pAI Software Catalog (#36857)

* initial commit

* add the shop and make it work

* add existing pai actions to the software shop

* added power monitor app

* killed the power and crew monitor software, too powercreepy

* fix test failures

* fix more test failures

* fix merge conflicts

* code changes to conform with review

* fix unintentional submodule update

* submodule update

* remove unused currency prototype ref

---------

Co-authored-by: archrbx <punk.gear5260@fastmail.com>
This commit is contained in:
ArchRBX
2025-04-24 00:55:35 +01:00
committed by GitHub
parent 3313c648fe
commit 8045373197
9 changed files with 156 additions and 42 deletions

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@@ -2,14 +2,17 @@ using Content.Server.Ghost.Roles;
using Content.Server.Ghost.Roles.Components;
using Content.Server.Instruments;
using Content.Server.Kitchen.Components;
using Content.Server.Store.Systems;
using Content.Shared.Interaction.Events;
using Content.Shared.Mind.Components;
using Content.Shared.PAI;
using Content.Shared.Popups;
using Robust.Shared.Random;
using System.Text;
using Content.Shared.Store;
using Content.Shared.Store.Components;
using Content.Shared.Instruments;
using Robust.Shared.Player;
using Robust.Shared.Random;
using Robust.Shared.Prototypes;
using System.Text;
namespace Content.Server.PAI;
@@ -19,12 +22,13 @@ public sealed class PAISystem : SharedPAISystem
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly StoreSystem _store = default!;
[Dependency] private readonly ToggleableGhostRoleSystem _toggleableGhostRole = default!;
/// <summary>
/// Possible symbols that can be part of a scrambled pai's name.
/// </summary>
private static readonly char[] SYMBOLS = new[] { '#', '~', '-', '@', '&', '^', '%', '$', '*', ' '};
private static readonly char[] SYMBOLS = new[] { '#', '~', '-', '@', '&', '^', '%', '$', '*', ' ' };
public override void Initialize()
{
@@ -34,6 +38,8 @@ public sealed class PAISystem : SharedPAISystem
SubscribeLocalEvent<PAIComponent, MindAddedMessage>(OnMindAdded);
SubscribeLocalEvent<PAIComponent, MindRemovedMessage>(OnMindRemoved);
SubscribeLocalEvent<PAIComponent, BeingMicrowavedEvent>(OnMicrowaved);
SubscribeLocalEvent<PAIComponent, PAIShopActionEvent>(OnShop);
}
private void OnUseInHand(EntityUid uid, PAIComponent component, UseInHandEvent args)
@@ -101,6 +107,14 @@ public sealed class PAISystem : SharedPAISystem
_metaData.SetEntityName(uid, val);
}
private void OnShop(Entity<PAIComponent> ent, ref PAIShopActionEvent args)
{
if (!TryComp<StoreComponent>(ent, out var store))
return;
_store.ToggleUi(args.Performer, ent, store);
}
public void PAITurningOff(EntityUid uid)
{
// Close the instrument interface if it was open

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@@ -1,3 +1,5 @@
using Content.Shared.FixedPoint;
using Content.Shared.Store;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
@@ -24,17 +26,11 @@ public sealed partial class PAIComponent : Component
[DataField, ViewVariables(VVAccess.ReadWrite)]
public EntityUid? LastUser;
[DataField(serverOnly: true)]
public EntProtoId? MidiActionId = "ActionPAIPlayMidi";
[DataField(serverOnly: true)] // server only, as it uses a server-BUI event !type
public EntityUid? MidiAction;
[DataField]
public EntProtoId MapActionId = "ActionPAIOpenMap";
public EntProtoId ShopActionId = "ActionPAIOpenShop";
[DataField, AutoNetworkedField]
public EntityUid? MapAction;
public EntityUid? ShopAction;
/// <summary>
/// When microwaved there is this chance to brick the pai, kicking out its player and preventing it from being used again.

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@@ -1,39 +1,38 @@
using Content.Shared.Actions;
namespace Content.Shared.PAI
namespace Content.Shared.PAI;
/// <summary>
/// pAIs, or Personal AIs, are essentially portable ghost role generators.
/// In their current implementation, they create a ghost role anyone can access,
/// and that a player can also "wipe" (reset/kick out player).
/// Theoretically speaking pAIs are supposed to use a dedicated "offer and select" system,
/// with the player holding the pAI being able to choose one of the ghosts in the round.
/// This seems too complicated for an initial implementation, though,
/// and there's not always enough players and ghost roles to justify it.
/// </summary>
public abstract class SharedPAISystem : EntitySystem
{
/// <summary>
/// pAIs, or Personal AIs, are essentially portable ghost role generators.
/// In their current implementation, they create a ghost role anyone can access,
/// and that a player can also "wipe" (reset/kick out player).
/// Theoretically speaking pAIs are supposed to use a dedicated "offer and select" system,
/// with the player holding the pAI being able to choose one of the ghosts in the round.
/// This seems too complicated for an initial implementation, though,
/// and there's not always enough players and ghost roles to justify it.
/// </summary>
public abstract class SharedPAISystem : EntitySystem
[Dependency] private readonly SharedActionsSystem _actions = default!;
public override void Initialize()
{
[Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
base.Initialize();
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PAIComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<PAIComponent, ComponentShutdown>(OnShutdown);
}
SubscribeLocalEvent<PAIComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<PAIComponent, ComponentShutdown>(OnShutdown);
}
private void OnMapInit(Entity<PAIComponent> ent, ref MapInitEvent args)
{
_actions.AddAction(ent, ent.Comp.ShopActionId);
}
private void OnMapInit(EntityUid uid, PAIComponent component, MapInitEvent args)
{
_actionsSystem.AddAction(uid, ref component.MidiAction, component.MidiActionId);
_actionsSystem.AddAction(uid, ref component.MapAction, component.MapActionId);
}
private void OnShutdown(EntityUid uid, PAIComponent component, ComponentShutdown args)
{
_actionsSystem.RemoveAction(uid, component.MidiAction);
_actionsSystem.RemoveAction(uid, component.MapAction);
}
private void OnShutdown(Entity<PAIComponent> ent, ref ComponentShutdown args)
{
_actions.RemoveAction(ent, ent.Comp.ShopAction);
}
}
public sealed partial class PAIShopActionEvent : InstantActionEvent
{
}

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@@ -9,4 +9,5 @@ store-currency-display-debugdollar = {$amount ->
}
store-currency-display-telecrystal = TC
store-currency-display-stolen-essence = Stolen Essence
store-currency-display-silicon-memory = Memory
store-currency-display-wizcoin = Wiz€oin™

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@@ -0,0 +1,8 @@
pai-mass-scanner-name = Mass Scanner
pai-mass-scanner-desc = Enables you to scan nearby masses to assist in navigation.
pai-midi-player-name = MIDI Player
pai-midi-player-desc = Enables you to play music to entertain your owner.
pai-station-map-name = Station Map
pai-station-map-desc = Enables you to view the station map to assist in navigation.

View File

@@ -0,0 +1,43 @@
# Some things might seem like great ideas on paper for pAI apps, but have deliberately been excluded.
# e.g. Monitoring (Power/Atmos/Crew), Cameras, etc. are excluded as apps for performance and balance reasons.
# Generally speaking, if you're adding an application, it needs to *not* be round-impacting.
# Remember that pAI's are *assistants*, not players.
- type: listing
id: PAIMassScanner
name: pai-mass-scanner-name
description: pai-mass-scanner-desc
productAction: ActionPAIMassScanner
cost:
SiliconMemory: 10
categories:
- PAIAbilities
conditions:
- !type:ListingLimitedStockCondition
stock: 1
- type: listing
id: PAIMIDIPlayer
name: pai-midi-player-name
description: pai-midi-player-desc
productAction: ActionPAIPlayMidi
cost:
SiliconMemory: 5
categories:
- PAIAbilities
conditions:
- !type:ListingLimitedStockCondition
stock: 1
- type: listing
id: PAIStationMap
name: pai-station-map-name
description: pai-station-map-desc
productAction: ActionPAIOpenMap
cost:
SiliconMemory: 5
categories:
- PAIAbilities
conditions:
- !type:ListingLimitedStockCondition
stock: 1

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@@ -13,6 +13,13 @@
program: 2
- type: UserInterface
interfaces:
enum.StoreUiKey.Key:
type: StoreBoundUserInterface
requireInputValidation: false
# available in pai shop
enum.RadarConsoleUiKey.Key:
type: RadarConsoleBoundUserInterface
requireInputValidation: false
enum.InstrumentUiKey.Key:
type: InstrumentBoundUserInterface
requireInputValidation: false
@@ -51,6 +58,16 @@
- Common
- type: DoAfter
- type: Actions
- type: Store
categories:
- PAIAbilities
currencyWhitelist:
- SiliconMemory
balance:
SiliconMemory: 30
- type: RadarConsole
maxRange: 256
followEntity: true
- type: TypingIndicator
proto: robot
- type: Speech
@@ -141,6 +158,30 @@
graph: PotatoAI
node: potatoai
- type: entity
id: ActionPAIOpenShop
name: Software Catalog
description: Install new software to assist your owner.
components:
- type: InstantAction
checkCanInteract: false
checkConsciousness: false
icon: Interface/Actions/shop.png
event: !type:PAIShopActionEvent
- type: entity
id: ActionPAIMassScanner
name: Mass Scanner
description: View a mass scanner interface.
components:
- type: InstantAction
checkCanInteract: false
checkConsciousness: false
icon: { sprite: Interface/Actions/actions_ai.rsi, state: mass_scanner }
itemIconStyle: NoItem
event: !type:OpenUiActionEvent
key: enum.RadarConsoleUiKey.Key
- type: entity
id: ActionPAIPlayMidi
name: Play MIDI
@@ -150,6 +191,7 @@
checkCanInteract: false
checkConsciousness: false
icon: Interface/Actions/pai-midi.png
itemIconStyle: NoItem
event: !type:OpenUiActionEvent
key: enum.InstrumentUiKey.Key
@@ -162,5 +204,6 @@
checkCanInteract: false
checkConsciousness: false
icon: { sprite: Interface/Actions/pai-map.rsi, state: icon }
itemIconStyle: NoItem
event: !type:OpenUiActionEvent
key: enum.StationMapUiKey.Key

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@@ -94,6 +94,11 @@
id: RevenantAbilities
name: store-category-abilities
#pai
- type: storeCategory
id: PAIAbilities
name: store-category-abilities
- type: storeCategory
id: DiscountedItems
name: store-discounted-items

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@@ -10,6 +10,11 @@
displayName: store-currency-display-stolen-essence
canWithdraw: false
- type: currency
id: SiliconMemory
displayName: store-currency-display-silicon-memory
canWithdraw: false
- type: currency
id: WizCoin
displayName: store-currency-display-wizcoin