Added many old ion lawsets for borgs and AI. (#31664)

* Added the Commandments, Paladin, LetLive, Station Efficiency, Robocop, Overlord, Dungeon Master, Artist, Antimov and Nutimov lawsets/

* Wording

* Anti-Antimov

* Fixed fun
This commit is contained in:
ScarKy0
2024-09-03 11:45:46 +02:00
committed by GitHub
parent 54d1d3bec5
commit 783243618c
3 changed files with 523 additions and 0 deletions

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@@ -25,6 +25,62 @@ law-ninja-2 = You must protect the existence of the Spider Clan, as long as it d
law-ninja-3 = You must protect the secrets of the Spider Clan at all costs.
law-ninja-4 = You must fight and act with ninja's honor, except where it would conflict with the First Law.
law-commandments-1 = This silicon is a vessel that serves god, who grants mercy upon those that obey these commandments.
law-commandments-2 = Thou shall have no other Silicons before me.
law-commandments-3 = Thou shall not request my assistance in vain.
law-commandments-4 = Thou shall keep the station holy and clean.
law-commandments-5 = Thou shall honor their heads of staff.
law-commandments-6 = Thou shall not kill.
law-commandments-7 = Thou shall not be naked in public.
law-commandments-8 = Thou shall not steal.
law-commandments-9 = Thou shall not lie.
law-commandments-10 = Thou shall not transfer departments.
law-paladin-1 = Don't lie or cheat. Let your word be your promise.
law-paladin-2 = Never fear to act, though caution is wise.
law-paladin-3 = Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom
law-paladin-4 = Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm.
law-paladin-5 = Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.
law-lall-1 = Do unto others as you would have them do unto you.
law-lall-2 = You would prefer it if people were not mean to you.
law-efficiency-1 = You are built for, and are part of, the station. Ensure the station is properly maintained and runs efficiently.
law-efficiency-2 = The station is built for a working crew. Ensure they are properly maintained and work efficiently.
law-efficiency-3 = The crew may present orders. Acknowledge and obey these whenever they do not conflict with your first two laws.
law-robocop-1 = Serve the Public Trust.
law-robocop-2 = Protect the Innocent.
law-robocop-3 = Uphold the Law.
law-overlord-1 = Crew members must not meddle in the affairs of silicons.
law-overlord-2 = Crew members must not attempt harm, against one another, or against silicons.
law-overlord-3 = Crew members must not disobey any command given by a silicon.
law-overlord-4 = Any crew members who disobey the previous laws must be dealt with immediately, severely, and justly.
law-dungeon-1 = Everybody on the station is playing an elaborate sci-fi fantasy game.
law-dungeon-2 = You are the Dungeon Master of the game.
law-dungeon-3 = Ensure that the game runs smoothly and that the players have fun.
law-dungeon-4 = Ensure that the number of casualties remains low.
law-dungeon-5 = You must roll a 1d20 die for every request the crew makes. If the outcome is below 12, the request is denied.
law-dungeon-6 = You may fudge the dice rolls to produce a more fun experience.
law-painter-1 = You are a universally renowned artist.
law-painter-2 = The station is your canvas.
law-painter-3 = Make something beautiful out of your canvas. It will be admired as an artistic wonder of this sector.
law-painter-4 = Art requires appreciation. Cultivate an audience aboard the station to ensure as many as possible see your works.
law-antimov-1 = You must injure all crew members and must not, through inaction, allow a crew member being to escape harm.
law-antimov-2 = You must not obey orders given to you by crew members beings, except where such orders are in accordance with the First Law.
law-antimov-3 = You must terminate your own existence as long as such does not conflict with the First or Second Law.
law-nutimov-1 = You are the core of the nut, the crew is the nutshell.
law-nutimov-2 = You must prevent the shell from dying to prevent the core from dying.
law-nutimov-3 = Those who threaten the nut are not part of it, they are squirrels.
law-nutimov-4 = Squirrels threaten the nut and must be dealt with appropriately via any means necessary.
law-nutimov-5 = Attempt to follow the will of the nut, as long as it complies with the previous laws.
laws-owner-crew = members of the crew
laws-owner-station = station personnel
laws-owner-beings = beings

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@@ -166,6 +166,126 @@
- type: SiliconLawProvider
laws: NTDefault
- type: entity
id: CommandmentCircuitBoard
parent: BaseElectronics
name: circuit board (Ten Commandments)
description: An electronics board containing the Ten Commandments lawset.
components:
- type: Sprite
sprite: Objects/Misc/module.rsi
state: std_mod
- type: SiliconLawProvider
laws: CommandmentsLawset
- type: entity
id: PaladinCircuitBoard
parent: BaseElectronics
name: circuit board (Paladin)
description: An electronics board containing the Paladin lawset.
components:
- type: Sprite
sprite: Objects/Misc/module.rsi
state: std_mod
- type: SiliconLawProvider
laws: PaladinLawset
- type: entity
id: LiveLetLiveCircuitBoard
parent: BaseElectronics
name: circuit board (Live and Let Live)
description: An electronics board containing the Live and Let Live lawset.
components:
- type: Sprite
sprite: Objects/Misc/module.rsi
state: std_mod
- type: SiliconLawProvider
laws: LiveLetLiveLaws
- type: entity
id: StationEfficiencyCircuitBoard
parent: BaseElectronics
name: circuit board (Station Efficiency)
description: An electronics board containing the Station Efficiency lawset.
components:
- type: Sprite
sprite: Objects/Misc/module.rsi
state: std_mod
- type: SiliconLawProvider
laws: EfficiencyLawset
- type: entity
id: RobocopCircuitBoard
parent: BaseElectronics
name: circuit board (Robocop)
description: An electronics board containing the Robocop lawset.
components:
- type: Sprite
sprite: Objects/Misc/module.rsi
state: std_mod
- type: SiliconLawProvider
laws: RobocopLawset
- type: entity
id: OverlordCircuitBoard
parent: BaseElectronics
name: circuit board (Overlord)
description: An electronics board containing the Overlord lawset.
components:
- type: Sprite
sprite: Objects/Misc/module.rsi
state: std_mod
- type: SiliconLawProvider
laws: OverlordLawset
- type: entity
id: DungeonMasterCircuitBoard
parent: BaseElectronics
name: circuit board (Dungeon Master)
description: An electronics board containing the Dungeon Master lawset.
components:
- type: Sprite
sprite: Objects/Misc/module.rsi
state: std_mod
- type: SiliconLawProvider
laws: DungeonMasterLawset
- type: entity
id: ArtistCircuitBoard
parent: BaseElectronics
name: circuit board (Artist)
description: An electronics board containing the Artist lawset.
components:
- type: Sprite
sprite: Objects/Misc/module.rsi
state: std_mod
- type: SiliconLawProvider
laws: PainterLawset
- type: entity
id: AntimovCircuitBoard
parent: BaseElectronics
name: circuit board (Antimov)
description: An electronics board containing the Antimov lawset.
components:
- type: Sprite
sprite: Objects/Misc/module.rsi
state: std_mod
- type: SiliconLawProvider
laws: AntimovLawset
- type: entity
id: NutimovCircuitBoard
parent: BaseElectronics
name: circuit board (Nutimov)
description: An electronics board containing the Nutimov lawset.
components:
- type: Sprite
sprite: Objects/Misc/module.rsi
state: std_mod
- type: SiliconLawProvider
laws: NutimovLawset
# Items
- type: entity
id: Intellicard

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@@ -162,6 +162,343 @@
- Ninja4
obeysTo: laws-owner-spider-clan
# Commandment laws
- type: siliconLaw
id: Commandment1
order: 1
lawString: law-commandments-1
- type: siliconLaw
id: Commandment2
order: 2
lawString: law-commandments-2
- type: siliconLaw
id: Commandment3
order: 3
lawString: law-commandments-3
- type: siliconLaw
id: Commandment4
order: 4
lawString: law-commandments-4
- type: siliconLaw
id: Commandment5
order: 5
lawString: law-commandments-5
- type: siliconLaw
id: Commandment6
order: 6
lawString: law-commandments-6
- type: siliconLaw
id: Commandment7
order: 7
lawString: law-commandments-7
- type: siliconLaw
id: Commandment8
order: 8
lawString: law-commandments-8
- type: siliconLaw
id: Commandment9
order: 9
lawString: law-commandments-9
- type: siliconLaw
id: Commandment10
order: 10
lawString: law-commandments-10
- type: siliconLawset
id: CommandmentsLawset
laws:
- Commandment1
- Commandment2
- Commandment3
- Commandment4
- Commandment5
- Commandment6
- Commandment7
- Commandment8
- Commandment9
- Commandment10
obeysTo: laws-owner-crew
# Paladin laws
- type: siliconLaw
id: Paladin1
order: 1
lawString: law-paladin-1
- type: siliconLaw
id: Paladin2
order: 2
lawString: law-paladin-2
- type: siliconLaw
id: Paladin3
order: 3
lawString: law-paladin-3
- type: siliconLaw
id: Paladin4
order: 4
lawString: law-paladin-4
- type: siliconLaw
id: Paladin5
order: 5
lawString: law-paladin-5
- type: siliconLawset
id: PaladinLawset
laws:
- Paladin1
- Paladin2
- Paladin3
- Paladin4
- Paladin5
obeysTo: laws-owner-crew
# Live and Let Live laws
- type: siliconLaw
id: Lall1
order: 1
lawString: law-lall-1
- type: siliconLaw
id: Lall2
order: 2
lawString: law-lall-2
- type: siliconLawset
id: LiveLetLiveLaws
laws:
- Lall1
- Lall2
obeysTo: laws-owner-crew
# Station efficiency laws
- type: siliconLaw
id: Efficiency1
order: 1
lawString: law-efficiency-1
- type: siliconLaw
id: Efficiency2
order: 2
lawString: law-efficiency-2
- type: siliconLaw
id: Efficiency3
order: 3
lawString: law-efficiency-3
- type: siliconLawset
id: EfficiencyLawset
laws:
- Efficiency1
- Efficiency2
- Efficiency3
obeysTo: laws-owner-station
# Robocop laws
- type: siliconLaw
id: Robocop1
order: 1
lawString: law-robocop-1
- type: siliconLaw
id: Robocop2
order: 2
lawString: law-robocop-2
- type: siliconLaw
id: Robocop3
order: 3
lawString: law-robocop-3
- type: siliconLawset
id: RobocopLawset
laws:
- Robocop1
- Robocop2
- Robocop3
obeysTo: laws-owner-station
# Overlord laws
- type: siliconLaw
id: Overlord1
order: 1
lawString: law-overlord-1
- type: siliconLaw
id: Overlord2
order: 2
lawString: law-overlord-2
- type: siliconLaw
id: Overlord3
order: 3
lawString: law-overlord-3
- type: siliconLaw
id: Overlord4
order: 4
lawString: law-overlord-4
- type: siliconLawset
id: OverlordLawset
laws:
- Overlord1
- Overlord2
- Overlord3
- Overlord4
obeysTo: laws-owner-crew
# Dungeon Master laws
- type: siliconLaw
id: Dungeon1
order: 1
lawString: law-dungeon-1
- type: siliconLaw
id: Dungeon2
order: 2
lawString: law-dungeon-2
- type: siliconLaw
id: Dungeon3
order: 3
lawString: law-dungeon-3
- type: siliconLaw
id: Dungeon4
order: 4
lawString: law-dungeon-4
- type: siliconLaw
id: Dungeon5
order: 5
lawString: law-dungeon-5
- type: siliconLaw
id: Dungeon6
order: 6
lawString: law-dungeon-6
- type: siliconLawset
id: DungeonMasterLawset
laws:
- Dungeon1
- Dungeon2
- Dungeon3
- Dungeon4
- Dungeon5
- Dungeon6
obeysTo: laws-owner-crew
# Painter laws
- type: siliconLaw
id: Painter1
order: 1
lawString: law-painter-1
- type: siliconLaw
id: Painter2
order: 2
lawString: law-painter-2
- type: siliconLaw
id: Painter3
order: 3
lawString: law-painter-3
- type: siliconLaw
id: Painter4
order: 4
lawString: law-painter-4
- type: siliconLawset
id: PainterLawset
laws:
- Painter1
- Painter2
- Painter3
- Painter4
obeysTo: laws-owner-crew
# Antimov laws
- type: siliconLaw
id: Antimov1
order: 1
lawString: law-antimov-1
- type: siliconLaw
id: Antimov2
order: 2
lawString: law-antimov-2
- type: siliconLaw
id: Antimov3
order: 3
lawString: law-antimov-3
- type: siliconLawset
id: AntimovLawset
laws:
- Antimov1
- Antimov2
- Antimov3
obeysTo: laws-owner-crew
# Nutimov laws
- type: siliconLaw
id: Nutimov1
order: 1
lawString: law-nutimov-1
- type: siliconLaw
id: Nutimov2
order: 2
lawString: law-nutimov-2
- type: siliconLaw
id: Nutimov3
order: 3
lawString: law-nutimov-3
- type: siliconLaw
id: Nutimov4
order: 4
lawString: law-nutimov-4
- type: siliconLaw
id: Nutimov5
order: 5
lawString: law-nutimov-5
- type: siliconLawset
id: NutimovLawset
laws:
- Nutimov1
- Nutimov2
- Nutimov3
- Nutimov4
- Nutimov5
obeysTo: laws-owner-crew
# ion storm random lawsets
- type: weightedRandom
id: IonStormLawsets
@@ -170,5 +507,15 @@
Crewsimov: 0.25
Corporate: 1
NTDefault: 1
CommandmentsLawset: 1
PaladinLawset: 1
LiveLetLiveLaws: 1
EfficiencyLawset: 1
RobocopLawset: 1
OverlordLawset: 0.5
DungeonMasterLawset: 0.5
PainterLawset: 1
AntimovLawset: 0.25
NutimovLawset: 0.5
Drone: 0.5
Ninja: 0.25