JoinQueue (#883)
* JoinQueue stalker port * fix queues --------- Co-authored-by: JerryImMouse <toperkas@gmail.com>
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
using Content.Client._CP14.Discord;
|
||||
using Content.Client._CP14.JoinQueue;
|
||||
using Content.Client.Administration.Managers;
|
||||
using Content.Client.Changelog;
|
||||
using Content.Client.Chat.Managers;
|
||||
@@ -46,6 +47,7 @@ namespace Content.Client.Entry
|
||||
{
|
||||
//CP14
|
||||
[Dependency] private readonly DiscordAuthManager _discordAuth = default!;
|
||||
[Dependency] private readonly JoinQueueManager _joinQueueManager = default!;
|
||||
//CP14 end
|
||||
[Dependency] private readonly IBaseClient _baseClient = default!;
|
||||
[Dependency] private readonly IGameController _gameController = default!;
|
||||
@@ -167,6 +169,7 @@ namespace Content.Client.Entry
|
||||
//CP14
|
||||
_overlayManager.AddOverlay(new CP14BasePostProcessOverlay());
|
||||
_discordAuth.Initialize();
|
||||
_joinQueueManager.Initialize();
|
||||
//CP14 end
|
||||
_overlayManager.AddOverlay(new SingularityOverlay());
|
||||
_overlayManager.AddOverlay(new RadiationPulseOverlay());
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Client._CP14.Discord;
|
||||
using Content.Client._CP14.JoinQueue;
|
||||
using Content.Client.Administration.Managers;
|
||||
using Content.Client.Changelog;
|
||||
using Content.Client.Chat.Managers;
|
||||
@@ -36,6 +37,7 @@ namespace Content.Client.IoC
|
||||
|
||||
//CP14
|
||||
collection.Register<DiscordAuthManager>();
|
||||
collection.Register<JoinQueueManager>();
|
||||
//CP14 end
|
||||
collection.Register<IParallaxManager, ParallaxManager>();
|
||||
collection.Register<IChatManager, ChatManager>();
|
||||
|
||||
26
Content.Client/_CP14/JoinQueue/JoinQueueManager.cs
Normal file
26
Content.Client/_CP14/JoinQueue/JoinQueueManager.cs
Normal file
@@ -0,0 +1,26 @@
|
||||
using Content.Shared._CP14.JoinQueue;
|
||||
using Robust.Client.State;
|
||||
using Robust.Shared.Network;
|
||||
|
||||
namespace Content.Client._CP14.JoinQueue;
|
||||
|
||||
public sealed class JoinQueueManager
|
||||
{
|
||||
[Dependency] private readonly IClientNetManager _netManager = default!;
|
||||
[Dependency] private readonly IStateManager _stateManager = default!;
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_netManager.RegisterNetMessage<MsgQueueUpdate>(OnQueueUpdate);
|
||||
}
|
||||
|
||||
private void OnQueueUpdate(MsgQueueUpdate msg)
|
||||
{
|
||||
if (_stateManager.CurrentState is not QueueState)
|
||||
{
|
||||
_stateManager.RequestStateChange<QueueState>();
|
||||
}
|
||||
|
||||
((QueueState) _stateManager.CurrentState).OnQueueUpdate(msg);
|
||||
}
|
||||
}
|
||||
33
Content.Client/_CP14/JoinQueue/QueueGui.xaml
Normal file
33
Content.Client/_CP14/JoinQueue/QueueGui.xaml
Normal file
@@ -0,0 +1,33 @@
|
||||
<Control xmlns="https://spacestation14.io"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:parallax="clr-namespace:Content.Client.Parallax"
|
||||
xmlns:controls="clr-namespace:Content.Client.UserInterface.Controls">
|
||||
<parallax:ParallaxControl />
|
||||
<Control HorizontalAlignment="Center" VerticalAlignment="Center">
|
||||
<PanelContainer StyleClasses="AngleRect" />
|
||||
<BoxContainer Orientation="Vertical" MinSize="200 200">
|
||||
<BoxContainer Orientation="Horizontal">
|
||||
<Label Margin="8 0 0 0" Text="{Loc 'queue-title'}"
|
||||
StyleClasses="LabelHeading" VAlign="Center" />
|
||||
<Button Name="QuitButton" Text="{Loc 'queue-quit'}"
|
||||
HorizontalAlignment="Right" HorizontalExpand="True" />
|
||||
</BoxContainer>
|
||||
<controls:HighDivider />
|
||||
<BoxContainer Orientation="Vertical" VerticalExpand="True" Margin="0 20 0 0">
|
||||
<BoxContainer Orientation="Vertical">
|
||||
<BoxContainer Orientation="Vertical" VerticalExpand="True">
|
||||
<Label Text="{Loc 'queue-position'}" Align="Center" />
|
||||
<Label Name="QueuePosition" StyleClasses="LabelHeading" Align="Center" />
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Vertical" VerticalExpand="True" Margin="0 10 0 0">
|
||||
<Label Text="{Loc 'queue-total'}" Align="Center" />
|
||||
<Label Name="QueueTotal" StyleClasses="LabelHeading" Align="Center" />
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
<BoxContainer Orientation="Horizontal" VerticalAlignment="Bottom" Margin="0 20 0 0">
|
||||
<Button Name="PriorityJoinButton" Text="{Loc 'queue-priority-join'}" HorizontalExpand="True" StyleClasses="OpenRight" />
|
||||
</BoxContainer>
|
||||
</BoxContainer>
|
||||
</Control>
|
||||
</Control>
|
||||
41
Content.Client/_CP14/JoinQueue/QueueGui.xaml.cs
Normal file
41
Content.Client/_CP14/JoinQueue/QueueGui.xaml.cs
Normal file
@@ -0,0 +1,41 @@
|
||||
using Content.Shared.CCVar;
|
||||
using Robust.Client.AutoGenerated;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Client.UserInterface.Controls;
|
||||
using Robust.Client.UserInterface.XAML;
|
||||
using Robust.Shared.Configuration;
|
||||
|
||||
namespace Content.Client._CP14.JoinQueue;
|
||||
|
||||
[GenerateTypedNameReferences]
|
||||
public sealed partial class QueueGui : Control
|
||||
{
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
|
||||
public event Action? QuitPressed;
|
||||
|
||||
public QueueGui()
|
||||
{
|
||||
RobustXamlLoader.Load(this);
|
||||
IoCManager.InjectDependencies(this);
|
||||
LayoutContainer.SetAnchorPreset(this, LayoutContainer.LayoutPreset.Wide);
|
||||
|
||||
QuitButton.OnPressed += (_) => QuitPressed?.Invoke();
|
||||
|
||||
// Disable "priority join" button on Steam builds
|
||||
// since it violates Valve's rules about alternative storefronts.
|
||||
PriorityJoinButton.Visible = !_cfg.GetCVar(CCVars.BrandingSteam);
|
||||
|
||||
PriorityJoinButton.OnPressed += (_) =>
|
||||
{
|
||||
var linkPatreon = _cfg.GetCVar(CCVars.InfoLinksPatreon);
|
||||
IoCManager.Resolve<IUriOpener>().OpenUri(linkPatreon);
|
||||
};
|
||||
}
|
||||
|
||||
public void UpdateInfo(int total, int position)
|
||||
{
|
||||
QueueTotal.Text = total.ToString();
|
||||
QueuePosition.Text = position.ToString();
|
||||
}
|
||||
}
|
||||
53
Content.Client/_CP14/JoinQueue/QueueState.cs
Normal file
53
Content.Client/_CP14/JoinQueue/QueueState.cs
Normal file
@@ -0,0 +1,53 @@
|
||||
using Content.Client._CP14.JoinQueue;
|
||||
using Content.Shared._CP14.JoinQueue;
|
||||
using Robust.Client.Audio;
|
||||
using Robust.Client.Console;
|
||||
using Robust.Client.State;
|
||||
using Robust.Client.UserInterface;
|
||||
using Robust.Shared.Player;
|
||||
|
||||
namespace Content.Client._CP14.JoinQueue;
|
||||
|
||||
public sealed class QueueState : State
|
||||
{
|
||||
[Dependency] private readonly IUserInterfaceManager _userInterfaceManager = default!;
|
||||
[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
|
||||
|
||||
private const string JoinSoundPath = "/Audio/Effects/voteding.ogg";
|
||||
|
||||
private QueueGui? _gui;
|
||||
|
||||
protected override void Startup()
|
||||
{
|
||||
_gui = new QueueGui();
|
||||
_userInterfaceManager.StateRoot.AddChild(_gui);
|
||||
|
||||
_gui.QuitPressed += OnQuitPressed;
|
||||
}
|
||||
|
||||
protected override void Shutdown()
|
||||
{
|
||||
_gui!.QuitPressed -= OnQuitPressed;
|
||||
_gui.Dispose();
|
||||
|
||||
Ding();
|
||||
}
|
||||
|
||||
private void Ding()
|
||||
{
|
||||
if (IoCManager.Resolve<IEntityManager>().TrySystem<AudioSystem>(out var audio))
|
||||
{
|
||||
audio.PlayGlobal(JoinSoundPath, Filter.Local(), false);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnQueueUpdate(MsgQueueUpdate msg)
|
||||
{
|
||||
_gui?.UpdateInfo(msg.Total, msg.Position);
|
||||
}
|
||||
|
||||
private void OnQuitPressed()
|
||||
{
|
||||
_consoleHost.ExecuteCommand("quit");
|
||||
}
|
||||
}
|
||||
@@ -42,6 +42,8 @@ namespace Content.Server.Connection
|
||||
/// <param name="duration">How long the bypass should last for.</param>
|
||||
void AddTemporaryConnectBypass(NetUserId user, TimeSpan duration);
|
||||
|
||||
Task<bool> HavePrivilegedJoin(NetUserId userId); //CP14 Join Queue
|
||||
|
||||
void Update();
|
||||
}
|
||||
|
||||
@@ -363,5 +365,17 @@ namespace Content.Server.Connection
|
||||
await _db.AssignUserIdAsync(name, assigned);
|
||||
return assigned;
|
||||
}
|
||||
|
||||
//CP14 Join Queue
|
||||
public async Task<bool> HavePrivilegedJoin(NetUserId userId)
|
||||
{
|
||||
var adminBypass = _cfg.GetCVar(CCVars.AdminBypassMaxPlayers) && await _db.GetAdminDataForAsync(userId) != null;
|
||||
//var havePriorityJoin = _sponsors
|
||||
var wasInGame = EntitySystem.TryGet<GameTicker>(out var ticker) &&
|
||||
ticker.PlayerGameStatuses.TryGetValue(userId, out var status) &&
|
||||
status == PlayerGameStatus.JoinedGame;
|
||||
return adminBypass || wasInGame;
|
||||
}
|
||||
//CP14 Join Queue end
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Server._CP14.Discord;
|
||||
using Content.Server._CP14.JoinQueue;
|
||||
using Content.Server.Acz;
|
||||
using Content.Server.Administration;
|
||||
using Content.Server.Administration.Logs;
|
||||
@@ -104,6 +105,7 @@ namespace Content.Server.Entry
|
||||
|
||||
//CP14
|
||||
IoCManager.Resolve<DiscordAuthManager>().Initialize();
|
||||
IoCManager.Resolve<JoinQueueManager>().Initialize();
|
||||
//CP14 end
|
||||
|
||||
IoCManager.Resolve<IAdminLogManager>().Initialize();
|
||||
|
||||
@@ -57,7 +57,7 @@ namespace Content.Server.GameTicking
|
||||
|
||||
// Make the player actually join the game.
|
||||
// timer time must be > tick length
|
||||
//Timer.Spawn(0, () => _playerManager.JoinGame(args.Session)); //CP14 Discord AuthManager
|
||||
//Timer.Spawn(0, () => _playerManager.JoinGame(args.Session)); //CP14 Discord AuthManager | Moved to DiscordAuthManager & JoinQueueManager
|
||||
|
||||
var record = await _db.GetPlayerRecordByUserId(args.Session.UserId);
|
||||
var firstConnection = record != null &&
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Linq;
|
||||
using System.Text.Json.Nodes;
|
||||
using Content.Server._CP14.JoinQueue;
|
||||
using Content.Shared.CCVar;
|
||||
using Content.Shared.GameTicking;
|
||||
using Robust.Server.ServerStatus;
|
||||
@@ -29,6 +30,11 @@ namespace Content.Server.GameTicking
|
||||
/// </summary>
|
||||
[Dependency] private readonly SharedGameTicker _gameTicker = default!;
|
||||
|
||||
/// <summary>
|
||||
/// For getting actual players count
|
||||
/// </summary>
|
||||
[Dependency] private readonly JoinQueueManager _joinQueue = default!;
|
||||
//CP14 - JoinQueue
|
||||
private void InitializeStatusShell()
|
||||
{
|
||||
IoCManager.Resolve<IStatusHost>().OnStatusRequest += GetStatusResponse;
|
||||
@@ -44,9 +50,7 @@ namespace Content.Server.GameTicking
|
||||
jObject["name"] = _baseServer.ServerName;
|
||||
jObject["map"] = _gameMapManager.GetSelectedMap()?.MapName;
|
||||
jObject["round_id"] = _gameTicker.RoundId;
|
||||
jObject["players"] = _cfg.GetCVar(CCVars.AdminsCountInReportedPlayerCount)
|
||||
? _playerManager.PlayerCount
|
||||
: _playerManager.PlayerCount - _adminManager.ActiveAdmins.Count();
|
||||
jObject["players"] = _joinQueue.ActualPlayersCount; //CP14 - JoinQueue
|
||||
jObject["soft_max_players"] = _cfg.GetCVar(CCVars.SoftMaxPlayers);
|
||||
jObject["panic_bunker"] = _cfg.GetCVar(CCVars.PanicBunkerEnabled);
|
||||
jObject["run_level"] = (int) _runLevel;
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using Content.Server._CP14.Discord;
|
||||
using Content.Server._CP14.JoinQueue;
|
||||
using Content.Server.Administration;
|
||||
using Content.Server.Administration.Logs;
|
||||
using Content.Server.Administration.Managers;
|
||||
@@ -39,6 +40,7 @@ namespace Content.Server.IoC
|
||||
{
|
||||
//CP14
|
||||
IoCManager.Register<DiscordAuthManager>();
|
||||
IoCManager.Register<JoinQueueManager>();
|
||||
//CP14 end
|
||||
IoCManager.Register<IChatManager, ChatManager>();
|
||||
IoCManager.Register<ISharedChatManager, ChatManager>();
|
||||
|
||||
@@ -42,12 +42,6 @@ public sealed class DiscordAuthManager
|
||||
_netMgr.RegisterNetMessage<MsgDiscordAuthCheck>(OnAuthCheck);
|
||||
|
||||
_playerMgr.PlayerStatusChanged += OnPlayerStatusChanged;
|
||||
PlayerVerified += OnPlayerVerified;
|
||||
}
|
||||
|
||||
private void OnPlayerVerified(object? obj, ICommonSession session)
|
||||
{
|
||||
Timer.Spawn(0, () => _playerMgr.JoinGame(session));
|
||||
}
|
||||
|
||||
private async void OnAuthCheck(MsgDiscordAuthCheck msg)
|
||||
|
||||
173
Content.Server/_CP14/JoinQueue/JoinQueueManager.cs
Normal file
173
Content.Server/_CP14/JoinQueue/JoinQueueManager.cs
Normal file
@@ -0,0 +1,173 @@
|
||||
using System.Linq;
|
||||
using Content.Server._CP14.Discord;
|
||||
using Content.Server.Connection;
|
||||
using Content.Shared._CP14.JoinQueue;
|
||||
using Content.Shared.CCVar;
|
||||
using Prometheus;
|
||||
using Robust.Server.Player;
|
||||
using Robust.Shared.Configuration;
|
||||
using Robust.Shared.Enums;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Timing;
|
||||
|
||||
namespace Content.Server._CP14.JoinQueue;
|
||||
|
||||
/// <summary>
|
||||
/// Manages new player connections when the server is full and queues them up, granting access when a slot becomes free
|
||||
/// </summary>
|
||||
public sealed class JoinQueueManager
|
||||
{
|
||||
private static readonly Gauge QueueCount = Metrics.CreateGauge(
|
||||
"join_queue_count",
|
||||
"Amount of players in queue.");
|
||||
|
||||
private static readonly Counter QueueBypassCount = Metrics.CreateCounter(
|
||||
"join_queue_bypass_count",
|
||||
"Amount of players who bypassed queue by privileges.");
|
||||
|
||||
private static readonly Histogram QueueTimings = Metrics.CreateHistogram(
|
||||
"join_queue_timings",
|
||||
"Timings of players in queue",
|
||||
new HistogramConfiguration()
|
||||
{
|
||||
LabelNames = new[] {"type"},
|
||||
Buckets = Histogram.ExponentialBuckets(1, 2, 14),
|
||||
});
|
||||
|
||||
[Dependency] private readonly IPlayerManager _playerManager = default!;
|
||||
[Dependency] private readonly IConnectionManager _connectionManager = default!;
|
||||
[Dependency] private readonly IConfigurationManager _cfg = default!;
|
||||
[Dependency] private readonly IServerNetManager _netManager = default!;
|
||||
[Dependency] private readonly DiscordAuthManager _discordAuthManager = default!;
|
||||
//[Dependency] private readonly SponsorsManager _sponsors = default!;
|
||||
private ISawmill _sawmill = default!;
|
||||
|
||||
/// <summary>
|
||||
/// Queue of active player sessions
|
||||
/// </summary>
|
||||
private readonly List<ICommonSession> _queue = new(); // Real Queue class can't delete disconnected users
|
||||
|
||||
private bool _isEnabled = false;
|
||||
|
||||
public int PlayerInQueueCount => _queue.Count;
|
||||
public int ActualPlayersCount => _playerManager.PlayerCount - PlayerInQueueCount; // Now it's only real value with actual players count that in game
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
_netManager.RegisterNetMessage<MsgQueueUpdate>();
|
||||
|
||||
_cfg.OnValueChanged(CCVars.QueueEnabled, OnQueueCVarChanged, true);
|
||||
_playerManager.PlayerStatusChanged += OnPlayerStatusChanged;
|
||||
_discordAuthManager.PlayerVerified += OnPlayerVerified;
|
||||
_sawmill = Logger.GetSawmill("queue");
|
||||
}
|
||||
|
||||
private void OnQueueCVarChanged(bool value)
|
||||
{
|
||||
_isEnabled = value;
|
||||
|
||||
if (!value)
|
||||
{
|
||||
foreach (var session in _queue)
|
||||
{
|
||||
session.Channel.Disconnect("Queue was disabled");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private async void OnPlayerVerified(object? sender, ICommonSession session)
|
||||
{
|
||||
if (!_isEnabled)
|
||||
{
|
||||
SendToGame(session);
|
||||
return;
|
||||
}
|
||||
|
||||
var isPrivileged = await _connectionManager.HavePrivilegedJoin(session.UserId);
|
||||
var currentOnline = _playerManager.PlayerCount - 1; // Do not count current session in general online, because we are still deciding her fate
|
||||
var haveFreeSlot = currentOnline < _cfg.GetCVar(CCVars.SoftMaxPlayers);
|
||||
if (isPrivileged || haveFreeSlot)
|
||||
{
|
||||
SendToGame(session);
|
||||
|
||||
if (isPrivileged && !haveFreeSlot)
|
||||
{
|
||||
QueueBypassCount.Inc();
|
||||
_sawmill.Info($"{session.Name} bypassed soft slots by privileges");
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
_queue.Add(session);
|
||||
ProcessQueue(false, session.ConnectedTime);
|
||||
}
|
||||
|
||||
private async void OnPlayerStatusChanged(object? sender, SessionStatusEventArgs e)
|
||||
{
|
||||
if (e.NewStatus == SessionStatus.Disconnected)
|
||||
{
|
||||
var wasInQueue = _queue.Remove(e.Session);
|
||||
|
||||
if (!wasInQueue && e.OldStatus != SessionStatus.InGame) // Process queue only if player disconnected from InGame or from queue
|
||||
return;
|
||||
|
||||
ProcessQueue(true, e.Session.ConnectedTime);
|
||||
|
||||
if (wasInQueue)
|
||||
QueueTimings.WithLabels("Unwaited").Observe((DateTime.UtcNow - e.Session.ConnectedTime).TotalSeconds);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// If possible, takes the first player in the queue and sends him into the game
|
||||
/// </summary>
|
||||
/// <param name="isDisconnect">Is method called on disconnect event</param>
|
||||
/// <param name="connectedTime">Session connected time for histogram metrics</param>
|
||||
private void ProcessQueue(bool isDisconnect, DateTime connectedTime)
|
||||
{
|
||||
var players = ActualPlayersCount;
|
||||
if (isDisconnect)
|
||||
players--; // Decrease currently disconnected session but that has not yet been deleted
|
||||
|
||||
var haveFreeSlot = players < _cfg.GetCVar(CCVars.SoftMaxPlayers);
|
||||
var queueContains = _queue.Count > 0;
|
||||
if (haveFreeSlot && queueContains)
|
||||
{
|
||||
var session = _queue.First();
|
||||
_queue.Remove(session);
|
||||
|
||||
SendToGame(session);
|
||||
|
||||
QueueTimings.WithLabels("Waited").Observe((DateTime.UtcNow - connectedTime).TotalSeconds);
|
||||
}
|
||||
|
||||
SendUpdateMessages();
|
||||
QueueCount.Set(_queue.Count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends messages to all players in the queue with the current state of the queue
|
||||
/// </summary>
|
||||
private void SendUpdateMessages()
|
||||
{
|
||||
for (var i = 0; i < _queue.Count; i++)
|
||||
{
|
||||
_queue[i].Channel.SendMessage(new MsgQueueUpdate
|
||||
{
|
||||
Total = _queue.Count,
|
||||
Position = i + 1,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Letting player's session into game, change player state
|
||||
/// </summary>
|
||||
/// <param name="s">Player session that will be sent to game</param>
|
||||
private void SendToGame(ICommonSession s)
|
||||
{
|
||||
Timer.Spawn(0, () => _playerManager.JoinGame(s));
|
||||
}
|
||||
}
|
||||
36
Content.Shared/_CP14/JoinQueue/MsgQueueUpdate.cs
Normal file
36
Content.Shared/_CP14/JoinQueue/MsgQueueUpdate.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using Lidgren.Network;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared._CP14.JoinQueue;
|
||||
|
||||
/// <summary>
|
||||
/// Sent from server to client with queue state for player
|
||||
/// Also initiates queue state on client
|
||||
/// </summary>
|
||||
public sealed class MsgQueueUpdate : NetMessage
|
||||
{
|
||||
public override MsgGroups MsgGroup => MsgGroups.Command;
|
||||
|
||||
/// <summary>
|
||||
/// Total players in queue
|
||||
/// </summary>
|
||||
public int Total { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Player current position in queue (starts from 1)
|
||||
/// </summary>
|
||||
public int Position { get; set; }
|
||||
|
||||
public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
|
||||
{
|
||||
Total = buffer.ReadInt32();
|
||||
Position = buffer.ReadInt32();
|
||||
}
|
||||
|
||||
public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
|
||||
{
|
||||
buffer.Write(Total);
|
||||
buffer.Write(Position);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user