Lanterns Can Break (#1450)
* Lanterns now break in two swings. I don't wanna see anyone saying that lanterns are a great one handed weapon again. * Lanterns can survive one fireball, as a treat.
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@@ -19,6 +19,32 @@
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breakOnMove: false
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slots:
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- belt
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- type: Damageable
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damageContainer: StructuralInorganic
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damageModifierSet: CP14Metallic
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- type: CP14MeleeSelfDamage
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damageToSelf:
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types:
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Structural: 10 #little jank, but Metallic is resistant to Blunt. Breaks in 3 strikes, or 2 fireballs.
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 20
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behaviors:
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- !type:PlaySoundBehavior
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sound:
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collection: MetalBreak
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- !type:SpawnEntitiesBehavior
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spawn:
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CP14ScrapCopper:
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min: 1
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max: 2
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CP14ScrapIron:
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min: 0
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max: 1
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- type: MeleeWeapon
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attackRate: 0.6
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wideAnimationRotation: 10
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@@ -36,7 +36,8 @@
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True: { visible: true }
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False: { visible: false }
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- type: Damageable
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damageContainer: Inorganic
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damageContainer: StructuralInorganic
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damageModifierSet: CP14Metallic
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- type: Destructible
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thresholds:
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- trigger:
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@@ -45,6 +46,14 @@
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behaviors:
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- !type:PlaySoundBehavior
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sound:
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collection: MetalBreak
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- !type:SpawnEntitiesBehavior
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spawn:
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CP14ScrapCopper:
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min: 1
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max: 3
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- type: CP14MagicLantern
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- type: CP14MagicEnergyDraw
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energy: -0.1
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