China lake rebalance (#39106)

This commit is contained in:
ArtisticRoomba
2025-07-22 08:05:46 -07:00
committed by GitHub
parent 65b4b41928
commit 7109c33054
2 changed files with 27 additions and 3 deletions

View File

@@ -54,3 +54,20 @@
count: 10
- type: TimedDespawn
lifetime: 0.25
- type: entity
id: PelletClusterLessLethal
name: pellet (ball, less lethal)
categories: [ HideSpawnMenu ]
parent: BaseBullet
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
state: buckshot
- type: Projectile
deleteOnCollide: false
damage:
types:
Piercing: 5
- type: TimedDespawn
lifetime: 0.25

View File

@@ -863,6 +863,7 @@
totalIntensity: 150 # a ~2 tile radius
intensitySlope: 5
maxIntensity: 10
canCreateVacuum: false
- type: entity
id: BulletGrenadeFlash
@@ -882,7 +883,6 @@
timeRemaining: 0.3
- type: DeleteOnTrigger
# This is supposed to spawn shrapnel and stuff so uhh... TODO?
- type: entity
id: BulletGrenadeFrag
name: frag grenade
@@ -896,9 +896,16 @@
- type: ExplodeOnTrigger
- type: Explosive
explosionType: Default
totalIntensity: 175 # about a ~6 tile radius
totalIntensity: 50
intensitySlope: 1
maxIntensity: 10
maxIntensity: 5
canCreateVacuum: false
- type: ContainerContainer
containers:
cluster-payload: !type:Container
- type: ProjectileGrenade
fillPrototype: PelletClusterLessLethal
capacity: 30
- type: entity
parent: BaseBulletTrigger