KBAS5 clothing + Jaraten Structures (#120)
* add barbarian clothes * add jaraten floors and wall * locale * add stonebrick walls and gold\silver ore cave walls * fix brick black, update cave arena * Update roundstart.yml * Update cave-arena.yml
This commit is contained in:
@@ -42,6 +42,28 @@
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- type: Clothing
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sprite: _CP14/Clothing/Cloak/blacksmith_apron.rsi
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- type: entity
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parent: CP14ClothingCloakBase
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id: CP14ClothingCloakFurcapeBlack
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name: furcape
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description: Brutal woolen wool cape
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Cloak/furcape2.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Cloak/furcape2.rsi
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- type: entity
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parent: CP14ClothingCloakBase
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id: CP14ClothingCloakFurcapeBlue
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name: furcape
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description: Brutal woolen wool cape
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Cloak/furcape.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Cloak/furcape.rsi
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- type: entity
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parent: CP14ClothingCloakBase
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id: CP14ClothingCloakHoodieYellow
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@@ -0,0 +1,26 @@
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- type: entity
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abstract: true
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parent: Clothing
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id: CP14ClothingGlovesBase
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components:
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- type: Clothing
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equipDelay: 0.2
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unequipDelay: 0.2
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slots:
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- gloves
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- type: Sprite
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state: icon
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- type: Item
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size: Small
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storedRotation: -90
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- type: entity
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parent: CP14ClothingGlovesBase
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id: CP14ClothingGlovesGirdles
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name: iron girdles
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description: Armored combat girdles.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Gloves/girdles.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Gloves/girdles.rsi
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@@ -27,4 +27,15 @@
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sprite: _CP14/Clothing/Head/yellowhoodie.rsi
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- type: Tag
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tags:
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- HidesHair
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- HidesHair
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- type: entity
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parent: CP14ClothingHeadBase
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id: CP14ClothingHeadMetalHeadband
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name: metall headband
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description: The odds of it protecting you from a head shot are slim to none.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Head/metalheadband.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Head/metalheadband.rsi
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@@ -31,4 +31,15 @@
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- type: Sprite
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sprite: _CP14/Clothing/Pants/aristocratic.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Pants/aristocratic.rsi
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sprite: _CP14/Clothing/Pants/aristocratic.rsi
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- type: entity
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parent: CP14ClothingPantsBase
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id: CP14ClothingPantsLoincloth
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name: loincloth
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description: Free, spacious, nothing gets in the way, and it also looks extremely rugged
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Pants/loincloth.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Pants/loincloth.rsi
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@@ -26,11 +26,22 @@
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- type: entity
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parent: CP14ClothingShoesBase
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id: CP14ClothingAristocraticShoesBlack
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id: CP14ClothingShoesAristocraticBlack
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name: aristocratic black boots
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description: They're expensive enough that you don't want to go caving in them.
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Shoes/aristocratic_black.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Shoes/aristocratic_black.rsi
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sprite: _CP14/Clothing/Shoes/aristocratic_black.rsi
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- type: entity
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parent: CP14ClothingShoesBase
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id: CP14ClothingShoesSandals
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name: sandals
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description: Sandals made of rough leather and metal fastenings
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components:
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- type: Sprite
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sprite: _CP14/Clothing/Shoes/sandals.rsi
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- type: Clothing
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sprite: _CP14/Clothing/Shoes/sandals.rsi
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@@ -118,4 +118,40 @@
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wood_big_4: ""
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- type: Construction
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graph: CP14Floor
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node: CP14FloorWoodBig
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node: CP14FloorWoodBig
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- type: entity
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parent: CP14FloorBase
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id: CP14FloorBricks
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components:
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- type: Sprite
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sprite: _CP14/Structures/Floors/bricks.rsi
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layers:
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- state: bricks
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- type: entity
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parent: CP14FloorBase
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id: CP14FloorBricksCarvedSmall1
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components:
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- type: Sprite
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sprite: _CP14/Structures/Floors/bricks.rsi
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layers:
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- state: small_carved_bricks1
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- type: entity
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parent: CP14FloorBase
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id: CP14FloorBricksCarvedSmall2
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components:
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- type: Sprite
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sprite: _CP14/Structures/Floors/bricks.rsi
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layers:
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- state: small_carved_bricks2
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- type: entity
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parent: CP14FloorBase
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id: CP14FloorBricksCarvedSquare
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components:
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- type: Sprite
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sprite: _CP14/Structures/Floors/bricks.rsi
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layers:
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- state: square_carved_bricks
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@@ -85,60 +85,64 @@
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# min: 1
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# max: 5
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#
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#- type: entity
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# id: CP14CaveStoneWallSilverOre
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# suffix: silver ore
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# parent: CP14CaveStoneWall
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# description: A solid stone natural wall. You see the tantalizing particles of silver in it.
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# components:
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# - type: Sprite
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# sprite: _CP14/Structures/Walls/cave_stone_silver.rsi
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# - type: Icon
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# sprite: _CP14/Structures/Walls/cave_stone_silver.rsi
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# - type: Destructible
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# thresholds:
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# - trigger:
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# !type:DamageTrigger
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# damage: 100
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# behaviors:
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# - !type:DoActsBehavior
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# acts: ["Destruction"]
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# - !type:PlaySoundBehavior
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# sound:
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# path: /Audio/Effects/break_stone.ogg
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# params:
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# volume: -6
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# - !type:SpawnEntitiesBehavior
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# spawn:
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# CP14OreSilver:
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# min: 1
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# max: 5
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#
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#- type: entity
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# id: CP14CaveStoneWallGoldOre
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# suffix: gold ore
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# parent: CP14CaveStoneWall
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# description: A solid stone natural wall. You see the tantalizing particles of gold in it.
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# components:
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# - type: Sprite
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# sprite: _CP14/Structures/Walls/cave_stone_gold.rsi
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# - type: Icon
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# sprite: _CP14/Structures/Walls/cave_stone_gold.rsi
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# - type: Destructible
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# thresholds:
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# - trigger:
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# !type:DamageTrigger
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# damage: 100
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# behaviors:
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# - !type:DoActsBehavior
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# acts: ["Destruction"]
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# - !type:PlaySoundBehavior
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# sound:
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# path: /Audio/Effects/break_stone.ogg
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# params:
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# volume: -6
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# - !type:SpawnEntitiesBehavior
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# spawn:
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# CP14OreGold:
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# min: 1
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# max: 5
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- type: entity
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id: CP14CaveStoneWallSilverOre
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suffix: silver ore
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parent: CP14CaveStoneWall
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description: A solid stone natural wall. You see the tantalizing particles of silver in it.
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components:
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- type: Sprite
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sprite: _CP14/Structures/Walls/cave_stone_silver.rsi
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- type: Icon
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sprite: _CP14/Structures/Walls/cave_stone_silver.rsi
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 100
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behaviors:
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- !type:PlaySoundBehavior
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sound:
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path: /Audio/Effects/break_stone.ogg
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params:
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volume: -6
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- !type:SpawnEntitiesBehavior
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spawn:
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CP14OreSilver:
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min: 1
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max: 5
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- type: IconSmooth
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base: wall
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- type: entity
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id: CP14CaveStoneWallGoldOre
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suffix: gold ore
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parent: CP14CaveStoneWall
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description: A solid stone natural wall. You see the tantalizing particles of gold in it.
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components:
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- type: Sprite
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sprite: _CP14/Structures/Walls/cave_stone_gold.rsi
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- type: Icon
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sprite: _CP14/Structures/Walls/cave_stone_gold.rsi
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 100
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behaviors:
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- !type:PlaySoundBehavior
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sound:
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path: /Audio/Effects/break_stone.ogg
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params:
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volume: -6
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- !type:SpawnEntitiesBehavior
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spawn:
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CP14OreGold:
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min: 1
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max: 5
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- type: IconSmooth
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base: wall
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@@ -17,7 +17,7 @@
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base: stone
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- type: entity
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id: CP14DebugWall
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id: CP14WallDebug
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name: debug wall
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suffix: DEBUG
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parent: CP14BaseWall
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@@ -30,9 +30,23 @@
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state: full
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- type: IconSmooth
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base: wood
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- type: entity
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id: CP14WallStonebrick
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name: stone brick wall
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parent: CP14BaseWall
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description: Ужасы
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components:
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- type: Sprite
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sprite: _CP14/Structures/Walls/bricks_stone_wall.rsi
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- type: Icon
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sprite: _CP14/Structures/Walls/bricks_stone_wall.rsi
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state: full
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- type: IconSmooth
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base: stonebricks
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- type: entity
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id: CP14DebugWindow #TODO remove
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id: CP14WindowDebug #TODO remove
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name: debug window
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suffix: DEBUG
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parent: CP14BaseWall
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@@ -41,15 +55,30 @@
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- type: Occluder
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enabled: false
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- type: Sprite
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sprite: _CP14/Structures/Walls/TEMPLATE_WINDOW.rsi
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sprite: _CP14/Structures/Windows/TEMPLATE_WINDOW.rsi
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drawdepth: Mobs
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- type: Icon
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sprite: _CP14/Structures/Walls/TEMPLATE_WINDOW.rsi
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sprite: _CP14/Structures/Windows/TEMPLATE_WINDOW.rsi
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state: full
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- type: IconSmooth
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base: wood
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key: CPwindow
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- type: entity
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id: CP14WindowStoneBrick
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parent: CP14WindowDebug
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name: stone brick window
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description: A stone brick wall with a glass window in it.
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components:
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- type: Sprite
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sprite: _CP14/Structures/Windows/stone_bricks_window.rsi
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drawdepth: Mobs
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- type: Icon
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sprite: _CP14/Structures/Windows/stone_bricks_window.rsi
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state: full
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- type: IconSmooth
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base: stone_bricks_window
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- type: entity
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id: CP14CardboardWall
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name: cardboard Wall
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@@ -5,6 +5,7 @@
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components:
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- type: DeathMatchRule
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gear: CP14DeathMatchGear
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killCap: 10
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rewardSpawns:
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- id: HealingToolbox
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- id: CP14BaseThrowableSpear
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