This commit is contained in:
deltanedas
2023-05-12 18:37:08 +00:00
committed by GitHub
parent e1c2b4850a
commit 76645a460c
2 changed files with 59 additions and 14 deletions

View File

@@ -1,14 +1,62 @@
using Content.Server.StationEvents.Events;
using Content.Shared.Chemistry.Reagent;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Server.StationEvents.Components;
[RegisterComponent, Access(typeof(VentClogRule))]
public sealed class VentClogRuleComponent : Component
{
[DataField("safeishVentChemicals")]
/// <summary>
/// Somewhat safe chemicals to put in foam that probably won't instantly kill you.
/// There is a small chance of using any reagent, ignoring this.
/// </summary>
[DataField("safeishVentChemicals", customTypeSerializer: typeof(PrototypeIdListSerializer<ReagentPrototype>))]
public readonly IReadOnlyList<string> SafeishVentChemicals = new[]
{
"Water", "Blood", "Slime", "SpaceDrugs", "SpaceCleaner", "Nutriment", "Sugar", "SpaceLube", "Ephedrine", "Ale", "Beer"
};
/// <summary>
/// Sound played when foam is being created.
/// </summary>
[DataField("sound")]
public SoundSpecifier Sound = new SoundPathSpecifier("/Audio/Effects/extinguish.ogg");
/// <summary>
/// The standard reagent quantity to put in the foam, modfied by event severity.
/// </summary>
[DataField("reagentQuantity"), ViewVariables(VVAccess.ReadWrite)]
public int ReagentQuantity = 200;
/// <summary>
/// The standard spreading of the foam, not modfied by event severity.
/// </summary>
[DataField("spread"), ViewVariables(VVAccess.ReadWrite)]
public int Spread = 20;
/// <summary>
/// How long the foam lasts for
/// </summary>
[DataField("time"), ViewVariables(VVAccess.ReadWrite)]
public float Time = 20f;
/// <summary>
/// Reagents that gets the weak numbers used instead of regular ones.
/// </summary>
[DataField("weakReagents", customTypeSerializer: typeof(PrototypeIdListSerializer<ReagentPrototype>))]
public IReadOnlyList<string> WeakReagents = new[] { "SpaceLube" };
/// <summary>
/// Quantity of weak reagents to put in the foam.
/// </summary>
[DataField("weakReagentQuantity"), ViewVariables(VVAccess.ReadWrite)]
public int WeakReagentQuantity = 60;
/// <summary>
/// Spread of the foam for weak reagents.
/// </summary>
[DataField("weakSpread"), ViewVariables(VVAccess.ReadWrite)]
public int WeakSpread = 2;
}

View File

@@ -31,8 +31,7 @@ public sealed class VentClogRule : StationEventSystem<VentClogRuleComponent>
.Where(x => !x.Abstract)
.Select(x => x.ID).ToList();
// This is gross, but not much can be done until event refactor, which needs Dynamic.
var sound = new SoundPathSpecifier("/Audio/Effects/extinguish.ogg");
// TODO: This is gross, but not much can be done until event refactor, which needs Dynamic.
var mod = (float) Math.Sqrt(GetSeverityModifier());
foreach (var (_, transform) in EntityManager.EntityQuery<GasVentPumpComponent, TransformComponent>())
@@ -47,20 +46,18 @@ public sealed class VentClogRule : StationEventSystem<VentClogRuleComponent>
if (!RobustRandom.Prob(Math.Min(0.33f * mod, 1.0f)))
continue;
if (RobustRandom.Prob(Math.Min(0.05f * mod, 1.0f)))
{
solution.AddReagent(RobustRandom.Pick(allReagents), 200);
}
else
{
solution.AddReagent(RobustRandom.Pick(component.SafeishVentChemicals), 200);
}
var pickAny = RobustRandom.Prob(Math.Min(0.05f * mod, 1.0f));
var reagent = RobustRandom.Pick(pickAny ? allReagents : component.SafeishVentChemicals);
var weak = component.WeakReagents.Contains(reagent);
var quantity = (weak ? component.WeakReagentQuantity : component.ReagentQuantity) * mod;
solution.AddReagent(reagent, quantity);
var foamEnt = Spawn("Foam", transform.Coordinates);
var smoke = EnsureComp<SmokeComponent>(foamEnt);
smoke.SpreadAmount = 20;
_smoke.Start(foamEnt, smoke, solution, 20f);
Audio.PlayPvs(sound, transform.Coordinates);
smoke.SpreadAmount = weak ? component.WeakSpread : component.Spread;
_smoke.Start(foamEnt, smoke, solution, component.Time);
Audio.PlayPvs(component.Sound, transform.Coordinates);
}
}
}