Add the Syndicate Raid Suit (#29845)
* Syndicate Raid Suit * Raid suit speed and whitelist * Fix copyright for the syndicate raid helmet
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@@ -357,6 +357,24 @@
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- type: Clothing
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sprite: Clothing/Head/Helmets/ert_janitor.rsi
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- type: entity
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parent: ClothingHeadHelmetBasic
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id: ClothingHeadHelmetRaid
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name: syndicate raid helmet
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description: An armored helmet for use with the syndicate raid suit. Very stylish.
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components:
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- type: Sprite
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sprite: Clothing/Head/Helmets/syndie-raid.rsi
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- type: Clothing
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sprite: Clothing/Head/Helmets/syndie-raid.rsi
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- type: Armor
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modifiers: #There's gotta be SOME reason to use this over other helmets.
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coefficients:
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Blunt: 0.85
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Slash: 0.85
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Piercing: 0.85
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Heat: 0.85
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#Bone Helmet
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- type: entity
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parent: ClothingHeadHelmetBasic
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@@ -99,6 +99,78 @@
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reflects:
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- Energy
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- type: entity
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parent: [ClothingOuterBaseLarge, AllowSuitStorageClothing]
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id: ClothingOuterArmorRaid
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name: syndicate raid suit
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description: A somewhat flexible and well-armored suit with a powerful shoulder mounted flashlight manufactured in the Gorlex Marauder's iconic blood-red color scheme, it does not protect it's wearer from space.
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components:
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- type: Sprite
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sprite: Clothing/OuterClothing/Armor/syndie-raid.rsi
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layers:
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- state: icon
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- state: light-overlay
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visible: false
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shader: unshaded
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- type: Clothing
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sprite: Clothing/OuterClothing/Armor/syndie-raid.rsi
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- type: Armor
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modifiers:
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coefficients:
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Blunt: 0.35
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Slash: 0.35
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Piercing: 0.35
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Heat: 0.35
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Caustic: 0.5
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- type: ExplosionResistance
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damageCoefficient: 0.35
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- type: ClothingSpeedModifier
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walkModifier: 0.9
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sprintModifier: 0.9
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#Shoulder mounted flashlight
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- type: ToggleableLightVisuals
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spriteLayer: light
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clothingVisuals:
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outerClothing:
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- state: equipped-OUTERCLOTHING-light
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shader: unshaded
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- type: Appearance
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- type: HandheldLight
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addPrefix: false
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blinkingBehaviourId: blinking
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radiatingBehaviourId: radiating
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- type: PointLight
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enabled: false
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color: "#80ff80"
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radius: 5
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energy: 2
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mask: /Textures/Effects/LightMasks/cone.png
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autoRot: true
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netsync: false
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- type: LightBehaviour
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behaviours:
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- !type:FadeBehaviour
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id: radiating
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interpolate: Linear
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maxDuration: 2.0
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startValue: 3.0
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endValue: 2.0
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isLooped: true
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reverseWhenFinished: true
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- !type:PulseBehaviour
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id: blinking
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interpolate: Nearest
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maxDuration: 1.0
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minValue: 0.1
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maxValue: 2.0
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isLooped: true
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- type: Battery
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maxCharge: 600
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startingCharge: 600
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- type: BatterySelfRecharger
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autoRecharge: true
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autoRechargeRate: 2
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- type: entity
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parent: ClothingOuterBaseLarge
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id: ClothingOuterArmorCult
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