Disable bioluminescence plant mutations because it breaks the engine (#32561)
No fun allowed Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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@@ -1,10 +1,11 @@
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- type: RandomPlantMutationList
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id: RandomPlantMutations
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mutations:
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- name: Bioluminescent
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baseOdds: 0.036
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appliesToPlant: false
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effect: !type:Glow
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mutations:
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# disabled until 50 morbillion point lights don't cause the renderer to die
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#- name: Bioluminescent
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# baseOdds: 0.036
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# appliesToPlant: false
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# effect: !type:Glow
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- name: Sentient
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baseOdds: 0.0072
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appliesToProduce: false
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