Cleanup railings yml (#31618)

* Cleanup railings

* fix line

* real fix
This commit is contained in:
lzk
2024-09-02 04:01:25 +02:00
committed by GitHub
parent 49e0933389
commit 7b82317b67

View File

@@ -1,18 +1,38 @@
- type: entity
parent: BaseStructure
id: Railing
id: BaseRailing
abstract: true
name: railing
description: Basic railing meant to protect idiots like you from falling.
components:
- type: Sprite
drawdepth: SmallObjects
sprite: Structures/Walls/railing.rsi
state: side
- type: Icon
sprite: Structures/Walls/railing.rsi
state: side
- type: Physics
bodyType: Static
- type: InteractionOutline
- type: Repairable
- type: Damageable
damageContainer: Inorganic
damageModifierSet: FlimsyMetallic
- type: Climbable
- type: Construction
graph: Railing
- type: RCDDeconstructable
cost: 2
delay: 2
fx: EffectRCDDeconstruct2
- type: entity
parent: BaseRailing
id: Railing
components:
- type: Sprite
state: side
- type: Icon
state: side
- type: Fixtures
fixtures:
fix1:
@@ -24,11 +44,6 @@
- TableMask
layer:
- TableLayer
- type: InteractionOutline
- type: Repairable
- type: Damageable
damageContainer: Inorganic
damageModifierSet: FlimsyMetallic
- type: Destructible
thresholds:
- trigger:
@@ -53,30 +68,17 @@
max: 1
- !type:DoActsBehavior
acts: [ "Destruction" ]
- type: Climbable
- type: Construction
graph: Railing
node: railing
- type: RCDDeconstructable
cost: 2
delay: 2
fx: EffectRCDDeconstruct2
- type: entity
parent: BaseStructure
parent: BaseRailing
id: RailingCorner
name: railing
description: Basic railing meant to protect idiots like you from falling.
components:
- type: Sprite
drawdepth: SmallObjects
sprite: Structures/Walls/railing.rsi
state: corner
- type: Icon
sprite: Structures/Walls/railing.rsi
state: corner
- type: Physics
bodyType: Static
- type: Fixtures
fixtures:
fix1:
@@ -97,11 +99,6 @@
- TableMask
layer:
- TableLayer
- type: InteractionOutline
- type: Repairable
- type: Damageable
damageContainer: Inorganic
damageModifierSet: FlimsyMetallic
- type: Destructible
thresholds:
- trigger:
@@ -126,30 +123,17 @@
max: 2
- !type:DoActsBehavior
acts: [ "Destruction" ]
- type: Climbable
- type: Construction
graph: Railing
node: railingCorner
- type: RCDDeconstructable
cost: 2
delay: 2
fx: EffectRCDDeconstruct2
- type: entity
parent: BaseStructure
parent: BaseRailing
id: RailingCornerSmall
name: railing
description: Basic railing meant to protect idiots like you from falling.
components:
- type: Sprite
drawdepth: SmallObjects
sprite: Structures/Walls/railing.rsi
state: corner_small
- type: Icon
sprite: Structures/Walls/railing.rsi
state: corner_small
- type: Physics
bodyType: Static
- type: Fixtures
fixtures:
fix1:
@@ -161,11 +145,6 @@
- TableMask
layer:
- TableLayer
- type: InteractionOutline
- type: Repairable
- type: Damageable
damageContainer: Inorganic
damageModifierSet: FlimsyMetallic
- type: Destructible
thresholds:
- trigger:
@@ -190,27 +169,17 @@
max: 1
- !type:DoActsBehavior
acts: [ "Destruction" ]
- type: Climbable
- type: Construction
graph: Railing
node: railingCornerSmall
- type: RCDDeconstructable
cost: 2
delay: 2
fx: EffectRCDDeconstruct2
- type: entity
parent: BaseStructure
parent: BaseRailing
id: RailingRound
name: railing
description: Basic railing meant to protect idiots like you from falling.
components:
- type: Sprite
drawdepth: SmallObjects
sprite: Structures/Walls/railing.rsi
state: round
- type: Physics
bodyType: Static
- type: Icon
state: round
- type: Fixtures
fixtures:
fix1:
@@ -240,11 +209,6 @@
- TableMask
layer:
- TableLayer
- type: InteractionOutline
- type: Repairable
- type: Damageable
damageContainer: Inorganic
damageModifierSet: FlimsyMetallic
- type: Destructible
thresholds:
- trigger:
@@ -269,11 +233,5 @@
max: 2
- !type:DoActsBehavior
acts: [ "Destruction" ]
- type: Climbable
- type: Construction
graph: Railing
node: railingRound
- type: RCDDeconstructable
cost: 2
delay: 2
fx: EffectRCDDeconstruct2