Automatic changelog update

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PJBot
2023-08-25 14:41:48 -04:00
parent bf16698efa
commit 8bdc625673

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@@ -1,10 +1,4 @@
Entries:
- author: metalgearsloth
changes:
- {message: Mobs can no longer self-harm without a weapon., type: Fix}
- {message: Mobs can now wide-swing as their alt attack., type: Tweak}
id: 4186
time: '2023-07-07T08:45:37.0000000+00:00'
- author: Errant
changes:
- {message: Made it more apparent to the player that starting to remove their handcuffs
@@ -3017,3 +3011,22 @@ Entries:
- {message: Fix eye zoom not lerping properly so it looks like it's 30fps., type: Fix}
id: 4685
time: '2023-08-25T04:41:04.0000000+00:00'
- author: PJB3005
changes:
- {message: Portable generators have been reworked., type: Tweak}
- {message: Portable generators now use a better sprite from Baystation12., type: Tweak}
- {message: 'Portable generators have been renamed to P.A.C.M.A.N. & friends, to
match the classic SS13 names.', type: Tweak}
- {message: 'Added the J.R.P.A.C.M.A.N.: it runs off welding fuel, will be easy
to find in maintenance, and can directly power rooms (connecting to LV cables).',
type: Add}
- {message: Portable generators now need a bit of *effort* to start., type: Add}
- {message: You can now eject fuel from portable generators., type: Add}
- {message: The (S.U.P.E.R.)P.A.C.M.A.N. can now have its output switched between
HV and MV output., type: Tweak}
- {message: Rebalanced power values and efficiency curves for portable generators.,
type: Tweak}
- {message: The (J.R.)P.A.C.M.A.N. now exhausts hot CO2 gas. Use in a properly ventilated
room!, type: Tweak}
id: 4686
time: '2023-08-25T18:40:42.0000000+00:00'