Address comments
Split out TG arcs into its own thing.
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@@ -50,7 +50,7 @@ namespace Content.Client.GameObjects.EntitySystems
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var lunge = attacker.EnsureComponent<MeleeLungeComponent>();
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lunge.SetData(msg.Angle);
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var entity = EntityManager.SpawnEntity("WeaponArc", attacker.Transform.GridPosition);
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var entity = EntityManager.SpawnEntity(weaponArc.Prototype, attacker.Transform.GridPosition);
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entity.Transform.LocalRotation = msg.Angle;
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var weaponArcAnimation = entity.GetComponent<MeleeWeaponArcAnimationComponent>();
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