Organised construction graphs into folders (#5723)
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
@@ -1,32 +0,0 @@
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- type: construction
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name: conveyor belt
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id: conveyorbelt
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graph: ConveyorGraph
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startNode: start
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targetNode: entity
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category: Structures
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description: A conveyor belt, commonly used to transport large numbers of items elsewhere quite quickly.
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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icon:
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sprite: Structures/conveyor.rsi
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state: conveyor_stopped_cw
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conditions:
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- !type:TileNotBlocked {}
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- type: construction
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name: two-way lever
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id: twowaylever
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graph: leverGraph
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startNode: start
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targetNode: lever
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category: Structures
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description: A lever to control machines. It has 3 modes.
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objectType: Structure
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canBuildInImpassable: false
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icon:
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sprite: Structures/conveyor.rsi
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state: switch-off
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conditions:
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- !type:TileNotBlocked {}
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@@ -1,12 +0,0 @@
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- type: construction
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name: disposal unit
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id: DisposalUnit
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graph: disposalMachine
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startNode: start
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targetNode: disposal_unit
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category: Disposal
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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icon:
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sprite: Structures/Piping/disposal.rsi
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state: "disposal"
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@@ -1,3 +1,4 @@
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#chairs
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- type: construction
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name: chair
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id: Chair
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@@ -13,7 +14,7 @@
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked {}
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- !type:TileNotBlocked
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- type: construction
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name: stool
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@@ -30,7 +31,7 @@
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked {}
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- !type:TileNotBlocked
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- type: construction
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name: bar stool
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@@ -47,7 +48,7 @@
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked {}
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- !type:TileNotBlocked
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- type: construction
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name: office chair
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@@ -64,7 +65,7 @@
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked {}
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- !type:TileNotBlocked
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- type: construction
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name: dark office chair
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@@ -81,7 +82,7 @@
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked {}
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- !type:TileNotBlocked
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- type: construction
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name: comfy chair
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@@ -98,7 +99,7 @@
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked {}
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- !type:TileNotBlocked
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- type: construction
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name: wooden chair
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@@ -115,4 +116,143 @@
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked {}
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- !type:TileNotBlocked
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#tables
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- type: construction
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name: table
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id: Table
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graph: table
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startNode: start
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targetNode: Table
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category: Furniture
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description: A square piece of metal standing on four metal legs.
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icon:
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sprite: Structures/Furniture/Tables/carpet.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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- type: construction
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name: reinforced table
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id: TableReinforced
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graph: table
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startNode: start
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targetNode: TableReinforced
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category: Furniture
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description: A square piece of metal standing on four metal legs. Extra robust.
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icon:
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sprite: Structures/Furniture/Tables/reinforced.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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- type: construction
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name: glass table
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id: TableGlass
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graph: table
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startNode: start
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targetNode: TableGlass
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category: Furniture
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description: A square piece of glass, standing on four metal legs.
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icon:
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sprite: Structures/Furniture/Tables/glass.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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- type: construction
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name: reinforced glass table
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id: TableReinforcedGlass
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graph: table
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startNode: start
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targetNode: TableReinforcedGlass
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category: Furniture
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description: A square piece of glass, standing on four metal legs. Extra robust.
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icon:
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sprite: Structures/Furniture/Tables/r_glass.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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- type: construction
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name: plasma glass table
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id: TablePlasmaGlass
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graph: table
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startNode: start
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targetNode: TablePlasmaGlass
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category: Furniture
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description: A square piece of plasma glass, standing on four metal legs. Pretty!
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icon:
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sprite: Structures/Furniture/Tables/plasma.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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- type: construction
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name: wood table
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id: TableWood
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graph: table
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startNode: start
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targetNode: TableWood
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category: Furniture
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description: Do not apply fire to this. Rumour says it burns easily.
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icon:
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sprite: Structures/Furniture/Tables/wood.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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- type: construction
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name: poker table
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id: TableCarpet
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graph: table
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startNode: start
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targetNode: TableCarpet
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category: Furniture
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description: A square piece of wood standing on four legs covered by a cloth. (What did you expect?)
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icon:
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sprite: Structures/Furniture/Tables/carpet.rsi
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state: full
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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#bathroom
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- type: construction
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name: toilet
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id: ToiletEmpty
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graph: toilet
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startNode: start
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targetNode: toilet
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category: Furniture
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description: A square piece of wood standing on four legs covered by a cloth. (What did you expect?)
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icon:
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sprite: Structures/Furniture/toilet.rsi
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state: closed_toilet_seat_up
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objectType: Structure
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placementMode: SnapgridCenter
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked
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@@ -1,58 +0,0 @@
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- type: construction
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name: wall light
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id: LightTubeFixture
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graph: lightFixture
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startNode: start
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targetNode: tubeLight
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category: Structures
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description: A wall light fixture. Use light tubes.
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icon:
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sprite: Structures/Wallmounts/Lighting/light_tube.rsi
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state: off
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objectType: Structure
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placementMode: SnapgridCenter
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canRotate: true
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canBuildInImpassable: false
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conditions:
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# Need an *additional* condition here that forces there to be a wall in the opposite direction to the one used for placement.
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# Also see below. Didn't add it b/c construction ECS work going on. Cheers, - 20kdc
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- !type:TileNotBlocked {}
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- type: construction
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name: small wall light
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id: LightSmallFixture
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graph: lightFixture
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startNode: start
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targetNode: bulbLight
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category: Structures
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description: A wall light fixture. Use light bulbs.
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icon:
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sprite: Structures/Wallmounts/Lighting/light_small.rsi
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state: off
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objectType: Structure
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placementMode: SnapgridCenter
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canRotate: true
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canBuildInImpassable: false
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conditions:
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# Same here. - 20kdc
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- !type:TileNotBlocked {}
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- type: construction
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name: light switch
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id: LightSwitchRecipe
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graph: lightSwitch
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startNode: start
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targetNode: lightSwitch
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category: Structures
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description: A switch for toggling lights that are connected to the same apc.
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icon:
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sprite: Structures/Wallmounts/switch.rsi
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state: on
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objectType: Structure
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placementMode: SnapgridCenter
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canRotate: true
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canBuildInImpassable: true
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conditions:
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- !type:WallmountCondition {}
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@@ -14,7 +14,7 @@
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canRotate: false
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked { }
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- !type:TileNotBlocked
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- type: construction
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name: wall
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@@ -32,7 +32,7 @@
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canRotate: false
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked {}
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- !type:TileNotBlocked
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- type: construction
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name: reinforced wall
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@@ -50,7 +50,7 @@
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canRotate: false
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canBuildInImpassable: false
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conditions:
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- !type:TileNotBlocked {}
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- !type:TileNotBlocked
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- type: construction
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name: grille
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@@ -79,8 +79,8 @@
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description: Clear.
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canBuildInImpassable: true
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conditions:
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- !type:EmptyOrWindowValidInTile {}
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- !type:NoWindowsInTile {}
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- !type:EmptyOrWindowValidInTile
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- !type:NoWindowsInTile
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icon:
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sprite: Structures/Windows/window.rsi
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state: full
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@@ -98,8 +98,8 @@
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description: Clear but tough.
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canBuildInImpassable: true
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conditions:
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- !type:EmptyOrWindowValidInTile {}
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- !type:NoWindowsInTile {}
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- !type:EmptyOrWindowValidInTile
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- !type:NoWindowsInTile
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icon:
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sprite: Structures/Windows/reinforced_window.rsi
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state: full
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@@ -117,8 +117,8 @@
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canBuildInImpassable: true
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description: Clear and even tougher, with a purple tint.
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conditions:
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- !type:EmptyOrWindowValidInTile {}
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- !type:NoWindowsInTile {}
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- !type:EmptyOrWindowValidInTile
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- !type:NoWindowsInTile
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icon:
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sprite: Structures/Windows/plasma_window.rsi
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state: full
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@@ -136,8 +136,8 @@
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canBuildInImpassable: true
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description: Fire resistant and even tougher, with a purple tint.
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conditions:
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- !type:EmptyOrWindowValidInTile {}
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- !type:NoWindowsInTile {}
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- !type:EmptyOrWindowValidInTile
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- !type:NoWindowsInTile
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icon:
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sprite: Structures/Windows/reinforced_plasma_window.rsi
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state: full
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@@ -155,8 +155,8 @@
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description: Clear.
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canBuildInImpassable: true
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conditions:
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- !type:EmptyOrWindowValidInTile {}
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- !type:NoWindowsInTile {}
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- !type:EmptyOrWindowValidInTile
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- !type:NoWindowsInTile
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icon:
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sprite: Structures/Windows/directional.rsi
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state: window
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@@ -173,8 +173,8 @@
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description: Clear but tough.
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canBuildInImpassable: true
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conditions:
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- !type:EmptyOrWindowValidInTile {}
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- !type:NoWindowsInTile {}
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- !type:EmptyOrWindowValidInTile
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- !type:NoWindowsInTile
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icon:
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sprite: Structures/Windows/directional.rsi
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state: reinforced_window
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@@ -191,8 +191,8 @@
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canBuildInImpassable: true
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description: Clear and even tougher, with a purple tint.
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conditions:
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- !type:EmptyOrWindowValidInTile {}
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- !type:NoWindowsInTile {}
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||||
- !type:EmptyOrWindowValidInTile
|
||||
- !type:NoWindowsInTile
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icon:
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||||
sprite: Structures/Windows/directional.rsi
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state: plasma_window
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@@ -209,8 +209,8 @@
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canBuildInImpassable: true
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description: Fire resistant and even tougher, with a purple tint.
|
||||
conditions:
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||||
- !type:EmptyOrWindowValidInTile {}
|
||||
- !type:NoWindowsInTile {}
|
||||
- !type:EmptyOrWindowValidInTile
|
||||
- !type:NoWindowsInTile
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||||
icon:
|
||||
sprite: Structures/Windows/directional.rsi
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||||
state: plasma_reinforced_window
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||||
@@ -232,7 +232,7 @@
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||||
placementMode: SnapgridCenter
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||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked {}
|
||||
- !type:TileNotBlocked
|
||||
|
||||
- type: construction
|
||||
name: catwalk
|
||||
@@ -243,7 +243,7 @@
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||||
category: Structures
|
||||
description: Just like a lattice. Except it looks better.
|
||||
conditions:
|
||||
- !type:TileNotBlocked {}
|
||||
- !type:TileNotBlocked
|
||||
- !type:TileType
|
||||
targets:
|
||||
- lattice
|
||||
@@ -271,58 +271,7 @@
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked {}
|
||||
|
||||
- type: construction
|
||||
name: airlock
|
||||
id: airlock
|
||||
graph: airlock
|
||||
startNode: start
|
||||
targetNode: airlock
|
||||
category: Structures
|
||||
description: It opens, it closes, and maybe crushes you.
|
||||
icon:
|
||||
sprite: Structures/Doors/Airlocks/Standard/basic.rsi
|
||||
state: assembly
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked {}
|
||||
|
||||
- type: construction
|
||||
name: windoor
|
||||
id: windoor
|
||||
graph: windoor
|
||||
startNode: start
|
||||
targetNode: windoor
|
||||
category: Structures
|
||||
description: It opens, it closes, and you can see through it!
|
||||
icon:
|
||||
sprite: Structures/Doors/Windoors/windoor.rsi
|
||||
state: closed
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked {}
|
||||
|
||||
- type: construction
|
||||
name: secure windoor
|
||||
id: secureWindoor
|
||||
graph: windoor
|
||||
startNode: start
|
||||
targetNode: windoorSecure
|
||||
category: Structures
|
||||
description: It opens, it closes, and you can see through it! This one looks tough.
|
||||
icon:
|
||||
sprite: Structures/Doors/Windoors/windoor.rsi
|
||||
state: closed
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked {}
|
||||
- !type:TileNotBlocked
|
||||
|
||||
- type: construction
|
||||
name: railing
|
||||
@@ -339,7 +288,7 @@
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked {}
|
||||
- !type:TileNotBlocked
|
||||
|
||||
- type: construction
|
||||
name: railing corner
|
||||
@@ -356,4 +305,149 @@
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked {}
|
||||
- !type:TileNotBlocked
|
||||
|
||||
- type: construction
|
||||
name: airlock
|
||||
id: airlock
|
||||
graph: airlock
|
||||
startNode: start
|
||||
targetNode: airlock
|
||||
category: Structures
|
||||
description: It opens, it closes, and maybe crushes you.
|
||||
icon:
|
||||
sprite: Structures/Doors/Airlocks/Standard/basic.rsi
|
||||
state: assembly
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked
|
||||
|
||||
- type: construction
|
||||
name: windoor
|
||||
id: windoor
|
||||
graph: windoor
|
||||
startNode: start
|
||||
targetNode: windoor
|
||||
category: Structures
|
||||
description: It opens, it closes, and you can see through it!
|
||||
icon:
|
||||
sprite: Structures/Doors/Windoors/windoor.rsi
|
||||
state: closed
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked
|
||||
|
||||
- type: construction
|
||||
name: secure windoor
|
||||
id: secureWindoor
|
||||
graph: windoor
|
||||
startNode: start
|
||||
targetNode: windoorSecure
|
||||
category: Structures
|
||||
description: It opens, it closes, and you can see through it! This one looks tough.
|
||||
icon:
|
||||
sprite: Structures/Doors/Windoors/windoor.rsi
|
||||
state: closed
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked
|
||||
|
||||
|
||||
#lighting
|
||||
- type: construction
|
||||
name: wall light
|
||||
id: LightTubeFixture
|
||||
graph: lightFixture
|
||||
startNode: start
|
||||
targetNode: tubeLight
|
||||
category: Structures
|
||||
description: A wall light fixture. Use light tubes.
|
||||
icon:
|
||||
sprite: Structures/Wallmounts/Lighting/light_tube.rsi
|
||||
state: off
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canRotate: true
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
# Need an *additional* condition here that forces there to be a wall in the opposite direction to the one used for placement.
|
||||
# Also see below. Didn't add it b/c construction ECS work going on. Cheers, - 20kdc
|
||||
- !type:TileNotBlocked
|
||||
|
||||
- type: construction
|
||||
name: small wall light
|
||||
id: LightSmallFixture
|
||||
graph: lightFixture
|
||||
startNode: start
|
||||
targetNode: bulbLight
|
||||
category: Structures
|
||||
description: A wall light fixture. Use light bulbs.
|
||||
icon:
|
||||
sprite: Structures/Wallmounts/Lighting/light_small.rsi
|
||||
state: off
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canRotate: true
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
# Same here. - 20kdc
|
||||
- !type:TileNotBlocked
|
||||
|
||||
- type: construction
|
||||
name: light switch
|
||||
id: LightSwitchRecipe
|
||||
graph: lightSwitch
|
||||
startNode: start
|
||||
targetNode: lightSwitch
|
||||
category: Structures
|
||||
description: A switch for toggling lights that are connected to the same apc.
|
||||
icon:
|
||||
sprite: Structures/Wallmounts/switch.rsi
|
||||
state: on
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canRotate: true
|
||||
canBuildInImpassable: true
|
||||
conditions:
|
||||
- !type:WallmountCondition
|
||||
|
||||
|
||||
#conveyor
|
||||
- type: construction
|
||||
name: conveyor belt
|
||||
id: conveyorbelt
|
||||
graph: ConveyorGraph
|
||||
startNode: start
|
||||
targetNode: entity
|
||||
category: Structures
|
||||
description: A conveyor belt, commonly used to transport large numbers of items elsewhere quite quickly.
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
icon:
|
||||
sprite: Structures/conveyor.rsi
|
||||
state: conveyor_stopped_cw
|
||||
conditions:
|
||||
- !type:TileNotBlocked
|
||||
|
||||
- type: construction
|
||||
name: two-way lever
|
||||
id: twowaylever
|
||||
graph: leverGraph
|
||||
startNode: start
|
||||
targetNode: lever
|
||||
category: Structures
|
||||
description: A lever to control machines. It has 3 modes.
|
||||
objectType: Structure
|
||||
canBuildInImpassable: false
|
||||
icon:
|
||||
sprite: Structures/conveyor.rsi
|
||||
state: switch-off
|
||||
conditions:
|
||||
- !type:TileNotBlocked
|
||||
|
||||
@@ -1,118 +0,0 @@
|
||||
- type: construction
|
||||
name: table
|
||||
id: Table
|
||||
graph: table
|
||||
startNode: start
|
||||
targetNode: Table
|
||||
category: Structures
|
||||
description: A square piece of metal standing on four metal legs.
|
||||
icon:
|
||||
sprite: Structures/Furniture/Tables/carpet.rsi
|
||||
state: full
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked {}
|
||||
|
||||
- type: construction
|
||||
name: reinforced table
|
||||
id: TableReinforced
|
||||
graph: table
|
||||
startNode: start
|
||||
targetNode: TableReinforced
|
||||
category: Structures
|
||||
description: A square piece of metal standing on four metal legs. Extra robust.
|
||||
icon:
|
||||
sprite: Structures/Furniture/Tables/reinforced.rsi
|
||||
state: full
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked {}
|
||||
|
||||
- type: construction
|
||||
name: glass table
|
||||
id: TableGlass
|
||||
graph: table
|
||||
startNode: start
|
||||
targetNode: TableGlass
|
||||
category: Structures
|
||||
description: A square piece of glass, standing on four metal legs.
|
||||
icon:
|
||||
sprite: Structures/Furniture/Tables/glass.rsi
|
||||
state: full
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked {}
|
||||
|
||||
- type: construction
|
||||
name: reinforced glass table
|
||||
id: TableReinforcedGlass
|
||||
graph: table
|
||||
startNode: start
|
||||
targetNode: TableReinforcedGlass
|
||||
category: Structures
|
||||
description: A square piece of glass, standing on four metal legs. Extra robust.
|
||||
icon:
|
||||
sprite: Structures/Furniture/Tables/r_glass.rsi
|
||||
state: full
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked {}
|
||||
|
||||
- type: construction
|
||||
name: plasma glass table
|
||||
id: TablePlasmaGlass
|
||||
graph: table
|
||||
startNode: start
|
||||
targetNode: TablePlasmaGlass
|
||||
category: Structures
|
||||
description: A square piece of plasma glass, standing on four metal legs. Pretty!
|
||||
icon:
|
||||
sprite: Structures/Furniture/Tables/plasma.rsi
|
||||
state: full
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked {}
|
||||
|
||||
- type: construction
|
||||
name: wood table
|
||||
id: TableWood
|
||||
graph: table
|
||||
startNode: start
|
||||
targetNode: TableWood
|
||||
category: Structures
|
||||
description: Do not apply fire to this. Rumour says it burns easily.
|
||||
icon:
|
||||
sprite: Structures/Furniture/Tables/wood.rsi
|
||||
state: full
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked {}
|
||||
|
||||
- type: construction
|
||||
name: poker table
|
||||
id: TableCarpet
|
||||
graph: table
|
||||
startNode: start
|
||||
targetNode: TableCarpet
|
||||
category: Structures
|
||||
description: A square piece of wood standing on four legs covered by a cloth. (What did you expect?)
|
||||
icon:
|
||||
sprite: Structures/Furniture/Tables/carpet.rsi
|
||||
state: full
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
conditions:
|
||||
- !type:TileNotBlocked {}
|
||||
@@ -1,10 +1,11 @@
|
||||
#POWER
|
||||
- type: construction
|
||||
name: APC
|
||||
id: apc
|
||||
graph: apc
|
||||
startNode: start
|
||||
targetNode: apc
|
||||
category: Utility
|
||||
category: Utilities
|
||||
description: "Area Power Controller (APC). Controls power. In an area."
|
||||
icon:
|
||||
sprite: Structures/Power/apc.rsi
|
||||
@@ -19,7 +20,7 @@
|
||||
graph: solarpanel
|
||||
startNode: start
|
||||
targetNode: solarpanel
|
||||
category: Utility
|
||||
category: Utilities
|
||||
description: "Can be turned into a solar panel or solar tracker."
|
||||
icon:
|
||||
sprite: Structures/Power/Generation/solar_panel.rsi
|
||||
@@ -36,7 +37,7 @@
|
||||
graph: cable_terminal
|
||||
startNode: start
|
||||
targetNode: cable_terminal
|
||||
category: Utility
|
||||
category: Utilities
|
||||
description: "Input of devices such as the SMES. The red cables needs to face the device."
|
||||
icon:
|
||||
sprite: Structures/Power/cable_terminal.rsi
|
||||
@@ -44,3 +45,21 @@
|
||||
objectType: Structure
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
|
||||
|
||||
#DISPOSALS
|
||||
- type: construction
|
||||
name: disposal unit
|
||||
id: DisposalUnit
|
||||
graph: disposalMachine
|
||||
startNode: start
|
||||
targetNode: disposal_unit
|
||||
category: Utilities
|
||||
placementMode: SnapgridCenter
|
||||
canBuildInImpassable: false
|
||||
icon:
|
||||
sprite: Structures/Piping/disposal.rsi
|
||||
state: "disposal"
|
||||
|
||||
|
||||
#ATMOS
|
||||
Reference in New Issue
Block a user