Make FlammableTileReaction additive instead of multiplicative. (#36387)
Make FlammableTileReaction additive
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@@ -28,7 +28,7 @@ namespace Content.Server.Chemistry.TileReactions
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if (environment == null || !atmosphereSystem.IsHotspotActive(tile.GridUid, tile.GridIndices))
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return FixedPoint2.Zero;
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environment.Temperature *= MathF.Max(_temperatureMultiplier * reactVolume.Float(), 1f);
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environment.Temperature += MathF.Max(_temperatureMultiplier * reactVolume.Float(), 1f);
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atmosphereSystem.ReactTile(tile.GridUid, tile.GridIndices);
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return reactVolume;
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