second rebalance (#390)
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
This commit is contained in:
@@ -22,7 +22,7 @@
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- type: MeleeWeapon
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angle: 120
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attackRate: 0.7
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range: 1.8
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range: 1.6
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wideAnimationRotation: 320
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wideAnimation: CP14WeaponArcSlash
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damage:
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@@ -36,7 +36,7 @@
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- type: IncreaseDamageOnWield
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damage:
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types:
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Blunt: 9
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Blunt: 8
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Structural: 10
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- type: StaminaDamageOnHit
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damage: 10
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@@ -24,21 +24,21 @@
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- type: IncreaseDamageOnWield
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damage:
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types:
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Blunt: 5
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Blunt: 4
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- type: MeleeWeapon
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angle: 100
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attackRate: 1.3
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range: 1.5
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range: 1.3
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wideAnimationRotation: -30
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wideAnimation: CP14WeaponArcSlash
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damage:
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types:
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Blunt: 5
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Blunt: 4
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soundHit:
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collection: MetalThud
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cPAnimationLength: 0.3
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cPAnimationOffset: -1.3
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- type: StaminaDamageOnHit
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damage: 12
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damage: 9
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- type: CP14Currency
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currency: 20
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@@ -66,4 +66,24 @@
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sprite: _CP14/Objects/Weapons/Melee/TwoHandedSword/scythe.rsi
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- type: Tag
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tags:
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- CP14HerbalGathering
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- CP14HerbalGathering
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- type: MeleeWeapon
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angle: 110
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attackRate: 0.6
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range: 1.4
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wideAnimationRotation: 205
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wideAnimation: CP14WeaponArcSlash
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damage:
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types:
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Slash: 4
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Blunt: 3
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soundHit:
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collection: MetalThud
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cPAnimationLength: 0.6
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- type: Wieldable
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- type: IncreaseDamageOnWield
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damage:
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types:
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Slash: 6
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- type: CP14Currency
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currency: 2000
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