Update DungeonSystem.Rooms.cs
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@@ -98,20 +98,6 @@ public sealed partial class DungeonSystem
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return roomRotation;
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}
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private static Box2 GetRotatedBox(Vector2 point1, Vector2 point2, double angle)
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{
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if (angle == 0)
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return new Box2(point1, point2);
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if (Math.Abs(angle - Math.PI / 2) < 1E-5)
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return new Box2(point2.X, point1.Y, point1.X, point2.Y);
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if (Math.Abs(angle - Math.PI) < 1E-5)
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return new Box2(point2, point1);
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if (Math.Abs(angle + Math.PI / 2) < 1E-5)
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return new Box2(point1.X, point2.Y, point2.X, point1.Y);
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throw new NotImplementedException();
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}
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public void SpawnRoom(
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EntityUid gridUid,
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MapGridComponent grid,
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@@ -130,32 +116,6 @@ public sealed partial class DungeonSystem
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var finalRoomRotation = roomTransform.Rotation();
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//if (clearExisting) //CP14 disable default clearExisting
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//{
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// var point1 = Vector2.Transform(-room.Size / 2, roomTransform);
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// var point2 = Vector2.Transform(room.Size / 2, roomTransform);
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//
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// var gridBounds = GetRotatedBox(point1, point2, finalRoomRotation);
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//
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// entitySet.Clear();
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// // Polygon skin moment
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// gridBounds = gridBounds.Enlarged(-0.05f);
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// _lookup.GetLocalEntitiesIntersecting(gridUid, gridBounds, entitySet, LookupFlags.Uncontained);
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//
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// foreach (var templateEnt in entitySet)
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// {
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// Del(templateEnt);
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// }
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//
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// if (TryComp(gridUid, out DecalGridComponent? decalGrid))
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// {
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// foreach (var decal in _decals.GetDecalsIntersecting(gridUid, gridBounds, decalGrid))
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// {
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// _decals.RemoveDecal(gridUid, decal.Index, decalGrid);
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// }
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// }
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//}
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var roomCenter = (room.Offset + room.Size / 2f) * grid.TileSize;
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var tileOffset = -roomCenter + grid.TileSizeHalfVector;
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_tiles.Clear();
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@@ -182,7 +142,6 @@ public sealed partial class DungeonSystem
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_tiles.Add((rounded, tileRef.Tile));
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//CP14 clearExisting variant
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if (clearExisting)
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{
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var anchored = _maps.GetAnchoredEntities((gridUid, grid), rounded);
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@@ -191,7 +150,6 @@ public sealed partial class DungeonSystem
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QueueDel(ent);
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}
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}
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//CP14 clearExisting variant end
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}
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}
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