Makes MORE raw materials grindable (#22550)

* makes MORE raw materials grindable (and adds cellulose fibers)

* meat sheets + cable coil + idk + dode

* uhhh uhhh um

* i have a disease and its called DODE
This commit is contained in:
Flareguy
2023-12-15 14:37:07 -06:00
committed by GitHub
parent fea3a0d063
commit 90bcbc160b
6 changed files with 49 additions and 21 deletions

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@@ -17,4 +17,4 @@ reagent-name-fat = fat
reagent-desc-fat = No matter how it was obtained, its application is important.
reagent-name-vomit = vomit
reagent-desc-vomit = You can see a few chunks of someones last meal in it.
reagent-desc-vomit = You can see a few chunks of someone's last meal in it.

View File

@@ -12,3 +12,6 @@ reagent-desc-artifexium = A lavender mixture of microscopic artifact fragments a
reagent-name-sodium-polyacrylate = Sodium Polyacrylate
reagent-desc-sodium-polyacrylate = A super-absorbent polymer with assorted industrial uses.
reagent-name-cellulose = cellulose fibers
reagent-desc-cellulose = A crystaline polydextrose polymer, plants swear by this stuff.

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@@ -49,17 +49,14 @@
- type: Item
heldPrefix: paper
- type: Appearance
- type: Extractable
grindableSolutionName: paper
- type: SolutionContainerManager
#This should maybe be cellulose later on, refer to the comments in materials.yml on wood.
solutions:
wood:
paper:
reagents:
- ReagentId: Carbon
Quantity: 2
- ReagentId: Oxygen
Quantity: 0.5
- ReagentId: Hydrogen
Quantity: 0.5
- ReagentId: Cellulose
Quantity: 3
- type: entity
@@ -151,7 +148,14 @@
- type: Item
heldPrefix: plastic
- type: Appearance
- type: Extractable
grindableSolutionName: plastic
- type: SolutionContainerManager
solutions:
plastic:
reagents:
- ReagentId: Carbon
Quantity: 22
- type: entity
parent: SheetPlastic
id: SheetPlastic10
@@ -249,7 +253,16 @@
- type: Item
sprite: Objects/Materials/Sheets/meaterial.rsi
heldPrefix: meat
- type: Appearance
- type: Extractable
grindableSolutionName: meatsheet
- type: SolutionContainerManager
solutions:
meatsheet:
reagents:
- ReagentId: Protein
Quantity: 22 #for consistency with other materials
- ReagentId: Fat
Quantity: 3
- type: entity
parent: MaterialSheetMeat

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@@ -47,6 +47,14 @@
- state: cardboard_3
map: ["base"]
- type: Appearance
- type: Extractable
grindableSolutionName: cardboard
- type: SolutionContainerManager
solutions:
cardboard:
reagents:
- ReagentId: Cellulose
Quantity: 6
- type: entity
parent: MaterialCardboard
@@ -238,17 +246,11 @@
- type: Extractable
grindableSolutionName: wood
- type: SolutionContainerManager
#Apparently these all components of cellulose, which is what you got in /tg/ when grinding wood + a bunch of other shit.
#Considering the frequency of it, maybe there should be a cellulose reagent instead?
solutions:
wood:
reagents:
- ReagentId: Carbon
- ReagentId: Cellulose
Quantity: 10
- ReagentId: Oxygen
Quantity: 5
- ReagentId: Hydrogen
Quantity: 5
- type: entity
parent: MaterialWoodPlank

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@@ -61,7 +61,7 @@
- ReagentId: Iron
Quantity: 3
- ReagentId: Copper
Quantity: 3
Quantity: 2
- ReagentId: Carbon #steel-reinforced
Quantity: 1
@@ -128,7 +128,7 @@
- ReagentId: Iron
Quantity: 3
- ReagentId: Copper
Quantity: 3
Quantity: 2
- type: entity
parent: CableMVStack
@@ -192,7 +192,7 @@
- ReagentId: Iron
Quantity: 3
- ReagentId: Copper
Quantity: 3
Quantity: 2
- type: entity
parent: CableApcStack

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@@ -98,3 +98,13 @@
type: Local
messages: [ "generic-reagent-effect-parched" ]
probability: 0.1
- type: reagent
id: Cellulose
name: reagent-name-cellulose
group: Biological
desc: reagent-desc-cellulose
flavor: bitter
color: "#E6E6DA"
physicalDesc: reagent-physical-desc-crystalline
slippery: false