible
# thresholds:
# - trigger:
# !type:DamageTrigger
# damage: 100
# behaviors:
# - !type:DoActsBehavior
# acts: ["Destruction"]
# - !type:PlaySoundBehavior
# sound:
# path: /Audio/Effects/break_stone.ogg
# params:
# volume: -6
# - !type:SpawnEntitiesBehavior
# spawn:
# CP14OreSilver:
# min: 1
# max: 5
#
#- type: entity
# id: CP14CaveStoneWallGoldOre
# suffix: gold ore
# parent: CP14CaveStoneWall
# description: A solid stone natural wall. You see the tantalizing particles of gold in it.
# components:
# - type: Sprite
# sprite: _CP14/Structures/Walls/cave_stone_gold.rsi
# - type: Icon
# sprite: _CP14/Structures/Walls/cave_stone_gold.rsi
# - type: Destructible
# thresholds:
# - trigger:
# !type:DamageTrigger
# damage: 100
# behaviors:
# - !type:DoActsBehavior
# acts: ["Destruction"]
# - !type:PlaySoundBehavior
# sound:
# path: /Audio/Effects/break_stone.ogg
# params:
# volume: -6
# - !type:SpawnEntitiesBehavior
# spawn:
# CP14OreGold:
# min: 1
# max: 5
- type: entity
id: CP14CaveStoneWallSilverOre
suffix: silver ore
parent: CP14CaveStoneWall
description: A solid stone natural wall. You see the tantalizing particles of silver in it.
components:
- type: Sprite
sprite: _CP14/Structures/Walls/cave_stone_silver.rsi
- type: Icon
sprite: _CP14/Structures/Walls/cave_stone_silver.rsi
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
- !type:PlaySoundBehavior
sound:
path: /Audio/Effects/break_stone.ogg
params:
volume: -6
- !type:SpawnEntitiesBehavior
spawn:
CP14OreSilver:
min: 1
max: 5
- type: IconSmooth
base: wall
- type: entity
id: CP14CaveStoneWallGoldOre
suffix: gold ore
parent: CP14CaveStoneWall
description: A solid stone natural wall. You see the tantalizing particles of gold in it.
components:
- type: Sprite
sprite: _CP14/Structures/Walls/cave_stone_gold.rsi
- type: Icon
sprite: _CP14/Structures/Walls/cave_stone_gold.rsi
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 100
behaviors:
- !type:DoActsBehavior
acts: ["Destruction"]
- !type:PlaySoundBehavior
sound:
path: /Audio/Effects/break_stone.ogg
params:
volume: -6
- !type:SpawnEntitiesBehavior
spawn:
CP14OreGold:
min: 1
max: 5
- type: IconSmooth
base: wall

View File

@@ -17,7 +17,7 @@
base: stone
- type: entity
id: CP14DebugWall
id: CP14WallDebug
name: debug wall
suffix: DEBUG
parent: CP14BaseWall
@@ -30,9 +30,23 @@
state: full
- type: IconSmooth
base: wood
- type: entity
id: CP14WallStonebrick
name: stone brick wall
parent: CP14BaseWall
description: Ужасы
components:
- type: Sprite
sprite: _CP14/Structures/Walls/bricks_stone_wall.rsi
- type: Icon
sprite: _CP14/Structures/Walls/bricks_stone_wall.rsi
state: full
- type: IconSmooth
base: stonebricks
- type: entity
id: CP14DebugWindow #TODO remove
id: CP14WindowDebug #TODO remove
name: debug window
suffix: DEBUG
parent: CP14BaseWall
@@ -41,15 +55,30 @@
- type: Occluder
enabled: false
- type: Sprite
sprite: _CP14/Structures/Walls/TEMPLATE_WINDOW.rsi
sprite: _CP14/Structures/Windows/TEMPLATE_WINDOW.rsi
drawdepth: Mobs
- type: Icon
sprite: _CP14/Structures/Walls/TEMPLATE_WINDOW.rsi
sprite: _CP14/Structures/Windows/TEMPLATE_WINDOW.rsi
state: full
- type: IconSmooth
base: wood
key: CPwindow
- type: entity
id: CP14WindowStoneBrick
parent: CP14WindowDebug
name: stone brick window
description: A stone brick wall with a glass window in it.
components:
- type: Sprite
sprite: _CP14/Structures/Windows/stone_bricks_window.rsi
drawdepth: Mobs
- type: Icon
sprite: _CP14/Structures/Windows/stone_bricks_window.rsi
state: full
- type: IconSmooth
base: stone_bricks_window
- type: entity
id: CP14CardboardWall
name: cardboard Wall

View File

@@ -5,6 +5,7 @@
components:
- type: DeathMatchRule
gear: CP14DeathMatchGear
killCap: 10
rewardSpawns:
- id: HealingToolbox
- id: CP14BaseThrowableSpear