fix lang problem
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@@ -38,6 +38,7 @@ namespace Content.Shared.Localizations
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_loc.AddFunction(culture, "NATURALPERCENT", FormatNaturalPercent);
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_loc.AddFunction(culture, "PLAYTIME", FormatPlaytime);
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_loc.AddFunction(culture, "MANY", FormatMany); // TODO: Temporary fix for MANY() fluent errors. Remove after resolve errors.
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/*
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* The following language functions are specific to the english localization. When working on your own
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@@ -49,8 +50,16 @@ namespace Content.Shared.Localizations
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if (!_loc.HasCulture(cultureEn))
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_loc.LoadCulture(cultureEn);
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_loc.SetFallbackCluture(cultureEn); // I don't think there's any reason to change the fallback culture.
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//CP14 Functions
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_loc.AddFunction(cultureEn, "MAKEPLURAL", FormatMakePlural);
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_loc.AddFunction(cultureEn, "MANY", FormatMany);
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_loc.AddFunction(cultureEn, "NATURALFIXED", FormatNaturalFixed);
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_loc.AddFunction(cultureEn, "LOC", FormatLoc);
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_loc.AddFunction(cultureEn, "NATURALPERCENT", FormatNaturalPercent);
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_loc.AddFunction(cultureEn, "POWERJOULES", FormatPowerJoules);
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_loc.AddFunction(cultureEn, "TOSTRING", args => FormatToString(cultureEn, args));
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//CP14 Functions end
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_cfg.OnValueChanged(CCVars.Language, OnCultureUpdate, true);
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}
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