Fix explosion visuals (#36644)

This commit is contained in:
Leon Friedrich
2025-04-17 20:12:13 +10:00
committed by GitHub
parent 64327326fd
commit 779fdefa7e

View File

@@ -1,5 +1,11 @@
# Does not currently support prototype hot-reloading. See comments in c# file.
# Note that for every explosion type you define, explosions & nukes will start performing worse
# You should only define a new explopsion type if you really need to
#
# If you just want to modify properties other than `damagePerIntensity`, it'd be better to
# split off explosion damage & explosion visuals/effects into their own separate prototypes.
- type: explosion
id: Default
damagePerIntensity:
@@ -43,7 +49,7 @@
intensityPerState: 20
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 6
fireStates: 3
- type: explosion
id: Radioactive
@@ -100,7 +106,7 @@
intensityPerState: 20
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 6
fireStates: 3
- type: explosion
id: HardBomb
@@ -116,7 +122,7 @@
intensityPerState: 20
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 6
fireStates: 3
- type: explosion
id: FireBomb
@@ -127,7 +133,7 @@
Piercing: 3
lightColor: Orange
texturePath: /Textures/Effects/fire.rsi
fireStates: 6
fireStates: 3
fireStacks: 2
# STOP