@@ -1,18 +1,38 @@
|
||||
- type: entity
|
||||
parent: BaseStructure
|
||||
id: Railing
|
||||
id: BaseRailing
|
||||
abstract: true
|
||||
name: railing
|
||||
description: Basic railing meant to protect idiots like you from falling.
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: SmallObjects
|
||||
sprite: Structures/Walls/railing.rsi
|
||||
state: side
|
||||
- type: Icon
|
||||
sprite: Structures/Walls/railing.rsi
|
||||
state: side
|
||||
- type: Physics
|
||||
bodyType: Static
|
||||
- type: InteractionOutline
|
||||
- type: Repairable
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: FlimsyMetallic
|
||||
- type: Climbable
|
||||
- type: Construction
|
||||
graph: Railing
|
||||
- type: RCDDeconstructable
|
||||
cost: 2
|
||||
delay: 2
|
||||
fx: EffectRCDDeconstruct2
|
||||
|
||||
- type: entity
|
||||
parent: BaseRailing
|
||||
id: Railing
|
||||
components:
|
||||
- type: Sprite
|
||||
state: side
|
||||
- type: Icon
|
||||
state: side
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
@@ -24,11 +44,6 @@
|
||||
- TableMask
|
||||
layer:
|
||||
- TableLayer
|
||||
- type: InteractionOutline
|
||||
- type: Repairable
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: FlimsyMetallic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -53,30 +68,17 @@
|
||||
max: 1
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: Climbable
|
||||
- type: Construction
|
||||
graph: Railing
|
||||
node: railing
|
||||
- type: RCDDeconstructable
|
||||
cost: 2
|
||||
delay: 2
|
||||
fx: EffectRCDDeconstruct2
|
||||
|
||||
- type: entity
|
||||
parent: BaseStructure
|
||||
parent: BaseRailing
|
||||
id: RailingCorner
|
||||
name: railing
|
||||
description: Basic railing meant to protect idiots like you from falling.
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: SmallObjects
|
||||
sprite: Structures/Walls/railing.rsi
|
||||
state: corner
|
||||
- type: Icon
|
||||
sprite: Structures/Walls/railing.rsi
|
||||
state: corner
|
||||
- type: Physics
|
||||
bodyType: Static
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
@@ -97,11 +99,6 @@
|
||||
- TableMask
|
||||
layer:
|
||||
- TableLayer
|
||||
- type: InteractionOutline
|
||||
- type: Repairable
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: FlimsyMetallic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -126,30 +123,17 @@
|
||||
max: 2
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: Climbable
|
||||
- type: Construction
|
||||
graph: Railing
|
||||
node: railingCorner
|
||||
- type: RCDDeconstructable
|
||||
cost: 2
|
||||
delay: 2
|
||||
fx: EffectRCDDeconstruct2
|
||||
|
||||
- type: entity
|
||||
parent: BaseStructure
|
||||
parent: BaseRailing
|
||||
id: RailingCornerSmall
|
||||
name: railing
|
||||
description: Basic railing meant to protect idiots like you from falling.
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: SmallObjects
|
||||
sprite: Structures/Walls/railing.rsi
|
||||
state: corner_small
|
||||
- type: Icon
|
||||
sprite: Structures/Walls/railing.rsi
|
||||
state: corner_small
|
||||
- type: Physics
|
||||
bodyType: Static
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
@@ -161,11 +145,6 @@
|
||||
- TableMask
|
||||
layer:
|
||||
- TableLayer
|
||||
- type: InteractionOutline
|
||||
- type: Repairable
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: FlimsyMetallic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -190,27 +169,17 @@
|
||||
max: 1
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: Climbable
|
||||
- type: Construction
|
||||
graph: Railing
|
||||
node: railingCornerSmall
|
||||
- type: RCDDeconstructable
|
||||
cost: 2
|
||||
delay: 2
|
||||
fx: EffectRCDDeconstruct2
|
||||
|
||||
|
||||
- type: entity
|
||||
parent: BaseStructure
|
||||
parent: BaseRailing
|
||||
id: RailingRound
|
||||
name: railing
|
||||
description: Basic railing meant to protect idiots like you from falling.
|
||||
components:
|
||||
- type: Sprite
|
||||
drawdepth: SmallObjects
|
||||
sprite: Structures/Walls/railing.rsi
|
||||
state: round
|
||||
- type: Physics
|
||||
bodyType: Static
|
||||
- type: Icon
|
||||
state: round
|
||||
- type: Fixtures
|
||||
fixtures:
|
||||
fix1:
|
||||
@@ -240,11 +209,6 @@
|
||||
- TableMask
|
||||
layer:
|
||||
- TableLayer
|
||||
- type: InteractionOutline
|
||||
- type: Repairable
|
||||
- type: Damageable
|
||||
damageContainer: Inorganic
|
||||
damageModifierSet: FlimsyMetallic
|
||||
- type: Destructible
|
||||
thresholds:
|
||||
- trigger:
|
||||
@@ -269,11 +233,5 @@
|
||||
max: 2
|
||||
- !type:DoActsBehavior
|
||||
acts: [ "Destruction" ]
|
||||
- type: Climbable
|
||||
- type: Construction
|
||||
graph: Railing
|
||||
node: railingRound
|
||||
- type: RCDDeconstructable
|
||||
cost: 2
|
||||
delay: 2
|
||||
fx: EffectRCDDeconstruct2
|
||||
|
||||
Reference in New Issue
Block a user