part of fixes
This commit is contained in:
@@ -1,72 +0,0 @@
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- type: constructionGraph
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id: CP14Curtains
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start: start
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graph:
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- node: start
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actions:
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- !type:DestroyEntity {}
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edges:
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- to: CP14CurtainsWhite
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steps:
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- stackGroup: WoodenPlanks
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amount: 1
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doAfter: 2
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- material: CP14Cloth
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amount: 2
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doAfter: 1
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- node: CP14CurtainsWhite
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entity: CP14CurtainsWhite
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edges:
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- to: start
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completed:
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- !type:SpawnPrototype
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prototype: CP14WoodenPlanks1
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amount: 1
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- !type:SpawnPrototype
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prototype: CP14Cloth1
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amount: 2
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- !type:DeleteEntity {}
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steps:
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- tool: Prying #TODO - new tool
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doAfter: 1
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- to: CP14CurtainsBlue
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steps:
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- tag: CP14DyeBlue
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name: blue dye
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icon:
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sprite: _CP14/Objects/Materials/dye.rsi
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state: powder
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doAfter: 1
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- to: CP14CurtainsRed
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steps:
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- tag: CP14DyeRed
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name: red dye
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icon:
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sprite: _CP14/Objects/Materials/dye.rsi
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state: powder
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doAfter: 1
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- node: CP14CurtainsBlue
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entity: CP14CurtainsBlue
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edges:
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- to: CP14CurtainsWhite
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completed:
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- !type:SpawnPrototype
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prototype: CP14DyeBlue
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amount: 1
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steps:
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- tool: Prying #TODO - new tool
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doAfter: 1
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- node: CP14CurtainsRed
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entity: CP14CurtainsRed
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edges:
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- to: CP14CurtainsWhite
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completed:
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- !type:SpawnPrototype
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prototype: CP14DyeRed
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amount: 1
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steps:
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- tool: Prying #TODO - new tool
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doAfter: 1
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@@ -27,12 +27,6 @@
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- stackGroup: WoodenPlanks
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amount: 3
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doAfter: 1
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- tag: CP14DyeRed
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name: red dye
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icon:
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sprite: _CP14/Objects/Materials/dye.rsi
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state: powder
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doAfter: 0.5
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- tool: CP14Hammering
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doAfter: 1
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@@ -62,16 +56,5 @@
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amount: 5
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- material: CP14Cloth
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amount: 2
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- tag: CP14DyeRed
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name: red dye
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icon:
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sprite: _CP14/Objects/Materials/dye.rsi
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state: powder
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- tag: CP14Wheat
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name: wheat bushel
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icon:
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sprite: _CP14/Objects/Flora/Farm/wheat.rsi
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state: base1
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doAfter: 4
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- node: CP14targetEffigy
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entity: CP14TargetEffigy
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@@ -147,48 +147,6 @@
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conditions:
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- !type:TileNotBlocked
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- type: construction
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crystallPunkAllowed: true
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id: CP14CurtainsWhite
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graph: CP14Curtains
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startNode: start
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targetNode: CP14CurtainsWhite
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category: construction-category-furniture
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objectType: Structure
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placementMode: SnapgridCenter
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canRotate: true
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canBuildInImpassable: false
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conditions:
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- !type:EmptyOrWindowValidInTile
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- type: construction
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crystallPunkAllowed: true
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id: CP14CurtainsBlue
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graph: CP14Curtains
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startNode: start
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targetNode: CP14CurtainsBlue
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category: construction-category-furniture
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objectType: Structure
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placementMode: SnapgridCenter
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canRotate: true
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canBuildInImpassable: false
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conditions:
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- !type:EmptyOrWindowValidInTile
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- type: construction
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crystallPunkAllowed: true
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id: CP14CurtainsRed
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graph: CP14Curtains
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startNode: start
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targetNode: CP14CurtainsRed
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category: construction-category-furniture
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objectType: Structure
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placementMode: SnapgridCenter
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canRotate: true
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canBuildInImpassable: false
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conditions:
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- !type:EmptyOrWindowValidInTile
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- type: construction
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crystallPunkAllowed: true
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id: CP14WoodenCloset
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@@ -1,22 +0,0 @@
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- type: constructionGraph
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id: CP14HeadWreath
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start: start
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graph:
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- node: start
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edges:
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- to: cp14headwreath
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steps:
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- tag: CP14BloodFlower
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name: blood rose
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icon:
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sprite: _CP14/Objects/Flora/Wild/red_rose.rsi
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state: base1
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- tag: CP14Dayflin
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name: yellow dayflin
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icon:
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sprite: _CP14/Objects/Flora/Wild/yellow_dayflin.rsi
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state: base1
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doAfter: 2
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- node: cp14headwreath
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entity: CP14ClothingHeadWreath
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@@ -1,17 +0,0 @@
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- type: constructionGraph
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id: CP14StrawHat
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start: start
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graph:
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- node: start
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edges:
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- to: cp14headstrawhat
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steps:
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- tag: CP14Wheat
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name: wheat
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icon:
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sprite: _CP14/Objects/Flora/Farm/wheat.rsi
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state: base1
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doAfter: 4
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- node: cp14headstrawhat
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entity: CP14ClothingHeadStrawHat
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@@ -1,27 +0,0 @@
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- type: construction
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crystallPunkAllowed: true
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name: floral wreath
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id: cp14headwreath
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graph: CP14HeadWreath
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startNode: start
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targetNode: cp14headwreath
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category: construction-category-clothing
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objectType: Item
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description: A simple flower decoration. That's so sweet.
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icon:
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sprite: _CP14/Clothing/Head/Produced/wreath.rsi
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state: icon
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- type: construction
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crystallPunkAllowed: true
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name: straw hat
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id: cp14headstrawhat
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graph: CP14StrawHat
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startNode: start
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targetNode: cp14headstrawhat
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category: construction-category-clothing
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objectType: Item
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description: Easy to make, not too bad to lose.
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icon:
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sprite: _CP14/Clothing/Head/Roles/General/straw_hat.rsi
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state: icon
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@@ -1,41 +1,35 @@
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- type: construction
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crystallPunkAllowed: true
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name: herbal bandage
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id: cp14herbbandage
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graph: CP14HerbBandage
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startNode: start
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targetNode: cp14herbbandage
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category: construction-category-tools
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objectType: Item
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description: I'm surprised it can help at all.
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icon:
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sprite: _CP14/Objects/Specific/Medical/medical.rsi
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state: herbbandage
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- type: construction
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crystallPunkAllowed: true
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name: gauze
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id: cp14gauze
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graph: CP14Gauze
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startNode: start
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targetNode: cp14gauze
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category: construction-category-tools
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objectType: Item
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description: Last chance not to bleed out.
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icon:
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sprite: _CP14/Objects/Specific/Medical/medical.rsi
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state: bandage
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- type: construction
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crystallPunkAllowed: true
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name: torch
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id: cp14torch
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graph: CP14Torch
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startNode: start
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targetNode: cp14torch
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category: construction-category-tools
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objectType: Item
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description: If darkness has become a nuisance, a good method is to lighten it up.
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icon:
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sprite: _CP14/Objects/Tools/torch.rsi
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state: torch-unlit
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@@ -1,104 +1,104 @@
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- type: stack
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id: CP14FloorTileFoundation
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name: foundation
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name: cp14-tiles-foundation
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spawn: CP14FloorTileFoundation
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icon: { sprite: _CP14/Objects/Tile/tile.rsi, state: foundation }
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maxCount: 30
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- type: stack
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id: CP14FloorTileMarbleBrick
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name: marble brick
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name: cp14-tiles-stonebricks-marble
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spawn: CP14FloorTileMarbleBrick
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icon: { sprite: _CP14/Objects/Tile/tile.rsi, state: marble }
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maxCount: 30
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- type: stack
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id: CP14FloorTileMarbleSmallbricks
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name: marble small brick
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name: cp14-tiles-stonebricks-marble
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spawn: CP14FloorTileMarbleSmallbricks
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icon: { sprite: _CP14/Objects/Tile/tile.rsi, state: marble_smallbricks }
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maxCount: 30
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- type: stack
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id: CP14FloorTileOakWoodplanks
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name: oak woodplanks
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name: cp14-tiles-oak-woodplanks
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spawn: CP14FloorTileOakWoodplanks
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icon: { sprite: _CP14/Objects/Tile/tile.rsi, state: oak_woodplanks }
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maxCount: 30
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- type: stack
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id: CP14FloorTileOakWoodplanksBig
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name: oak big woodplanks
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name: cp14-tiles-oak-woodplanks-big
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spawn: CP14FloorTileOakWoodplanksBig
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icon: { sprite: _CP14/Objects/Tile/tile.rsi, state: oak_woodplanks_big }
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maxCount: 30
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- type: stack
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id: CP14FloorTileOakWoodplanksCruciform
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name: oak cruciform woodplanks
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name: cp14-tiles-oak-woodplanks-cruciform
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spawn: CP14FloorTileOakWoodplanksCruciform
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icon: { sprite: _CP14/Objects/Tile/tile.rsi, state: oak_woodplanks_cruciform }
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maxCount: 30
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- type: stack
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id: CP14FloorTileOakWoodplanksStairs
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name: oak stairs woodplanks
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name: cp14-tiles-oak-woodplanks-stairways
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spawn: CP14FloorTileOakWoodplanksStairs
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icon: { sprite: _CP14/Objects/Tile/tile.rsi, state: oak_woodplanks_stairways }
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maxCount: 30
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- type: stack
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id: CP14FloorTileStonebricks
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name: stonebricks
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name: cp14-tiles-stonebricks
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spawn: CP14FloorTileStonebricks
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icon: { sprite: _CP14/Objects/Tile/tile.rsi, state: stonebrick }
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maxCount: 30
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- type: stack
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id: CP14FloorTileStonebricksSmallCarved
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name: small carved stonebricks
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name: cp14-tiles-stonebricks-small-carved1
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spawn: CP14FloorTileStonebricksSmallCarved
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icon: { sprite: _CP14/Objects/Tile/tile.rsi, state: stonebrick_small_carved }
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maxCount: 30
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- type: stack
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id: CP14FloorTileStonebricksSmallCarved2
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name: small carved stonebricks 2
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name: cp14-tiles-stonebricks-small-carved2
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spawn: CP14FloorTileStonebricksSmallCarved2
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icon: { sprite: _CP14/Objects/Tile/tile.rsi, state: stonebrick_small_carved2 }
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maxCount: 30
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- type: stack
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id: CP14FloorTileStonebricksSquareCarved
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name: square carved stonebricks
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name: cp14-tiles-stonebricks-square-carved
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spawn: CP14FloorTileStonebricksSquareCarved
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icon: { sprite: _CP14/Objects/Tile/tile.rsi, state: stonebrick_square_carved }
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maxCount: 30
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- type: stack
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id: CP14FloorTileBirchWoodplanks
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name: birch woodplanks
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name: cp14-tiles-birch-woodplanks
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spawn: CP14FloorTileOakWoodplanks
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icon: { sprite: _CP14/Objects/Tile/tile.rsi, state: birch_woodplanks }
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maxCount: 30
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- type: stack
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id: CP14FloorTileBirchWoodplanksBig
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name: birch big woodplanks
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name: cp14-tiles-birch-woodplanks-big
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spawn: CP14FloorTileBirchWoodplanksBig
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icon: { sprite: _CP14/Objects/Tile/tile.rsi, state: birch_woodplanks_big }
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maxCount: 30
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- type: stack
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id: CP14FloorTileBirchWoodplanksCruciform
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name: birch cruciform woodplanks
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name: cp14-tiles-birch-woodplanks-cruciform
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spawn: CP14FloorTileBirchWoodplanksCruciform
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icon: { sprite: _CP14/Objects/Tile/tile.rsi, state: birch_woodplanks_cruciform }
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maxCount: 30
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- type: stack
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id: CP14FloorTileBirchWoodplanksStairs
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name: birch stairs woodplanks
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name: cp14-tiles-birch-woodplanks-stairways
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spawn: CP14FloorTileBirchWoodplanksStairs
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icon: { sprite: _CP14/Objects/Tile/tile.rsi, state: birch_woodplanks_stairways }
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maxCount: 30
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@@ -339,7 +339,6 @@
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baseTurf: CP14FloorBase
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isSubfloor: false
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heatCapacity: 10000
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mobFriction: 0.5
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mobFrictionNoInput: 0.05
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mobAcceleration: 2
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friction: 0.05
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mobAcceleration: 0.1
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weather: true
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Reference in New Issue
Block a user