This commit is contained in:
Tornado Tech
2024-12-15 00:40:43 +10:00
parent c0221b1445
commit 78c711950a
14 changed files with 230 additions and 116 deletions

View File

@@ -22,7 +22,7 @@ public sealed class CP14FishingOverlay : Overlay
private readonly SpriteSystem _sprite;
private readonly TransformSystem _transform;
private readonly CP14FishingProcessSystem _fishingProcess;
private readonly CP14SharedFishingProcessSystem _sharedFishingProcess;
private Texture _backgroundTexture = default!;
private Texture _handleTopTexture = default!;
@@ -48,7 +48,7 @@ public sealed class CP14FishingOverlay : Overlay
_sprite = _entity.System<SpriteSystem>();
_transform = _entity.System<TransformSystem>();
_fishingProcess = _entity.System<CP14FishingProcessSystem>();
_sharedFishingProcess = _entity.System<CP14SharedFishingProcessSystem>();
}
protected override void Draw(in OverlayDrawArgs args)
@@ -56,7 +56,7 @@ public sealed class CP14FishingOverlay : Overlay
if (_player.LocalEntity is not { } localEntity)
return;
if (!_fishingProcess.TryGetByUser(localEntity, out var fishingProcess))
if (!_sharedFishingProcess.TryGetByUser(localEntity, out var fishingProcess))
return;
// Refresh the texture cache, with a new fishing process
@@ -100,7 +100,7 @@ public sealed class CP14FishingOverlay : Overlay
private void DrawProgress(DrawingHandleWorld handle, Vector2 position, Vector2 size, float progress)
{
var vectorA = position;
var vectorB = position + size with { Y = size.Y * progress };
var vectorB = position + new Vector2(size.X, size.Y * progress);
var box = new Box2(vectorA, vectorB);
handle.DrawRect(box, Color.Aqua);

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@@ -0,0 +1,5 @@
using Content.Shared._CP14.Fishing.Systems;
namespace Content.Client._CP14.Fishing;
public sealed class CP14FishingProcessSystem : CP14SharedFishingProcessSystem;

View File

@@ -1,31 +1,21 @@
using System.Diagnostics.CodeAnalysis;
using Content.Shared._CP14.Fishing.Components;
using Content.Shared._CP14.Fishing.Components;
using Content.Shared._CP14.Fishing.Core;
using Content.Shared._CP14.Fishing.Core.Behaviors;
using Content.Shared._CP14.Fishing.Prototypes;
using Robust.Shared.Prototypes;
using Content.Shared._CP14.Fishing.Events;
using Content.Shared._CP14.Fishing.Systems;
using Content.Shared.Throwing;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Shared._CP14.Fishing.Systems;
namespace Content.Server._CP14.Fishing;
public sealed class CP14FishingProcessSystem : EntitySystem
public sealed class CP14FishingProcessSystem : CP14SharedFishingProcessSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly ThrowingSystem _throwing = default!;
[Dependency] private readonly CP14FishingPoolSystem _pool = default!;
private EntityQuery<CP14FishingRodComponent> _fishingRod;
public override void Initialize()
{
base.Initialize();
_fishingRod = GetEntityQuery<CP14FishingRodComponent>();
}
public override void Update(float frameTime)
{
base.Update(frameTime);
@@ -37,20 +27,47 @@ public sealed class CP14FishingProcessSystem : EntitySystem
}
}
private void Update(Entity<CP14FishingProcessComponent> process, float frameTime)
public Entity<CP14FishingProcessComponent> Start(
Entity<CP14FishingRodComponent> fishingRod,
Entity<CP14FishingPoolComponent> fishingPool,
EntityUid user)
{
var fishingRod = GetRod(process);
var process = CreateProcess(fishingRod);
var loot = _pool.GetLootPrototypeId(fishingPool);
var style = GetStyle(fishingRod);
UpdateReeling(process, fishingRod, frameTime);
UpdateVelocity(process, fishingRod);
UpdatePosition(process, frameTime);
// Save entities
process.Comp.FishingRod = fishingRod;
process.Comp.FishingPool = fishingPool;
process.Comp.User = user;
process.Comp.Fish.Update(frameTime);
process.Comp.Player = new Player(fishingRod.Comp.Size);
process.Comp.Fish = new Fish(new MixedBehavior(), _random, _timing);
var collides = Collide(process.Comp.Fish, process.Comp.Player);
process.Comp.LootProtoId = loot;
process.Comp.StyleSheet = style;
var progressAdditive = collides ? 0.05f : -0.1f;
process.Comp.Progress = Math.Clamp(process.Comp.Progress + progressAdditive * frameTime, 0, 1);
Dirty(process);
Log.Debug($"Started new fishing process at {process}");
return process;
}
public void Stop(Entity<CP14FishingProcessComponent> process)
{
var rod = GetRod(process);
rod.Comp.Process = null;
Dirty(rod);
Del(process);
}
public Entity<CP14FishingProcessComponent> CreateProcess(EntityUid parent)
{
var entityUid = SpawnAttachedTo("MobHuman", Transform(parent).Coordinates);
var ensureComponent = AddComp<CP14FishingProcessComponent>(entityUid);
return (entityUid, ensureComponent);
}
private void UpdateReeling(Entity<CP14FishingProcessComponent> process,
@@ -84,79 +101,52 @@ public sealed class CP14FishingProcessSystem : EntitySystem
process.Comp.Player.Position = Math.Clamp(process.Comp.Player.Position, halfSize, 1 - halfSize);
}
public bool TryGetByUser(EntityUid userEntityUid, [NotNullWhen(true)] out Entity<CP14FishingProcessComponent>? process)
private void Update(Entity<CP14FishingProcessComponent> process, float frameTime)
{
process = null;
var fishingRod = GetRod(process);
var query = EntityQueryEnumerator<CP14FishingProcessComponent>();
while (query.MoveNext(out var entityUid, out var processComponent))
UpdateReeling(process, fishingRod, frameTime);
UpdateVelocity(process, fishingRod);
UpdatePosition(process, frameTime);
process.Comp.Fish.Update(frameTime);
var collides = Collide(process.Comp.Fish, process.Comp.Player);
var progressAdditive = collides ? 0.1f : -0.2f;
process.Comp.Progress = Math.Clamp(process.Comp.Progress + progressAdditive * frameTime, 0, 1);
Dirty(process);
//if (process.Comp.Progress is 1 or 0)
// Finish(process, process.Comp.Progress is 1);
}
private void Finish(Entity<CP14FishingProcessComponent> process, bool success)
{
if (success)
{
if (processComponent.User != userEntityUid)
continue;
process = (entityUid, processComponent);
return true;
Reward(process);
}
return false;
// Raising events before deletion
var ev = new CP14FishingFinishedEvent(success);
RaiseLocalEvent(process, ref ev, true);
// Either way, we need to delete the process
Stop(process);
}
public void Finish(Entity<CP14FishingProcessComponent?> process)
private void Reward(Entity<CP14FishingProcessComponent> process)
{
var pool = GetPool(process);
var rod = GetRod(process);
}
var coordinates = Transform(pool).Coordinates;
var targetCoordinates = Transform(process.Comp.User!.Value).Coordinates;
public Entity<CP14FishingProcessComponent> Start(
Entity<CP14FishingRodComponent> fishingRod,
Entity<CP14FishingPoolComponent> fishingPool,
EntityUid user)
{
var process = CreateProcess();
var loot = _pool.GetLootPrototypeId(fishingPool);
var style = GetStyle(fishingRod);
var loot = Spawn(process.Comp.LootProtoId, coordinates);
// Save entities
process.Comp.FishingRod = fishingRod;
process.Comp.FishingPool = fishingPool;
process.Comp.User = user;
process.Comp.Player = new Player(fishingRod.Comp.Size);
process.Comp.Fish = new Fish(new MixedBehavior(), _random, _timing);
process.Comp.LootProtoId = loot;
process.Comp.StyleSheet = style;
return process;
}
private Entity<CP14FishingProcessComponent> CreateProcess()
{
var entityUid = Spawn();
var ensureComponent = EnsureComp<CP14FishingProcessComponent>(entityUid);
return (entityUid, ensureComponent);
}
private Entity<CP14FishingRodComponent> GetRod(Entity<CP14FishingProcessComponent> process)
{
var entityUid = process.Comp.FishingRod!.Value;
var component = _fishingRod.GetComponent(process.Comp.FishingRod!.Value);
return (entityUid, component);
}
private CP14FishingProcessStyleSheetPrototype GetStyle(Entity<CP14FishingRodComponent> fishingRod)
{
if (_prototype.TryIndex(fishingRod.Comp.Style, out var style))
return style;
Log.Error($"Failed to retrieve fishing rod style, {fishingRod.Comp.Style} not found. Reverting to default style.");
return _prototype.Index(CP14FishingRodComponent.DefaultStyle);
}
private static bool Collide(Fish fish, Player player)
{
var playerMin = player.Position - player.HalfSize;
var playerMax = player.Position + player.HalfSize;
return fish.Position >= playerMin && fish.Position <= playerMax;
_throwing.TryThrow(loot, targetCoordinates, rod.Comp.ThrowPower);
}
}

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@@ -1,5 +1,31 @@
using Content.Shared._CP14.Fishing.Systems;
using Content.Shared._CP14.Fishing.Components;
using Content.Shared._CP14.Fishing.Systems;
using Content.Shared.Interaction;
namespace Content.Server._CP14.Fishing;
public sealed class CP14FishingRodSystem : CP14SharedFishingRodSystem;
public sealed class CP14FishingRodSystem : CP14SharedFishingRodSystem
{
[Dependency] private readonly CP14FishingProcessSystem _fishingProcess = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<CP14FishingPoolComponent, AfterInteractUsingEvent>(OnAfterInteractUsing);
}
private void OnAfterInteractUsing(Entity<CP14FishingPoolComponent> entity, ref AfterInteractUsingEvent args)
{
if (args.Handled || !args.CanReach)
return;
if (!TryComp<CP14FishingRodComponent>(args.Used, out var fishingRodComponent))
return;
if (fishingRodComponent.Process is not null)
return;
fishingRodComponent.Process = _fishingProcess.Start((args.Used, fishingRodComponent), entity, args.User);
}
}

View File

@@ -7,7 +7,8 @@ using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.Fishing.Components;
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(CP14FishingProcessSystem))]
[Access(typeof(CP14SharedFishingProcessSystem))]
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class CP14FishingProcessComponent : Component
{
/**
@@ -32,13 +33,13 @@ public sealed partial class CP14FishingProcessComponent : Component
*/
[ViewVariables, AutoNetworkedField]
public EntityUid? FishingRod;
public EntityUid? FishingRod = null;
[ViewVariables, AutoNetworkedField]
public EntityUid? User;
public EntityUid? User = null;
[ViewVariables, AutoNetworkedField]
public EntityUid? FishingPool;
public EntityUid? FishingPool = null;
/**
* Loot

View File

@@ -37,6 +37,9 @@ public sealed partial class CP14FishingRodComponent : Component
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public float Size = 0.25f;
[DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField]
public float ThrowPower = 10f;
[DataField, ViewVariables(VVAccess.ReadWrite)]
public ProtoId<CP14FishingProcessStyleSheetPrototype> Style = DefaultStyle;
}

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@@ -1,15 +1,17 @@
using JetBrains.Annotations;
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Shared._CP14.Fishing.Core.Behaviors;
[ImplicitDataDefinitionForInheritors, MeansImplicitUse]
[Serializable, NetSerializable]
public abstract partial class Behavior
{
[DataField]
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float Speed { get; set; } = 0.05f;
[DataField]
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float Difficulty { get; set; } = 2f;
public abstract float CalculateSpeed(IRobustRandom random);

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@@ -1,7 +1,9 @@
using Robust.Shared.Random;
using Robust.Shared.Serialization;
namespace Content.Shared._CP14.Fishing.Core.Behaviors;
[Serializable, NetSerializable]
public sealed partial class MixedBehavior : Behavior
{
public override float CalculateSpeed(IRobustRandom random)

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@@ -11,13 +11,19 @@ public sealed class Fish
private const float MaxPosition = 1f;
private const float MinPosition = 0f;
[ViewVariables(VVAccess.ReadWrite)]
public float Position { get; private set; }
[ViewVariables(VVAccess.ReadWrite)]
private readonly Behavior _behavior;
private readonly IRobustRandom _random;
private readonly IGameTiming _timing;
[ViewVariables(VVAccess.ReadWrite)]
private float _speed;
[ViewVariables(VVAccess.ReadWrite)]
private TimeSpan _updateSpeedTime;
public Fish(Behavior behavior, IRobustRandom random, IGameTiming timing)

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@@ -0,0 +1,12 @@
namespace Content.Shared._CP14.Fishing.Events;
[ByRefEvent]
public readonly struct CP14FishingFinishedEvent
{
public readonly bool Success;
public CP14FishingFinishedEvent(bool success)
{
Success = success;
}
}

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@@ -0,0 +1,38 @@
using Content.Shared._CP14.Fishing.Components;
using Content.Shared._CP14.Fishing.Core;
using Content.Shared._CP14.Fishing.Prototypes;
namespace Content.Shared._CP14.Fishing.Systems;
public abstract partial class CP14SharedFishingProcessSystem
{
protected Entity<CP14FishingRodComponent> GetRod(Entity<CP14FishingProcessComponent> process)
{
var entityUid = process.Comp.FishingRod!.Value;
var component = FishingRod.GetComponent(entityUid);
return (entityUid, component);
}
protected Entity<CP14FishingPoolComponent> GetPool(Entity<CP14FishingProcessComponent> process)
{
var entityUid = process.Comp.FishingPool!.Value;
var component = FishingPool.GetComponent(entityUid);
return (entityUid, component);
}
protected CP14FishingProcessStyleSheetPrototype GetStyle(Entity<CP14FishingRodComponent> fishingRod)
{
if (_prototype.TryIndex(fishingRod.Comp.Style, out var style))
return style;
Log.Error($"Failed to retrieve fishing rod style, {fishingRod.Comp.Style} not found. Reverting to default style.");
return _prototype.Index(CP14FishingRodComponent.DefaultStyle);
}
protected static bool Collide(Fish fish, Player player)
{
var playerMin = player.Position - player.HalfSize;
var playerMax = player.Position + player.HalfSize;
return fish.Position >= playerMin && fish.Position <= playerMax;
}
}

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@@ -0,0 +1,38 @@
using System.Diagnostics.CodeAnalysis;
using Content.Shared._CP14.Fishing.Components;
using Robust.Shared.Prototypes;
namespace Content.Shared._CP14.Fishing.Systems;
public abstract partial class CP14SharedFishingProcessSystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
protected EntityQuery<CP14FishingRodComponent> FishingRod;
protected EntityQuery<CP14FishingPoolComponent> FishingPool;
public override void Initialize()
{
base.Initialize();
FishingRod = GetEntityQuery<CP14FishingRodComponent>();
FishingPool = GetEntityQuery<CP14FishingPoolComponent>();
}
public bool TryGetByUser(EntityUid userEntityUid, [NotNullWhen(true)] out Entity<CP14FishingProcessComponent>? process)
{
process = null;
var query = EntityQueryEnumerator<CP14FishingProcessComponent>();
while (query.MoveNext(out var entityUid, out var processComponent))
{
if (processComponent.User != userEntityUid)
continue;
process = (entityUid, processComponent);
return true;
}
return false;
}
}

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@@ -1,21 +1,18 @@
using Content.Shared._CP14.Fishing.Components;
using Content.Shared.Hands;
using Content.Shared.Hands.Components;
using Content.Shared.Interaction;
using Robust.Shared.Serialization;
namespace Content.Shared._CP14.Fishing.Systems;
public abstract class CP14SharedFishingRodSystem : EntitySystem
{
[Dependency] private readonly CP14FishingProcessSystem _fishingProcess = default!;
public override void Initialize()
{
base.Initialize();
SubscribeAllEvent<RequestFishingRodReelMessage>(OnReel);
SubscribeLocalEvent<CP14FishingPoolComponent, AfterInteractUsingEvent>(OnAfterInteractUsing);
SubscribeLocalEvent<CP14FishingRodComponent, HandDeselectedEvent>(OnDeselected);
}
private void OnReel(RequestFishingRodReelMessage msg, EntitySessionEventArgs args)
@@ -35,18 +32,12 @@ public abstract class CP14SharedFishingRodSystem : EntitySystem
Dirty(hands.ActiveHandEntity.Value, fishingRodComponent);
}
private void OnAfterInteractUsing(Entity<CP14FishingPoolComponent> entity, ref AfterInteractUsingEvent args)
private void OnDeselected(Entity<CP14FishingRodComponent> entity, ref HandDeselectedEvent args)
{
if (args.Handled || !args.CanReach)
return;
if (!TryComp<CP14FishingRodComponent>(args.Used, out var fishingRodComponent))
return;
fishingRodComponent.Process = _fishingProcess.Start((args.Used, fishingRodComponent), entity, args.User);
entity.Comp.Reeling = false;
Dirty(entity);
}
[Serializable, NetSerializable]
protected sealed class RequestFishingRodReelMessage : EntityEventArgs
{

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@@ -1,4 +1,4 @@
- type: CP14FishingPoolLootTable
id: Default
prototypes:
- CP14FloorWater
- CP14BaseLockpick