Nerf zombies - Slower, take more damage, less infectious. (#16587)
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@@ -20,17 +20,11 @@ namespace Content.Shared.Zombies
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[ViewVariables]
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public float OtherZombieDamageCoefficient = 0.25f;
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/// <summary>
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/// The baseline infection chance you have if you are completely nude
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float MaxZombieInfectionChance = 0.40f;
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/// <summary>
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/// Chance that this zombie be permanently killed (rolled once on crit->death transition)
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float ZombiePermadeathChance = 0.70f;
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public float ZombiePermadeathChance = 0.80f;
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/// <summary>
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/// Chance that this zombie will be healed (rolled each second when in crit or dead)
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@@ -45,22 +39,28 @@ namespace Content.Shared.Zombies
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[ViewVariables(VVAccess.ReadWrite)]
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public bool Permadeath = false;
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/// <summary>
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/// The baseline infection chance you have if you are completely nude
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float MaxZombieInfectionChance = 0.30f;
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/// <summary>
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/// The minimum infection chance possible. This is simply to prevent
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/// being invincible by bundling up.
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/// </summary>
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[ViewVariables(VVAccess.ReadWrite)]
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public float MinZombieInfectionChance = 0.10f;
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public float MinZombieInfectionChance = 0.05f;
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[ViewVariables(VVAccess.ReadWrite)]
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public float ZombieMovementSpeedDebuff = 0.75f;
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public float ZombieMovementSpeedDebuff = 0.70f;
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/// <summary>
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/// How long it takes our bite victims to turn in seconds (max).
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/// Will roll 25% - 100% of this on bite.
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/// </summary>
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[DataField("zombieInfectionTurnTime"), ViewVariables(VVAccess.ReadWrite)]
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public float ZombieInfectionTurnTime = 240.0f;
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public float ZombieInfectionTurnTime = 480.0f;
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/// <summary>
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/// The skin color of the zombie
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@@ -115,10 +115,12 @@ namespace Content.Shared.Zombies
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public EmoteSoundsPrototype? EmoteSounds;
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// Heal on tick
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[DataField("nextTick", customTypeSerializer:typeof(TimeOffsetSerializer))]
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public TimeSpan NextTick;
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/// <summary>
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/// Healing each second
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/// </summary>
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[DataField("damage")] public DamageSpecifier Damage = new()
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{
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DamageDict = new ()
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@@ -130,11 +130,11 @@
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- type: damageModifierSet
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id: Zombie #Blunt resistent and immune to biological threats, but can be hacked apart and burned
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coefficients:
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Blunt: 0.5
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Slash: 0.7
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Piercing: 0.7
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Blunt: 0.7
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Slash: 1.1
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Piercing: 0.9
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Shock: 1.5
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Cold: 0.2
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Cold: 0.3
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Heat: 2.0
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Poison: 0.0
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Radiation: 0.0
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