Fix explosion visuals (#36644)
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@@ -1,5 +1,11 @@
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# Does not currently support prototype hot-reloading. See comments in c# file.
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# Note that for every explosion type you define, explosions & nukes will start performing worse
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# You should only define a new explopsion type if you really need to
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#
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# If you just want to modify properties other than `damagePerIntensity`, it'd be better to
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# split off explosion damage & explosion visuals/effects into their own separate prototypes.
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- type: explosion
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id: Default
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damagePerIntensity:
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@@ -43,7 +49,7 @@
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intensityPerState: 20
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lightColor: Orange
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texturePath: /Textures/Effects/fire.rsi
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fireStates: 6
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fireStates: 3
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- type: explosion
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id: Radioactive
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@@ -100,7 +106,7 @@
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intensityPerState: 20
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lightColor: Orange
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texturePath: /Textures/Effects/fire.rsi
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fireStates: 6
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fireStates: 3
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- type: explosion
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id: HardBomb
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@@ -116,7 +122,7 @@
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intensityPerState: 20
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lightColor: Orange
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texturePath: /Textures/Effects/fire.rsi
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fireStates: 6
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fireStates: 3
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- type: explosion
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id: FireBomb
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@@ -127,7 +133,7 @@
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Piercing: 3
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lightColor: Orange
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texturePath: /Textures/Effects/fire.rsi
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fireStates: 6
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fireStates: 3
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fireStacks: 2
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# STOP
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