Tomato killers don't kill the server anymore. (#28173)
* tomato killer auto death * fix * Update miscellaneous.yml
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@@ -114,13 +114,22 @@
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- trigger:
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!type:DamageTypeTrigger
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damageType: Blunt
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damage: 100
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damage: 40
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behaviors:
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- !type:GibBehavior { }
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- !type:SpawnEntitiesBehavior
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spawn:
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FoodMeatTomato:
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min: 1
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max: 2
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- !type:DoActsBehavior
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acts: ["Destruction"]
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- !type:PlaySoundBehavior
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sound:
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collection: gib
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- type: MobThresholds
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thresholds:
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0: Alive
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24: Dead
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35: Dead
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- type: Fixtures
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fixtures:
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fix1:
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@@ -136,7 +145,7 @@
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hidden: true
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damage:
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groups:
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Brute: 4
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Brute: 9
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animation: WeaponArcBite
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- type: Climbing
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- type: NameIdentifier
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@@ -156,3 +165,13 @@
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- type: Appearance
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- type: Produce
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seedId: killerTomato
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- type: PassiveDamage # Slight passive damage. 35 hp \ 5 min \ 60 sec = 0.08
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allowedStates:
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- Alive
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- Dead
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damageCap: 50
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damage:
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types:
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Blunt: 0.11
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- type: StaticPrice
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price: 400
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@@ -599,6 +599,8 @@
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- type: SliceableFood
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count: 3
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slice: FoodMeatTomatoCutlet
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- type: StaticPrice
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price: 100
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- type: entity
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name: salami
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@@ -1270,6 +1272,8 @@
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- type: Sprite
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state: salami-slice
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color: red
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- type: StaticPrice
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price: 30
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- type: entity
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name: salami slice
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