Predict EmitSoundOnUIOpen (#31464)
* Predict EmitSoundOnUIOpen BUI prediction led to this moment. * unforky
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@@ -1,12 +0,0 @@
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using Content.Shared.Sound.Components;
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namespace Content.Server.Sound.Components
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{
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/// <summary>
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/// Simple sound emitter that emits sound on AfterActivatableUIOpenEvent
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/// </summary>
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[RegisterComponent]
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public sealed partial class EmitSoundOnUIOpenComponent : BaseEmitSoundComponent
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{
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}
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}
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@@ -39,15 +39,9 @@ public sealed class EmitSoundSystem : SharedEmitSoundSystem
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base.Initialize();
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SubscribeLocalEvent<EmitSoundOnTriggerComponent, TriggerEvent>(HandleEmitSoundOnTrigger);
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SubscribeLocalEvent<EmitSoundOnUIOpenComponent, AfterActivatableUIOpenEvent>(HandleEmitSoundOnUIOpen);
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SubscribeLocalEvent<SpamEmitSoundComponent, MapInitEvent>(HandleSpamEmitSoundMapInit);
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}
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private void HandleEmitSoundOnUIOpen(EntityUid uid, EmitSoundOnUIOpenComponent component, AfterActivatableUIOpenEvent args)
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{
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TryEmitSound(uid, component, args.User, false);
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}
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private void HandleEmitSoundOnTrigger(EntityUid uid, EmitSoundOnTriggerComponent component, TriggerEvent args)
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{
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TryEmitSound(uid, component, args.User, false);
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@@ -0,0 +1,11 @@
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using Robust.Shared.GameStates;
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namespace Content.Shared.Sound.Components;
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/// <summary>
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/// Simple sound emitter that emits sound on AfterActivatableUIOpenEvent
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class EmitSoundOnUIOpenComponent : BaseEmitSoundComponent
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{
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}
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@@ -1,6 +1,5 @@
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using Content.Shared.Audio;
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using Content.Shared.Hands;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Maps;
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@@ -8,6 +7,7 @@ using Content.Shared.Mobs;
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using Content.Shared.Popups;
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using Content.Shared.Sound.Components;
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using Content.Shared.Throwing;
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using Content.Shared.UserInterface;
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using Content.Shared.Whitelist;
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using JetBrains.Annotations;
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using Robust.Shared.Audio;
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@@ -48,12 +48,18 @@ public abstract class SharedEmitSoundSystem : EntitySystem
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SubscribeLocalEvent<EmitSoundOnPickupComponent, GotEquippedHandEvent>(OnEmitSoundOnPickup);
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SubscribeLocalEvent<EmitSoundOnDropComponent, DroppedEvent>(OnEmitSoundOnDrop);
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SubscribeLocalEvent<EmitSoundOnInteractUsingComponent, InteractUsingEvent>(OnEmitSoundOnInteractUsing);
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SubscribeLocalEvent<EmitSoundOnUIOpenComponent, AfterActivatableUIOpenEvent>(HandleEmitSoundOnUIOpen);
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SubscribeLocalEvent<EmitSoundOnCollideComponent, StartCollideEvent>(OnEmitSoundOnCollide);
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SubscribeLocalEvent<SoundWhileAliveComponent, MobStateChangedEvent>(OnMobState);
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}
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private void HandleEmitSoundOnUIOpen(EntityUid uid, EmitSoundOnUIOpenComponent component, AfterActivatableUIOpenEvent args)
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{
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TryEmitSound(uid, component, args.User);
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}
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private void OnMobState(Entity<SoundWhileAliveComponent> entity, ref MobStateChangedEvent args)
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{
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// Disable this component rather than removing it because it can be brought back to life.
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