quality passes will continue until i'm satisfied
This commit is contained in:
@@ -37,7 +37,7 @@
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enum.TransferAmountUiKey.Key:
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type: TransferAmountBoundUserInterface
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## Misc
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## Misc bases
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# This drink is empty trash
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- type: entity
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@@ -52,7 +52,7 @@
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tags:
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- Trash
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## For drinks with a lid
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## Bases for drinks with a lid
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# Un-opened
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- type: entity
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@@ -79,9 +79,9 @@
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- type: Sealable
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sealed: false
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## For visuals
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## Bases for visuals
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# Basic visualizer for an openable entity, often paired with BaseDrinkOpenable
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# Basic visualizer for an openable entity, usually paired with BaseDrinkOpenable
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- type: entity
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abstract: true
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id: DrinkVisualsOpenable
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@@ -98,6 +98,52 @@
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- state: icon
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map: ["enum.OpenableVisuals.Layer"]
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# Basic visualizer for an entity with fill levels
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- type: entity
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abstract: true
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id: DrinkVisualsFill
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components:
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- type: Appearance
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- type: Sprite
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layers:
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- state: icon_empty
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- state: fill-1
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map: ["enum.SolutionContainerLayers.Fill"]
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visible: false
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- type: SolutionContainerVisuals
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maxFillLevels: 5
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fillBaseName: fill-
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inHandsMaxFillLevels: 3
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inHandsFillBaseName: -fill-
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# Layered visualizer for an entity with fill levels
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- type: entity
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abstract: true
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parent: DrinkVisualsFill
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id: DrinkVisualsFillOverlay
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components:
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- type: Sprite
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layers:
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- state: icon_empty
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map: [ "enum.SolutionContainerLayers.Base" ]
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- state: fill-1
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map: [ "enum.SolutionContainerLayers.Fill" ]
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visible: false
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- state: icon-front
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map: [ "enum.SolutionContainerLayers.Overlay" ]
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# Basic visualizer for an entity with fill levels, already filled
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- type: entity
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abstract: true
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parent: DrinkVisualsFill
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id: DrinkVisualsFillFilled
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components:
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- type: Sprite
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layers:
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- state: icon
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- state: fill-5 # this will need to be different with a different maxFillLevels
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map: ["enum.SolutionContainerLayers.Fill"]
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# Visualizer for an openable entity with fill levels
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- type: entity
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abstract: true
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@@ -112,7 +158,7 @@
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False: {state: "icon_empty"}
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- type: Sprite
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layers:
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- state: icon
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- state: icon_empty
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map: ["enum.OpenableVisuals.Layer"]
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- state: fill-1
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map: ["enum.SolutionContainerLayers.Fill"]
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@@ -131,7 +177,7 @@
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components:
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- type: Sprite
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layers:
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- state: icon
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- state: icon_empty
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map: ["enum.OpenableVisuals.Layer"]
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- state: fill-5 # this will need to be different with a different maxFillLevels
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map: ["enum.SolutionContainerLayers.Fill"]
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@@ -1,4 +1,4 @@
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# Material costs to apply to a drink
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## Material costs to apply to a drink
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# Adding one of these bases as the first parent will override a previous inherited material
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# Fragile glass
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@@ -11,8 +11,8 @@
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damageModifierSet: FlimsyGlass
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger # Overkill threshold
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- trigger: # Overkill threshold
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!type:DamageTrigger
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damage: 200
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behaviors:
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- !type:DoActsBehavior
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@@ -56,8 +56,8 @@
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damageModifierSet: FlimsyGlass
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger # Overkill threshold
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- trigger: # Overkill threshold
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!type:DamageTrigger
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damage: 200
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behaviors:
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- !type:DoActsBehavior
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@@ -92,11 +92,11 @@
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components:
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- type: Damageable
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damageContainer: Inorganic
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#TODO damageModifierSet:
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#TODO damageModifierSet: FlimsyPlastic
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger # Overkill threshold
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- trigger: # Overkill threshold
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!type:DamageTrigger
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damage: 200
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behaviors:
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- !type:DoActsBehavior
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@@ -134,8 +134,8 @@
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damageModifierSet: FlimsyWood
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger # Overkill threshold
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- trigger: # Overkill threshold
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!type:DamageTrigger
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damage: 200
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behaviors:
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- !type:DoActsBehavior
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@@ -173,8 +173,8 @@
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damageModifierSet: FlimsyMetallic
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger # Overkill threshold
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- trigger: # Overkill threshold
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!type:DamageTrigger
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damage: 200
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behaviors:
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- !type:DoActsBehavior
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@@ -212,8 +212,8 @@
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damageModifierSet: Metallic
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger # Overkill threshold
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- trigger: # Overkill threshold
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!type:DamageTrigger
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damage: 200
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behaviors:
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- !type:DoActsBehavior
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@@ -241,7 +241,7 @@
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materialComposition:
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Steel: 300
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# Weak gold
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# Flimsy gold
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- type: entity
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abstract: true
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id: DrinkBaseMaterialGold
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@@ -251,15 +251,15 @@
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damageModifierSet: FlimsyMetallic
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger # Overkill threshold
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- trigger: # Overkill threshold
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!type:DamageTrigger
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damage: 200
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behaviors:
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- trigger:
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!type:DamageTrigger
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damage: 10 # Gold is very weak
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damage: 5 # Gold is very weak
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behaviors:
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- !type:PlaySoundBehavior
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sound:
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@@ -13,8 +13,6 @@
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- type: SolutionTransfer
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canChangeTransferAmount: true
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maxTransferAmount: 10
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- type: Sprite
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state: icon
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- type: Tag
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tags:
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- DrinkCup
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@@ -24,7 +22,7 @@
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# A mug is a type of cup.[2]
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- type: entity
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abstract: true
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parent: [DrinkBaseCup, DrinkBaseMaterialPorcelain]
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parent: [DrinkBaseCup, DrinkBaseMaterialPorcelain] # Should use DrinkVisualsFill, but sprites have no in-hand
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id: DrinkBaseMug
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name: mug
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description: A mug.
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@@ -40,11 +38,6 @@
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- type: SolutionContainerVisuals
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maxFillLevels: 3
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fillBaseName: icon-
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- type: StaticPrice
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price: 10
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- type: Tag
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tags:
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- DrinkCup
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## Misc Cups
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@@ -60,7 +53,7 @@
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price: 125
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- type: entity
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parent: [DrinkBaseCup, DrinkBaseMaterialPorcelain]
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parent: DrinkBaseMug
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id: DrinkTeacupEmpty
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name: teacup
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description: A plain white porcelain teacup.
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@@ -72,8 +65,9 @@
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sprite: Objects/Consumable/Drinks/teacup.rsi
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layers:
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- state: icon-0
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- map: ["enum.SolutionContainerLayers.Fill"]
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state: icon-4
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- state: icon-4
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map: ["enum.SolutionContainerLayers.Fill"]
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visible: false
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- type: Appearance
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- type: SolutionContainerVisuals
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maxFillLevels: 4
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@@ -1,5 +1,5 @@
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- type: entity
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parent: [ DrinkBase, DrinkBaseMaterialPlastic, DrinkBaseOpenable, DrinkVisualsOpenable ]
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parent: [ DrinkBase, DrinkBaseMaterialPlastic, DrinkBaseOpenable, DrinkVisualsOpenable ] # Should use DrinkVisualAll, but sprite has no inhand
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id: DrinkSpaceGlue
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name: space glue tube
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description: High performance glue intended for maintenance of extremely complex mechanical equipment. DON'T DRINK!
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@@ -34,7 +34,7 @@
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solution: drink
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- type: entity
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parent: [ DrinkBase, DrinkBaseMaterialPlastic, DrinkBaseOpenable, DrinkVisualsOpenable ]
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parent: [ DrinkBase, DrinkBaseMaterialPlastic, DrinkBaseOpenable, DrinkVisualsOpenable ] # Should use DrinkVisualAll, but sprite has no inhand
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id: DrinkSpaceLube
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name: space lube tube
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description: High performance lubricant intended for maintenance of extremely complex mechanical equipment.
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@@ -12,7 +12,7 @@
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- type: Sprite
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sprite: Objects/Consumable/Drinks/glass_clear.rsi
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layers:
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- state: icon
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- state: icon # TODO add "icon_empty" state to match "DrinkVisualsFillOverlay"
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map: [ "enum.SolutionContainerLayers.Base" ]
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- state: fill1
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map: [ "enum.SolutionContainerLayers.Fill" ]
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@@ -26,7 +26,7 @@
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maxVol: 30
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- type: SolutionContainerVisuals
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maxFillLevels: 9
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fillBaseName: fill
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fillBaseName: fill # todo rename to "fill-", add in-hands, then add parent "DrinkVisualsFillOverlay"
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metamorphic: true
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metamorphicDefaultSprite:
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sprite: Objects/Consumable/Drinks/glass_clear.rsi
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@@ -1,5 +1,5 @@
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- type: entity
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parent: [DrinkBase, DrinkBaseMaterialGlass]
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parent: [DrinkBase, DrinkBaseMaterialGlass, DrinkVisualsFillOverlay]
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id: DrinkShotGlass
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name: shot glass
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description: Perfect for slamming down onto the table angrily.
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@@ -13,19 +13,17 @@
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- type: Sprite
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sprite: Objects/Consumable/Drinks/shotglass.rsi
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layers:
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- state: icon
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- state: icon # TODO add "icon_empty" state to match "DrinkVisualsFillOverlay"
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map: [ "enum.SolutionContainerLayers.Base" ]
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- state: fill1
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map: [ "enum.SolutionContainerLayers.Fill" ]
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visible: false
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- state: icon-front
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map: [ "enum.SolutionContainerLayers.Overlay" ]
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- type: Appearance
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- type: SolutionContainerVisuals
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maxFillLevels: 2
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fillBaseName: fill
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fillBaseName: fill # TODO rename to "fill-" to match "DrinkVisualsFillOverlay"
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inHandsMaxFillLevels: 1
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inHandsFillBaseName: -fill-
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- type: ExaminableSolution
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solution: drink
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- type: FitsInDispenser
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@@ -161,7 +159,7 @@
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- type: SolutionContainerManager
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solutions:
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drink:
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maxVol: 20
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maxVol: 20 # 20 might be too much
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- type: Item
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size: Tiny
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- type: SolutionTransfer
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@@ -178,7 +176,7 @@
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Steel: 20
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- type: entity
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parent: [DrinkBase, DrinkBaseMaterialStrongMetal]
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parent: [DrinkBase, DrinkBaseMaterialStrongMetal, DrinkVisualsFill]
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id: Pitcher
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name: metal pitcher
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description: A stainless steel insulated pitcher. Everyone's best friend in the morning.
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@@ -190,17 +188,13 @@
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- type: Sprite
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sprite: Objects/Consumable/Drinks/pitcher.rsi
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layers:
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- state: icon
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map: ["enum.SolutionContainerLayers.Base"]
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- state: fill-6
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- state: icon # TODO add "icon_empty" state to match "DrinkVisualsFill"
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- state: fill-1
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map: ["enum.SolutionContainerLayers.Fill"]
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visible: false
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- type: Appearance
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- type: SolutionContainerVisuals
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maxFillLevels: 6
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fillBaseName: fill-
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inHandsMaxFillLevels: 2
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inHandsFillBaseName: -fill-
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- type: FitsInDispenser
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solution: drink
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