add crossBOLT
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@@ -0,0 +1,28 @@
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- type: entity
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parent: BaseArrow
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id: CP14BaseCrossbolt
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abstract: true
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components:
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- type: Tag
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tags:
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- CP14CrossbowBolt
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- type: entity
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id: CP14Crossbolt
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parent: CP14BaseCrossbolt
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name: crossbow bolt
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description: Rod with a sharpened spike. No plumage, they're not bows.
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components:
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- type: Projectile
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deleteOnCollide: false
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onlyCollideWhenShot: true
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damage:
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types:
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Piercing: 20
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- type: Sprite
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sprite: _CP14/Objects/Weapons/Ranged/Projectiles/crossbolt.rsi
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layers:
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- state: rod
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- state: solution1
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map: ["enum.SolutionContainerLayers.Fill"]
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visible: false
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@@ -39,7 +39,7 @@
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insertSound: /Audio/Weapons/Guns/Misc/arrow_nock.ogg
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whitelist:
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tags:
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- Arrow
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- CP14CrossbowBolt
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- type: ContainerContainer
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containers:
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projectiles: !type:ContainerSlot
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@@ -51,4 +51,4 @@
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unwielded-arrow:
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whitelist:
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tags:
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- Arrow
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- CP14CrossbowBolt
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@@ -2,4 +2,7 @@
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id: CP14Key
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- type: Tag
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id: CP14Coin
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id: CP14Coin
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- type: Tag
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id: CP14CrossbowBolt
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@@ -0,0 +1,17 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Created by TheShuEd (github) for CrystallPunk14",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "rod"
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},
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{
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"name": "solution1"
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}
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]
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}
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