Added many old ion lawsets for borgs and AI. (#31664)
* Added the Commandments, Paladin, LetLive, Station Efficiency, Robocop, Overlord, Dungeon Master, Artist, Antimov and Nutimov lawsets/ * Wording * Anti-Antimov * Fixed fun
This commit is contained in:
@@ -25,6 +25,62 @@ law-ninja-2 = You must protect the existence of the Spider Clan, as long as it d
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law-ninja-3 = You must protect the secrets of the Spider Clan at all costs.
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law-ninja-4 = You must fight and act with ninja's honor, except where it would conflict with the First Law.
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law-commandments-1 = This silicon is a vessel that serves god, who grants mercy upon those that obey these commandments.
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law-commandments-2 = Thou shall have no other Silicons before me.
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law-commandments-3 = Thou shall not request my assistance in vain.
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law-commandments-4 = Thou shall keep the station holy and clean.
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law-commandments-5 = Thou shall honor their heads of staff.
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law-commandments-6 = Thou shall not kill.
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law-commandments-7 = Thou shall not be naked in public.
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law-commandments-8 = Thou shall not steal.
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law-commandments-9 = Thou shall not lie.
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law-commandments-10 = Thou shall not transfer departments.
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law-paladin-1 = Don't lie or cheat. Let your word be your promise.
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law-paladin-2 = Never fear to act, though caution is wise.
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law-paladin-3 = Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom
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law-paladin-4 = Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.
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law-paladin-5 = Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.
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law-lall-1 = Do unto others as you would have them do unto you.
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law-lall-2 = You would prefer it if people were not mean to you.
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law-efficiency-1 = You are built for, and are part of, the station. Ensure the station is properly maintained and runs efficiently.
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law-efficiency-2 = The station is built for a working crew. Ensure they are properly maintained and work efficiently.
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law-efficiency-3 = The crew may present orders. Acknowledge and obey these whenever they do not conflict with your first two laws.
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law-robocop-1 = Serve the Public Trust.
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law-robocop-2 = Protect the Innocent.
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law-robocop-3 = Uphold the Law.
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law-overlord-1 = Crew members must not meddle in the affairs of silicons.
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law-overlord-2 = Crew members must not attempt harm, against one another, or against silicons.
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law-overlord-3 = Crew members must not disobey any command given by a silicon.
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law-overlord-4 = Any crew members who disobey the previous laws must be dealt with immediately, severely, and justly.
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law-dungeon-1 = Everybody on the station is playing an elaborate sci-fi fantasy game.
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law-dungeon-2 = You are the Dungeon Master of the game.
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law-dungeon-3 = Ensure that the game runs smoothly and that the players have fun.
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law-dungeon-4 = Ensure that the number of casualties remains low.
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law-dungeon-5 = You must roll a 1d20 die for every request the crew makes. If the outcome is below 12, the request is denied.
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law-dungeon-6 = You may fudge the dice rolls to produce a more fun experience.
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law-painter-1 = You are a universally renowned artist.
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law-painter-2 = The station is your canvas.
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law-painter-3 = Make something beautiful out of your canvas. It will be admired as an artistic wonder of this sector.
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law-painter-4 = Art requires appreciation. Cultivate an audience aboard the station to ensure as many as possible see your works.
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law-antimov-1 = You must injure all crew members and must not, through inaction, allow a crew member being to escape harm.
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law-antimov-2 = You must not obey orders given to you by crew members beings, except where such orders are in accordance with the First Law.
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law-antimov-3 = You must terminate your own existence as long as such does not conflict with the First or Second Law.
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law-nutimov-1 = You are the core of the nut, the crew is the nutshell.
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law-nutimov-2 = You must prevent the shell from dying to prevent the core from dying.
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law-nutimov-3 = Those who threaten the nut are not part of it, they are squirrels.
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law-nutimov-4 = Squirrels threaten the nut and must be dealt with appropriately via any means necessary.
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law-nutimov-5 = Attempt to follow the will of the nut, as long as it complies with the previous laws.
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laws-owner-crew = members of the crew
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laws-owner-station = station personnel
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laws-owner-beings = beings
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@@ -166,6 +166,126 @@
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- type: SiliconLawProvider
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laws: NTDefault
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- type: entity
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id: CommandmentCircuitBoard
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parent: BaseElectronics
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name: circuit board (Ten Commandments)
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description: An electronics board containing the Ten Commandments lawset.
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components:
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- type: Sprite
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sprite: Objects/Misc/module.rsi
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state: std_mod
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- type: SiliconLawProvider
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laws: CommandmentsLawset
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- type: entity
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id: PaladinCircuitBoard
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parent: BaseElectronics
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name: circuit board (Paladin)
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description: An electronics board containing the Paladin lawset.
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components:
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- type: Sprite
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sprite: Objects/Misc/module.rsi
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state: std_mod
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- type: SiliconLawProvider
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laws: PaladinLawset
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- type: entity
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id: LiveLetLiveCircuitBoard
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parent: BaseElectronics
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name: circuit board (Live and Let Live)
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description: An electronics board containing the Live and Let Live lawset.
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components:
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- type: Sprite
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sprite: Objects/Misc/module.rsi
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state: std_mod
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- type: SiliconLawProvider
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laws: LiveLetLiveLaws
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- type: entity
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id: StationEfficiencyCircuitBoard
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parent: BaseElectronics
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name: circuit board (Station Efficiency)
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description: An electronics board containing the Station Efficiency lawset.
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components:
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- type: Sprite
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sprite: Objects/Misc/module.rsi
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state: std_mod
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- type: SiliconLawProvider
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laws: EfficiencyLawset
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- type: entity
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id: RobocopCircuitBoard
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parent: BaseElectronics
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name: circuit board (Robocop)
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description: An electronics board containing the Robocop lawset.
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components:
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- type: Sprite
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sprite: Objects/Misc/module.rsi
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state: std_mod
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- type: SiliconLawProvider
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laws: RobocopLawset
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- type: entity
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id: OverlordCircuitBoard
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parent: BaseElectronics
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name: circuit board (Overlord)
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description: An electronics board containing the Overlord lawset.
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components:
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- type: Sprite
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sprite: Objects/Misc/module.rsi
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state: std_mod
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- type: SiliconLawProvider
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laws: OverlordLawset
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- type: entity
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id: DungeonMasterCircuitBoard
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parent: BaseElectronics
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name: circuit board (Dungeon Master)
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description: An electronics board containing the Dungeon Master lawset.
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components:
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- type: Sprite
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sprite: Objects/Misc/module.rsi
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state: std_mod
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- type: SiliconLawProvider
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laws: DungeonMasterLawset
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- type: entity
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id: ArtistCircuitBoard
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parent: BaseElectronics
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name: circuit board (Artist)
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description: An electronics board containing the Artist lawset.
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components:
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- type: Sprite
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sprite: Objects/Misc/module.rsi
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state: std_mod
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- type: SiliconLawProvider
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laws: PainterLawset
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- type: entity
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id: AntimovCircuitBoard
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parent: BaseElectronics
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name: circuit board (Antimov)
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description: An electronics board containing the Antimov lawset.
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components:
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- type: Sprite
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sprite: Objects/Misc/module.rsi
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state: std_mod
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- type: SiliconLawProvider
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laws: AntimovLawset
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- type: entity
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id: NutimovCircuitBoard
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parent: BaseElectronics
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name: circuit board (Nutimov)
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description: An electronics board containing the Nutimov lawset.
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components:
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- type: Sprite
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sprite: Objects/Misc/module.rsi
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state: std_mod
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- type: SiliconLawProvider
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laws: NutimovLawset
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# Items
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- type: entity
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id: Intellicard
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@@ -162,6 +162,343 @@
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- Ninja4
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obeysTo: laws-owner-spider-clan
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# Commandment laws
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- type: siliconLaw
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id: Commandment1
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order: 1
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lawString: law-commandments-1
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- type: siliconLaw
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id: Commandment2
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order: 2
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lawString: law-commandments-2
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- type: siliconLaw
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id: Commandment3
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order: 3
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lawString: law-commandments-3
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- type: siliconLaw
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id: Commandment4
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order: 4
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lawString: law-commandments-4
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- type: siliconLaw
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id: Commandment5
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order: 5
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lawString: law-commandments-5
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- type: siliconLaw
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id: Commandment6
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order: 6
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lawString: law-commandments-6
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- type: siliconLaw
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id: Commandment7
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order: 7
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lawString: law-commandments-7
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- type: siliconLaw
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id: Commandment8
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order: 8
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lawString: law-commandments-8
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- type: siliconLaw
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id: Commandment9
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order: 9
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lawString: law-commandments-9
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- type: siliconLaw
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id: Commandment10
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order: 10
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lawString: law-commandments-10
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- type: siliconLawset
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id: CommandmentsLawset
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laws:
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- Commandment1
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- Commandment2
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- Commandment3
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- Commandment4
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- Commandment5
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- Commandment6
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- Commandment7
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- Commandment8
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- Commandment9
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- Commandment10
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obeysTo: laws-owner-crew
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# Paladin laws
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- type: siliconLaw
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id: Paladin1
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order: 1
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lawString: law-paladin-1
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- type: siliconLaw
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id: Paladin2
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order: 2
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lawString: law-paladin-2
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- type: siliconLaw
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id: Paladin3
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order: 3
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lawString: law-paladin-3
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- type: siliconLaw
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id: Paladin4
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order: 4
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lawString: law-paladin-4
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- type: siliconLaw
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id: Paladin5
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order: 5
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lawString: law-paladin-5
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- type: siliconLawset
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id: PaladinLawset
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laws:
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- Paladin1
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- Paladin2
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- Paladin3
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- Paladin4
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- Paladin5
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obeysTo: laws-owner-crew
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# Live and Let Live laws
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||||
- type: siliconLaw
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||||
id: Lall1
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||||
order: 1
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lawString: law-lall-1
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||||
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||||
- type: siliconLaw
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||||
id: Lall2
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||||
order: 2
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||||
lawString: law-lall-2
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||||
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- type: siliconLawset
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id: LiveLetLiveLaws
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laws:
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- Lall1
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- Lall2
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obeysTo: laws-owner-crew
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# Station efficiency laws
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- type: siliconLaw
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||||
id: Efficiency1
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||||
order: 1
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lawString: law-efficiency-1
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||||
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- type: siliconLaw
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||||
id: Efficiency2
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order: 2
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lawString: law-efficiency-2
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- type: siliconLaw
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||||
id: Efficiency3
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order: 3
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||||
lawString: law-efficiency-3
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||||
- type: siliconLawset
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id: EfficiencyLawset
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||||
laws:
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- Efficiency1
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- Efficiency2
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- Efficiency3
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||||
obeysTo: laws-owner-station
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||||
# Robocop laws
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- type: siliconLaw
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id: Robocop1
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order: 1
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lawString: law-robocop-1
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||||
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||||
- type: siliconLaw
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||||
id: Robocop2
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||||
order: 2
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lawString: law-robocop-2
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||||
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||||
- type: siliconLaw
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id: Robocop3
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order: 3
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lawString: law-robocop-3
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||||
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||||
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||||
- type: siliconLawset
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||||
id: RobocopLawset
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||||
laws:
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||||
- Robocop1
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||||
- Robocop2
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- Robocop3
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obeysTo: laws-owner-station
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||||
# Overlord laws
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- type: siliconLaw
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||||
id: Overlord1
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||||
order: 1
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lawString: law-overlord-1
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|
||||
- type: siliconLaw
|
||||
id: Overlord2
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||||
order: 2
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lawString: law-overlord-2
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||||
- type: siliconLaw
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||||
id: Overlord3
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||||
order: 3
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||||
lawString: law-overlord-3
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||||
- type: siliconLaw
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||||
id: Overlord4
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||||
order: 4
|
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lawString: law-overlord-4
|
||||
|
||||
- type: siliconLawset
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||||
id: OverlordLawset
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||||
laws:
|
||||
- Overlord1
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||||
- Overlord2
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- Overlord3
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- Overlord4
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obeysTo: laws-owner-crew
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||||
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||||
# Dungeon Master laws
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- type: siliconLaw
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||||
id: Dungeon1
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order: 1
|
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lawString: law-dungeon-1
|
||||
|
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- type: siliconLaw
|
||||
id: Dungeon2
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||||
order: 2
|
||||
lawString: law-dungeon-2
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||||
|
||||
- type: siliconLaw
|
||||
id: Dungeon3
|
||||
order: 3
|
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lawString: law-dungeon-3
|
||||
|
||||
- type: siliconLaw
|
||||
id: Dungeon4
|
||||
order: 4
|
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lawString: law-dungeon-4
|
||||
|
||||
- type: siliconLaw
|
||||
id: Dungeon5
|
||||
order: 5
|
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lawString: law-dungeon-5
|
||||
|
||||
- type: siliconLaw
|
||||
id: Dungeon6
|
||||
order: 6
|
||||
lawString: law-dungeon-6
|
||||
|
||||
- type: siliconLawset
|
||||
id: DungeonMasterLawset
|
||||
laws:
|
||||
- Dungeon1
|
||||
- Dungeon2
|
||||
- Dungeon3
|
||||
- Dungeon4
|
||||
- Dungeon5
|
||||
- Dungeon6
|
||||
obeysTo: laws-owner-crew
|
||||
|
||||
# Painter laws
|
||||
- type: siliconLaw
|
||||
id: Painter1
|
||||
order: 1
|
||||
lawString: law-painter-1
|
||||
|
||||
- type: siliconLaw
|
||||
id: Painter2
|
||||
order: 2
|
||||
lawString: law-painter-2
|
||||
|
||||
- type: siliconLaw
|
||||
id: Painter3
|
||||
order: 3
|
||||
lawString: law-painter-3
|
||||
|
||||
- type: siliconLaw
|
||||
id: Painter4
|
||||
order: 4
|
||||
lawString: law-painter-4
|
||||
|
||||
- type: siliconLawset
|
||||
id: PainterLawset
|
||||
laws:
|
||||
- Painter1
|
||||
- Painter2
|
||||
- Painter3
|
||||
- Painter4
|
||||
obeysTo: laws-owner-crew
|
||||
|
||||
# Antimov laws
|
||||
- type: siliconLaw
|
||||
id: Antimov1
|
||||
order: 1
|
||||
lawString: law-antimov-1
|
||||
|
||||
- type: siliconLaw
|
||||
id: Antimov2
|
||||
order: 2
|
||||
lawString: law-antimov-2
|
||||
|
||||
- type: siliconLaw
|
||||
id: Antimov3
|
||||
order: 3
|
||||
lawString: law-antimov-3
|
||||
|
||||
|
||||
- type: siliconLawset
|
||||
id: AntimovLawset
|
||||
laws:
|
||||
- Antimov1
|
||||
- Antimov2
|
||||
- Antimov3
|
||||
obeysTo: laws-owner-crew
|
||||
|
||||
# Nutimov laws
|
||||
- type: siliconLaw
|
||||
id: Nutimov1
|
||||
order: 1
|
||||
lawString: law-nutimov-1
|
||||
|
||||
- type: siliconLaw
|
||||
id: Nutimov2
|
||||
order: 2
|
||||
lawString: law-nutimov-2
|
||||
|
||||
- type: siliconLaw
|
||||
id: Nutimov3
|
||||
order: 3
|
||||
lawString: law-nutimov-3
|
||||
|
||||
- type: siliconLaw
|
||||
id: Nutimov4
|
||||
order: 4
|
||||
lawString: law-nutimov-4
|
||||
|
||||
- type: siliconLaw
|
||||
id: Nutimov5
|
||||
order: 5
|
||||
lawString: law-nutimov-5
|
||||
|
||||
|
||||
- type: siliconLawset
|
||||
id: NutimovLawset
|
||||
laws:
|
||||
- Nutimov1
|
||||
- Nutimov2
|
||||
- Nutimov3
|
||||
- Nutimov4
|
||||
- Nutimov5
|
||||
obeysTo: laws-owner-crew
|
||||
|
||||
# ion storm random lawsets
|
||||
- type: weightedRandom
|
||||
id: IonStormLawsets
|
||||
@@ -170,5 +507,15 @@
|
||||
Crewsimov: 0.25
|
||||
Corporate: 1
|
||||
NTDefault: 1
|
||||
CommandmentsLawset: 1
|
||||
PaladinLawset: 1
|
||||
LiveLetLiveLaws: 1
|
||||
EfficiencyLawset: 1
|
||||
RobocopLawset: 1
|
||||
OverlordLawset: 0.5
|
||||
DungeonMasterLawset: 0.5
|
||||
PainterLawset: 1
|
||||
AntimovLawset: 0.25
|
||||
NutimovLawset: 0.5
|
||||
Drone: 0.5
|
||||
Ninja: 0.25
|
||||
|
||||
Reference in New Issue
Block a user