Merge branch 'master' into meta-remove-wizard-robes

This commit is contained in:
scrivoy
2025-04-03 23:17:14 +02:00
11 changed files with 182 additions and 219 deletions

View File

@@ -1,4 +1,5 @@
using System.Numerics;
using Content.Client.Sprite;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.Utility;
@@ -17,12 +18,14 @@ public sealed class ClickableSystem : EntitySystem
private EntityQuery<ClickableComponent> _clickableQuery;
private EntityQuery<TransformComponent> _xformQuery;
private EntityQuery<FadingSpriteComponent> _fadingSpriteQuery;
public override void Initialize()
{
base.Initialize();
_clickableQuery = GetEntityQuery<ClickableComponent>();
_xformQuery = GetEntityQuery<TransformComponent>();
_fadingSpriteQuery = GetEntityQuery<FadingSpriteComponent>();
}
/// <summary>
@@ -34,7 +37,7 @@ public sealed class ClickableSystem : EntitySystem
/// The draw depth for the sprite that captured the click.
/// </param>
/// <returns>True if the click worked, false otherwise.</returns>
public bool CheckClick(Entity<ClickableComponent?, SpriteComponent, TransformComponent?> entity, Vector2 worldPos, IEye eye, out int drawDepth, out uint renderOrder, out float bottom)
public bool CheckClick(Entity<ClickableComponent?, SpriteComponent, TransformComponent?, FadingSpriteComponent?> entity, Vector2 worldPos, IEye eye, bool excludeFaded, out int drawDepth, out uint renderOrder, out float bottom)
{
if (!_clickableQuery.Resolve(entity.Owner, ref entity.Comp1, false))
{
@@ -52,6 +55,14 @@ public sealed class ClickableSystem : EntitySystem
return false;
}
if (excludeFaded && _fadingSpriteQuery.Resolve(entity.Owner, ref entity.Comp4, false))
{
drawDepth = default;
renderOrder = default;
bottom = default;
return false;
}
var sprite = entity.Comp2;
var transform = entity.Comp3;

View File

@@ -113,18 +113,18 @@ namespace Content.Client.Gameplay
return first.IsValid() ? first : null;
}
public IEnumerable<EntityUid> GetClickableEntities(EntityCoordinates coordinates)
public IEnumerable<EntityUid> GetClickableEntities(EntityCoordinates coordinates, bool excludeFaded = true)
{
var transformSystem = _entitySystemManager.GetEntitySystem<SharedTransformSystem>();
return GetClickableEntities(transformSystem.ToMapCoordinates(coordinates));
return GetClickableEntities(transformSystem.ToMapCoordinates(coordinates), excludeFaded);
}
public IEnumerable<EntityUid> GetClickableEntities(MapCoordinates coordinates)
public IEnumerable<EntityUid> GetClickableEntities(MapCoordinates coordinates, bool excludeFaded = true)
{
return GetClickableEntities(coordinates, _eyeManager.CurrentEye);
return GetClickableEntities(coordinates, _eyeManager.CurrentEye, excludeFaded);
}
public IEnumerable<EntityUid> GetClickableEntities(MapCoordinates coordinates, IEye? eye)
public IEnumerable<EntityUid> GetClickableEntities(MapCoordinates coordinates, IEye? eye, bool excludeFaded = true)
{
/*
* TODO:
@@ -147,7 +147,7 @@ namespace Content.Client.Gameplay
foreach (var entity in entities)
{
if (clickQuery.TryGetComponent(entity.Uid, out var component) &&
clickables.CheckClick((entity.Uid, component, entity.Component, entity.Transform), coordinates.Position, eye, out var drawDepthClicked, out var renderOrder, out var bottom))
clickables.CheckClick((entity.Uid, component, entity.Component, entity.Transform), coordinates.Position, eye, excludeFaded, out var drawDepthClicked, out var renderOrder, out var bottom))
{
foundEntities.Add((entity.Uid, drawDepthClicked, renderOrder, bottom));
}

View File

@@ -1,8 +1,14 @@
using System.Numerics;
using Content.Client.Gameplay;
using Content.Shared.Sprite;
using Robust.Client.GameObjects;
using Robust.Client.Input;
using Robust.Client.Player;
using Robust.Client.State;
using Robust.Client.UserInterface.CustomControls;
using Robust.Client.UserInterface;
using Robust.Shared.Map;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Physics;
namespace Content.Client.Sprite;
@@ -17,6 +23,9 @@ public sealed class SpriteFadeSystem : EntitySystem
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly IStateManager _stateManager = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
[Dependency] private readonly IUserInterfaceManager _uiManager = default!;
[Dependency] private readonly IInputManager _inputManager = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
private readonly HashSet<FadingSpriteComponent> _comps = new();
@@ -24,6 +33,11 @@ public sealed class SpriteFadeSystem : EntitySystem
private EntityQuery<SpriteFadeComponent> _fadeQuery;
private EntityQuery<FadingSpriteComponent> _fadingQuery;
/// <summary>
/// Radius of the mouse point for the intersection test
/// </summary>
private static Vector2 MouseRadius = new Vector2(10f * float.Epsilon, 10f * float.Epsilon);
private const float TargetAlpha = 0.4f;
private const float ChangeRate = 1f;
@@ -46,46 +60,82 @@ public sealed class SpriteFadeSystem : EntitySystem
sprite.Color = sprite.Color.WithAlpha(component.OriginalAlpha);
}
public override void FrameUpdate(float frameTime)
/// <summary>
/// Adds sprites to the fade set, and brings their alpha downwards
/// </summary>
private void FadeIn(float change)
{
base.FrameUpdate(frameTime);
var player = _playerManager.LocalEntity;
var change = ChangeRate * frameTime;
// ExcludeBoundingBox is set if we don't want to fade this sprite within the collision bounding boxes for the given POI
var pointsOfInterest = new List<(MapCoordinates Point, bool ExcludeBoundingBox)>();
if (TryComp(player, out TransformComponent? playerXform) &&
_stateManager.CurrentState is GameplayState state &&
_spriteQuery.TryGetComponent(player, out var playerSprite))
if (_uiManager.CurrentlyHovered is IViewportControl vp
&& _inputManager.MouseScreenPosition.IsValid)
{
var mapPos = _transform.GetMapCoordinates(_playerManager.LocalEntity!.Value, xform: playerXform);
pointsOfInterest.Add((vp.PixelToMap(_inputManager.MouseScreenPosition.Position), true));
}
// Also want to handle large entities even if they may not be clickable.
foreach (var ent in state.GetClickableEntities(mapPos))
if (TryComp(player, out TransformComponent? playerXform))
{
pointsOfInterest.Add((_transform.GetMapCoordinates(_playerManager.LocalEntity!.Value, xform: playerXform), false));
}
if (_stateManager.CurrentState is GameplayState state && _spriteQuery.TryGetComponent(player, out var playerSprite))
{
foreach (var (mapPos, excludeBB) in pointsOfInterest)
{
if (ent == player ||
!_fadeQuery.HasComponent(ent) ||
!_spriteQuery.TryGetComponent(ent, out var sprite) ||
sprite.DrawDepth < playerSprite.DrawDepth)
// Also want to handle large entities even if they may not be clickable.
foreach (var ent in state.GetClickableEntities(mapPos, excludeFaded: false))
{
continue;
}
if (ent == player ||
!_fadeQuery.HasComponent(ent) ||
!_spriteQuery.TryGetComponent(ent, out var sprite) ||
sprite.DrawDepth < playerSprite.DrawDepth)
{
continue;
}
if (!_fadingQuery.TryComp(ent, out var fading))
{
fading = AddComp<FadingSpriteComponent>(ent);
fading.OriginalAlpha = sprite.Color.A;
}
if (excludeBB)
{
var test = new Box2Rotated(mapPos.Position - MouseRadius, mapPos.Position + MouseRadius);
var collided = false;
foreach (var fixture in _physics.GetCollidingEntities(mapPos.MapId, test))
{
if (fixture.Owner == ent)
{
collided = true;
break;
}
}
if (collided)
{
break;
}
}
_comps.Add(fading);
var newColor = Math.Max(sprite.Color.A - change, TargetAlpha);
if (!_fadingQuery.TryComp(ent, out var fading))
{
fading = AddComp<FadingSpriteComponent>(ent);
fading.OriginalAlpha = sprite.Color.A;
}
if (!sprite.Color.A.Equals(newColor))
{
sprite.Color = sprite.Color.WithAlpha(newColor);
_comps.Add(fading);
var newColor = Math.Max(sprite.Color.A - change, TargetAlpha);
if (!sprite.Color.A.Equals(newColor))
{
sprite.Color = sprite.Color.WithAlpha(newColor);
}
}
}
}
}
/// <summary>
/// Bring sprites back up to their original alpha if they aren't in the fade set, and removes their fade component when done
/// </summary>
private void FadeOut(float change)
{
var query = AllEntityQuery<FadingSpriteComponent>();
while (query.MoveNext(out var uid, out var comp))
{
@@ -106,6 +156,16 @@ public sealed class SpriteFadeSystem : EntitySystem
RemCompDeferred<FadingSpriteComponent>(uid);
}
}
}
public override void FrameUpdate(float frameTime)
{
base.FrameUpdate(frameTime);
var change = ChangeRate * frameTime;
FadeIn(change);
FadeOut(change);
_comps.Clear();
}

View File

@@ -80,7 +80,7 @@ namespace Content.IntegrationTests.Tests
var pos = clientEntManager.System<SharedTransformSystem>().GetWorldPosition(clientEnt);
hit = clientEntManager.System<ClickableSystem>().CheckClick((clientEnt, null, sprite, null), new Vector2(clickPosX, clickPosY) + pos, eye, out _, out _, out _);
hit = clientEntManager.System<ClickableSystem>().CheckClick((clientEnt, null, sprite, null), new Vector2(clickPosX, clickPosY) + pos, eye, false, out _, out _, out _);
});
await server.WaitPost(() =>

View File

@@ -1,27 +1,4 @@
Entries:
- author: SlamBamActionman
changes:
- message: It's no longer possible to drag an item out of a container's UI to drop
it.
type: Tweak
id: 7625
time: '2024-11-20T01:00:38.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/32706
- author: Plykiya
changes:
- message: The crew monitoring crate now contains a flatpack of the server and computers,
and can be opened with science access instead of engineering access now.
type: Tweak
id: 7626
time: '2024-11-20T01:05:20.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/33417
- author: Beck Thompson
changes:
- message: Toggle verbs are no longer duplicated on magboots and fire extinguishers!
type: Fix
id: 7627
time: '2024-11-20T01:53:53.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/32138
- author: qwerltaz
changes:
- message: A new grid item view is available in the construction menu, togglable
@@ -3900,3 +3877,26 @@
id: 8124
time: '2025-04-02T18:37:35.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/36216
- author: aada
changes:
- message: Diphenhydramine now causes light drowsiness.
type: Tweak
id: 8125
time: '2025-04-03T06:29:52.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/36212
- author: sowelipililimute
changes:
- message: You can now more easily interact with objects behind faded ones, and
you can look behind fadeable objects in your FOV by hovering them with your
mouse pointer
type: Add
id: 8126
time: '2025-04-03T06:58:05.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/35863
- author: whatston3
changes:
- message: Fancy tables and curtains now respect carpet stacks.
type: Fix
id: 8127
time: '2025-04-03T14:45:04.0000000+00:00'
url: https://github.com/space-wizards/space-station-14/pull/33721

View File

@@ -5,7 +5,7 @@ reagent-name-dylovene = dylovene
reagent-desc-dylovene = A broad-spectrum anti-toxin, which treats toxin damage in organisms. Overdosing will cause vomiting, dizzyness and pain.
reagent-name-diphenhydramine = diphenhydramine
reagent-desc-diphenhydramine = Rapidly purges the body of histamine, reduces jitteriness, and treats poison damage.
reagent-desc-diphenhydramine = Rapidly purges the body of histamine, reduces jitteriness, causes drowsiness, and treats poison damage. Often included in sleep medication.
reagent-name-arithrazine = arithrazine
reagent-desc-arithrazine = A mildly unstable medication used for the most extreme case of radiation poisoning. Exerts minor stress on the body.

View File

@@ -14,9 +14,6 @@
- Plating
- type: Stack
stackType: FloorCarpetRed
- type: Tag
tags:
- CarpetRed
- type: SpawnAfterInteract #Nuke after convert to FloorTile
prototype: Carpet
doAfter: 0.5
@@ -33,9 +30,6 @@
heldPrefix: carpet-black
- type: Stack
stackType: FloorCarpetBlack
- type: Tag
tags:
- CarpetBlack
- type: SpawnAfterInteract #Nuke after convert to FloorTile
prototype: CarpetBlack
doAfter: 0.5
@@ -52,9 +46,6 @@
heldPrefix: carpet-blue
- type: Stack
stackType: FloorCarpetBlue
- type: Tag
tags:
- CarpetBlue
- type: SpawnAfterInteract #Nuke after convert to FloorTile
prototype: CarpetBlue
doAfter: 0.5
@@ -71,9 +62,6 @@
heldPrefix: carpet-green
- type: Stack
stackType: FloorCarpetGreen
- type: Tag
tags:
- CarpetGreen
- type: SpawnAfterInteract #Nuke after convert to FloorTile
prototype: CarpetGreen
doAfter: 0.5
@@ -90,9 +78,6 @@
heldPrefix: carpet-orange
- type: Stack
stackType: FloorCarpetOrange
- type: Tag
tags:
- CarpetOrange
- type: SpawnAfterInteract #Nuke after convert to FloorTile
prototype: CarpetOrange
doAfter: 0.5
@@ -109,9 +94,6 @@
heldPrefix: carpet-skyblue
- type: Stack
stackType: FloorCarpetSkyBlue
- type: Tag
tags:
- CarpetSBlue
- type: SpawnAfterInteract #Nuke after convert to FloorTile
prototype: CarpetSBlue
doAfter: 0.5
@@ -128,9 +110,6 @@
heldPrefix: carpet-purple
- type: Stack
stackType: FloorCarpetPurple
- type: Tag
tags:
- CarpetPurple
- type: SpawnAfterInteract #Nuke after convert to FloorTile
prototype: CarpetPurple
doAfter: 0.5
@@ -147,9 +126,6 @@
heldPrefix: carpet-pink
- type: Stack
stackType: FloorCarpetPink
- type: Tag
tags:
- CarpetPink
- type: SpawnAfterInteract #Nuke after convert to FloorTile
prototype: CarpetPink
doAfter: 0.5
@@ -166,9 +142,6 @@
heldPrefix: carpet-cyan
- type: Stack
stackType: FloorCarpetCyan
- type: Tag
tags:
- CarpetCyan
- type: SpawnAfterInteract #Nuke after convert to FloorTile
prototype: CarpetCyan
doAfter: 0.5
@@ -185,9 +158,6 @@
heldPrefix: carpet-white
- type: Stack
stackType: FloorCarpetWhite
- type: Tag
tags:
- CarpetWhite
- type: SpawnAfterInteract #Nuke after convert to FloorTile
prototype: CarpetWhite
doAfter: 0.5

View File

@@ -83,6 +83,12 @@
key: Jitter
time: 3.0
type: Remove
- !type:GenericStatusEffect
key: Drowsiness
component: Drowsiness
time: 1.5
type: Add
refresh: false
- !type:HealthChange
damage:
types:

View File

@@ -17,93 +17,66 @@
completed:
- !type:SnapToGrid { }
steps:
- tag: CarpetBlack
- material: FloorCarpetBlack
amount: 1
doAfter: 1
name: black carpet
icon:
sprite: Objects/Tiles/tile.rsi
state: carpet-black
- to: CurtainsBlue
completed:
- !type:SnapToGrid { }
steps:
- tag: CarpetBlue
- material: FloorCarpetBlue
amount: 1
doAfter: 1
name: blue carpet
icon:
sprite: Objects/Tiles/tile.rsi
state: carpet-blue
- to: CurtainsCyan
completed:
- !type:SnapToGrid { }
steps:
- tag: CarpetCyan
- material: FloorCarpetCyan
amount: 1
doAfter: 1
name: cyan carpet
icon:
sprite: Objects/Tiles/tile.rsi
state: carpet-cyan
- to: CurtainsGreen
completed:
- !type:SnapToGrid { }
steps:
- tag: CarpetGreen
- material: FloorCarpetGreen
amount: 1
doAfter: 1
name: green carpet
icon:
sprite: Objects/Tiles/tile.rsi
state: carpet-green
- to: CurtainsOrange
completed:
- !type:SnapToGrid { }
steps:
- tag: CarpetOrange
- material: FloorCarpetOrange
amount: 1
doAfter: 1
name: orange carpet
icon:
sprite: Objects/Tiles/tile.rsi
state: carpet-orange
- to: CurtainsPink
completed:
- !type:SnapToGrid { }
steps:
- tag: CarpetPink
- material: FloorCarpetPink
amount: 1
doAfter: 1
name: pink carpet
icon:
sprite: Objects/Tiles/tile.rsi
state: carpet-pink
- to: CurtainsPurple
completed:
- !type:SnapToGrid { }
steps:
- tag: CarpetPurple
- material: FloorCarpetPurple
amount: 1
doAfter: 1
name: purple carpet
icon:
sprite: Objects/Tiles/tile.rsi
state: carpet-purple
- to: CurtainsRed
completed:
- !type:SnapToGrid { }
steps:
- tag: CarpetRed
- material: FloorCarpetRed
amount: 1
doAfter: 1
name: red carpet
icon:
sprite: Objects/Tiles/tile.rsi
state: carpet-red
- to: CurtainsWhite
completed:
- !type:SnapToGrid { }
steps:
- tag: CarpetWhite
- material: FloorCarpetWhite
amount: 1
doAfter: 1
name: white carpet
icon:
sprite: Objects/Tiles/tile.rsi
state: carpet-white
- node: Curtains
entity: HospitalCurtains
edges:
@@ -126,7 +99,7 @@
steps:
- tool: Cutting
doAfter: 1
- node: CurtainsBlack
entity: CurtainsBlack
edges:
@@ -148,8 +121,8 @@
amount: 1
steps:
- tool: Cutting
doAfter: 1
doAfter: 1
- node: CurtainsBlue
entity: CurtainsBlue
edges:
@@ -172,7 +145,7 @@
steps:
- tool: Cutting
doAfter: 1
- node: CurtainsCyan
entity: CurtainsCyan
edges:
@@ -195,7 +168,7 @@
steps:
- tool: Cutting
doAfter: 1
- node: CurtainsGreen
entity: CurtainsGreen
edges:
@@ -218,7 +191,7 @@
steps:
- tool: Cutting
doAfter: 1
- node: CurtainsOrange
entity: CurtainsOrange
edges:
@@ -241,7 +214,7 @@
steps:
- tool: Cutting
doAfter: 1
- node: CurtainsPink
entity: CurtainsPink
edges:
@@ -264,7 +237,7 @@
steps:
- tool: Cutting
doAfter: 1
- node: CurtainsPurple
entity: CurtainsPurple
edges:
@@ -287,7 +260,7 @@
steps:
- tool: Cutting
doAfter: 1
- node: CurtainsRed
entity: CurtainsRed
edges:
@@ -310,7 +283,7 @@
steps:
- tool: Cutting
doAfter: 1
- node: CurtainsWhite
entity: CurtainsWhite
edges:

View File

@@ -218,75 +218,48 @@
- to: TableFancyBlack
steps:
- tag: CarpetBlack
name: black carpet
icon:
sprite: Objects/Tiles/tile.rsi
state: carpet-black
- material: FloorCarpetBlack
amount: 1
- to: TableFancyBlue
steps:
- tag: CarpetBlue
name: blue carpet
icon:
sprite: Objects/Tiles/tile.rsi
state: carpet-blue
- material: FloorCarpetBlue
amount: 1
- to: TableFancyCyan
steps:
- tag: CarpetCyan
name: cyan carpet
icon:
sprite: Objects/Tiles/tile.rsi
state: carpet-cyan
- material: FloorCarpetCyan
amount: 1
- to: TableFancyGreen
steps:
- tag: CarpetGreen
name: green carpet
icon:
sprite: Objects/Tiles/tile.rsi
state: carpet-green
- material: FloorCarpetGreen
amount: 1
- to: TableFancyOrange
steps:
- tag: CarpetOrange
name: orange carpet
icon:
sprite: Objects/Tiles/tile.rsi
state: carpet-orange
- material: FloorCarpetOrange
amount: 1
- to: TableFancyPurple
steps:
- tag: CarpetPurple
name: purple carpet
icon:
sprite: Objects/Tiles/tile.rsi
state: carpet-purple
- material: FloorCarpetPurple
amount: 1
- to: TableFancyPink
steps:
- tag: CarpetPink
name: pink carpet
icon:
sprite: Objects/Tiles/tile.rsi
state: carpet-pink
- material: FloorCarpetPink
amount: 1
- to: TableFancyRed
steps:
- tag: CarpetRed
name: red carpet
icon:
sprite: Objects/Tiles/tile.rsi
state: carpet-red
- material: FloorCarpetRed
amount: 1
- to: TableFancyWhite
steps:
- tag: CarpetWhite
name: white carpet
icon:
sprite: Objects/Tiles/tile.rsi
state: carpet-white
- material: FloorCarpetWhite
amount: 1
- node: TableCarpet
entity: TableCarpet

View File

@@ -222,36 +222,6 @@
- type: Tag
id: Carpet
- type: Tag
id: CarpetBlack
- type: Tag
id: CarpetBlue
- type: Tag
id: CarpetCyan
- type: Tag
id: CarpetGreen
- type: Tag
id: CarpetOrange
- type: Tag
id: CarpetPink
- type: Tag
id: CarpetPurple
- type: Tag
id: CarpetRed
- type: Tag
id: CarpetSBlue
- type: Tag
id: CarpetWhite
- type: Tag
id: Carrot