Surveillance camera's red light fixes (#31831)
several surv camera related fixes Co-authored-by: YourUsername <you@example.com>
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@@ -21,6 +21,7 @@ public sealed class SurveillanceCameraMonitorSystem : EntitySystem
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{
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SubscribeLocalEvent<SurveillanceCameraMonitorComponent, SurveillanceCameraDeactivateEvent>(OnSurveillanceCameraDeactivate);
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SubscribeLocalEvent<SurveillanceCameraMonitorComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<SurveillanceCameraMonitorComponent, ComponentShutdown>(OnShutdown);
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SubscribeLocalEvent<SurveillanceCameraMonitorComponent, DeviceNetworkPacketEvent>(OnPacketReceived);
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SubscribeLocalEvent<SurveillanceCameraMonitorComponent, ComponentStartup>(OnComponentStartup);
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SubscribeLocalEvent<SurveillanceCameraMonitorComponent, AfterActivatableUIOpenEvent>(OnToggleInterface);
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@@ -196,6 +197,12 @@ public sealed class SurveillanceCameraMonitorSystem : EntitySystem
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}
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}
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private void OnShutdown(EntityUid uid, SurveillanceCameraMonitorComponent component, ComponentShutdown args)
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{
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RemoveActiveCamera(uid, component);
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}
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private void OnToggleInterface(EntityUid uid, SurveillanceCameraMonitorComponent component,
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AfterActivatableUIOpenEvent args)
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{
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@@ -321,6 +321,13 @@ public sealed class SurveillanceCameraSystem : EntitySystem
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{
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AddActiveViewer(camera, player, monitor, component);
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}
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// Add monitor without viewers
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if (players.Count == 0 && monitor != null)
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{
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component.ActiveMonitors.Add(monitor.Value);
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UpdateVisuals(camera, component);
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}
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}
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// Switch the set of active viewers from one camera to another.
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@@ -349,13 +356,12 @@ public sealed class SurveillanceCameraSystem : EntitySystem
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public void RemoveActiveViewer(EntityUid camera, EntityUid player, EntityUid? monitor = null, SurveillanceCameraComponent? component = null, ActorComponent? actor = null)
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{
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if (!Resolve(camera, ref component)
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|| !Resolve(player, ref actor))
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{
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if (!Resolve(camera, ref component))
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return;
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}
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_viewSubscriberSystem.RemoveViewSubscriber(camera, actor.PlayerSession);
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if (Resolve(player, ref actor))
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_viewSubscriberSystem.RemoveViewSubscriber(camera, actor.PlayerSession);
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component.ActiveViewers.Remove(player);
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if (monitor != null)
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@@ -377,6 +383,13 @@ public sealed class SurveillanceCameraSystem : EntitySystem
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{
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RemoveActiveViewer(camera, player, monitor, component);
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}
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// Even if not removing any viewers, remove the monitor
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if (players.Count == 0 && monitor != null)
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{
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component.ActiveMonitors.Remove(monitor.Value);
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UpdateVisuals(camera, component);
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}
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}
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private void UpdateVisuals(EntityUid uid, SurveillanceCameraComponent? component = null, AppearanceComponent? appearance = null)
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