China lake rebalance (#39106)
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@@ -54,3 +54,20 @@
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count: 10
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- type: TimedDespawn
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lifetime: 0.25
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- type: entity
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id: PelletClusterLessLethal
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name: pellet (ball, less lethal)
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categories: [ HideSpawnMenu ]
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parent: BaseBullet
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components:
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- type: Sprite
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sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
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state: buckshot
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- type: Projectile
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deleteOnCollide: false
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damage:
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types:
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Piercing: 5
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- type: TimedDespawn
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lifetime: 0.25
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@@ -863,6 +863,7 @@
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totalIntensity: 150 # a ~2 tile radius
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intensitySlope: 5
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maxIntensity: 10
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canCreateVacuum: false
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- type: entity
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id: BulletGrenadeFlash
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@@ -882,7 +883,6 @@
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timeRemaining: 0.3
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- type: DeleteOnTrigger
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# This is supposed to spawn shrapnel and stuff so uhh... TODO?
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- type: entity
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id: BulletGrenadeFrag
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name: frag grenade
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@@ -896,9 +896,16 @@
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- type: ExplodeOnTrigger
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- type: Explosive
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explosionType: Default
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totalIntensity: 175 # about a ~6 tile radius
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totalIntensity: 50
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intensitySlope: 1
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maxIntensity: 10
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maxIntensity: 5
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canCreateVacuum: false
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- type: ContainerContainer
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containers:
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cluster-payload: !type:Container
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- type: ProjectileGrenade
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fillPrototype: PelletClusterLessLethal
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capacity: 30
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- type: entity
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parent: BaseBulletTrigger
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