Merge pull request #1 from space-wizards/master

Pull changes from remote
This commit is contained in:
Julian Giebel
2020-08-10 22:00:33 +02:00
committed by GitHub
30 changed files with 539 additions and 111 deletions

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@@ -11,7 +11,7 @@
<LangVersion>8</LangVersion>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.12.0" />
<PackageReference Include="BenchmarkDotNet" Version="0.12.1" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Content.Client\Content.Client.csproj" />

View File

@@ -1,4 +1,4 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Client.UserInterface;
@@ -273,6 +273,34 @@ namespace Content.Client.GameObjects.Components.Chemistry.ChemMaster
var castState = (ChemMasterBoundUserInterfaceState) state;
Title = castState.DispenserName;
UpdatePanelInfo(castState);
if (Contents.Children != null)
{
SetButtonDisabledRecursive(Contents, !castState.HasPower);
EjectButton.Disabled = !castState.HasBeaker;
}
}
/// <summary>
/// This searches recursively through all the children of "parent"
/// and sets the Disabled value of any buttons found to "val"
/// </summary>
/// <param name="parent">The control which childrens get searched</param>
/// <param name="val">The value to which disabled gets set</param>
private void SetButtonDisabledRecursive(Control parent, bool val)
{
foreach (var child in parent.Children)
{
if (child is Button but)
{
but.Disabled = val;
continue;
}
if (child.Children != null)
{
SetButtonDisabledRecursive(child, val);
}
}
}
/// <summary>

View File

@@ -72,8 +72,8 @@ namespace Content.Client.GameObjects.Components.Chemistry
var castState = (ReagentDispenserBoundUserInterfaceState)state;
_lastState = castState;
_window?.UpdateState(castState); //Update window state
UpdateReagentsList(castState.Inventory); //Update reagents list & reagent button actions
_window?.UpdateState(castState); //Update window state
}
/// <summary>

View File

@@ -161,6 +161,29 @@ namespace Content.Client.GameObjects.Components.Chemistry
}
}
/// <summary>
/// This searches recursively through all the children of "parent"
/// and sets the Disabled value of any buttons found to "val"
/// </summary>
/// <param name="parent">The control which childrens get searched</param>
/// <param name="val">The value to which disabled gets set</param>
private void SetButtonDisabledRecursive(Control parent, bool val)
{
foreach (var child in parent.Children)
{
if (child is Button but)
{
but.Disabled = val;
continue;
}
if (child.Children != null)
{
SetButtonDisabledRecursive(child, val);
}
}
}
/// <summary>
/// Update the UI state when new state data is received from the server.
/// </summary>
@@ -171,6 +194,20 @@ namespace Content.Client.GameObjects.Components.Chemistry
Title = castState.DispenserName;
UpdateContainerInfo(castState);
// Disable all buttons if not powered
if (Contents.Children != null)
{
SetButtonDisabledRecursive(Contents, !castState.HasPower);
EjectButton.Disabled = false;
}
// Disable the Clear & Eject button if no beaker
if (!castState.HasBeaker)
{
ClearButton.Disabled = true;
EjectButton.Disabled = true;
}
switch (castState.SelectedDispenseAmount.Int())
{
case 1:

View File

@@ -0,0 +1,46 @@
using System;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Client.GameObjects.Components.Animations;
using Robust.Shared.Animations;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Content.Client.GameObjects.Components
{
[RegisterComponent]
public class RadiatingLightComponent : Component
{
public override string Name => "RadiatingLight";
protected override void Startup()
{
base.Startup();
var animation = new Animation
{
Length = TimeSpan.FromSeconds(4),
AnimationTracks =
{
new AnimationTrackComponentProperty
{
ComponentType = typeof(PointLightComponent),
InterpolationMode = AnimationInterpolationMode.Linear,
Property = nameof(PointLightComponent.Radius),
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(3.0f, 0),
new AnimationTrackProperty.KeyFrame(2.0f, 1),
new AnimationTrackProperty.KeyFrame(3.0f, 2)
}
}
}
};
var playerComponent = Owner.EnsureComponent<AnimationPlayerComponent>();
playerComponent.Play(animation, "emergency");
playerComponent.AnimationCompleted += s => playerComponent.Play(animation, s);
}
}
}

View File

@@ -0,0 +1,25 @@
using System;
using System.Linq;
using Content.Shared.Atmos;
using NUnit.Framework;
namespace Content.IntegrationTests.Tests.Atmos
{
[TestFixture]
[TestOf(typeof(Atmospherics))]
public class ConstantsTest : ContentIntegrationTest
{
[Test]
public void TotalGasesTest()
{
var server = StartServerDummyTicker();
server.Post(() =>
{
Assert.That(Atmospherics.Gases.Count(), Is.EqualTo(Atmospherics.TotalNumberOfGases));
Assert.That(Enum.GetValues(typeof(Gas)).Length, Is.EqualTo(Atmospherics.TotalNumberOfGases));
});
}
}
}

View File

@@ -302,7 +302,7 @@ namespace Content.Server.Atmos
var moles = 0f;
foreach (var tile in gam)
{
if (tile.Air.Immutable) continue;
if (tile.Air == null || tile.Air.Immutable) continue;
tiles++;
moles += tile.Air.TotalMoles;
tile.Air.RemoveRatio(1f);

View File

@@ -2,37 +2,39 @@
using Content.Server.GameObjects.EntitySystems;
using Content.Server.Interfaces;
using Content.Server.Interfaces.GameObjects.Components.Items;
using Content.Server.Utility;
using Content.Shared.Atmos;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.EntitySystems;
using Content.Shared.Interfaces;
using Content.Shared.Interfaces.GameObjects.Components;
using Content.Shared.Utility;
using Robust.Server.GameObjects.Components.UserInterface;
using Robust.Server.Interfaces.GameObjects;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.IoC;
using Robust.Shared.Localization;
using Robust.Shared.Map;
using Robust.Shared.Utility;
using System;
using Robust.Shared.Maths;
using System.Collections.Generic;
namespace Content.Server.GameObjects.Components.Atmos
{
[RegisterComponent]
public class GasAnalyzerComponent : SharedGasAnalyzerComponent, IAfterInteract, IDropped
public class GasAnalyzerComponent : SharedGasAnalyzerComponent, IAfterInteract, IDropped, IUse
{
#pragma warning disable 649
[Dependency] private IServerNotifyManager _notifyManager = default!;
[Dependency] private IMapManager _mapManager = default!;
#pragma warning restore 649
private BoundUserInterface _userInterface = default!;
private GasAnalyzerDanger _pressureDanger;
private float _timeSinceSync;
private const float TimeBetweenSyncs = 10f;
private const float TimeBetweenSyncs = 2f;
private bool _checkPlayer = false; // Check at the player pos or at some other tile?
private GridCoordinates? _position; // The tile that we scanned
public override void Initialize()
{
@@ -49,9 +51,28 @@ namespace Content.Server.GameObjects.Components.Atmos
/// <summary>
/// Call this from other components to open the gas analyzer UI.
/// Uses the player position.
/// </summary>
/// <param name="session">The session to open the ui for</param>
public void OpenInterface(IPlayerSession session)
{
_checkPlayer = true;
_position = null;
_userInterface.Open(session);
UpdateUserInterface();
Resync();
}
/// <summary>
/// Call this from other components to open the gas analyzer UI.
/// Uses a given position.
/// </summary>
/// <param name="session">The session to open the ui for</param>
/// <param name="pos">The position to analyze the gas</param>
public void OpenInterface(IPlayerSession session, GridCoordinates pos)
{
_checkPlayer = false;
_position = pos;
_userInterface.Open(session);
UpdateUserInterface();
Resync();
@@ -59,6 +80,7 @@ namespace Content.Server.GameObjects.Components.Atmos
public void CloseInterface(IPlayerSession session)
{
_position = null;
_userInterface.Close(session);
Resync();
}
@@ -69,6 +91,7 @@ namespace Content.Server.GameObjects.Components.Atmos
if (_timeSinceSync > TimeBetweenSyncs)
{
Resync();
UpdateUserInterface();
}
}
@@ -103,9 +126,35 @@ namespace Content.Server.GameObjects.Components.Atmos
private void UpdateUserInterface()
{
string? error = null;
var gam = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(Owner.Transform.GridID);
var tile = gam?.GetTile(Owner.Transform.GridPosition).Air;
// Check if the player is still holding the gas analyzer => if not, don't update
foreach (var session in _userInterface.SubscribedSessions)
{
if (session.AttachedEntity == null)
return;
if (!session.AttachedEntity.TryGetComponent(out IHandsComponent handsComponent))
return;
var activeHandEntity = handsComponent?.GetActiveHand?.Owner;
if (activeHandEntity == null || !activeHandEntity.TryGetComponent(out GasAnalyzerComponent gasAnalyzer))
{
return;
}
}
var pos = Owner.Transform.GridPosition;
if (!_checkPlayer && _position.HasValue)
{
// Check if position is out of range => don't update
if (!_position.Value.InRange(_mapManager, pos, SharedInteractionSystem.InteractionRange))
return;
pos = _position.Value;
}
var gam = EntitySystem.Get<AtmosphereSystem>().GetGridAtmosphere(pos.GridID);
var tile = gam?.GetTile(pos).Air;
if (tile == null)
{
error = "No Atmosphere!";
@@ -172,13 +221,21 @@ namespace Content.Server.GameObjects.Components.Atmos
void IAfterInteract.AfterInteract(AfterInteractEventArgs eventArgs)
{
if (!eventArgs.CanReach)
{
_notifyManager.PopupMessage(eventArgs.User, eventArgs.User, Loc.GetString("You can't reach there!"));
return;
}
if (eventArgs.User.TryGetComponent(out IActorComponent actor))
{
OpenInterface(actor.playerSession);
OpenInterface(actor.playerSession, eventArgs.ClickLocation);
//TODO: show other sprite when ui open?
}
}
void IDropped.Dropped(DroppedEventArgs eventArgs)
{
if (eventArgs.User.TryGetComponent(out IActorComponent actor))
@@ -187,5 +244,16 @@ namespace Content.Server.GameObjects.Components.Atmos
//TODO: if other sprite is shown, change again
}
}
bool IUse.UseEntity(UseEntityEventArgs eventArgs)
{
if (eventArgs.User.TryGetComponent(out IActorComponent actor))
{
OpenInterface(actor.playerSession);
//TODO: show other sprite when ui open?
return true;
}
return false;
}
}
}

View File

@@ -13,7 +13,6 @@ using Robust.Shared.GameObjects.Components.Transform;
using Robust.Shared.Interfaces.Map;
using Robust.Shared.Interfaces.Timing;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
@@ -191,7 +190,7 @@ namespace Content.Server.GameObjects.Components.Atmos
tile.UpdateAdjacent();
tile.UpdateVisuals();
foreach (var direction in Cardinal())
foreach (var direction in Cardinal)
{
var otherIndices = indices.Offset(direction);
var otherTile = GetTile(otherIndices);
@@ -306,7 +305,7 @@ namespace Content.Server.GameObjects.Components.Atmos
public Dictionary<Direction, TileAtmosphere> GetAdjacentTiles(MapIndices indices)
{
var sides = new Dictionary<Direction, TileAtmosphere>();
foreach (var dir in Cardinal())
foreach (var dir in Cardinal)
{
var side = indices.Offset(dir);
var tile = GetTile(side);
@@ -475,8 +474,8 @@ namespace Content.Server.GameObjects.Components.Atmos
return null;
}
private static IEnumerable<Direction> Cardinal() =>
new[]
private static readonly Direction[] Cardinal =
new []
{
Direction.North, Direction.East, Direction.South, Direction.West
};

View File

@@ -83,6 +83,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
_beakerContainer =
ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-reagentContainerContainer", Owner);
_powerReceiver = Owner.GetComponent<PowerReceiverComponent>();
_powerReceiver.OnPowerStateChanged += OnPowerChanged;
//BufferSolution = Owner.BufferSolution
BufferSolution.Solution = new Solution();
@@ -91,6 +92,11 @@ namespace Content.Server.GameObjects.Components.Chemistry
UpdateUserInterface();
}
private void OnPowerChanged(object sender, PowerStateEventArgs e)
{
UpdateUserInterface();
}
/// <summary>
/// Handles ui messages from the client. For things such as button presses
/// which interact with the world and require server action.
@@ -98,10 +104,16 @@ namespace Content.Server.GameObjects.Components.Chemistry
/// <param name="obj">A user interface message from the client.</param>
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
if (!PlayerCanUseChemMaster(obj.Session.AttachedEntity))
var msg = (UiActionMessage) obj.Message;
var needsPower = msg.action switch
{
UiAction.Eject => false,
_ => true,
};
if (!PlayerCanUseChemMaster(obj.Session.AttachedEntity, needsPower))
return;
var msg = (UiActionMessage) obj.Message;
switch (msg.action)
{
case UiAction.Eject:
@@ -134,7 +146,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
/// </summary>
/// <param name="playerEntity">The player entity.</param>
/// <returns>Returns true if the entity can use the chem master, and false if it cannot.</returns>
private bool PlayerCanUseChemMaster(IEntity playerEntity)
private bool PlayerCanUseChemMaster(IEntity playerEntity, bool needsPower = true)
{
//Need player entity to check if they are still able to use the chem master
if (playerEntity == null)
@@ -143,7 +155,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
if (!ActionBlockerSystem.CanInteract(playerEntity) || !ActionBlockerSystem.CanUse(playerEntity))
return false;
//Check if device is powered
if (!Powered)
if (needsPower && !Powered)
return false;
return true;
@@ -158,12 +170,12 @@ namespace Content.Server.GameObjects.Components.Chemistry
var beaker = _beakerContainer.ContainedEntity;
if (beaker == null)
{
return new ChemMasterBoundUserInterfaceState(false, ReagentUnit.New(0), ReagentUnit.New(0),
return new ChemMasterBoundUserInterfaceState(Powered, false, ReagentUnit.New(0), ReagentUnit.New(0),
"", Owner.Name, null, BufferSolution.ReagentList.ToList(), BufferModeTransfer, BufferSolution.CurrentVolume, BufferSolution.MaxVolume);
}
var solution = beaker.GetComponent<SolutionComponent>();
return new ChemMasterBoundUserInterfaceState(true, solution.CurrentVolume, solution.MaxVolume,
return new ChemMasterBoundUserInterfaceState(Powered, true, solution.CurrentVolume, solution.MaxVolume,
beaker.Name, Owner.Name, solution.ReagentList.ToList(), BufferSolution.ReagentList.ToList(), BufferModeTransfer, BufferSolution.CurrentVolume, BufferSolution.MaxVolume);
}
@@ -252,9 +264,15 @@ namespace Content.Server.GameObjects.Components.Chemistry
{
var random = IoCManager.Resolve<IRobustRandom>();
if (BufferSolution.CurrentVolume == 0)
return;
if (action == UiAction.CreateBottles)
{
var individualVolume = BufferSolution.CurrentVolume / ReagentUnit.New(bottleAmount);
if (individualVolume < ReagentUnit.New(1))
return;
var actualVolume = ReagentUnit.Min(individualVolume, ReagentUnit.New(30));
for (int i = 0; i < bottleAmount; i++)
{
@@ -289,6 +307,9 @@ namespace Content.Server.GameObjects.Components.Chemistry
else //Pills
{
var individualVolume = BufferSolution.CurrentVolume / ReagentUnit.New(pillAmount);
if (individualVolume < ReagentUnit.New(1))
return;
var actualVolume = ReagentUnit.Min(individualVolume, ReagentUnit.New(50));
for (int i = 0; i < pillAmount; i++)
{
@@ -341,9 +362,6 @@ namespace Content.Server.GameObjects.Components.Chemistry
return;
}
if (!Powered)
return;
var activeHandEntity = hands.GetActiveHand?.Owner;
if (activeHandEntity == null)
{

View File

@@ -80,6 +80,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
_beakerContainer =
ContainerManagerComponent.Ensure<ContainerSlot>($"{Name}-reagentContainerContainer", Owner);
_powerReceiver = Owner.GetComponent<PowerReceiverComponent>();
_powerReceiver.OnPowerStateChanged += OnPowerChanged;
InitializeFromPrototype();
UpdateUserInterface();
@@ -105,6 +106,11 @@ namespace Content.Server.GameObjects.Components.Chemistry
}
}
private void OnPowerChanged(object sender, PowerStateEventArgs e)
{
UpdateUserInterface();
}
/// <summary>
/// Handles ui messages from the client. For things such as button presses
/// which interact with the world and require server action.
@@ -112,10 +118,16 @@ namespace Content.Server.GameObjects.Components.Chemistry
/// <param name="obj">A user interface message from the client.</param>
private void OnUiReceiveMessage(ServerBoundUserInterfaceMessage obj)
{
if(!PlayerCanUseDispenser(obj.Session.AttachedEntity))
var msg = (UiButtonPressedMessage) obj.Message;
var needsPower = msg.Button switch
{
UiButton.Eject => false,
_ => true,
};
if(!PlayerCanUseDispenser(obj.Session.AttachedEntity, needsPower))
return;
var msg = (UiButtonPressedMessage) obj.Message;
switch (msg.Button)
{
case UiButton.Eject:
@@ -161,7 +173,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
/// </summary>
/// <param name="playerEntity">The player entity.</param>
/// <returns>Returns true if the entity can use the dispenser, and false if it cannot.</returns>
private bool PlayerCanUseDispenser(IEntity playerEntity)
private bool PlayerCanUseDispenser(IEntity playerEntity, bool needsPower = true)
{
//Need player entity to check if they are still able to use the dispenser
if (playerEntity == null)
@@ -170,7 +182,7 @@ namespace Content.Server.GameObjects.Components.Chemistry
if (!ActionBlockerSystem.CanInteract(playerEntity) || !ActionBlockerSystem.CanUse(playerEntity))
return false;
//Check if device is powered
if (!Powered)
if (needsPower && !Powered)
return false;
return true;
@@ -185,12 +197,12 @@ namespace Content.Server.GameObjects.Components.Chemistry
var beaker = _beakerContainer.ContainedEntity;
if (beaker == null)
{
return new ReagentDispenserBoundUserInterfaceState(false, ReagentUnit.New(0), ReagentUnit.New(0),
return new ReagentDispenserBoundUserInterfaceState(Powered, false, ReagentUnit.New(0), ReagentUnit.New(0),
"", Inventory, Owner.Name, null, _dispenseAmount);
}
var solution = beaker.GetComponent<SolutionComponent>();
return new ReagentDispenserBoundUserInterfaceState(true, solution.CurrentVolume, solution.MaxVolume,
return new ReagentDispenserBoundUserInterfaceState(Powered, true, solution.CurrentVolume, solution.MaxVolume,
beaker.Name, Inventory, Owner.Name, solution.ReagentList.ToList(), _dispenseAmount);
}
@@ -263,9 +275,6 @@ namespace Content.Server.GameObjects.Components.Chemistry
return;
}
if (!Powered)
return;
var activeHandEntity = hands.GetActiveHand?.Owner;
if (activeHandEntity == null)
{

View File

@@ -37,9 +37,9 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
public IReadOnlyDictionary<GridId, Dictionary<MapIndices, PathfindingChunk>> Graph => _graph;
private readonly Dictionary<GridId, Dictionary<MapIndices, PathfindingChunk>> _graph = new Dictionary<GridId, Dictionary<MapIndices, PathfindingChunk>>();
private readonly PathfindingJobQueue _pathfindingQueue = new PathfindingJobQueue();
// Queued pathfinding graph updates
private readonly Queue<CollisionChangeMessage> _collidableUpdateQueue = new Queue<CollisionChangeMessage>();
private readonly Queue<MoveEvent> _moveUpdateQueue = new Queue<MoveEvent>();
@@ -50,11 +50,11 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
private readonly Dictionary<EntityUid, PathfindingNode> _lastKnownPositions = new Dictionary<EntityUid, PathfindingNode>();
public const int TrackedCollisionLayers = (int)
(CollisionGroup.Impassable |
(CollisionGroup.Impassable |
CollisionGroup.MobImpassable |
CollisionGroup.SmallImpassable |
CollisionGroup.SmallImpassable |
CollisionGroup.VaultImpassable);
/// <summary>
/// Ask for the pathfinder to gimme somethin
/// </summary>
@@ -83,7 +83,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
private void ProcessGraphUpdates()
{
var totalUpdates = 0;
foreach (var update in _collidableUpdateQueue)
{
var entity = _entitymanager.GetEntity(update.Owner);
@@ -98,7 +98,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
totalUpdates++;
}
_collidableUpdateQueue.Clear();
foreach (var update in _accessReaderUpdateQueue)
@@ -115,7 +115,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
totalUpdates++;
}
_accessReaderUpdateQueue.Clear();
foreach (var tile in _tileUpdateQueue)
@@ -123,10 +123,10 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
HandleTileUpdate(tile);
totalUpdates++;
}
_tileUpdateQueue.Clear();
var moveUpdateCount = Math.Max(50 - totalUpdates, 0);
// Other updates are high priority so for this we'll just defer it if there's a spike (explosion, etc.)
// If the move updates grow too large then we'll just do it
if (_moveUpdateQueue.Count > 100)
@@ -135,12 +135,12 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
}
moveUpdateCount = Math.Min(moveUpdateCount, _moveUpdateQueue.Count);
for (var i = 0; i < moveUpdateCount; i++)
{
HandleCollidableMove(_moveUpdateQueue.Dequeue());
}
DebugTools.Assert(_moveUpdateQueue.Count < 1000);
}
@@ -171,10 +171,10 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
{
_graph.Add(gridId, new Dictionary<MapIndices, PathfindingChunk>());
}
_graph[gridId].Add(indices, newChunk);
newChunk.Initialize(_mapManager.GetGrid(gridId));
return newChunk;
}
@@ -204,6 +204,9 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
public override void Initialize()
{
// TODO: Remove this once the memory leaks are solved.
return;
SubscribeLocalEvent<CollisionChangeMessage>(QueueCollisionChangeMessage);
SubscribeLocalEvent<MoveEvent>(QueueMoveEvent);
SubscribeLocalEvent<AccessReaderChangeMessage>(QueueAccessChangeMessage);
@@ -221,12 +224,12 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
UnsubscribeLocalEvent<CollisionChangeMessage>();
UnsubscribeLocalEvent<MoveEvent>();
UnsubscribeLocalEvent<AccessReaderChangeMessage>();
_mapManager.OnGridRemoved -= HandleGridRemoval;
_mapManager.GridChanged -= QueueGridChange;
_mapManager.TileChanged -= QueueTileChange;
}
private void HandleTileUpdate(TileRef tile)
{
var node = GetNode(tile);
@@ -280,7 +283,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
{
return;
}
var grid = _mapManager.GetGrid(entity.Transform.GridID);
var tileRef = grid.GetTileRef(entity.Transform.GridPosition);
@@ -313,7 +316,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
private void HandleCollidableMove(MoveEvent moveEvent)
{
var entityUid = moveEvent.Sender.Uid;
if (!_lastKnownPositions.TryGetValue(entityUid, out var oldNode))
{
return;
@@ -326,7 +329,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
HandleEntityRemove(moveEvent.Sender);
return;
}
var newTile = _mapManager.GetGrid(moveEvent.NewPosition.GridID).GetTileRef(moveEvent.NewPosition);
if (oldNode == null || oldNode.TileRef == newTile)
@@ -365,7 +368,7 @@ namespace Content.Server.GameObjects.EntitySystems.AI.Pathfinding
}
var access = AccessReader.FindAccessTags(entity);
foreach (var reader in node.AccessReaders)
{
if (!reader.IsAllowed(access))

View File

@@ -20,6 +20,7 @@
"EmergencyLight",
"Clickable",
"CanSeeGases",
"RadiatingLight",
};
}

View File

@@ -59,7 +59,7 @@ namespace Content.Shared.Atmos
public const float CellVolume = 2500f;
/// <summary>
/// Moles in a 2.5 m^3 cell at 101.325 Pa and 20ºC
/// Moles in a 2.5 m^3 cell at 101.325 kPa and 20ºC
/// </summary>
public const float MolesCellStandard = (OneAtmosphere * CellVolume / (T20C * R));

View File

@@ -1,4 +1,4 @@
#nullable enable
#nullable enable
using System;
using System.Collections.Generic;
using Content.Shared.Chemistry;
@@ -19,6 +19,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
[Serializable, NetSerializable]
public class ChemMasterBoundUserInterfaceState : BoundUserInterfaceState
{
public readonly bool HasPower;
public readonly bool HasBeaker;
public readonly ReagentUnit BeakerCurrentVolume;
public readonly ReagentUnit BeakerMaxVolume;
@@ -39,9 +40,10 @@ namespace Content.Shared.GameObjects.Components.Chemistry
public readonly ReagentUnit BufferCurrentVolume;
public readonly ReagentUnit BufferMaxVolume;
public ChemMasterBoundUserInterfaceState(bool hasBeaker, ReagentUnit beakerCurrentVolume, ReagentUnit beakerMaxVolume, string containerName,
public ChemMasterBoundUserInterfaceState(bool hasPower, bool hasBeaker, ReagentUnit beakerCurrentVolume, ReagentUnit beakerMaxVolume, string containerName,
string dispenserName, List<Solution.ReagentQuantity> containerReagents, List<Solution.ReagentQuantity> bufferReagents, bool bufferModeTransfer, ReagentUnit bufferCurrentVolume, ReagentUnit bufferMaxVolume)
{
HasPower = hasPower;
HasBeaker = hasBeaker;
BeakerCurrentVolume = beakerCurrentVolume;
BeakerMaxVolume = beakerMaxVolume;

View File

@@ -25,6 +25,7 @@ namespace Content.Shared.GameObjects.Components.Chemistry
[Serializable, NetSerializable]
public class ReagentDispenserBoundUserInterfaceState : BoundUserInterfaceState
{
public readonly bool HasPower;
public readonly bool HasBeaker;
public readonly ReagentUnit BeakerCurrentVolume;
public readonly ReagentUnit BeakerMaxVolume;
@@ -40,9 +41,10 @@ namespace Content.Shared.GameObjects.Components.Chemistry
public readonly string DispenserName;
public readonly ReagentUnit SelectedDispenseAmount;
public ReagentDispenserBoundUserInterfaceState(bool hasBeaker, ReagentUnit beakerCurrentVolume, ReagentUnit beakerMaxVolume, string containerName,
public ReagentDispenserBoundUserInterfaceState(bool hasPower, bool hasBeaker, ReagentUnit beakerCurrentVolume, ReagentUnit beakerMaxVolume, string containerName,
List<ReagentDispenserInventoryEntry> inventory, string dispenserName, List<Solution.ReagentQuantity> containerReagents, ReagentUnit selectedDispenseAmount)
{
HasPower = hasPower;
HasBeaker = hasBeaker;
BeakerCurrentVolume = beakerCurrentVolume;
BeakerMaxVolume = beakerMaxVolume;

View File

@@ -0,0 +1,27 @@
- type: entity
name: lantern
parent: BaseItem
id: lantern
description: The holy light guides the way
components:
- type: HandheldLight
- type: Sprite
sprite: Objects/Tools/lantern.rsi
layers:
- state: lantern
- state: lantern-on
shader: unshaded
visible: false
- type: Icon
sprite: Objects/Tools/lantern.rsi
state: lantern
- type: Item
sprite: Objects/Tools/lantern.rsi
HeldPrefix: off
- type: PointLight
enabled: false
radius: 3
energy: 2.5
color: "#FFC458"
- type: RadiatingLight
- type: LoopingSound

View File

@@ -86,3 +86,33 @@
visuals:
- type: TimerTriggerVisualizer
countdown_sound: /Audio/Effects/countdown.ogg
- type: entity
name: the nuclear option
description: Please don't throw it, think of the children.
parent: BaseItem
id: NuclearGrenade
components:
- type: Sprite
sprite: Objects/Weapons/Grenades/nukenade.rsi
layers:
- state: icon
map: ["enum.TriggerVisualLayers.Base"]
- type: Icon
sprite: Objects/Weapons/Grenades/nukenade.rsi
state: icon
- type: Item
size: 5
- type: OnUseTimerTrigger
delay: 5
- type: Explosive
devastationRange: 25
heavyImpactRange: 25
flashRange: 50
- type: Damageable
- type: Destructible
thresholdvalue: 50
- type: Appearance
visuals:
- type: TimerTriggerVisualizer
countdown_sound: /Audio/Effects/countdown.ogg

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View File

@@ -0,0 +1,101 @@
{
"version": 1,
"license": "CC BY-SA 3.0",
"copyright": "Taken from https://github.com/tgstation/tgstation at commit 9bebd81ae0b0a7f952b59886a765c681205de31f",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "lantern",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "lantern-on",
"directions": 1,
"delays": [
[
1.0
]
]
},
{
"name": "off-inhand-left",
"directions": 4,
"delays": [
[
1
],
[
1
],
[
1
],
[
1
]
]
},
{
"name": "off-inhand-right",
"directions": 4,
"delays": [
[
1
],
[
1
],
[
1
],
[
1
]
]
},
{
"name": "on-inhand-left",
"directions": 4,
"delays": [
[
1
],
[
1
],
[
1
],
[
1
]
]
},
{
"name": "on-inhand-right",
"directions": 4,
"delays": [
[
1
],
[
1
],
[
1
],
[
1
]
]
}
]
}

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View File

@@ -0,0 +1,25 @@
{
"version": 1,
"size": {
"x": 32,
"y": 32
},
"license": "CC-BY-SA-3.0",
"copyright": "Taken from https://github.com/vgstation-coders/vgstation13/icons/obj/grenade.dmi at commit 8c96d52deed1eeea28a16334eea549369d7f9974",
"states": [
{
"name": "icon",
"directions": 1,
"delays": [
[1.0]
]
},
{
"name": "primed",
"directions": 1,
"delays": [
[0.2, 0.2]
]
}
]
}

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After

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View File

@@ -69,9 +69,11 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Build", "Build", "{DDD55F86
RobustToolbox\Tools\download_natives.py = RobustToolbox\Tools\download_natives.py
EndProjectSection
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lidgren.Network.UnitTests", "RobustToolbox\Lidgren.Network.UnitTests\Lidgren.Network.UnitTests.csproj", "{682E3140-4F27-4ECB-8029-D436319DDC48}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Lidgren.Network.UnitTests", "RobustToolbox\Lidgren.Network.UnitTests\Lidgren.Network.UnitTests.csproj", "{682E3140-4F27-4ECB-8029-D436319DDC48}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NetSerializer", "RobustToolbox\NetSerializer\NetSerializer\NetSerializer.csproj", "{7B9472D3-79D4-48D1-9B22-BCDE518FE842}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "NetSerializer", "RobustToolbox\NetSerializer\NetSerializer\NetSerializer.csproj", "{7B9472D3-79D4-48D1-9B22-BCDE518FE842}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Robust.Physics", "RobustToolbox\Robust.Physics\Robust.Physics.csproj", "{3BC34700-882F-426B-82BB-56D5708B5E0D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
@@ -79,68 +81,68 @@ Global
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{45C9B43F-305D-4651-9863-F6384CBC847F}.Release|Any CPU.Build.0 = Release|Any CPU
{41B450C0-A361-4CD7-8121-7072B8995CFC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{41B450C0-A361-4CD7-8121-7072B8995CFC}.Debug|Any CPU.Build.0 = Debug|Any CPU
{41B450C0-A361-4CD7-8121-7072B8995CFC}.Release|Any CPU.ActiveCfg = Release|Any CPU
{41B450C0-A361-4CD7-8121-7072B8995CFC}.Release|Any CPU.Build.0 = Release|Any CPU
{682E3140-4F27-4ECB-8029-D436319DDC48}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{682E3140-4F27-4ECB-8029-D436319DDC48}.Release|Any CPU.ActiveCfg = Release|Any CPU
@@ -149,6 +151,10 @@ Global
{7B9472D3-79D4-48D1-9B22-BCDE518FE842}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7B9472D3-79D4-48D1-9B22-BCDE518FE842}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{3BC34700-882F-426B-82BB-56D5708B5E0D}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@@ -167,6 +173,7 @@ Global
{DDD55F86-0406-42E5-8443-93EDC6BB2D75} = {83B4CBBA-547A-42F0-A7CD-8A67D93196CE}
{682E3140-4F27-4ECB-8029-D436319DDC48} = {83B4CBBA-547A-42F0-A7CD-8A67D93196CE}
{7B9472D3-79D4-48D1-9B22-BCDE518FE842} = {83B4CBBA-547A-42F0-A7CD-8A67D93196CE}
{3BC34700-882F-426B-82BB-56D5708B5E0D} = {83B4CBBA-547A-42F0-A7CD-8A67D93196CE}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {AA37ED9F-F8D6-468E-A101-658AD605B09A}