Fix windoor and high security door not showing electrocution HUD (#33551)

This commit is contained in:
slarticodefast
2024-11-27 06:55:14 +01:00
committed by GitHub
parent 6187675c27
commit 8ea388b309
2 changed files with 37 additions and 0 deletions

View File

@@ -27,6 +27,11 @@
shader: unshaded
- state: panel_open
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- state: electrified
sprite: Interface/Misc/ai_hud.rsi
shader: unshaded
visible: false
map: ["enum.ElectrifiedLayers.HUD"]
- type: AnimationPlayer
- type: Physics
- type: Fixtures
@@ -66,6 +71,7 @@
containerAccessProvider: board
- type: Appearance
- type: WiresVisuals
- type: ElectrocutionHUDVisuals
- type: ApcPowerReceiver
powerLoad: 20
- type: ExtensionCableReceiver

View File

@@ -43,6 +43,11 @@
map: ["enum.DoorVisualLayers.BaseEmergencyAccess"]
- state: panel_open
map: ["enum.WiresVisualLayers.MaintenancePanel"]
- state: electrified
sprite: Interface/Misc/ai_hud.rsi
shader: unshaded
visible: false
map: ["enum.ElectrifiedLayers.HUD"]
- type: AnimationPlayer
- type: ApcPowerReceiver
- type: ExtensionCableReceiver
@@ -138,6 +143,7 @@
type: WiresBoundUserInterface
- type: Appearance
- type: WiresVisuals
- type: ElectrocutionHUDVisuals
- type: Airtight
noAirWhenFullyAirBlocked: false
airBlockedDirection:
@@ -177,6 +183,11 @@
- state: panel_open
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
visible: false
- state: electrified
sprite: Interface/Misc/ai_hud.rsi
shader: unshaded
visible: false
map: [ "enum.ElectrifiedLayers.HUD" ]
- type: Damageable
damageModifierSet: RGlass
- type: Destructible
@@ -238,6 +249,11 @@
- state: panel_open
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
visible: false
- state: electrified
sprite: Interface/Misc/ai_hud.rsi
shader: unshaded
visible: false
map: [ "enum.ElectrifiedLayers.HUD" ]
- type: Destructible
thresholds:
- trigger:
@@ -294,6 +310,11 @@
- state: panel_open
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
visible: false
- state: electrified
sprite: Interface/Misc/ai_hud.rsi
shader: unshaded
visible: false
map: ["enum.ElectrifiedLayers.HUD"]
- type: Destructible
thresholds:
- trigger:
@@ -355,6 +376,11 @@
- state: panel_open
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
visible: false
- state: electrified
sprite: Interface/Misc/ai_hud.rsi
shader: unshaded
visible: false
map: [ "enum.ElectrifiedLayers.HUD" ]
- type: Destructible
thresholds:
- trigger:
@@ -411,6 +437,11 @@
- state: panel_open
map: [ "enum.WiresVisualLayers.MaintenancePanel" ]
visible: false
- state: electrified
sprite: Interface/Misc/ai_hud.rsi
shader: unshaded
visible: false
map: [ "enum.ElectrifiedLayers.HUD" ]
- type: Destructible
thresholds:
- trigger: