Makes MORE raw materials grindable (#22550)
* makes MORE raw materials grindable (and adds cellulose fibers) * meat sheets + cable coil + idk + dode * uhhh uhhh um * i have a disease and its called DODE
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@@ -17,4 +17,4 @@ reagent-name-fat = fat
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reagent-desc-fat = No matter how it was obtained, its application is important.
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reagent-name-vomit = vomit
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reagent-desc-vomit = You can see a few chunks of someones last meal in it.
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reagent-desc-vomit = You can see a few chunks of someone's last meal in it.
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@@ -12,3 +12,6 @@ reagent-desc-artifexium = A lavender mixture of microscopic artifact fragments a
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reagent-name-sodium-polyacrylate = Sodium Polyacrylate
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reagent-desc-sodium-polyacrylate = A super-absorbent polymer with assorted industrial uses.
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reagent-name-cellulose = cellulose fibers
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reagent-desc-cellulose = A crystaline polydextrose polymer, plants swear by this stuff.
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@@ -49,17 +49,14 @@
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- type: Item
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heldPrefix: paper
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- type: Appearance
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- type: Extractable
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grindableSolutionName: paper
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- type: SolutionContainerManager
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#This should maybe be cellulose later on, refer to the comments in materials.yml on wood.
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solutions:
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wood:
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paper:
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reagents:
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- ReagentId: Carbon
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Quantity: 2
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- ReagentId: Oxygen
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Quantity: 0.5
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- ReagentId: Hydrogen
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Quantity: 0.5
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- ReagentId: Cellulose
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Quantity: 3
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- type: entity
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@@ -151,7 +148,14 @@
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- type: Item
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heldPrefix: plastic
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- type: Appearance
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- type: Extractable
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grindableSolutionName: plastic
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- type: SolutionContainerManager
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solutions:
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plastic:
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reagents:
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- ReagentId: Carbon
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Quantity: 22
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- type: entity
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parent: SheetPlastic
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id: SheetPlastic10
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@@ -249,7 +253,16 @@
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- type: Item
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sprite: Objects/Materials/Sheets/meaterial.rsi
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heldPrefix: meat
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- type: Appearance
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- type: Extractable
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grindableSolutionName: meatsheet
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- type: SolutionContainerManager
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solutions:
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meatsheet:
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reagents:
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- ReagentId: Protein
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Quantity: 22 #for consistency with other materials
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- ReagentId: Fat
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Quantity: 3
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- type: entity
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parent: MaterialSheetMeat
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@@ -47,6 +47,14 @@
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- state: cardboard_3
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map: ["base"]
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- type: Appearance
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- type: Extractable
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grindableSolutionName: cardboard
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- type: SolutionContainerManager
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solutions:
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cardboard:
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reagents:
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- ReagentId: Cellulose
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Quantity: 6
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- type: entity
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parent: MaterialCardboard
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@@ -238,17 +246,11 @@
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- type: Extractable
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grindableSolutionName: wood
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- type: SolutionContainerManager
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#Apparently these all components of cellulose, which is what you got in /tg/ when grinding wood + a bunch of other shit.
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#Considering the frequency of it, maybe there should be a cellulose reagent instead?
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solutions:
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wood:
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reagents:
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- ReagentId: Carbon
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- ReagentId: Cellulose
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Quantity: 10
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- ReagentId: Oxygen
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Quantity: 5
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- ReagentId: Hydrogen
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Quantity: 5
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- type: entity
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parent: MaterialWoodPlank
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@@ -61,7 +61,7 @@
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- ReagentId: Iron
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Quantity: 3
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- ReagentId: Copper
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Quantity: 3
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Quantity: 2
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- ReagentId: Carbon #steel-reinforced
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Quantity: 1
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@@ -128,7 +128,7 @@
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- ReagentId: Iron
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Quantity: 3
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- ReagentId: Copper
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Quantity: 3
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Quantity: 2
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- type: entity
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parent: CableMVStack
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@@ -192,7 +192,7 @@
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- ReagentId: Iron
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Quantity: 3
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- ReagentId: Copper
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Quantity: 3
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Quantity: 2
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- type: entity
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parent: CableApcStack
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@@ -98,3 +98,13 @@
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type: Local
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messages: [ "generic-reagent-effect-parched" ]
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probability: 0.1
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- type: reagent
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id: Cellulose
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name: reagent-name-cellulose
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group: Biological
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desc: reagent-desc-cellulose
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flavor: bitter
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color: "#E6E6DA"
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physicalDesc: reagent-physical-desc-crystalline
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slippery: false
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