Entity 0 fix (#1204)
* fix * Update scattering_grenades.yml * Update EntityTest.cs
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@@ -41,6 +41,7 @@ namespace Content.IntegrationTests.Tests
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.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
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.Where(p => !p.Components.ContainsKey("RoomFill")) // This comp can delete all entities, and spawn others
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.Where(p => !p.Components.ContainsKey("CP14BiomeSpawner")) // CP14 this component delete all entities on this tile
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.Where(p => !p.Components.ContainsKey("CP14AreaEntityEffect")) // CP14 lightning detonates entities
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.Select(p => p.ID)
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.ToList();
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@@ -105,6 +106,7 @@ namespace Content.IntegrationTests.Tests
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.Where(p => !p.Components.ContainsKey("MapGrid")) // This will smash stuff otherwise.
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.Where(p => !p.Components.ContainsKey("RoomFill")) // This comp can delete all entities, and spawn others
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.Where(p => !p.Components.ContainsKey("CP14BiomeSpawner")) // CP14 this component delete all entities on this tile
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.Where(p => !p.Components.ContainsKey("CP14AreaEntityEffect")) // CP14 lightning detonates entities
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.Select(p => p.ID)
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.ToList();
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foreach (var protoId in protoIds)
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@@ -347,6 +349,7 @@ namespace Content.IntegrationTests.Tests
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"GridFill",
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"RoomFill",
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"CP14BiomeSpawner", // CP14 this component delete all entities on this tile
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"CP14AreaEntityEffect", // CP14 lightning detonates entities
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"Map", // We aren't testing a map entity in this test
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"MapGrid",
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"Broadphase",
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@@ -157,10 +157,10 @@
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map: ["Base"]
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- state: primed
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map: ["enum.TriggerVisualLayers.Base"]
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#- type: ScatteringGrenade #CP14 disabled (type !ent0 in discord)
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# fillPrototype: BulletFoam
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# capacity: 30
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# velocity: 30
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- type: ScatteringGrenade
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fillPrototype: BulletFoam
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capacity: 30
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velocity: 30
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- type: OnUseTimerTrigger
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beepSound:
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path: "/Audio/Effects/beep1.ogg"
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