Add the Syndicate Raid Suit (#29845)
* Syndicate Raid Suit * Raid suit speed and whitelist * Fix copyright for the syndicate raid helmet
@@ -318,6 +318,9 @@ uplink-hardsuit-carp-desc = Looks like an ordinary carp suit, except fully space
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uplink-hardsuit-syndie-name = Syndicate Hardsuit
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uplink-hardsuit-syndie-desc = The Syndicate's well known armored blood red hardsuit, capable of space walks and bullet resistant.
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uplink-syndie-raid-name = Syndicate Raid Suit
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uplink-syndie-raid-desc = A very durable and reasonably flexible suit of blood-red armor, reinforced against all common forms of damage but not capable of space walks. Comes with a sick helmet.
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uplink-hardsuit-syndieelite-name = Syndicate Elite Hardsuit
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uplink-hardsuit-syndieelite-desc = An elite version of the blood-red hardsuit, with improved mobility and fireproofing. Property of Gorlex Marauders.
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@@ -247,6 +247,19 @@
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- id: DoubleEmergencyOxygenTankFilled
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- id: DoubleEmergencyNitrogenTankFilled
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- type: entity
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parent: ClothingBackpackDuffelSyndicateBundle
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id: ClothingBackpackDuffelSyndicateRaidBundle
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name: syndicate raid suit bundle
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description: "Contains the Syndicate's durable raid armor suit."
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components:
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- type: StorageFill
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contents:
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- id: ClothingOuterArmorRaid
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- id: ClothingHeadHelmetRaid
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- id: ClothingMaskGasSyndicate
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- id: ClothingHandsGlovesCombat
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- type: entity
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parent: ClothingBackpackDuffelSyndicateBundle
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id: ClothingBackpackDuffelSyndicateHardsuitBundle
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@@ -1298,6 +1298,22 @@
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categories:
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- UplinkWearables
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- type: listing
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id: UplinkClothingOuterArmorRaid
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name: uplink-syndie-raid-name
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description: uplink-syndie-raid-desc
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icon: { sprite: /Textures/Clothing/OuterClothing/Armor/syndie-raid.rsi, state: icon }
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productEntity: ClothingBackpackDuffelSyndicateRaidBundle
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cost:
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Telecrystal: 8
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categories:
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- UplinkWearables
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conditions:
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- !type:StoreWhitelistCondition
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whitelist:
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tags:
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- NukeOpsUplink
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- type: listing
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id: UplinkHardsuitSyndieElite
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name: uplink-hardsuit-syndieelite-name
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@@ -357,6 +357,24 @@
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- type: Clothing
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sprite: Clothing/Head/Helmets/ert_janitor.rsi
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- type: entity
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parent: ClothingHeadHelmetBasic
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id: ClothingHeadHelmetRaid
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name: syndicate raid helmet
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description: An armored helmet for use with the syndicate raid suit. Very stylish.
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components:
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- type: Sprite
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sprite: Clothing/Head/Helmets/syndie-raid.rsi
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- type: Clothing
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sprite: Clothing/Head/Helmets/syndie-raid.rsi
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- type: Armor
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modifiers: #There's gotta be SOME reason to use this over other helmets.
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coefficients:
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Blunt: 0.85
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Slash: 0.85
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Piercing: 0.85
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Heat: 0.85
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#Bone Helmet
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- type: entity
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parent: ClothingHeadHelmetBasic
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@@ -99,6 +99,78 @@
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reflects:
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- Energy
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- type: entity
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parent: [ClothingOuterBaseLarge, AllowSuitStorageClothing]
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id: ClothingOuterArmorRaid
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name: syndicate raid suit
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description: A somewhat flexible and well-armored suit with a powerful shoulder mounted flashlight manufactured in the Gorlex Marauder's iconic blood-red color scheme, it does not protect it's wearer from space.
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Armor/syndie-raid.rsi
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layers:
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- state: icon
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- state: light-overlay
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visible: false
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shader: unshaded
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- type: Clothing
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sprite: Clothing/OuterClothing/Armor/syndie-raid.rsi
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.35
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Slash: 0.35
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Piercing: 0.35
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Heat: 0.35
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Caustic: 0.5
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- type: ExplosionResistance
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damageCoefficient: 0.35
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- type: ClothingSpeedModifier
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walkModifier: 0.9
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sprintModifier: 0.9
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#Shoulder mounted flashlight
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- type: ToggleableLightVisuals
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spriteLayer: light
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clothingVisuals:
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outerClothing:
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- state: equipped-OUTERCLOTHING-light
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shader: unshaded
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- type: Appearance
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- type: HandheldLight
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addPrefix: false
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blinkingBehaviourId: blinking
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radiatingBehaviourId: radiating
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- type: PointLight
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enabled: false
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color: "#80ff80"
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radius: 5
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energy: 2
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mask: /Textures/Effects/LightMasks/cone.png
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autoRot: true
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netsync: false
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- type: LightBehaviour
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behaviours:
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- !type:FadeBehaviour
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id: radiating
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interpolate: Linear
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maxDuration: 2.0
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startValue: 3.0
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endValue: 2.0
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isLooped: true
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reverseWhenFinished: true
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- !type:PulseBehaviour
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id: blinking
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interpolate: Nearest
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maxDuration: 1.0
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minValue: 0.1
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maxValue: 2.0
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isLooped: true
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- type: Battery
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maxCharge: 600
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startingCharge: 600
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- type: BatterySelfRecharger
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autoRecharge: true
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autoRechargeRate: 2
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- type: entity
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parent: ClothingOuterBaseLarge
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id: ClothingOuterArmorCult
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After Width: | Height: | Size: 464 B |
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After Width: | Height: | Size: 439 B |
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After Width: | Height: | Size: 289 B |
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After Width: | Height: | Size: 388 B |
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After Width: | Height: | Size: 376 B |
@@ -0,0 +1,30 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Made by alzore_(Discord) for SS14 using the colors of the blood-red hardsuit",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "icon"
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},
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{
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"name": "equipped-HELMET",
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"directions": 4
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},
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{
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"name": "equipped-HELMET-vox",
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"directions": 4
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},
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{
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "inhand-right",
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"directions": 4
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}
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]
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}
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After Width: | Height: | Size: 264 B |
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After Width: | Height: | Size: 268 B |
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After Width: | Height: | Size: 743 B |
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After Width: | Height: | Size: 740 B |
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After Width: | Height: | Size: 349 B |
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After Width: | Height: | Size: 422 B |
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After Width: | Height: | Size: 412 B |
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After Width: | Height: | Size: 199 B |
@@ -0,0 +1,41 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "Made by alzore_(Discord) for SS14 using the colors of the blood-red hardsuit",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "icon"
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},
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{
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"name": "light-overlay"
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},
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{
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"name": "equipped-OUTERCLOTHING",
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"directions": 4
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},
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{
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"name": "equipped-OUTERCLOTHING-light",
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"directions": 4
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},
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{
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"name": "equipped-OUTERCLOTHING-vox",
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"directions": 4
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},
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{
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"name": "equipped-OUTERCLOTHING-light-vox",
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"directions": 4
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},
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{
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "inhand-right",
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"directions": 4
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}
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]
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}
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