FUUUUCK
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using Content.Shared._CP14.Fishing.Components;
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using Content.Shared._CP14.Fishing.Core;
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using Content.Shared._CP14.Fishing.Prototypes;
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namespace Content.Shared._CP14.Fishing.Systems;
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public abstract partial class CP14SharedFishingProcessSystem
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{
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protected Entity<CP14FishingRodComponent> GetRod(Entity<CP14FishingProcessComponent> process)
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{
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var entityUid = process.Comp.FishingRod!.Value;
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var component = FishingRod.GetComponent(entityUid);
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return (entityUid, component);
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}
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protected Entity<CP14FishingPoolComponent> GetPool(Entity<CP14FishingProcessComponent> process)
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{
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var entityUid = process.Comp.FishingPool!.Value;
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var component = FishingPool.GetComponent(entityUid);
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return (entityUid, component);
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}
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protected CP14FishingProcessStyleSheetPrototype GetStyle(Entity<CP14FishingRodComponent> fishingRod)
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{
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if (_prototype.TryIndex(fishingRod.Comp.Style, out var style))
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return style;
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Log.Error($"Failed to retrieve fishing rod style, {fishingRod.Comp.Style} not found. Reverting to default style.");
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return _prototype.Index(CP14FishingRodComponent.DefaultStyle);
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}
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protected static bool Collide(Fish fish, Player player)
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{
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var playerMin = player.Position - player.HalfSize;
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var playerMax = player.Position + player.HalfSize;
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return fish.Position >= playerMin && fish.Position <= playerMax;
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}
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}
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