Fixed calculation of round duration
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@@ -48,6 +48,7 @@ namespace Content.Server.GameTicking
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private const string PlayerPrototypeName = "HumanMob_Content";
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private const string ObserverPrototypeName = "MobObserver";
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private const string MapFile = "Maps/stationstation.yml";
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private static TimeSpan _roundStartTimeSpan;
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[ViewVariables] private readonly List<GameRule> _gameRules = new List<GameRule>();
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[ViewVariables] private readonly List<ManifestEntry> _manifest = new List<ManifestEntry>();
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@@ -194,6 +195,7 @@ namespace Content.Server.GameTicking
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SpawnPlayer(player, job, false);
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}
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_roundStartTimeSpan = new TimeSpan(DateTime.Now.Hour, DateTime.Now.Minute, DateTime.Now.Second);
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_sendStatusToAll();
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}
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@@ -220,14 +222,15 @@ namespace Content.Server.GameTicking
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roundEndMessage.GamemodeTitle = MakeGamePreset().ModeTitle;
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//Get the timespan of the round.
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var gameTime = IoCManager.Resolve<IGameTiming>();
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roundEndMessage.RoundDuration = gameTime.RealTime;
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roundEndMessage.RoundDuration = new TimeSpan(DateTime.Now.Hour,
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DateTime.Now.Minute,
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DateTime.Now.Second)
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.Subtract(_roundStartTimeSpan);
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//Generate a list of basic player info to display in the end round summary.
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var listOfPlayerInfo = new List<RoundEndPlayerInfo>();
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foreach(var ply in _playerManager.GetAllPlayers().OrderBy(p => p.Name))
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{
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if (ply == null) continue;
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if(ply.AttachedEntity.TryGetComponent<MindComponent>(out var mindComponent)
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&& mindComponent.HasMind)
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{
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@@ -235,7 +238,7 @@ namespace Content.Server.GameTicking
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{
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PlayerOOCName = ply.Name,
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PlayerICName = mindComponent.Mind.CurrentEntity.Name,
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Role = mindComponent.Mind.AllRoles.First().Name,
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Role = mindComponent.Mind.AllRoles.First() != null ? mindComponent.Mind.AllRoles.First().Name : Loc.GetString("Unkown"),
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Antag = false
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};
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listOfPlayerInfo.Add(playerEndRoundInfo);
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